Speed Weed
Smash Master
that's not for me to decide, you can just ask them if you want toSpeed Weed Can i ask for permission to the user that submitted Club Sega?
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that's not for me to decide, you can just ask them if you want toSpeed Weed Can i ask for permission to the user that submitted Club Sega?
Might as well take a crack at something unorthodox!Job #249: Submit a stage from a misc. SEGA property
It's time to decide on this season's misc. stage, and this time.....ah **** it, anything's on the table. Just as long as it doesn't have a playable character. Also keep in mind that this would take the winning series out of the running for playable rep
I'm bringing it back one more time! That's right, it's time for Another Super Performance! Be sure to check the original post for all the images, as it's still a stage writeup I'm super proud of.Job #125 - Another Super Performance! (Feel The Magic: XX/XY)
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Feel The Magic: XX/XY, also known as Project Rub in PAL regions and I Would Die For You in Japan (incredible title) is a Nintendo DS launch title by Sega and Sonic Team, possibly most famous for the sensual box art of a woman in silhouette wearing a bikini. It turns out everything in this game is a silhouette, from the strange Rub Rabbits creatures to the hapless protagonist and his equally unlucky lover. It turns out what this game is is...a really silly and pretty funny little Elite Beat Agents/WarioWare style minigame-collection with a great sense of style and humor, all themed around getting into situations with the mysterious girl of one's dreams you have to rescue her, yourself, or the public from. Sheesh!
This stage based on it would be a wacky one, naturally, to fit the style of it all. At first it would seem like a fairly standard place, as the fighters start on the large Break Time! platform as the girl of one's dreams sips her tea and plays with her cat in the background and the Rub Rabbits lounge around. Nice and peaceful, right?
WRONG!
After a few moments it turns out you're on a tightrope high above the city!
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And let me tell you, monocyclists aren't the only thing you'll have to skillfully dodge as our happy couple gets into all kinds of grave danger! Why, they may have to face...
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RAGING BULLS!
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CALTROPS!
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A DEADLY ANTLION!
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HUMAN BOWLING BALLS!
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AND SO MUCH MORE!
So yes, this stage will have a great artstyle and all kinds of ridiculous hazards that can hinder competitors and transform the terrain, changing the flow of the fight in an instant. It's chaotic, but hey, anything for love!
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In researching this stage I realized that the game has so much material you could easily make a moveset for this couple, which is absolutely hilarious to me. Seriously check this game and its sequel out if you get the chance, it's pretty fun.
Auriga (ENDLESS)
The ENDLESS Series is made by Amplitude studios and published by SEGA.
The stage would start out in the Middle of Space on top of a starship from ENDLESS Space and ENDLESS Space 2
The starship is a medium sized platform about the size of FD with 2 platforms that bob up and down
The starship flies around before crashing into planet Auriga where you essentially see a game of ENDLESS Legend being played as you fly around on the destroyed starship that lost a platform and the edges are melted and slanted
You see many sites and battles from ENDLESS Legend including many heroes and cities being built from many of the factions.
The ship finally gives out and falls into the ground where they tunnel through it and you end up in a Dungeon from ENDLESS Dungeon or Dungeon of the ENDLESS. From here the Layouts vary wildly and new hazards like enemies running onto the stage and attacking players start to appear.
After a bit the stage resets with everyone back on the starship where you see the planet in all it's glory before the stage resumes.
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Sakura High School (13 Sentinels: Aeigs Rim)
From the gorgeous vanillaware developed and Atlus published RTS game. This game is on the more recent side of things but is extremely well regarded for its engaging story.
The stage would take place in rhe roof of the High School. Kind of like the above image but would feature extra elements such as vending machines and a bench. Various characters from the game cameo. In the background, Mechs known as Sentinels will do battle with monsters known as Deimos. The damage from this epic Brawl could effect the stage.
True to the orignal game, the stage will shift between three time periods. WW2, the 80s and the future. This will effect which characters show up and also the themging of the stage.
Job #204: Cyberspace (Rez)
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So Rez is this really cool game that Sega released in 2001 for the Dreamcast and PlayStation 2. The main jist is that it's an on-rail shooter where you play as a computer hacker who has to fight off viruses and awaken the AI Eden. The game has this wireframe aesthetic and your shots sync up with the game's music. I'd highly recommend looking into this game if you're interested. It's an incredibly unique experience and is suprisingly accessible to modern audiences. It got ported to the Xbox 360 back in 2008, and an enhanced VR compatible version was released for the PS4 and PC a few years back. Between how long this game has endured and its unique aesthetic, Rez stood out to me as something that would make for a compelling stage.
In this stage, you'll be fighting on a single flat stage with three platforms being guided along the rails throughout the vastness of cyberspace. The platforms will dissapear and reappear to the beat of the music, and everyime a fighter gets knocked out, the aesthetic of the stage changes as you're transported to a different area in cyberspace. Here's just a taste of some of the abstract locations you can look forward to visiting on your cyberspace tour:
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When you're on your last stock or the timer is close to running out, you'll be transported to the room where none other than Eden resides. The AI will watch over the remainder of your battle without interfering.
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Alright, so!
Today, SEGA did a livestream revealing the final batch of games for the Mega Drive Mini 2. And they surprised us all by revealing not one, not two, but six bonus games. And two of those caught my eye, cause they were based on a game that I hadn't really thought of as potential for this project before, but actually would make for an interesting stage, has a neat place in their history, and is all around just a cool oddity that would make for a fun stage. Fellas, I introduce to you......
Job #249: New Misc. SEGA Stage - Party Quiz (Party Quiz Mega Q)
Party Quiz Mega Q was a general-knowledge quiz game released by SEGA for the Mega Drive in 1993, in Japan only. The game's made to look like an over-the-top game show, complete with an intro sequence and ad breaks for SEGA products. The game features various different modes, but generally, players gain or lose points based on their performance in the questions. The player with the most points is the winner.
This game was later released for the JP Wii Virtual Console in 2007, and its soundtrack was featured in the 2014 album Mega Drive 25th Anniversary Album Vol. 1 (even longer before that, ~Mega Q Blues~ was included in 1994's Super Mega Drive Fan Vol. 2 album). The game was then featured in the JP version of the original Mega Drive Mini in 2019, and was apparently really popular there? But we now have a more recent bit of news on this game, namely that the Mega Drive Mini 2 will feature two different versions of the game as bonuses - Party Quiz Mega Q 2022, a version of the game with more contemporary questions, and Party Quiz SEGA Q, a version of the game with SEGA-centric questions and Takenobu Mitsuyoshi himself as the host. So it's still a somewhat relevant and notable retro SEGA title, all things considered.
We'll be using the SEGA questions for this stage. I'm taking some inspiration from the Buzz! trivia section of LittleBigPlanet's Dreamscape stage in Playstation All-Stars Battle Royale - players will be fighting in the middle of the game show. The funky host dude will then show up and ask one of many SEGA-related trivia questions. The answers will show up at the top of the screen, and players can "hit" the answers and get tagged with the corresponding letter. Once some time has passed and the question is over, players tagged with the correct answer will recieve benefits (healed, buffed, turned invincible, etc...) while players tagged with the wrong answer will suffer for it (damaged, stunned, shrunk, turned into Jogurt, etc...). This will continue until the match ends. So it's a little bit of the Buzz! stage, a little bit of WarioWare, but overall something I feel would be very fun.
Could you please add more detail? I feel like for an assist job, it's pretty important to detail what the assist actually doesJob 250:Taro Sega
Maybe we can save this for the inevirable guest-themed pass. Cave is the owner of it, despite being published by Atlus in the past.Job #250: Irori ( ESP RA.DE.)
An orphan Esper from the CAVE/ATLUS top down arcade shooter ESP RA.DE. Goes on a revenge quest after Mrs Gara killed her parents who protected her from Yaksa assassins. Irori attack pattern projects a green bird thats rains millions of projectiles at foes.
The RA.DE. in ESP RA.DE. stands for RAGING DECIDE/DECISION which is the main boss theme of the game. The game recently had re-release on the switch by M2 within their Shottrigger series like Aleste complete now with SEGA's copyright added to the game.
Cave no longer owns the rightsMaybe we can save this for the inevirable guest-themed pass. Cave is the owner of it, despite being published by Atlus in the past.