Flyboy
Smash Hero
1. Confidant
2. Time Bomb
3. UFO Catcher
2. Time Bomb
3. UFO Catcher
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
For my second pitch.......I'm going all the way back to an idea that was thrown around a while ago but we never really came back to. Enter....Job 60: Magician - Type 0 (The House of the Dead)
View attachment 327209
The Magician is one of the most iconic and popular boss zombies in his series, being the final boss of the first game who then appeared in almost every game in the franchise. He's a synthetic humanoid creature with pyrokinetic and levitational powers. Originally created by Dr. Curien, he has great intelligence and proves himself to be a formidable enemy to humans.
As a boss, he's fought in Dr. Curien's Lab, which is a completely flat stage. At the beginning of the fight, he floats down from the sky ominously and teleports a few times before saying"Who are you? Nobody gives me instructions. I shall destroy everything." His boss theme is Theme of the Magician (Arrange). Upon defeat, the Magician will shake and say "You...haven't...seen...anything yet!" before succumbing to an explosion. The Magician takes increased damage from his lower right leg, upper left leg, lower right arm, and upper left arm.
Move DescriptionFireball While spinning, Magician throws two fireballs from either hand at the player before flying to another spot. These fireballs can be destroyed with projectiles. Extra Fireball Magician flies up and hurls four fireballs from both hands downward, which are difficult to shoot down with projectiles. Teleport Magician quickly teleports through the stage a few times, leaving afterimages behind. He deals small contact damage during this move. Heat Claw Magician encases his hand in flames and swipes it forward. Usually follows up Teleport. Burning Upper Magician burns his hands and swipes forward three times while flying. Goes a good distance and hits connect to each other. Desperation Magician creates a purple aura around himself before hovering down to ram at the player. He’ll only use this move once his stamina is below 50%. Perfection Magician does an overhead slash which creates a burning crescent in the air. This slash stays in the air for a while and then quickly moves forward, burning and knocking down Magician’s enemies. Crematorium Magician raises a hand and slowly creates a huge ball of fire above his head before sending it diagonally downward. This projectile deals great damage and explodes into a fiery trap upon contact with the ground. Dealing enough damage to the sphere while he’s charging will explode it prematurely and deal damage to him. Inferno Magician flies to the middle of the stage and projects a large group of fireballs in the air. These fireballs slowly rain down on the ground and leave burning marks on the ground.
Job #208-2 - Lucifer (Shin Megami Tensei)
View attachment 327211
Lucifer is one of the most recurring figures in the Shin Megami Tensei franchise. In Abrahamic religions, he is said to be the fallen angel who tried and failed to rebel against God. His reason for rebellion varies depending on the interpretation, though most stem from his own pride and desire to surpass God. He is often described to be the same entity as Satan, but SMT often likes to treat them as separate beings. I could go on, but this is a funny Sega smash clone thread and not a religious studies class.
In SMT, Lucifer is a recurring presence who represents the Chaos alignment. In most games, he is a bystander who encourages the protagonist to go down the path of Chaos. While usually not antagonistic towards the protagonist, he does often show up as a boss, either to test the protag’s strength or to stop anyone in the Law or Neutral alignments. His appearance varies from game to game, but for his boss fight I’m going with his SMT II appearance, as pictured above, since that’s his most common appearance. I decided to go with Lucifer because I think SMT is one of those franchises that’s big enough to warrant a boss and I can’t think of any character who would fit that role better than Lucifer. Also I just find the mental image of Sonic or Opa-Opa trying to defeat the fallen angel himself to both be the funniest and coolest **** ever.
Lucifer’s fight takes place within Kether Castle, a completely flat stage that is Lucifer’s home in SMT II. His theme is the final boss theme from SMT: Nocturne. Lucifer is often seen floating around in the foreground, but will go into the background to deliver more devastating attacks. Speaking of, here’s Lucifer’s moveset:
Maragion: Lucifer summons three large, evenly spaced pillars of fire across the stage
Bufula: Lucifer summons a projectile of ice from his hand and shoots it forward, freezing the player upon contact.
Maziodyne: Lucifer summons a row of lightning bolts to strike the player
Tentarafoo: Lucifer summons a ball of dark energy and throws it at the player, causing them to slowly take small amounts of damage for a short period of time.
Feral Claw: Lucifer swipes forward with his claws and slashes at his opponent.
Evil Shine: Lucifer fills the screen with a bright light, which temporarily blurs the screen and makes it difficult for the players to see what’s going on.
Morning Star: A powerful last-ditch attack Lucifer only uses when his health is low. Lucifer calls upon a star and sends it crashing down onto the stage, resulting in a near-fatal explosion that takes up the entire screen. Surviving this attack is close to impossible if you’ve taken a lot of damage during the fight, but it takes a while to charge up and Lucifer leaves himself completely vulnerable when charging. Make sure to knock the dark prince out before he gets to unleash his onslaught.
(Custom sprite from PrimeOp over on ScrollBoss)
The new ruler of Planet Paperock, the planet Janken the Great hails from, after Alex Kidd subsequently defeats the invading Janken and puts a permenant end to him in Miracle World.
Ashra is the main antagonist of Alex Kidd in the Enchanted Castle and is believed by Alex to be the man behind his father, King Sander(or Thor in this game)'s disappearance.
Ashra is rather large. Whilst no where near Perfect Chaos' size I'd say he'd tower over our current fighters with ease.
Whilst it's hard to accurately guess his size thanks to the small sprite style of Alex Kidd titles, his size in the games is comparable to Janken's size in the original games, so working backwards I'd imagine he'd be about this size:
As for what Ashra can actually do:
Ashra is capable of regrowing his limbs, which is very useful since one of his main attacks is a long range rocket punch, where his arm shoots off his body to attack you. With six arms at his disposal, all of which move rapidly around his body to defend himself.
Whilst he doesn't perform such moves in Enchanted Castle due to the games very simplistic nature, the fact he has six arms is bound to give him lots of creative holds, grabs and throws.
Lastly he is known as the greatest Janken player on a planet of Janken players, meaning he's just as proficient in Rock Paper Scissors style fighting as Alex Kidd himself(albeit without the Shellcore martial arts that allow him to grow his limbs to insane sizes). He should also be able to use all three styles of punching, palm strikes and fingers stabs simultaneously thanks to his additional limbs allowing for some devastating attacks.
Warning, this spoils the very ending of Enchanted Castle...and it's...not a great ending. Watch only up until 0:55 if you want to see JUST the boss fight with Ashra.
Theme music: Sky Castle Remix
(Sprite by PrimeOp)
You know I had to submit another Alex Kidd character.
As pointed out above, Janken is unfortunately already an assist, but his son (yes, this is Janken's son according to the Japanese manual, not really a strong family resemblance, huh?) is a perfectly good antagonist who will be able to fill in the role of a heavy-weight role whilst adding another antagonist to the roster.
Whilst Janken is straight up your typical villain dictator, conquering planets and the like, Ashra is someone who likes to try and be intimidating, but is actually pretty timid under all that bravado he uses to prop himself up, as seen when Alex defeats him at the end of Enchanted Castle.
Ashra has a few unique abilities going for him. Obviously he has six arms, allowing him to pull off grapple combinations no one else on the roster would be able to at this point as well as fantastic melee strikes, but he also had the ability to launch his arms off his body like a missile projectile before instantly growing said arms back. Naturally, he would also use Rock, Paper and Scissors as specialist attacks, something I negated to give Alex Kidd in his moveset outside the All-Star move.
Ashra is also responsible for popularising Yakyuken upon Planet Paper-Rock - a Rock, Paper, Scissors variant game which involves the loser losing an item of clothing. Due to wearing very little, it's clear he's very confident in his skills...he does have six arms after all in which to succeed.
In the Western version of Alex Kidd in the Enchanted Castle, rather than being stripped, a huge 100t weight will fall upon the loser, crushing them flat. Ashra would likely incorporate that into his moveset. This may sound familiar to those who played Sega Superstars Tennis where it was Alex's All-Star move.
Ashra's easily a lesser known character than the majority of other suggestions here, but with his six arms, ability to regenerate limbs, rocket punch projectile fists, cartoon-like weight drops, wrestler physique and bravado personality, I think he could make for a very entertaining fighter overall.
I might come up with a second boss later; I'll look through Treasure's games in particular (I thought about Alien Soldier at first, but I looked it up and wasn't particularly inspired)Jubileus (Bayonetta)
The final boss of Bayonetta 1 (the link is to footage of the boss fight) - the Bayonetta series is known for being absolutely over-the-top in just about every way imaginable, and its bosses are no exception to that.
Jubileus towers over the fighters, the stages, and most other bosses - the stage is similar to Final Destination, taking place on a large flat rock that Jubileus occasionally summons in her later phases for the player to use as platforms. Jubileus will hover in the background of the stage, trying to punch at you - during this part of the fight, she can only be hit if you dodge her punches and counter attack, but she's not vulnerable for very long.
Occasionally, she will float further into the background, stabbing into the stage with the ribbons that adorn her body. These ribbons will fire missiles, and stay stabbed into the stage until they're attacked enough times - attacking these will damage Jubileus's health bar.
Once they've been attacked enough, the ribbon will shatter, causing Jubileus to be dragged back on-screen, stunned and woozy - at this point, she can be attacked directly for massive damage. As more ribbons are damaged, the background will change, and Jubileus's attacks will change accordingly:
-Space: where the fight starts out and finishes - Jubileus uses the above attacks (changes to Volcano after the first two ribbons are destroyed)
-Volcano: Jubileus's punches create geysers of lava on either side of them, making them harder to counter, and the ribbons shoot fireballs which move faster but don't hit as hard (changes to Blizzard after the third ribbon is destroyed)
-Blizzard: the ribbons shoot balls of ice that freeze whoever they hit, and icicles will occasionally fall from the sky (changes to Tornado after the fourth ribbon is destroyed)
-Tornado: the ribbons shoot balls of electricity which stun the player, lightning strikes the stage (indicated with yellow circles before the bolts hit), and the stage will be broken into three smaller platforms (changes back to Space after the fifth ribbon is destroyed)
Once the fight has returned to space, it's near the end, though now Jubileus will also throw galaxy-like spiraling disks at you, which move erratically and give you something else to dodge in addition to the punches. Much like Master Hand, Jubileus can only take so much damage while she's stunned before she's immune.
The final hit (after the sixth ribbon has been destroyed and her health bar has been depleted - she's permanently stunned once the sixth ribbon is destroyed, though much like Master Core, taking too long to beat her causes her to use an instant-kill attack) triggers a cutscene where Jubileus's soul is knocked out of her body and sent hurtling towards the sun, ending the fight.
Job #60: Neff (Altered Beast)
View attachment 327258
Neff, the Demon God of the underworld in Altered Beast, responsible for the kidnapping of Athena, prompting Zeus to revive a Roman Centurion to go get her back.
Stage 1:
When first encountering the player, Neff will appear in the above humanoid form, firing lightning from his fingers.
After taking a certain amount of damage he will laugh and transforms into his Aggar form:
Stage 2:
View attachment 327298
In his Aggar form he will rapidly rip his constantly regenerating head off throwing it at the player, who will have to deftly dodge the raining heads, to damage Aggar. Aggar isn't too difficult as it is an immobile boss. After the players defeat this initial form, causing it to explode, a giant illusion of Neff's head will appear from a light portal laughing at the player:
Stage 2.5(cut scene form):
View attachment 327312
Turns out this wasn't his true form, and was all dark magic at play...
Neff's illusion head disappears into the portal and the real Neff's body pops out.
Stage 3:
Neff shoots more lightning from his hands in one initial blast to catch the player off guard, before transforming into his Van Vander form...the one Wreck it Ralph fans are probably familiar with:
View attachment 327309
In this purple rhino like form(originally white, but Sega Heroes has adopted the purple look so I guess Sega likes it?), Neff's physical power is greatly improved. Neff acts similar to a regular fighter in this form, albeit being considerably larger than any of the fighters.
He has a charge attack that allows him to get across the stage quickly, hits like an absolute truck and has a huge pool of HP to deplete.
Occasionally, Neff will stop still and attempt to open up a portal of light under a fighter, summoning a giant Neff head to appear from within it.
If the player doesn't move before the beam of light shoots upwards, the Neff head will laugh and siphon off some of their All-Star move energy and health, similar to how Neff would steal the spirit ball energy from the Centurian after each fight. The player will be trapped in the light energy during this move, although fortunately the Van Vander Neff will not attack during this as his mind is currently transferred to the giant head form.
If the player does manage to move away from it however, the head will not drain them of either energy or life, leaving Neff's Van Vander form body vulnerable, as his mind is concentrated on transferring himself into the giant head. This allows for a good quick opening for the fighters to deal some major damage.
Neff also has an All-Star bar that will be added to as he steals the fighters All-Star Energy.
When unleashed Neff will charge forward and grab the opponent, throwing him or her into the air, as three 'Neffs' appear(actually three fakes) and transform into Octeyes, a creature that shoots eyeball projectiles into the opponent knocking them through the air, Moldy Snail, a half snail half salamander creature that shoots four energy blasts into the fighter and Crocodile Wyrm who after launching a supernova blast into the player, releases two small demons that grab the frazzled player by the arms.
We then get a shot of Neff(Van Vander form) with his clenched fists above the player character, surrounded by humanoid Neff's lightning. He brings his fists down upon the players skull, smashing them into the floor. Naturally this does a lot of damage.
Edit: I forgot to say just before he transforms into his Van Vander form he of course says "Welcome to your Doom!" Very important.
Normally I don’t like resubmitting the same character so close to each other unless their name is Raidou Kuzunoha, but I already had this boss idea written down before I submitted it as a character, so screw it, here’s Aletheia again but this time as a boss.
Job #105: Aletheia (Trauma Center)
Aletheia is one of multiple strains of the neo-GUILT pathogen, which in turn was developed from the artificial disease GUILT. Unlike the original GUILT disease which was used for acts of bio-terrorism, neo-GUILT is sold by a pharmecutical company as a miracle medicine that can enhance the body. However, Neo-GUILT still attacks the body in the same ways its predecessor does, proving itself to still be a threat to peoples’ lives. Alethia specifically halts the host’s aging process and gains full control over their body once it infects them. It is the final strain of Neo-GUILT that the player has to confront and remove from the host’s body.
That’s right, in a game that features an ancient water monster and all-powerful evil nightmare wizard as bosses, my boss pitch is a mother****ing disease. Granted it’s a powerful body-altering disease, but still, not something that would usually transfer well into a fighting game boss fight. At least, so it seems. You see, Trauma Center isn’t just a normal surgery simulator, so extracting diseases isn’t as simple as it might seem. Alethia specifically can call upon other strains of GUILT to protect itself and prevent Derek Stiles from making any progress. Basically, imagine if a tumor was a Touhou boss and that’s your average Trauma Center boss fight. It’s more than capable of defending itself, so there’s plenty to pull from for a moveset. Also, one of the main things that prompted me to submit Aletheia because somebody I know put it in their fan roster as a fighter a while back, and the idea of it making its way into this project in any capacity has lived rent-free in my head ever since.
So how do you adapt this into a boss fight? First off, we’re going full Osmosis Jones with this **** and having the fight take place inside the host’s body. Basically, the setup here is you’re helping fight the disease on the inside while Dr. Stiles (or if he gets added as a fighter, one of the other surgeons from New Blood) is doing his surgery thing on the outside. The boss theme will be Severing the Chains of Fate from Trauma Center: Under the Knife 2. Aletheia is attached to the heart, and there will be a single platform under it. While this means Aletheia will remain stationary for the entire boss fight, that doesn’t mean it’ll be vulnerable the whole time. When Aletheia’s eye is closed, you won’t be able to do any damage to it. In order to expose Aletheia’s weak spot, you need to take out the other strains of GUILT that it summons. After you’ve defeated each wave of GUILT, Aletheia’s eye will open, leaving it vulnerable to attacks for a short period of time before it closes again and begins summoning more GUILT strains. Here’s a rundown of all the GUILT Aletheia can summon:
- Kyriaki - The first GUILT that Aletheia summons. Four of this strain will surround Aletheia in a diamond-shaped rotation, creating lacerations in the heart and dealing damage to anyone caught in their way. Whenever one of these is defeated, the cuts created will be stitched right back up.
- Nous - A few of this strain will surround Aletheia in a circular motion and create three tumors inside the body. These tumors must be removed in the exact order they were created before fighting the disease itself. If you attack the tumors out of order or knock out a Nous before taking care of them, the tumors will create a large explosion and deal major damage.
- Pempti - Five of these will move around Aletheia sporadically and create polyps. While they won’t deal any direct damage to you, the lasers pointing at them to remove them will hurt you. It’s best to stay out of their way if a laser is aimed towards one.
- Sige - A few of these guys will circle around Aletheia and release gas clouds that damage the player.
- Tetarti - These three go around Aletheia in a triangular motion and release a toxic mist that chips away at the player’s health.
- Bythos - A bunch of this strain will quickly circle around Aletheia, dealing damage to anyone who comes in their way. For the brief time that they’re stationary, the player will be able to freely hit them.
Mr. X
The main villian of the Streets of Rage series. A powerful criminal. He acts as the major antagonist for all three original Streets of Rage games. His legacy plays a big part in the plot of the most recent game.
In Battle of Ages, he would act like a classic beat em up boss. Players would enter his arena, where he sits on his chair and laughs. He would summon enemies to attack the player. And eventually he will jump into battle himself. He is a heavy fighter, and uses his machine gun to mow down fighters.
and Resubmitting ArahabakiJob 24
Ryuji Goda
You might be saying "This is a normal sized dude" and you are right. This fight he would appear slightly larger, and jump height would be reduced for the players. The whole fight would take place in a construction zone.
In this form he would walk around slowly and taunts the players, He has powerful kicks and uses the Katana he has to attack the players as well, He can also roll around to get behind players to then attack them as well
At Half-health he drops the katana and takes out the Minigum arm from Yakuza: Dead Souls
In this form he will still use his powerful kicks, he will now incorporate punches and slams with the minigun as well. Of course he will also try to shoot the players as well
Once most of his health is gone he drops the minigun arm and takes his shirt off and just fight hand to hand, With powerful punches and kicks.
Job 60
Arahabaki (Sakura Wars)
The arena would resemble that of the fight in game, it is a cave with industrial and flaming parts, in the background you can also see Arahabaki's controller, Orobo.
Arahabaki would start by flying around the background and occasionally cutting into the foreground, Arahabaki's attacks look similar but have different functions
Beam: A Very tall vertical beam would be shot forward onto the stage
Beam Shield: beams of light would start circling arahabaki, touching them damages you
Homing Laser: Arahabaki shoots a laser at an opponent
Grab: Arahabaki would grab the player and crush them
Beam Volley: Many Beams would be shot forward in a row
Laser Volley: Many lasers would cut across the stage
Once you deal enough Damage to Arahabaki when it is flying it will then crash into the ground where you can deal more damage, it will then awaken and return to the flying phase.