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Smashboards Creates: Mario Kart SGP

Who should be added next?

  • Birdo

    Votes: 7 50.0%
  • Wart

    Votes: 7 50.0%

  • Total voters
    14
  • Poll closed .

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,610
Location
Ed Bighead for NASB 2
Roy Circuit

A repurposed baseball stadium owned by Roy Koopa. It is littered with giant statues of Roy doing strongman poses, which have fire rigged to come out of his mouth. The grass is green and asphalt is black, but most elements of the course are a testostrone-pumped hot pink. Thanks to anti-gravity, you can drive atop the jumbotron.
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,351
Job 36:
1625780686642.png
1625782098102.png

Donkey Kong Circuit:
A typical city highway taking place in New Donk City, the above image providing basic inspiration. The highway goes past several patches of green and surrounding multiple buildings, too. The road is highlighted in grey and on the side we'll see residents of New Donk City watching the show from the sides, cheering on. This is, contrary to what you may be thinking, based on the Donkey Kong arcade game, and not the Donkey Kong Country series. The roads appear akin to the girders found in the arcade game, and some of the anti-gravity portions don the appearance of the ladders.
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,692
Job 36:
View attachment 322095
Pauline Circuit:
A typical city highway taking place in New Donk City, the above image providing basic inspiration. The highway goes past several patches of green and surrounding multiple buildings, too. The road is highlighted in grey and on the side we'll see residents of New Donk City watching the show from the sides, cheering on.
Unfortunately Pauline is not yet on the Roster, You can either change your submission or Rename it.
 

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
882
Location
Forgotten Isle
Job 36: Bonneton Circuit



A track themed after Cappy's homeland. The main course takes place in the mysterious city that can be seen in the skybox of the actual kingdom in Odyssey (pictured above).
Here, you'll race in a monochromatic landscape across wavy bridges and around hat-themed airships. Bonneters and frogs spectate along the sidelines. It'd be on the simpler side but there'd still be some interesting things going on, like thick fog obscuring a section of the course, in which there are some glide ramps placed in hard-to-reach areas that let you soar above the fog.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,692
Job 37 Results

Maka Wuhu Gorgonzales Gorgonzales 12
Rock Rock Mountain GolisoPower GolisoPower 8
Water Park Wario Wario Wario Wario Wario Wario 2
Ice Ice Outpost cashregister9 cashregister9 3
Wario Shipyard Mamboo07 Mamboo07 5

Maka Wuhu is our next Retro Track

Job 38

Submit a Singleplayer mode

Submit a mode intended or exclusive for singleplayer, This can include a story mode or mission mode. If you do submit a story or mission mode, try not to add specific details like specific level and specific challenges.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,610
Location
Ed Bighead for NASB 2
Fungi Infestation.

Enemies have invaded one of the multiplayer battle arenas, and you've gotta squash 'em like bugs before the audience settles in their seats for the big battle in 2 minutes. They can fight back, with fire and ice variations of the enemies roaming around alongside the generics - you can get items, but only defensive and speed items given that running them over can

If you're playing as a hero or neutral the stage is infested with Goombas, if you're playing as a villain the stage is infested with Toads, and if you're an anti-hero like the Wa-Bros. the stage is infested with both.

If this disconfirms Goomba (which I doubt because Toad is also there) I will repeal my submission

Turns out I misread and story modes are allowed, I will be making a new submission.
Further edit: I think I have a good idea that is neiher, story or mission mode.
 
Last edited:

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,351
Job 38:

Getaway Joyride:

In this special game mode, you choose a track and a driver. The gameplay is usually the same, but there are a few differences: for one, coins don't have a limit. The more you collect, the higher you score. Another thing to point out is that after 1 lap, you gain that track's "Treasure" (A valuable painting in Musée de Champignon, an ultra-rare plant in Stanley's Greenhouse, etc). For the remaining laps, you'll be chased by an AI-controlled driver looking to apprehend you. Get caught, and you lose. While being chased, you can use items to stun the chaser and create distance. Complete 3 laps without getting caught, and you escape and win.

You can then choose to submit your heist to a global leaderboard, where you can be ranked by one of two statistics: getaway time and hoard total. The higher your hoard/the shorter your time, the higher you are on the leaderboard.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,610
Location
Ed Bighead for NASB 2
Decided to go with a story mode.

Story Mode: Rise to the Top!

An RPG-esque racing adventure similar to Golf and Tennis' story modes - there's two different stories to go down: the veteran story and the newbie story. These have the same difficulty level but different missions and plots. In the newbie story you're a rookie trying to make it big and eventually challenge the legendary Super Mario, wheras in the veteran plot you're keeping tabs on the up-and-coming potential racing sensation Dixie Kong while partaking in the biggest grand prix in Mushroom Kingdom history, taking place concurrently to the newbie story and ending with the same race. You can level up and give temporary abilities to your karts, which are this adventure's equivalent to party members.

While Dixie is the default rookie when you play the veteran story and Mario is the default veteran when you play the rookie story, the player character is up to you within a small guideline: each character can only be played in one of the two plots. New characters (E. Gadd, Kamek, Vivian, e.t.c.) or characters who have only appeared in Mario Kart once or twice (Nabbit, Diddy, Pauline, e.t.c.) tend to be rookies, wheras series staples (Daisy, DK, Yoshi, e.t.c.) tend to be veterans, as are the Koopalings. There's one notable exception to this pattern from the characters we already have: Funky Kong, who by all means should be a rookie, but gets the veteran adventure thanks to his MKWii fame. If we add them, babies will be rookies on virtue of being, well, babies and DK Jr. will be a veteran because of his historical legacy in the series.
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,692
Job 38

Mission Mode

This would be a Single player mode very reminiscent of the DS one just with some changes.

There would be 8 worlds consisting of 7 levels each, only this time there would be an overarching story mode like in a traditional mario game. Certain challenges are character specific
 
Last edited:

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,871
Job 38: Invasion of the Kars

A story mode for this game, since all switch sport games have a sort of story mode I belive this one should have it too.

This Story starts with Mario and Co racing a race track, Consisting of Mario, Luigi, Peach, Daisy, Bowser Jr, Wario, Bowser, King Boo, Paunline, Dk, Diddy, and Waluigi, after some mishaps Waluigi got wrecked into last place and fell into a ditch, however at the award ceremony the other 11 players got abducted by aliens called the Kars, a race of robots that want to steal the skills of the 11 players and use then to power a super weapon called the Doom Buggy, a car that goes so fast it could risk shredding the spacetime continuem, to do this they converted the 11 kidnapped racers and turned them into robots called the PITT CREW led by the leader of the Kars, King Deisel, and they take the essence of those 11 racers and use them to power the PITT CREW causing the abducted to turn to stone, luckily Waluigi was all safe and sound and decided to go one a quest to stop the PITT CREW and defeat King Deisel to gain all sorts of recognition and become the guy who defeated the Kars.

As Waluigi your mission is too travel to each of the 12 hubworlds, each hubworld has a member of the PITT CREW all modeled after a specific racer, each section of the 12 induvidual hubs contain 4 distinct sections each blocked off by a gate of a currency called Motor Medals, you collect Motor Medals by completing various types of missions and the amount you get is determined by the toughness of the mission (2 Medals for Easy level missions, 4 for Medium level missions, 6 for Hard level missions and 8 for Legendary legend missions) plus an extra Medal for completing an optional challenge the mission gives, in the middle of each Hubwolrd is a boss level you must complete against a monster under the PITT CREW's control, after you defeat that you unlock access to the next 2 segments of the Hub before needing to unlock the key to the race against the specific member of the PITT CREW to access the next Hubworld. There are also npcs you can talk too that can give you remixed missions of the ones you completed un exchange for more Medals, this makes the structure very open ended like Super Mario 64. The missions types include:

Race to the Top: Race to first place against some Kars

Target Test: Destroy the Targets using items such as the Fire Flower.

Color Chain: A three lap course where you have to break all the boxes of a specific color for the first lap, then do the same for the second lap only a different color, then again, think of the spyro speedways.

Silver Coin Ralley: Find all 5 silver coins in a track and get to the top 3.

Dont Touch It: Go though a traditional race without not touching anything the challenge specifies and get to the top 3.

Balloon Battle: Do the balloon battle mode against the Kars

Derby Rush: Destroy all the enemy cars in a arena

Ordeal: Face a boss battle unique to each world

PITT POW: 1 ON 1 race with the PITT CREW

Minigame: Unique missions that are unique to each world.

Aside from Motor Medals you gain two other currencies, Bolts and Ministars.

Bolts can be traded to Funky Kong to create new parts for your car to better increase your stats and handling, the stats are changed to be more noticable so that switching parts can be more important for different tracks. Bolt can be collected the same way as coins and they infect replace coins on the track, each mission even if there on the same track has a different structure of Bolts so finding which track is best for Bolt Grinding is key.

Aside from Motor Medals when completing missions you get Mini Stars, originating from Mario Party 9, these items can be used by E Gadd to fill out a skill tree to give you special abilities that arnt available in normal racing, these include a magnet that attracts Bolts, extra powerful collision, or having an item at the start of a race, the better at these missions you are the more mini stars you collect.

Again there are 12 worlds each holding a member of the PITT CREW as challengers, and they have made each area they are in guarded by both a member of the PITT CREW and a boss monster from across all mario timelines that act as gatekeepers for the middle of the hubworlds: (note you didnt say when you mean locations you mean tracks or hub worlds so I'm just describing the hub worlds and not the tracks that are in them)

Raceway Town: the first sighting of the Kars, a simple pitstop town surrounded by equally basic raceways, the tutorial area of the game, Luigi-Unit is the challenger you face and his Chain Complets trio act a the boss you need to take down.

Whitecomb Beach: A silky smooth white sand beach populated by piantas and nokis, it's usually peaceful but both Diddy-Unit and Glooper Blooper have caused some ruckus and need to be stopped.

Blossom Palace: A japanese inspired town with giant pagodas, cherry blossom trees, and a double whammy of Torkdrift and Peach-Unit.

Cold Cold Berg: A giant iceberg research station with a hidden ice temple inside, DK-Unit cause the gaurdian Bonechill to freeze all the Koopa scientists.

Matterhouse Mansion: A spooky pumpkin patch dominated by a confusingly layout of a mansiom, King Boo-Unit has managed to summon a Phantamanta as his personal gaurd dog.

Diamond Arcade: A giant arcade machine factory owned by Warioware inc, now Wario-Unit and a giant Mechakoopa have claimed it themselves.

Tangerine Grill: A tropical restaurant barbecue establishment owned by some friendly goombas, they have been terrorised by Diasy Unit and Mugly

Candystripe Park: A popular amusement park in the sky featuring a candy rollercoaster and a chocolate river, is the main hub of Pauline-Unit and Wingo.

Cloudstone Moutain: A literal castle in the sky owned by Bowser Jr-Unit that is protected by Fracktail the gaurdian of the sky.

Mt.Red: Bowser-Units and Boss Brolder's giant firey battleship located in a active volcano.

Cosmic Skyway: Mario-Unit is the master of this dangerous spaceship hub, with some assistance of his gaurdian Tryclyde.

Diesel's Domain: This mechanical fortess in the home of King Diesel, the master of the Kars, his great mecha tanks are his Kars elite.

(Note again you dint need to use these hubworlds if you want take them but I thought it would flesh out the adveture.)

After defeating King Diesel you find out that all he wanted was friends to race as his planet outlawed racing, so Waluigi forgives him and allows him to race with his friends at any time as long as they dont abduct them anymore. then Waluigi is celebrated as the hero of the Grand Prix and you unlock the DX mode which gives harder versions of previously completed missions and bosses.

So yeah very detailed for a single player mode, hopefully lots of people can enjoy this as well.
 
Last edited:

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
882
Location
Forgotten Isle
Job 38: Story Missions

Basically what you'd get if you mashed a traditional Mario spin-off story with Mario Kart DS's mission mode. The story wouldn't be too complicated (it's Mario Kart, it'd be kind of cheesy if we tried doing that) and only really serves as a way of giving context to the missions.

It would be split into 7 to 9 "worlds", each world containing a handful of missions. Quite a lot of these take place on existing tracks, but there are some that take place in arenas/locations/tracks exclusive to this mode. Mission types are taken from Mario Kart DS, Mario Kart Tour, and there are a few new ones exclusive to this mode as well.

Mission Type Examples:
Race Through Gates (DS)
Break Item Boxes (DS)
Drive Backwards (DS)
Bosses (DS)
Enemy Takedown (Tour)
Glider Challenge (Tour)
Steer Clear of Obstacles (Tour)
Elimination Race (New)
250cc (New)

Each world ends in a boss fight, which have various clear conditions (drivers are assigned and special items are usually disabled). Some examples:


Topmaniac
Arena:
A large circle bordered by an electric fence
Item boxes give: Mushrooms, Feathers
Use Feathers to jump on top of him to disable his spikes, then use Mushrooms to knock him into the ring!


Motley Bossblob
Arena:
A small oval course, similar to Baby Park
Item boxes give: Bananas, Double Cherries
Motley chases you throughout this course. Use multiple Bananas to trip him, making him split into many small blobs (which can simply be defeated by driving into them). Drive into his defenseless true form to lower his HP!

Also cutscenes. Everyone loves cutscenes.
Looking at you, Sakurai
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,692
Job 38 Voting

Vote for your 3 Favorite, Ranked voting is in play, You can vote for your own as long as it's in Third place.

Job 38:

Getaway Joyride:

In this special game mode, you choose a track and a driver. The gameplay is usually the same, but there are a few differences: for one, coins don't have a limit. The more you collect, the higher you score. Another thing to point out is that after 1 lap, you gain that track's "Treasure" (A valuable painting in Musée de Champignon, an ultra-rare plant in Stanley's Greenhouse, etc). For the remaining laps, you'll be chased by an AI-controlled driver looking to apprehend you. Get caught, and you lose. While being chased, you can use items to stun the chaser and create distance. Complete 3 laps without getting caught, and you escape and win.

You can then choose to submit your heist to a global leaderboard, where you can be ranked by one of two statistics: getaway time and hoard total. The higher your hoard/the shorter your time, the higher you are on the leaderboard.
Decided to go with a story mode.

Story Mode: Rise to the Top!

An RPG-esque racing adventure similar to Golf and Tennis' story modes - there's two different stories to go down: the veteran story and the newbie story. These have the same difficulty level but different missions and plots. In the newbie story you're a rookie trying to make it big and eventually challenge the legendary Super Mario, wheras in the veteran plot you're keeping tabs on the up-and-coming potential racing sensation Dixie Kong while partaking in the biggest grand prix in Mushroom Kingdom history, taking place concurrently to the newbie story and ending with the same race. You can level up and give temporary abilities to your karts, which are this adventure's equivalent to party members.

While Dixie is the default rookie when you play the veteran story and Mario is the default veteran when you play the rookie story, the player character is up to you within a small guideline: each character can only be played in one of the two plots. New characters (E. Gadd, Kamek, Vivian, e.t.c.) or characters who have only appeared in Mario Kart once or twice (Nabbit, Diddy, Pauline, e.t.c.) tend to be rookies, wheras series staples (Daisy, DK, Yoshi, e.t.c.) tend to be veterans, as are the Koopalings. There's one notable exception to this pattern from the characters we already have: Funky Kong, who by all means should be a rookie, but gets the veteran adventure thanks to his MKWii fame. If we add them, babies will be rookies on virtue of being, well, babies and DK Jr. will be a veteran because of his historical legacy in the series.
Job 38

Mission Mode

This would be a Single player mode very reminiscent of the DS one just with some changes.

There would be 8 worlds consisting of 7 levels each, only this time there would be an overarching story mode like in a traditional mario game. Certain challenges are character specific
Job 38: Invasion of the Kars

A story mode for this game, since all switch sport games have a sort of story mode I belive this one should have it too.

This Story starts with Mario and Co racing a race track, Consisting of Mario, Luigi, Peach, Daisy, Bowser Jr, Wario, Bowser, King Boo, Paunline, Dk, Diddy, and Waluigi, after some mishaps Waluigi got wrecked into last place and fell into a ditch, however at the award ceremony the other 11 players got abducted by aliens called the Kars, a race of robots that want to steal the skills of the 11 players and use then to power a super weapon called the Doom Buggy, a car that goes so fast it could risk shredding the spacetime continuem, to do this they converted the 11 kidnapped racers and turned them into robots called the PITT CREW led by the leader of the Kars, King Deisel, and they take the essence of those 11 racers and use them to power the PITT CREW causing the abducted to turn to stone, luckily Waluigi was all safe and sound and decided to go one a quest to stop the PITT CREW and defeat King Deisel to gain all sorts of recognition and become the guy who defeated the Kars.

As Waluigi your mission is too travel to each of the 12 hubworlds, each hubworld has a member of the PITT CREW all modeled after a specific racer, each section of the 12 induvidual hubs contain 4 distinct sections each blocked off by a gate of a currency called Motor Medals, you collect Motor Medals by completing various types of missions and the amount you get is determined by the toughness of the mission (2 Medals for Easy level missions, 4 for Medium level missions, 6 for Hard level missions and 8 for Legendary legend missions) plus an extra Medal for completing an optional challenge the mission gives, in the middle of each Hubwolrd is a boss level you must complete against a monster under the PITT CREW's control, after you defeat that you unlock access to the next 2 segments of the Hub before needing to unlock the key to the race against the specific member of the PITT CREW to access the next Hubworld. There are also npcs you can talk too that can give you remixed missions of the ones you completed un exchange for more Medals, this makes the structure very open ended like Super Mario 64. The missions types include:

Race to the Top: Race to first place against some Kars

Target Test: Destroy the Targets using items such as the Fire Flower.

Color Chain: A three lap course where you have to break all the boxes of a specific color for the first lap, then do the same for the second lap only a different color, then again, think of the spyro speedways.

Silver Coin Ralley: Find all 5 silver coins in a track and get to the top 3.

Dont Touch It: Go though a traditional race without not touching anything the challenge specifies and get to the top 3.

Balloon Battle: Do the balloon battle mode against the Kars

Derby Rush: Destroy all the enemy cars in a arena

Ordeal: Face a boss battle unique to each world

PITT POW: 1 ON 1 race with the PITT CREW

Minigame: Unique missions that are unique to each world.

Aside from Motor Medals you gain two other currencies, Bolts and Ministars.

Bolts can be traded to Funky Kong to create new parts for your car to better increase your stats and handling, the stats are changed to be more noticable so that switching parts can be more important for different tracks. Bolt can be collected the same way as coins and they infect replace coins on the track, each mission even if there on the same track has a different structure of Bolts so finding which track is best for Bolt Grinding is key.

Aside from Motor Medals when completing missions you get Mini Stars, originating from Mario Party 9, these items can be used by E Gadd to fill out a skill tree to give you special abilities that arnt available in normal racing, these include a magnet that attracts Bolts, extra powerful collision, or having an item at the start of a race, the better at these missions you are the more mini stars you collect.

Again there are 12 worlds each holding a member of the PITT CREW as challengers, and they have made each area they are in guarded by both a member of the PITT CREW and a boss monster from across all mario timelines that act as gatekeepers for the middle of the hubworlds: (note you didnt say when you mean locations you mean tracks or hub worlds so I'm just describing the hub worlds and not the tracks that are in them)

Raceway Town: the first sighting of the Kars, a simple pitstop town surrounded by equally basic raceways, the tutorial area of the game, Luigi-Unit is the challenger you face and his Chain Complets trio act a the boss you need to take down.

Whitecomb Beach: A silky smooth white sand beach populated by piantas and nokis, it's usually peaceful but both Diddy-Unit and Glooper Blooper have caused some ruckus and need to be stopped.

Blossom Palace: A japanese inspired town with giant pagodas, cherry blossom trees, and a double whammy of Torkdrift and Peach-Unit.

Cold Cold Berg: A giant iceberg research station with a hidden ice temple inside, DK-Unit cause the gaurdian Bonechill to freeze all the Koopa scientists.

Matterhouse Mansion: A spooky pumpkin patch dominated by a confusingly layout of a mansiom, King Boo-Unit has managed to summon a Phantamanta as his personal gaurd dog.

Diamond Arcade: A giant arcade machine factory owned by Warioware inc, now Wario-Unit and a giant Mechakoopa have claimed it themselves.

Tangerine Grill: A tropical restaurant barbecue establishment owned by some friendly goombas, they have been terrorised by Diasy Unit and Mugly

Candystripe Park: A popular amusement park in the sky featuring a candy rollercoaster and a chocolate river, is the main hub of Pauline-Unit and Wingo.

Cloudstone Moutain: A literal castle in the sky owned by Bowser Jr-Unit that is protected by Fracktail the gaurdian of the sky.

Mt.Red: Bowser-Units and Boss Brolder's giant firey battleship located in a active volcano.

Cosmic Skyway: Mario-Unit is the master of this dangerous spaceship hub, with some assistance of his gaurdian Tryclyde.

Diesel's Domain: This mechanical fortess in the home of King Diesel, the master of the Kars, his great mecha tanks are his Kars elite.

(Note again you dint need to use these hubworlds if you want take them but I thought it would flesh out the adveture.)

After defeating King Diesel you find out that all he wanted was friends to race as his planet outlawed racing, so Waluigi forgives him and allows him to race with his friends at any time as long as they dont abduct them anymore. then Waluigi is celebrated as the hero of the Grand Prix and you unlock the DX mode which gives harder versions of previously completed missions and bosses.

So yeah very detailed for a single player mode, hopefully lots of people can enjoy this as well.
Job 38: Story Missions

Basically what you'd get if you mashed a traditional Mario spin-off story with Mario Kart DS's mission mode. The story wouldn't be too complicated (it's Mario Kart, it'd be kind of cheesy if we tried doing that) and only really serves as a way of giving context to the missions.

It would be split into 7 to 9 "worlds", each world containing a handful of missions. Quite a lot of these take place on existing tracks, but there are some that take place in arenas/locations/tracks exclusive to this mode. Mission types are taken from Mario Kart DS, Mario Kart Tour, and there are a few new ones exclusive to this mode as well.

Mission Type Examples:
Race Through Gates (DS)
Break Item Boxes (DS)
Drive Backwards (DS)
Bosses (DS)
Enemy Takedown (Tour)
Glider Challenge (Tour)
Steer Clear of Obstacles (Tour)
Elimination Race (New)
250cc (New)

Each world ends in a boss fight, which have various clear conditions (drivers are assigned and special items are usually disabled). Some examples:


Topmaniac
Arena:
A large circle bordered by an electric fence
Item boxes give: Mushrooms, Feathers
Use Feathers to jump on top of him to disable his spikes, then use Mushrooms to knock him into the ring!


Motley Bossblob
Arena:
A small oval course, similar to Baby Park
Item boxes give: Bananas, Double Cherries
Motley chases you throughout this course. Use multiple Bananas to trip him, making him split into many small blobs (which can simply be defeated by driving into them). Drive into his defenseless true form to lower his HP!

Also cutscenes. Everyone loves cutscenes.
Looking at you, Sakurai
 

evanwoo10

Smash Lord
Joined
Oct 3, 2020
Messages
1,034
Shark Outfit (Super Mario Land 2: 6 Golden Coins)
8DA4BADF-4578-4435-9900-1A6D143F4861.png

The Shark appeared in Super Mario Land 2 as one of the many enemies in the game. It would look like the Mii was completely inside the Shark’s body. The Mii’s head would be visible in it’s mouth.
 

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
882
Location
Forgotten Isle
Job 39: Chargin' Chuck Uniform



A costume that resembles a standard American football uniform (to fit Mii proportions) themed after Chargin' Chuck's design. The color scheme depends on what color outfit the Mii is wearing (If the Mii is wearing blue, the outfit's color scheme will be 1:1 with Chargin' Chuck's).
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,692
Job 39 results
Our first 3 Mii costumes are
-Cat Suit
-Shark
-Chargin' Chuck

Job 40

Submit a Mario character alongside their special item and a stage.

The stage you select can be a new or retro stage as long as it fits thematically or is themed after the character.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,610
Location
Ed Bighead for NASB 2
Marty - N64 Bowser's Castle - Ball and Chain

First there was Ermac, then there was Hasty the Moose, and now Marty the green Thwomp has emerged from urban legend and into canon! When racing on N64 Bowser's Castle you'll be able to see the bars he was once locked behind utterly demolished. The balls and chains are a risk and reward item - they attach to your wheels and slow you down quite significantly, but the balls will swing around as the chain spins on the wheels, giving you an extremely effective shield that will send foes flying backwards, further than any other item or hazard in the game can.
 
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