Frihetsanka
Smash Champion
I would not be okay with calling Meta Knight Bottom tier.I understand why people would want it to be called Low Tier and not Bottom but I just look at the physical placements, if it's at the bottom it's the bottom tier in my eyes. Doesn't matter if it's a relatively minuscule difference in viability between the two tiers to me, if only the Top 15 characters were in game, then I'd be fine with calling Bayonetta Top Tier and Meta Knight Bottom Tier, because she's close to the top and he's close to the bottom. Maybe I'm taking it too literally.
Take a look at this Battlerite tier list: https://www.tentonhammer.com/articles/battlerite-tier-list
You have the following tiers:
Tier List Descriptors
Tier S+ - These Champions are undeniably too strong and can be placed in any composition and succeed.
Tier S - Champions which are often first pick, first ban material and are considered top tier.
Tier A+ - Above the point balance, these Champions comprise most team compositions and should see only minor changes.
Tier A - The focal point of balance. These Champions should see few if any changes.
Tier B+ - Not viable in all situations, these Champions are generally considered good, but often require a highly skilled individual to get the most out of them.
Tier B - Considered weak, team compositions generally need to be built around a Champion in this pool to make them viable. Rarely, if ever seen in competitive play.
Tier C - Very low pick rate and not considered viable."
Now, here's the kicker... There are currently no characters lower than B+. There are two characters in B+, and the rest are A- or higher.
Let's look at what tiers could mean in Smash 4, shall we?
Top tier: Characters that define the meta and are significantly stronger than average.
High tier: Strong characters that have significant enough flaws to not be overpowered.
High-mid tier: Characters that have noticable flaws yet tend to still be considered fairly good.
Low-mid tier: Characters with significant flaws but also noticable strength. These characters are still competitively viable.
Low tier: Barely viable characters who will generally not see much competitive use.
Bottom tiers: Joke characters used for sandbagging.
So, let's look at Melee again, shall we? Fox, Falco, Sheik, and Marth are considered top tier, and they are, indeed, meta-defining. Jigglypuff, Peach, Ice Climbers, and Captain Falcon are high tier, and while they are considered strong, they are not really considered overpowered by most players (Jigglypuff is mainly carried by Hungrybox and Peach by Armada). Pikachu and Samus are high-mid, and they get some respectable use while it's still acknowledged that they have some significant drawbacks. As for low-mid, you do see the occasional Ganondorf or Toon Link in Melee, and in Smash 4 you see the occasional Pac-Man or Palutena make a splash.
Low tiers in Melee are pretty bad and not really used much at all. In Smash 4, I think the main contesters for low tier are King Dedede (not much use, but he does get some regional results), Ganondorf (again, regional results), Zelda (Ven and Purple Guy get some results), and Jigglypuff (stray results here and there). I don't think any of those are nearly as bad as Melee Bowser, Pichu, or Kirby.
So... Theoretically we could see a tier list with just High tier, High-mid tier, and Low-mid tier. I think Project M might be pretty close to having such a balanced cast. For the time being, we do have a top tier (but not an SS tier, which Melee, 64, and Brawl had).
Bowserboy3 Is there a limit on how many characters can move up this round or could potentially 4-5 characters move up?