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Smashboards Creates: Anime All-stars

Roster size

  • 40 (20 for each side)

    Votes: 0 0.0%
  • 42 (21 for each side)

    Votes: 0 0.0%
  • 44 (22 for each side)

    Votes: 0 0.0%

  • Total voters
    3
  • Poll closed .

cashregister9

Smash Hero
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Messages
9,393
Gon Freecs (HunterxHunter) Jondolio Jondolio 3
Panty & Stocking (Panty & Stocking) Tankman from Newgrounds Tankman from Newgrounds 2
Ryuko Matoi (Kill La Kill) @Darkonedagger 5
Sailor Moon (Sailor Moon) tonygameman tonygameman 10
Meliodas (Seven Deadly Sins) Yiptap Yiptap 5
Edward Elric (Fullmetal Alchemist) cashregister9 cashregister9 5

Sailor Moon will be added

Job 11

Submit a Jump Support character and a non jump support

I've decided to combine Supports and Helpers as that distinction was more complicated than necessary, they are both just Supports.

Job 12

Submit a moveset for Ichigo and Astro Boy
Surprise Job 13 that I totally didn't forget to do earlier!

Submit a track list for Hidden Leaf Village and/or Thousand Sunny.
 
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tonygameman

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Job #11: Non-Jump Support Character - Shōtarō Kaneda (Akira)



Shōtarō Kaneda is the main protagonist of the manga franchise Akira, which was created by Katsuhiro Otomo in 1982 and well-remembered as a phenomenal anime classic six years later (1988), which still holds well to this very day as one of the best animated science fiction films of all time. He is an anti-heroic, brash, carefree delinquent and the leader of a motorcycle gang, who used to be best friends with Tetsuo Shima, a member who he has known since childhood, but their friendship was ruined after Tetsuo gained and abused his psychic powers, becoming involved with the terrorist resistance movement and attempts to stop Tetsuo from causing destruction while having developed a strong romantic bond with their member Kei.

Both the manga and anime are so influential to the point that they have inspired multiple creations throughout years such as Fist of the North Star, Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, Final Fantasy VII, Metal Gear Solid & Snatcher, Half-Life, Cyberpunk 2077 (with Kaneda's bike), etc. and even Star Wars itself (prequel trilogy and Clone Wars). SNK even created a character named K9999 for The King of Fighters (there you go, Mr. Robotto Mr. Robotto !), who resembles Tetsuo to the point Toho apparently sued them. The former even has a English imprint by Marvel Comics themselves back in 1988 to coincidence with the film's release. There's also a upcoming anime series, which works as a continuation to the original film by Otomo himself.

Once summoned, Kaneda rides around the stage on his futuristic high-tech motorcycle, going at high fast speeds and turns around by drifting in a iconic sliding pose, basically acting as a way faster, reacting version of Wario's bike special move in Smash. This briefly leaves him open and allows fighters to destroy his motorcycle with a few hits, which doesn't defeat him yet. Instead, he will pull out the ARASAKA HLR-12X Heavy Laser Rifle to shoot laser beam projectiles at opponents while aiming the rifle around him and dodging physical/melee attacks.

The reason why I chose Kaneda as a support character, was since I have an another character from Akira in my mind as a fighter, Tetsuo Shima himself, because of his powers giving him more versatility and being a likely example of how some franchises would be represented with only villains alone.

Job #12: Movesets

  • Shield Special: Hollowify - Ichigo dons his Hollow Mask, boosting his speed, damage and attack power for 10 seconds. After a time limit is up, the mask will disintegrate and cannot be used for the rest of a stock.
  • Neutral Special: Getsuga Tenshō - Ichigo holds Zangetsu in the air and charges his Reiatsu on its tip, then slashes diagonally downwards to release a crescent-shaped projectile forward. The move can be charged for high multi-hitting damage, but with a cost of slower speed and weaker knockback.
  • Side Special: Engetsuzan - Ichigo holds Zangetsu back and then uses Flash Step to quickly teleport forward with a dashing slash, which can be charged for more range and damage.
  • Up Special: Kōtei-ki Tōshin - Ichigo quickly spins Zangetsu above his head like a helicopter blade, creating wind that pulls in opponents below the blade and pushes away opponents above it, even dealing multiple hits. Holding the button will make him rise vertically into the air, able to move left or right as he ascends.
  • Down Special: Gazan - Ichigo performs a upwards Flash Step and then brings Zangetsu downwards in-front of him as he plummets back onto the ground, paralyzing an opponent for a moment if he performs a move while he's next to them.
  • Ultimate 1: Mugetsu - Ichigo becomes into Getsuga, generating a blade of deep black Reiatsu in his hand and then swinging it down to create tall dark veils of Reiatsu on the ground that travels forward, damaging opponents with incredible knockback, reverting back to his regular form right afterwards.
  • Ultimate 2: Bankai: Tensa Zangetsu - Ichigo puts both of Zangetsu's swords together to merge them into Tensa Zangetsu and darts forward at blinding speeds, slashing through opponents with a powerful slash that sends them flying away.
  • Super Ultimate: Combined Gran Rey Cero-Getsuga Tenshō - Ichigo draws blood from his hand and holds his sword aloft, creating a blue aura before launching a large blue energy blast and a Getsuga Tenshō forward, the two attacks merging into a large explosion with massive damage/knockback. At 100% or higher damage, a move's explosion can instantly KO opponents..

Holding the control stick up after jumping will make Atom freely fly around in the air for a short period of time, able to perform aerial attacks (3 times before dropping) and specials (only once) while doing so.
  • Neutral Special: Finger Laser - Atom points his index finger forward and shoots a quick, thin long-range energy beam. Holding the button will make him charge for a little wider beam with more damage. When using a move in the air, Atom will float in-place while firing the laser beam.
  • Side Special: Searchlight Flash - Atom steps back and then quickly forward while flashing his eyes like a searchlight. The move doesn't do any knockback, but they will stun an opponent in-front of him for a while. Holding the button will increase the range and intensity that stuns opponents for longer.
  • Up Special: Rocket Jet Dash - Atom will crouch down as rocket jets on his legs set up and he then flies upwards (by default) or in a inputted direction with his fist outstretched to damage opponents, before falling back onto the ground. Holding the button will make him fly a little farther with more damage. The move can be aimed in 8 directions, similarly to Mii Swordfighter and Sephiroth's Up Specials. If a control stick is tilted down on the ground, Atom will instead turn his arms into rocket jets and then use them like a long-ranged flamethrower to burn opponents in-front of him.
  • Down Special: Sensor Scan - Atom does a pose while holding his ears and his eyes are flashing blue (indicated with a slight blue line in-front of him) as if scanning something with both sensor abilities. It acts as both a counter if an opponent attacks him by reacting with a shocking headbutt, and a buff-eliminator which allows him to nullify buffed stats (such as Goku's Kaio-ken, though he cannot nullify his Super Saiyan form, and Luffy's Gear Second) for a certain amount of time by analyzing their weakness when they're right in-front of him at a very short range.
  • Ultimate 1: Energy Arm Cannon - Atom raises his right arm as it turns into a cannon (similar to Mega Man's iconic Mega Buster weapon) and then shoots a powerful energy beam in-front of him that hits multiple times, working same as Samus' Zero Laser, except that it cannot be angled.
  • Ultimate 2: Machine Gun Barrage - Atom performs a pose as dual machine guns emerge from his rear/hips and then quickly spins around as he floats into the air, shooting multiple bullets around him in a death blossom-like attack.
  • Super Ultimate: Mighty Atomic Finale - Atom starts by turning on his rocket jets while rolling in-place, using the EX Dash to blast forward at high speeds. If he hits an opponent(s) on his path, he will send them flying into the air, blitzing through multiple times akin to Greninja's Final Smash, before slamming them downwards from the top of a screen and then finishes them by firing with a gigantic fused energy beam from both arm cannons, like in the 2009 CGI film.

Job #13: Thousand Sunny's Tracklist

I'm not entirely sure on a limit for amount of songs on stage tracklists, so I only added like 13 of them.
  1. We Are! (damn, I want to cry right now)
  2. Kokoro no Chizu
  3. Fight Together
  4. Brand New World
  5. Luffy's Fierce Attack!
  6. The Very Very Very Strongest (Zoro's Theme)
  7. Shinkenshoubu (Sanji's Theme)
  8. Franky's Theme
  9. Overtaken
  10. Can't Escape, Fight!
  11. To The Grand Line
  12. Giant Stronghold, Takeoff!
  13. Donquixote Doflamingo
 
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tonygameman

Smash Ace
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Messages
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Switch FC
SW-3706-2453-6800
Job #11: Jump Support Character - Krillin (Dragon Ball)

pngkey.com-dragon-balls-png-637008.png

(why I haven't thought of this since a fitting job?)

Krillin is one of the major protagonists in the Dragon Ball franchise, who was introduced in the original manga's 25th chapter "A Rival? Arrival!!" as Goku's fellow martial arts student under Master Roshi, becoming his closest ally and best friend, fighting every villain alongside each other as the series progresses and is often depicted as the comic relief (like any other human character), even having married a cyborg called Android 18.

When summoned, Krillin will charge up his signature Destructo Disc by raising his hand into the air and creating a floating disc of ki energy, using it to slice through opponents and then throwing it in different directions depending on where the nearest opponent close to him is. The Destructo Disc is capable of damaging opponents during the charging period and dragging opponents once hit. If attacked close by, Krillin will quickly use Solar Flare to stun an opponent for a while. Krillin can perform up to five Solar Flares or Destructo Discs altogether before disappearing.

Job #14: Dragon Ball Stage - Planet Namek



Planet Namek is an iconic location from the Dragon Ball franchise, specifically the Namek Saga in the Dragon Ball Z storyline, in which it was terrorized by Frieza and his henchmen from the imperialist army, the Frieza Force, and was ultimately destroyed by him as a last-ditch effort to kill Goku in their battle during the Frieza Saga.

The stage's layout contains many key aspects, including the green sky, blueish-green islands and water, which players can drown in. It has three separate islands with the middle one being the taller one with two tiers to it, which make up a majority of the stage's layout with it's towering cliffs and two soft white platforms floating at it's sides. The right island has the spaceship that Goku used to get to Namek. The left island has a building from the Capsule Corporation. Players can stand on them and even destroy the spaceship to deal large amounts of damage to other players. Frieza’s ship will come from time to time again to hover to the left of the stage, which players can use to jump onto.

During the battle, random cameos such as Vegeta, Trunks, Gohan, Frieza, etc. can be flying at high speeds in the background every 35 seconds, though none of them interfere with players.
 
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tonygameman

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cashregister9 cashregister9 Since this thread wasn't active that much recently and we have a Naruto tracklist still left, it seems like I have to do it all myself. This franchise has bunch of good songs to the point it was hard to decide, honestly said.

Job #13: Hidden Leaf Village's Tracklist
  1. The Raising Fighting Spirit
  2. Strong and Strike
  3. Douten (Heaven Shaking Event)
  4. Shippuden
  5. Sadness and Sorrow
  6. Wind
  7. Size of the Moon
  8. Ninja Medley
  9. Hyouhaku Kokuten
  10. Orochimaru's Theme
  11. Rock Lee's Lotus Theme
  12. Departure To The Front Lines
  13. Spin and Burst
 
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cashregister9

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Jojo Stages will still be open into the next job

and Planet Namek will be a DB stage

Job 15

Submit a Jump and a Non-jump character who debuted in the 70's
 

tonygameman

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Job #14: JoJo's Bizarre Adventure Stage - Cairo



Cairo is the capital of the country of Egypt, and the largest city in the Arab world. During the events of Part 3: Stardust Crusaders, DIO took residence on a mansion located there, and most of the final battle took place on its streets at nighttime. Cairo has then become an iconic location in JoJo's Bizarre Adventure, appearing in all 3 fighting games of the series.

The stage takes place on the rooftops of two separate buildings, one shorter than the other, it takes place at nighttime and the city's lights can be seen, making it similar to Fourside in Smash. Muhammad Avdol, Jean-Pierre Polnareff, Noriaki Kakyoin, Iggy and DIO appear as background characters, watching the fight on the rooftops, except for DIO, who floats observing the battle.

Occasionally, Iggy will stand up and bark, summoning his Stand, The Fool. It will grow wings and glide into the air, and will swoop down on the stage three times, dealing damage to anyone that touches it. It then returns to Iggy and disassembles back into a pile of sand.

Job #15: 1970's Fighters

For a Jump part of this job, I'm re-submitting this for Speed Weed Speed Weed . Click a quote post to see his entire essay itself. There's other Jump mangas such as Kinnikuman and Space Adventure Cobra, in case people are having a hard time on thinking what to submit for this part.

Jump Fighter - Kankichi Ryotsu (KochiKame - 1976)
I'm repurposing my Ryotsu submission from the Jump vs. Capcom thread, with a few small changes. I think he deserves to be in a general anime/manga fighter just as much as in a Jump fighter cause Kochikame really is that huge. I'll see if I can come up with something for the non-Jump side of things, but Jump is definitely what I'm more familiar with when it comes to anime/manga stuff so I make no promises
Non-Jump Fighter - Captain Harlock (Space Pirate Captain Harlock - 1977)

CaptainHarlock.png


Captain Harlock is the titular protagonist of the eponymous manga series, Space Pirate Captain Harlock, created by Leiji Matsumoto (also known for Galaxy Express 999 and Space Battleship Yamato) and published for Akita Shoten in 1977. He is the archetypal romantic hero, who started as an outcast and turned into a space pirate with an individualist philosophy of life, after he rebelled against Earth's government and humanity's general apathy, stoically fighting against totalitarian regimes while leading his outlaw crew aboard the starship Arcadia to undertake daring raids against Earth's oppressors.

The manga itself received multiple adaptations and sequels such as Toei Animation's anime show in 1978 by a well-known anime director Rintaro himself (who even made a film, Mystery of the Arcadia, the same year), prequel series Gun Frontier (in which he showed up as Tochiro Oyama's sidekick), origin story Arcadia of My Youth, OVA series Harlock Saga and The Endless Odyssey in 1999/2002 respectively and a 2014 re-telling, Captain Harlock: Dimensional Voyage. In 2013, a 3D CG movie was released on theaters in Japan, pretty much as awesome as "Lupin III: The First", since Marza Animation Planet also worked on it (both animes shared a same voice actor, Makio Inoue, who unfortunately passed away. Mr. Robotto Mr. Robotto )

Harlock himself has achieved notable popularity and cultural impact such as having won a "favorite character" award in the first annual Anime Grand Prix, appeared in the third set of "Anime Heroes and Heroines" stamps and inspired many manga/anime characters thanks to his strong, stoic appearance and manners, like Sailor Moon's Tuxedo Mask, Osamu Tezuka's creation Black Jack (presumably), Last Exile's Alex Row and Cowboy Bebop's Vicious (even having a bird on his shoulder; Hadokeyblade Hadokeyblade may like this). His series was referenced in western creations such as Megas XLR by Captain Warlock, Star Wars by Lando's disguise in Marvel's original comic series and Steven Universe as a inspiration for Lars' outfit in the episode "Lars of the Stars". It even worked as one of the inspirations for SEGA's Skies of Arcadia, as shown by "Arcadia" on a title, flying ships and Vyse's design (hairstyle, eyepatch and scars, check).

For his moveset, Harlock is able to utilize his combat skills such as martial arts for his melee/normal, agile attacks and weapons like his signature weapon, the Gravity Saber (sword/rifle combo), the Cosmo Dragoon (gun) and throwing knifes. Of course, one of his ultimate moves would involve the iconic starship Arcadia itself, able to wreck up and shoot down opponents with it's powerful weapons such as neutro bombs, a underslung cannon, turrets, etc. albeit similarly to Ruby Heart's Partenaire Hyper Combo in Marvel vs. Capcom 2.
 
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D

Deleted member

Guest
Non-Jump

Ken the Eagle (Science Ninja Team Gatchaman)

The leader of the Science Ninja Team. A superhero with martial art skills and advanced vehicles. Gatchaman has a long legacy, originally being released in the West as Battle of the Planets and later G-Force. The series has received multiple sequal series and adaptions over the years.
 
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Job 14:
Roman Colloseum (JoJo)

Roman Colloseum is one of Locations in JoJo universe and it's based on Real Roman Colloseum from Italy. It takes place at Italy.

The layout of Roman Colloseum is like FE Colloseum stage and KoF stage mixed with Cameos from JoJo franchise like Bruno, Jolyne, DIO and etc.
 

tonygameman

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I think a tie makes sense for both characters (Harlock and Ken in this case, sorry Akira), since we currently have like:
  • 8 Shonen Jump characters (Goku, Luffy, Naruto, Ichigo, Izuku, Jotaro, Kenshiro & Ryotsu)
  • 5 non-Shonen Jump characters (Atom, Spike, Lupin, Doraemon, Usagi - 3 less)
EDIT: Never mind, then.
 
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cashregister9

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Captain Harlock and Cairo Win!

Job 15

Submit a Cowboy Bebop stage

Job 16

Submit a moveset for Deku and Spike
 
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tonygameman

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Job #16: Movesets

Similarly to Mythra's Foresight, when performing a dodge right after an opponent attacks him, Deku will use the Danger Sense to briefly stun them with Smokescreen by summoning a smoke cloud, allowing him to perform a counter-attack.

For his grab, Deku will use the Blackwhip to summon dark energy tendrils from his body to grab an opponent at a long range, even being able to use them for a tether recovery.
  • Neutral Special:
    • Tap: Delaware Smash - Deku flicks his finger in-front of him, shooting an air bullet projectile foward at opponents. Rapidly pressing the button will make him fire up to five blasts in quick succession and even aim it either straight forward, at an upward angle or at a downward angle (in the air) with a control stick.
    • Hold: Delaware Smash Air Force - Holding the button will make Deku wear the Air Force Gloves and then create a large shockwave blast in-front of him by using all five fingers, sending opponents flying away forward.
  • Side Special:
    • Ground: Detroit Smash - Deku does a strong, dashing straight punch, which sends the opponent flying forward upon contact. Holding the button will make him charge for an uppercut with more damage and higher range, even sending anyone flying at a diagonally upwards angle instead.
    • Air: Shoot Style - Deku does an quick aerial kick that bounces back off of opponents once hit, allowing him to use various follow-ups thanks to it's sheer speed, akin to Simon and Richter's Down Aerial.
  • Up Special: Manchester Smash - Deku leaps upwards high into the air, performing a somersault flip in an arc and then comes crashing down with a powerful axe kick, meteor-smashing opponents on his path. Works similarly to Incineroar's Up Special.
  • Down Special: Full Cowling - Deku uses One For All to activate the "One For All: Full Cowl" mode, which increases his attack damage and speed for a short period of time. Holding the button will make him charge up for much bigger buffs, but also give him self-damage during the state, however. Using any other special move will automatically de-activate the state, with a long cooldown period.
  • Ultimate 1: St. Louis Smash Air Force - Deku activates 45% of One for All while rearing his leg back and then performs an arcing roundhouse kick, firing off a large, multi-hitting crescent-shaped wind blast forward a large distance, that works almost same as Mario's Final Smash in the Super Smash Bros. series.
  • Ultimate 2: 1,000,000% Delaware Detroit Smash - Deku enters the 100% of One For All and then unleashes a powerful lunging punch. If he hits anyone, he will perform a strong, straight punch with the same arm and a close-ranged air pressure shockwave that sends them flying far away, akin to Terry's Buster Wolf. He also has super armor during the start-up.
  • Super Ultimate: United States of World Smash - Deku crackles with green electricity as he powers up before launching himself forward with a powerful punch. If he connects, he will send an opponent flying back before channeling 100% of One For All's power through his whole body with blue lightning emitting. He then performs a rapid-fire barrage of blurry punches at the opponent, building up momentum by moving around air pressure blasts in circles at blinding speeds and then rockets towards the opponent to deliver a powerful kick that blasts them into the ground, generating a massive shockwave and shatters the ground beneath them.
  • Neutral Special: Jericho 941 - Spike pulls out his Jericho 941 revolver and then fires a fast bullet in-front of him, He can fire up to three times by pressing the button multiple times.
  • Side Special: Kaboom! - Spike tosses a M67 hand grenade forward in an arc, which falls onto the ground and then explodes after a few seconds. It can be picked up by other players and thrown back at Spike before it explodes, functioning similarly to Snake's Neutral Special.
  • Up Special: Fluid Strike - Spike leans backwards and then jumps high into the air, performing an aerial barrage of kicks while doing so. Hitting an opponent while attacking will drag them in, before sending them away with a final kick.
  • Down Special: Sleight of Hand - Spike walks by in-place, planting a land mine onto the ground, staying on it for a short period of time before exploding. If an opponent attempts to attack him while holding a item, he will quickly leap over them and steal the item with a pick-pocket technique, then shoots them in their back right into a mine, blowing them further away.
  • Ultimate 1: Bang, Bang, Bang! - Spike takes out a pair of pistols and then fires a barrage of bullet shots forward at the opponent in-front of him, even firing diagonally downwards when performed in the air. Works same as Deadpool's Happy-Happy Trigger Hyper Combo in Marvel vs. Capcom 3: Fate of Two Worlds.
  • Ultimate 2: Bebop Crew Beatdown - Faye Valentine appears in-front of Spike, performing a upwards kick that sends opponents flying. If anyone is hit, she will quickly aim at airborne opponents as Jet Black and Edward joins both in a gun-down team attack that surrounds opponents and keeps them in-place before Spike comes from above, kicking them down back onto the stage with both feet, bouncing slightly off the ground, acting like a combination of Duck Hunt and Greninja's Final Smashes.
  • Super Ultimate: Swordfish II - The Swordfish II, Spike's spaceship, flies by and he quickly hops in as it flies off-stage, with a controllable cross-hair appearing on the screen, allowing Spike to blast down opponents at a first-person perspective for 20 seconds after which, the Swordfish II will fly back on-stage and Spike will jump out of it, with weaponry being mapped to different attack buttons.
    • Light - Spike uses a machine gun to shoot off opponents at a fast rate. Holding the button will make them continue shooting.
    • Strong - Spike shoots multiple missiles in a quick succession onto the target, blowing up on-contact with a ground or an opponent.
    • Special - Spike charges up a plasma cannon and then shoots a powerful, explosive projectile, which covers a huge range, similarly to a Smart Bomb item in Smash.
 
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D

Deleted member

Guest

Space Land (Cowboy Bebop)
A theme park owned by the serial killer Mad Pierrot. It's built on a crater on Mars. The stage would be sort of similar to the Gloveworld stage from Nickelodeon All-Star Brawl, taking place on roller coasters and other attractions. Pierrot himself will appear in the background.
 
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tonygameman

Smash Ace
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Job #18: Non-Shonen Jump Item - Reverse Cloak (Doraemon)



Also known as Bounce Back Cape in the anime's English dub, the Reverse Cloak is one of Doraemon's prominent gadgets he used in both the manga and anime series, first appearing in Nobita's Dinosaur, the first installment of the Doraemon films in March 1980, which adapted the first same-named volume of Daichōhen Doraemon (translated as Doraemon Long Stories). The gadget itself allows anyone who uses it to deflect all kinds of attacks by sending them back at someone.

In Anime All-Stars, when picked up, the player can swing the Reverse Cloak in-front of themselves, able to reflect projectiles back at opponents and even turn them around when close by, working similarly to Mario's Side Special in Smash. Once pulled out, it will stay out for a second before the player puts it away, as if looking for something to reflect. It will disappear once up to five melee or projectile attacks are reflected.
 
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tonygameman

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I think Job #11 went long enough, guess Krillin would be added (submitted him like weeks ago and there's no indication that job ended).

Job #19: Space Land's Tracklist
  1. Tank! (pretty damn obvious)
  2. The Real Folk Blues
  3. Blue
  4. Rush
  5. Space Lion
  6. Too Good Too Bad
  7. Gotta Knock a Little Harder
  8. Spokey Dokey
  9. Cats on Mars
  10. Call Me Call Me
  11. Green Bird
  12. Piano Black
  13. Rain
  14. Memory
  15. Cat Blues
  16. Don't Bother None
  17. Waltz for Zizi
  18. Bad Dog No Biscuits
  19. Digging My Potato
  20. Forever Broke
Here's 7 extra songs for both Thousand Sunny and Hidden Leaf Village (each has 13, as of now), because I felt like finishing them now that we know about tracklist limits.

One Piece:
  1. Hope
  2. Bink's Sake
  3. We Go!
  4. Memories
  5. Mother Sea (First Part)
  6. Katakuri's Theme
  7. We Are! (Straw Hat Pirates Version)
Naruto:
  1. Silhouette
  2. Seishun Kyousoukyoku
  3. My Name
  4. Girei (Pain's Theme)
  5. Blue Bird
  6. Junkyousha
  7. Loneliness
 

cashregister9

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Reverse cloak wins

Job 20

Submit a jump and non-jump character who debuted in the 80s
 
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Jondolio

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I'll submit Arale Norimaki from Dr. Slump. Here's my writeup on her from the Jump Stars EX thread (which you should totally check out if you haven't yet)
Job #13: Arale Norimaki
View attachment 339050
Arale is the main protagonist of Dr. Slump, a gag manga that ran in Weekly Shonen Jump from 1980 to 1984. Arale is a little girl robot built by an inventor named Senbei Norimaki who lives in a town called Penguin Village. Arale is extremely naive and doesn't quite understand human social norms, which combined with her hyperactivity and insane strength gets her into all sorts of wacky misadventures.

By the way, of those personality traits I described sound like young Goku, that's probably no coincidence as Dr. Slump was created by non other than Akira Toriyama, the creator of Dragon Ball. Dr. Slump actually predates Dragon Ball and was Toriyama's first full series to be published in Jump, which began a very long partnership that's still going on to this day. In fact, Arale made an appearance in the Red Ribbon Arc of Dragon Ball, and from what I understand she's made a few appearances in Super as well!
View attachment 339052

Arale has been playable in every Jump fighting game since Jump Super Stars (other than Jump Force), so she would likely fight like she did in Jump Ultimate Stars, accompanied by her friend Gatchan.

Most of our cast currently consists of action-based characters which is to be expected from a Jump game, but Jump is so much more than that. Arale would provide more representation to the gag manga side of Jump, which is actually pretty big and is currently represented solely by Ryotsu. She's also a girl, which as of right now we only have one of on our roster, that being Jolyne, so if we want more then she's one of our best options.
 

tonygameman

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Job #20: 1980's Characters

Shonen Jump Fighter - Pegasus Seiya (Saint Seiya - 1986)


I'll let my friend, Mr. Robotto Mr. Robotto 's post back from the very first job of this thread, explain this character entirely.

Seiya is the titular protagonist of the Saint Seiya franchise. A legendary series that has been running in Shounen Jump Weekly from 1986 to 1990 for its original run. He was one of 100 orphans sent around the world in order to become Saints, which are basically knights of the universe. After 7 years of training in Greece, Seiya defeats his rival Cassios before receiving the Pegasus Cloth, which made him a Bronze Pegasus Saint. At the beginning of the series, his main objective is to find his older sister Seika, who disappeared when he was sent to Greece to train to become a Saint. However, as Seiya starts fighting alongside the other Bronze Saints, albeit reluctantly at first, his motivations shift to the protection of Athena, the Goddess of War and Wisdom.

So why should he be in? He is a very iconic figure from Shounen Jump ever since its inception. His moveset also writes for itself: Pegasus Ryu Sei Ken as his neutral special (being chargable), Pegasus Rolling Crash as his side-special, etc... Well, all in all, he should definitely be in the starting roster given his legacy status.
Non-Shonen Jump Fighter - Tetsuo Shima (Akira - 1982)



Tetsuo Shima is the deuteragonist-turned-main antagonist of the manga franchise Akira, which was created by Katsuhiro Otomo and published in 1982, and it's iconic 1988 anime film adaptation. He is a mentally unstable delinquent, used to be a member of The Capsules, a motorcycle biker gang consisting of fellow teenagers led by his former best friend, Shōtarō Kaneda, until a near-collision accident with Takashi made him end up being experimented by the Japanese military government in their attempt to replicate powerful abilities of a child-like psychic named Akira, escaping their laboratory and going into a destructive rampage while trying to find and awaken Akira himself, with Kaneda joining forces with a resistance/military group in attempt to stop him from doing so. (does that sound familiar, fellow Pokemon/Final Fantasy fans?)

For a legacy part, I'll simply share this out from my support submission post of Shōtarō Kaneda above in the same page:

Both the manga and anime are so influential to the point that they have inspired multiple creations throughout years such as Fist of the North Star, Ghost in the Shell, Battle Angel Alita, Cowboy Bebop, Final Fantasy VII, Metal Gear Solid & Snatcher, Half-Life, Cyberpunk 2077 (with Kaneda's bike), etc. and even Star Wars itself (prequel trilogy and Clone Wars). SNK even created a character named K9999 for The King of Fighters (there you go, Robotto!), who resembles Tetsuo and Nozomu Sasaki voicing him to the point Toho apparently sued them. The former even has a English imprint by Marvel Comics themselves back in 1988 to coincidence with the film's release. There's also a upcoming anime series, which works as a continuation to the original film by Otomo himself.
Also, I pretty much submitted Tetsuo right for this prompt, since I felt that much like how Sailor Moon is the only female fighter thus far, we deserve a villain character/rep in the roster to contrast from heroes for a while.

Thanks to his psychic abilities (manga books/anime), Tetsuo is a powerful fighter with versatile moveset potential, being able to use telekinesis to grab/throw objects and people, fly/levitate in the air, fire energy beam projectiles, teleport around, read people's minds (likely work same as Incineroar's Revenge?) and summon lightning bolts & telekinetic barriers that reflect projectiles. He can also transform his deformed arm into a long tentacle to attack opponents at long ranges, use pyrokinesis for fiery attacks like shooting short-ranged bursts above him, and for his Super Ultimate, maybe cause up a huge nuclear-like explosion that covers most of the stage (much like a combination of Ice Climbers' old iceberg Final Smash, Smart Bomb item and the Moon assist trophy) by teaming up with Akira or make it something like how it's described here, like in the anime film's finale.

Considering that K9999 from The King of Fighters was straight up inspired by him and most characters in fighting games borrow from others (like so-called "shotos"), it probably would be likely for Tetsuo to use some of his moves/techniques. It's quite a surprise that we just sort of got him back for XV.
 
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Guts

The main character of Kentaro Miura's (rest in peace) dark fantasy masterpiece Beserk. Guts is a knight turned mercenary, who seeks revenge on the person who betrayed him. Beserk is hugely influenceual. Berserk does deal with some extremely dark themes, but this doesn't need to be reflected in his moveset. He would be a heavy hitting Swordsman character.

The manga started in 89, if this doesn't count I'll switch it out.
 
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Jondolio

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Jump:

Kenshiro
Rhe hero of the post apocalypse. He's been submitted a few times now. But he absolutely deserves this spot.


Non Jump:


Guts

The main character of Kentaro Miura's (rest in peace) dark fantasy masterpiece Beserk. Guts is a knight turned mercenary, who seeks revenge on the person who betrayed him. Beserk is hugely influenceual. Berserk does deal with some extremely dark themes, but this doesn't need to be reflected in his moveset. He would be a heavy hitting Swordsman character.

The manga started in 89, if this doesn't count I'll switch it out.
Pretty sure Kenshiro is already in
 

tonygameman

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So yeah, in case it's hard to find a render of Kankichi Ryotsu for a update of the opening post, I recently gave his J-Stars Victory VS artwork a transparent background as seen below. Hope Cash appreciates it.

 
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cashregister9

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Pegasus Seiya and Tetsuo will be added!

Job 21

Submit a moveset for Jotaro and Lupin

So yeah, in case it's hard to find a render of Kankichi Ryotsu for a update of the opening post, I recently gave his J-Stars Victory VS artwork a transparent background as seen below. Hope Cash appreciates it.

I haven't had a great opportunity to update the front page but I was having a bit of trouble with a render for Kankichi so I appreciate it!
 
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tonygameman

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Job #21: Movesets

Some of Jotaro's moves/attacks are based on Capcom's arcade fighting game, Heritage for the Future, released in 1998.
  • Neutral Special: Blazing Fists - Star Platinum comes out, appearing in-front of Jotaro and unleashing a barrage of punches forward while yelling out his signature "ORA ORA!". Holding the button will make Star Platinum travel longer while performing an attack. Jotaro can freely move around and attack opponents during this move.
  • Side Special: Star Finger - Star Platinum moves it's arm behind Jotaro, as it charges up by extending it's finger a distance of approximately as twice as Jotaro's size, and then horizontally swings it forward in a wide arc to hit opponents at a far range in-front of Jotaro.
  • Up Special: Shooting Star - Jotaro infuses himself with Stand energy and then surrounds himself in a ball of fiery gold stardust with Star Platinum's aid as he launches Jotaro in any inputted direction by kicking the ground similarly to Fox, Falco and Wolf's Up Specials, before falling back onto the ground. Based on these scenes and an ability which Jotaro learned after examining The World during his fight with DIO.
  • Down Special: Star Counter - Jotaro turns around, tipping his hat as he summons Star Platinum, who takes a defensive pose. If anyone attacks Jotaro during this, Star Platinum will briefly stop time to stun an opponent and then throw out a counter-punch as Jotaro says "Gimme a break..."
  • Ultimate 1: Jaguar Varied Assault - Jotaro shouts "You're outta here!" as he points his finger forward and Star Platinum appears, performing a more longer, rapid barrage of quick, blurry punches while going "ORA! ORA! ORA!" multiple times, before finishing with a stronger straight punch, that sends a caught opponent flying forwards away.
  • Ultimate 2: Star Breaker - Star Platinum appears in-front of Jotaro, moving it's arm back and then charges forward, performing a powerful, flashy strike that sends any opponent(s) caught in his path flying far away. Holding the button will stall Star Platinum's charging for a while before releasing the attack, much like Kyo's Orochi Nagi desperation move in The King of Fighters series.
  • Super Ultimate: Star Platinum: The World - Jotaro yells "Star Platinum: The World" as Star Platinum appears and causes a stage-wide time stop for 15 seconds, similar to Shadow's effect as an Assist Trophy and Bayonetta's Final Smash in the Super Smash Bros. series. During this, no one except Jotaro can move, allowing him to rack up damage on opponents, before launching them away depending on how much he attacked them once a time limit ends.
Like in the Super Famicom game, Lupin is capable of crawling on the ground.

Upon correctly using a perfect shield, Lupin will use a U-turn sign from The Gold of Babylon when deflecting an attack.
  • Neutral Special: Walther P38 - Lupin uses his signature Walther P38 hand pistol to fire a single bullet forward, damaging opponents in-front of him. Holding the button will make him continue shooting in a quick succession, able to dodge attacks by rolling on the ground when a player presses either left or right on the control stick. Performing a move in the air allows Lupin to aim and fire bullets diagonally downwards when a player presses the control stick straight down.
  • Side Special: Liquid Gun - Lupin pulls out a gun-like weapon and shoots a short-ranged, weak-damaging sleep cylinder projectile forward that briefly stuns the opponent by putting them to sleep for a while. Based on a starting weapon he uses in the PlayStation 2 game, Treasure of the Sorcerer King.
  • Up Special: Grappling Hook - Lupin tosses a grappling hook from his wrist and then extends himself into it with a winch on his belt's buckle once it hits a ledge, acting as a tether recovery which can also damage opponents right above him, pulling them downwards onto the ground on-contact.
  • Down Special: Sticky Bomb - Lupin picks up a stick of dynamite and then tosses it forward in an arc. It can stick onto walls, platforms or opponents on-contact. While Spike's land mine lasts only for a few seconds before blowing up, a dynamite can stay indefinitely until a player presses the Down Special input again, which causes it to explode and damage opponents.
  • Ultimate 1: Partner's Quick-Draw - Daisuke Jigen, Lupin's long-time partner and best friend, appears in-front of Lupin and readies a shooting pose as he points his Smith & Wesson Model 19 handgun forward, firing a quick, powerful shot which covers a large distance and causes any opponent caught in his line of sight to flinch, even having a camera zoom on them when hit before they're sent flying with large knockback and explode once it reaches it's distance. Works similarly to Zelda and Dark Pit's Final Smashes in the Super Smash Bros. series, and even Nariko's Level 1 Super, Twing-Twang, in PlayStation All-Stars Battle Royale.
  • Ultimate 2: Wings of Death and Love - Lupin quickly crouches down as if taking cover from something, as a World War II biplane called Fairey Swordfish flies down with Fujiko Mine on it's cockpit, gunning down opponents with a spray of bullets from the automatic Lewis machine gun mounted on it and then quickly flies back up, striking aerial opponents in her path above as she leaves. Based on the scene from Lupin III: The First and a title being partially inspired by "Wings of Death: Albatross", the 145th episode of Part II (which was directed by Hayao Miyazaki himself).
  • Super Ultimate: The Great Gang Showdown - Lupin exclaims "Who wants chicken nuggets?" (just a reference to such a great English dub) as Jigen drives in their iconic yellow Fiat 500 car and knocks down opponents in-front of him. The battle transitions to a cutscene in which Lupin is shown driving towards opponents as he shoots opponents from a window with his handgun and Jigen pulling out a huge turret to rapidly fire at them, launching them into the air upon running over them. Goemon then stands up on the Fiat's roof and jumps off of it towards opponents, quickly striking them with a single flashy slash by using his signature katana, the Zantetsuken, and then lands back on a roof and sheathes it back as opponents are sent flying off-stage with tremendous damage/knockback. A move's name is partially inspired by "The Great Gold Showdown!", a final episode of the first anime series.
Assuming that like Komas and Cells (which we haven't done yet, maybe let a more familiar guy do it?), alternate costumes will be free-time submission prompts, so here's one for Lupin himself as a example, considering the current job and a reason as noted below.
  • Default: Master Thief Outfit (there's many jacket colors)
    • Classic Red (default considering the front page) - Used in Part II, multiple specials, Green vs. Red, Goodbye Partner and a "Is Lupin Still Burning?" special.
    • Modern/Dark Red - Used in The Mystery of Mamo, OVA specials, Blood Seal - Eternal Mermaid, Prison of the Past and The First (CGI film).
    • Green - Used in Part I, The Castle of Cagliostro, The Fuma Conspiracy, The Woman Called Fujiko Mine, many specials and currently Part VI.
    • Blue - Used in Parts IV & V and a few specials.
    • Pink - Used in Part III, The Gold of Babylon, Green vs. Red and two episodes in Part V.
    • Yellow - Originally planned for Voyage to Danger.
    • White - Used in The Secret of Twilight Gemini and a live-action film, Strange Psychokinetic Strategy.
    • Black - Used in Goodbye Partner and The Woman Called Fujiko Mine.
  • Alternate Costume 1: Arsene Lupin I (based on his grandfather, complete with a top hat and mustache/beard)
  • Alternate Costume 2: Lupin VIII (based on the cancelled anime show created by both DIC and TMS themselves; this particular project actually inspired Inspector Gadget and Lupin's design being re-used for Arsene Lupin II in Napoleon's Discovery)
 
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tonygameman

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Job #22: Lupin the Third Stage - The Castle of Cagliostro



Many long-time fans of both Lupin III and Hayao Miyazaki's creations knows that before a latter founded his own animation film company Studio Ghibli in 1985, he has worked on the series before, having co-directed the first anime series itself which aired in 1971, two episodes in Part II (Wings of Death: Albatross and Farewell, My Beloved Lupin) and finally, the topic of this post and his first feature film, The Castle of Cagliostro itself in 1979.

It's plot focused on Lupin himself, who arrived to the tiny country of Cagliostro after finding out that the counterfeit money he recently robbed in a casino were rumoured to be made there and attempts to save the runaway Princess Clarisse from the Count Cagliostro (who planned to marry her) with the help of his associates, Daisuke Jigen and Goemon Ishikawa XIII. The film itself became the most popular and well-regarded entry in the entire Lupin III franchise, having influenced various movie directors such as John Lasseter (known for Pixar's movies, most certainly Toy Story - with Luigi from Cars having been inspired by a film) and Steven Spielberg himself (as explained here).

The stage takes place in a giant stationary platform that floats above the stone wall in the middle of a reservoir lake, which is between the castle itself and a clock tower where Lupin and Count Cagliostro fought each other in a chase at the climax scene, with two smaller platforms accompanying it akin to Battlefield. Inspector Zenigata sometimes flies in the sky, piloting an autogyro helicopter he and Lupin used to flee from the castle at one point, it's wings and tail acting as additional platforms and a propeller damaging anyone who is above the helicopter. A blonde-haired Fujiko in her army-camouflage outfit is hanging on a rope tied below it, firing down fighters with her uzi sub-machine gun weapon (would be a clever reference to the original manga, in which there are many women who Lupin encountered, has the same name and looks - while our real one with a brown hair will stay in his second ultimate move).

Appearing as stage cameos, Clarisse herself and the Gardener are seen watching the fight at a castle, the former often waving once a player knocks out someone (like characters & Heihachi in King of Fighters Stadium and Mishima Dojo respectively).
 
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cashregister9

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Castle Of Cagliostro wins by default!

Job 23
Submit a moveset for Kenshiro and Doraemon

Job 24
Costume Submissions

You may submit 2 costumes for any combination of characters it doesn't matter if it's jump or non-jump. You just cannot submit 2 costumes for the same character.
 

tonygameman

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Submissions are still open
Well, I'm still brain-storming on costumes (though only one from my earlier post about Lupin above can be used, shall I ask?).

Job #23: Movesets
  • Neutral Special: Ganzan Ryozan Ha - Kenshiro shoots a flying bright blue energy fireball in-front of him by simply punching forward, similarly to Ryu and Ken's Hadoken. Holding the button will make him charge the move and chop his hand downwards, sending out a bigger energy shockwave projectile that does more damage. A normal un-charged version is inspired by his projectile move in Arc System Works' fighting game.
  • Side Special: Hokuto Juha Zan - Kenshiro quickly rushes forward while performing a sweeping kick. If Kenshiro directly hits an opponent, he will deliver a series of rapid kicks, before finishing the move with a powerful roundhouse kick that sends them flying away when directly hitting them on-contact. Holding the button will increase the move's distance and damage.
  • Up Special: Hokuto Hiei Ken - Kenshiro performs a diagonal rising kick into the air, flying vertically upwards similarly to Mii Swordfighter's Helicopter Kick before dropping down. When colliding with an opponent's attack, Kenshiro will suddenly blink and stop, allowing him to perform a follow-up attack. Holding the button will increase the move's altitude and damage.
  • Down Special: Musou Tensei - Kenshiro performs a pose as his eyes start to suddenly glow and afterimages of himself appear around him, gaining himself a strength/speed boost and resistance to knockback (though he can still receive damage) for a short amount of time. After the time ends, it has a long cool-down period of 15 seconds before Kenshiro can use the move agian.
  • Ultimate 1: Tenha Kassatsu - Kenshiro charges touki energy on his fingertips and then points them forward, firing a huge multi-hitting energy beam at opponents, which functions similarly as fellow fighters' beam-based ultimate moves like Goku and Atom's, but without the ability to angle a beam itself.
  • Ultimate 2: Hokuto Zankai Ken - Kenshiro leaps forward into the air and then stabs the opponent with both of his finger's thumbs when falling down in a Power Dunk-like attack, launching up a timer of three seconds while stunning them. When it reaches zero, it will paralyze an opponent and then cause a explosion which sends them flying with huge damage.
  • Super Ultimate: Hokuto Hyakuretsu Ken - Similarly to Akuma's Shun Goku Satsu, Kenshiro performs a pose as his jacket rips out while powering up in a energy aura and then performs a rushing punch (Jarai Kō) forward. Upon hitting an opponent, he will unleash a quick, powerful flurry of rapid-fire punches on them while shouting "AH-TATATATATA!" in a cinematic, before sending them flying forward far distances away with a crushing punch. If an opponent's damage percentage is over 100%, instead of a finisher attack, Kenshiro will turn his back to them and exclaim his iconic catchphrase "Omae wa mou shindeiru." ("You are already dead."), as an opponent explodes in a obscuring flash of light (akin to Joker's All-Out Attack in Smash) and are instantly KO'd. Only one opponent can be caught at a time.
  • Neutral Special: Air Cannon - Doraemon pulls out a small cannon on his arm and points it in-front of him. He then shouts "Bang!" as he fires a shotgun-like air blast forward, which also pushes opponents with it's windbox. Holding the button will increase the attack's range and damage, allowing him to shoot opponents farther away with huge knockback.
  • Side Special: Mini-Dora Summon - Doraemon summons a Mini-Dora from his 4D Pocket and places it in-front of him, able to summon up to 3 differently-colored Mini-Doras, allowing them to assist him in-battle by following around and using weaker attacks, disappearing once if they take too much damage (thanks to their small stamina/health) or when Doraemon is KO'd. Works similar to Olimar's Neutral Special.
  • Up Special: Take-Copter - Doraemon places the propeller on his head and flies vertically upwards into the air at high heights, able to control himself left or right while rising. Upon reaching peak height, Doraemon will slowly start falling down back onto the ground.
  • Down Special: Gadget Selection - Doraemon puts his hand inside the 4D Pocketon his belly as a menu appears, consisting of 5 different gadgets that the player can choose and immediately use in the battle, akin to Hero's Command Selection in Smash.
    • Sonic Solidifer: Doraemon pulls out a canister, taking a sip and then releases a giant, flying block letter from his mouth. The attack is fairly slow, but deals quite powerful damage.
    • Time-Stop Watch: Doraemon pulls out a stopwatch and uses it to create a small bubble around himself, slightly slowing down opponents that are caught in radius for a while, similarly to how Bayonetta's Witch Time works in Smash. To keep balance, this gadget has a cooldown of 10 seconds.
    • Blowback Bobby: Doraemon takes out a small, eponymous gangster-like robot that walks forward and shoots an opponent with a smaller Air Cannon before disappearing, much like Bowser Jr.'s Mechakoopa. Unlike Mini-Doras, only one Blowback Bobby can be summoned and lasts a single attack from other players before being destroyed.
    • Small Light: Doraemon pulls out a flashlight-like blaster forward and fires a short-ranged shrink ray in-front of him, briefly stunning opponents for a while. At higher percentages, they will shrink down for a few seconds instead before their size turns back to normal.
    • Big Light: Doraemon uses an another flashlight and flashes it towards himself, becoming into a giant with stronger attack damage buff for a short period of time, before shrinking back to his normal size. Also has a long cooldown period after used, much like Time-Stop Watch.
  • Ultimate 1: Bomb of Mass Destruction - Doraemon pulls out a nuclear bomb and raises it above his head with both hands, setting it's contact fuse off by banging it on his head like a lunatic. It then instantly explodes in a powerful, giant Smart Bomb-like blast that sends opponents around him flying off, though Doraemon doesn't receive self-damage from this move.
  • Ultimate 2: Incredible Fort - Doraemon pulls out the Incredible Fort, a giant tank-like turret construct and places it on the ground, as it fires a powerful barrage of missiles towards the direction he is facing before it disappears, working quite similar to Pit's Final Smash in SSB4. Sometimes, missiles will also home in on opponents, as well.
  • Super Ultimate: Time Machine - A time portal appears in-front of Doraemon as his signature Time Machine flies by, quickly hitting anyone in its way. Once hit, opponents are trapped in a cutscene, in which they're stuck on a time loop with Doraemon flying towards them at fast speeds in his time machine with Nobita Nobi riding alongside him, eventually bumping into them and sending them flying back to the stage. Acts like Fox, Falco and Captain Falcon's Final Smashes in the Super Smash Bros. series.
 
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