PeridotGX
Smash Hero
Hi! This is a continuation of a thread started by
Yokta
. Here's a link to the original thread https://smashboards.com/threads/sma...ion-characters-thread-up-for-adoption.516576/
Super Smash Bros Ultimate was more than just a crossover. It was a gargantuan feat of organisation. From the first reveal to the last DLC, this game repeatedly shocked the world with countless surprises. It's hard to imagine anything could ever surpass the hype generated by Ultimate.
So imagine, if you will, over a confidential intercontinental conference call, two gaming titans settling a three-decade grudge to create something truly special; built around the one thing that Smash Ultimate didn't manage to accomplish. This game could be anything we can imagine, right down to its very name, but for now you may call it...
STORY
EXCLUSIVE MODES
(To be determined)
EXTRA MODES
(To be determined)
COLLECTABLES AND CUSTOMISATION
(To be determined)
ONLINE MODES
(To be determined)
Here's the old image. Unfortunately, I don't have the template so i can't update it. but it sure looks cool!
Super Smash Bros Ultimate was more than just a crossover. It was a gargantuan feat of organisation. From the first reveal to the last DLC, this game repeatedly shocked the world with countless surprises. It's hard to imagine anything could ever surpass the hype generated by Ultimate.
So imagine, if you will, over a confidential intercontinental conference call, two gaming titans settling a three-decade grudge to create something truly special; built around the one thing that Smash Ultimate didn't manage to accomplish. This game could be anything we can imagine, right down to its very name, but for now you may call it...
ABOUT THE GAME
HOW TO PLAY
Project NvP is a ring-out platform fighter. Players rack up damage on their opponents to increase the knockback they receive from attacks. When a fighter touches the blast zone outside the screen, they lose a stock. The aim of the game is to take the most stocks off of opponents, or to be the last player with stocks remaining.
Fighters have light, heavy and special attacks, and can use blocking and dodges to avoid attacks. They also build up their super meters by dealing and receiving damage, which they can spend on a selection of unique, powerful Super Moves.
(More information to be determined)
ROSTER
The base roster contains 50 fighters: 23 Nintendo reps, 23 PlayStation reps, and four "Platform Neutrals", who are equally accociated with both companies (either via being close or not close). This is a significant size upgrade from the original plans (which was sixteen per platform with no Plat-Neuts. Each platform-alligned character has a rival from the opposing side, who clashes and/or collaborates with them more frequently in the various gameplay modes.
ARENAS
Arenas are modelled after iconic games from PlayStation and Nintendo, and feature spacious terrain for platforming. These arenas may be invaded by intruders from the other side. There's gonna be 36 arenas: 16 Nintendo ones, 16 Playstation ones, two Platform Neutrals, and two originals)
HOW TO PLAY
Project NvP is a ring-out platform fighter. Players rack up damage on their opponents to increase the knockback they receive from attacks. When a fighter touches the blast zone outside the screen, they lose a stock. The aim of the game is to take the most stocks off of opponents, or to be the last player with stocks remaining.
Fighters have light, heavy and special attacks, and can use blocking and dodges to avoid attacks. They also build up their super meters by dealing and receiving damage, which they can spend on a selection of unique, powerful Super Moves.
(More information to be determined)
ROSTER
RIVALS:
Link vs Aloy
Mario vs Sackboy
Pit vs Kratos
Kirby vs Ellie
Fox vs Ratchet and Clank
Captain Falcon VS Sweet Tooth
Samus VS Hunter (Bloodborne)
Parappa VS Yuka & Monkeys
UNRIVALLED:
Sonic
Open Slots:
15 Nintendo
15 PlayStation
3 Agnostics
Link vs Aloy
Mario vs Sackboy
Pit vs Kratos
Kirby vs Ellie
Fox vs Ratchet and Clank
Captain Falcon VS Sweet Tooth
Samus VS Hunter (Bloodborne)
Parappa VS Yuka & Monkeys
UNRIVALLED:
Sonic
Open Slots:
15 Nintendo
15 PlayStation
3 Agnostics
The base roster contains 50 fighters: 23 Nintendo reps, 23 PlayStation reps, and four "Platform Neutrals", who are equally accociated with both companies (either via being close or not close). This is a significant size upgrade from the original plans (which was sixteen per platform with no Plat-Neuts. Each platform-alligned character has a rival from the opposing side, who clashes and/or collaborates with them more frequently in the various gameplay modes.
ARENAS
Arenas are modelled after iconic games from PlayStation and Nintendo, and feature spacious terrain for platforming. These arenas may be invaded by intruders from the other side. There's gonna be 36 arenas: 16 Nintendo ones, 16 Playstation ones, two Platform Neutrals, and two originals)
(Original Nintendo arena)
(Original PlayStation arena)
(Original crossover arena)
(Original PlayStation arena)
(Original crossover arena)
- Peach's Castle (New Super Mario Bros U x Fat Princess)
- Cascade Kingdom (Super Mario Odyssey x Ape Escape)
- Green Greens (Kirby's Dream Land x ???)
- Palutena's Temple (Kid Icarus: Uprising x ???)
- ZDR (Metroid Dread x ???)
- Libertalia (Uncharted x ???)
- Meridian (Horizon Zero Dawn x ???)
- Coral Countryside (Sackboy: A Big Adventure x ???)
- Yharnam (Bloodborne x ???)
- Onion Dojo (Parrapa x ???)
(11 Nintendo rep arenas)
(13 PlayStation rep arenas)
(4 others)
(13 PlayStation rep arenas)
(4 others)
STORY
Two separate multiverses have begun to fuse together, due to the machinations of a mysterious entity calling itself the Master of Universes. Against its overwhelming power, even the strongest heroes are defeated, forced to submit to the Master's rule. Only two valiant fighters escape, one from each multiverse, meeting each other in a pocket dimension hidden within the boundary between the multiverses.
From there, the fighters must explore the mixed-up worlds of the new universe, recruiting other fighters, rescuing the Master's captives, expanding their base of operations and uncovering the secret at the heart of the Master's frightening abilities.
Gameplay:
When starting the story mode, the player will only have access to a handful of characters, likely a couple of rival pairs. By playing through the mode, new ones are unlocked. A lot of plot-related battles will force certain characters to be selected but others allow any fighter. Either way, co-op is available, as long as two players choose different characters as alternate costumes are locked.
The game loop of the story mode consists of three sections. Firstly, they have to travel through a 2D world map to reach new destinations, by following pre-determined paths and solving occasional puzzles. There are also a good number of standard battles and boss battles that are similar to regular gameplay, using mostly standard stages and fighters with some special effects when necessary. These comprise most of the plot-important battles.
Then there are "dungeons". These are platforming beat'em up sections where characters need to travel through long, largely linear sections with some route selections, beating up mook characters along the way, similar to Subspace Emissary or Smash Run. Most items would be available during these sections but certain ones would be disabled.
From there, the fighters must explore the mixed-up worlds of the new universe, recruiting other fighters, rescuing the Master's captives, expanding their base of operations and uncovering the secret at the heart of the Master's frightening abilities.
Gameplay:
When starting the story mode, the player will only have access to a handful of characters, likely a couple of rival pairs. By playing through the mode, new ones are unlocked. A lot of plot-related battles will force certain characters to be selected but others allow any fighter. Either way, co-op is available, as long as two players choose different characters as alternate costumes are locked.
The game loop of the story mode consists of three sections. Firstly, they have to travel through a 2D world map to reach new destinations, by following pre-determined paths and solving occasional puzzles. There are also a good number of standard battles and boss battles that are similar to regular gameplay, using mostly standard stages and fighters with some special effects when necessary. These comprise most of the plot-important battles.
Then there are "dungeons". These are platforming beat'em up sections where characters need to travel through long, largely linear sections with some route selections, beating up mook characters along the way, similar to Subspace Emissary or Smash Run. Most items would be available during these sections but certain ones would be disabled.
EXCLUSIVE MODES
(To be determined)
EXTRA MODES
(To be determined)
COLLECTABLES AND CUSTOMISATION
(To be determined)
ONLINE MODES
(To be determined)
Here's the old image. Unfortunately, I don't have the template so i can't update it. but it sure looks cool!
Last edited: