cookieM0Nster
Smash Champion
What is happening, exactly?
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Explain what you were doing before hand, any codes or programs you were trying to use.ok what am i doing wrong? there is a screen that appears and it says stack and code dump and how can i fix it?
On the root section of your SD card (Meaning outside of any folders) you should have a folder literally called apps. That's the apps section of your card. And if you don't, make it now haha. Dump all your apps into that folder (All of them inside their own folders) and your homebrew should read them easily.I feel so noobish... I can't find the Aps section of my SD Card.
I have a folder called Documents, would that be it?On the root section of your SD card (Meaning outside of any folders) you should have a folder literally called apps. That's the apps section of your card. And if you don't, make it now haha. Dump all your apps into that folder (All of them inside their own folders) and your homebrew should read them easily.
Notice the "you should have a folder literally called apps." part? Reading comprehension ftw. From now on you might want to think after reading and before posting.I have a folder called Documents, would that be it?
: <Notice the "you should have a folder literally called apps." part? Reading comprehension ftw. From now on you might want to think after reading and before posting.
You don't input anything if your .gct is already made. You put that into the codes folder on the root of your SD card, then load up gecko and tell it to launch game. It'll read the .gct and apply them to your game.: <
Anyways, I made the Apps folder and it worked. THanks~ Last question is; how do I input the codes?
Thanks for helping a newb out.
Should be able to but, someone would have to try it. Some codes don't actually work for the old Ocarina so... I wouldn't be surprised if those codes didn't work. Actually, I don't think they would because Ocarina disables the SD Card... so the snapshot codes would be useless on Ocarina. But, you can TRY to load them but, you won't get anywhere unless you copied the snapshot directly to the Wii beforehand (as the SD Card is disabled during any game with Ocarina).I actually have a question. Can regular Ocarina read Snapshot hack codes??
Oh thats actually not a bad idea because I'm trying to find a way to get Brawl+ to load using only a USBLoader and the best they have is Ocarina. Still kinda need the snapshot hack codes, those kinda were lost in the guide. Anyone got a .gct for the loader??Should be able to but, someone would have to try it. Some codes don't actually work for the old Ocarina so... I wouldn't be surprised if those codes didn't work. Actually, I don't think they would because Ocarina disables the SD Card... so the snapshot codes would be useless on Ocarina. But, you can TRY to load them but, you won't get anywhere unless you copied the snapshot directly to the Wii beforehand (as the SD Card is disabled during any game with Ocarina).
The codes are in the Code Agenda stickied at the top, just search "snapshot" and you are likely to find them. Also, some USB Loaders use the Gecko OS 1.07b Ocarina so, likely you won't have to worry about the SD Card being disabled. I can tell you that the codes will work as I also use the USB Loader.Oh thats actually not a bad idea because I'm trying to find a way to get Brawl+ to load using only a USBLoader and the best they have is Ocarina. Still kinda need the snapshot hack codes, those kinda were lost in the guide. Anyone got a .gct for the loader??
Does the Ultimate USBLoader use that, or does the forwarder Yaultct (using 1.0 atm, but does 1.2 or so) have 1.07b?The codes are in the Code Agenda stickied at the top, just search "snapshot" and you are likely to find them. Also, some USB Loaders use the Gecko OS 1.07b Ocarina so, likely you won't have to worry about the SD Card being disabled. I can tell you that the codes will work as I also use the USB Loader.
I believe it does use that. Though I really only use USB Loader GX (which works perfectly for it)Does the Ultimate USBLoader use that, or does the forwarder Yaultct (using 1.0 atm, but does 1.2 or so) have 1.07b?
1. That isn't normal, chances are its glitched unless your using a very old code.A good couple of questions:
1. First and foremost, my stage animations such as the catapult on pirate ship and moving platforms on yoshis story have starting moving at an extremely slow rate ever since I got texture hacks for the stages. Is this because I have too many texture hacks? I have about 10 different stage hacks and many many many character hacks. If it is not, what could be a possible explanation? (Characters move at the same rate.)
2. At the same time that I added more texture hacks, I put the codes for infinite replay, and gamer tags in replay on. After I put them on the game slowed as I described above, and neither code is working on my wii. Explanation? Do you add the code the same way you do to use texture hacks using codemanager.
You need 1.9.0.1 or later and so you can use 8000 lines of code.I keep trying to add brawl+ to my wii but it continues to say that I have too many lines of code. I have gecko 1.9, and have downloaded the .gct from the website provided for the game. I don't have any other codes activated AT ALL (they screwed with the game for no reason....) and still cannot put brawl+. Can someone help me? I followed the directions provided and its not working.
While we're on this subject, how many lines of code can you use with USB loaders? I finally just set myself up with one but haven't really used it much yet so I don't know the limitations of it. Can you run B+ on them just fine, or do you need to use snapshots or double gct or something?You need 1.9.0.1 or later and so you can use 8000 lines of code.
Ocarina so 256While we're on this subject, how many lines of code can you use with USB loaders? I finally just set myself up with one but haven't really used it much yet so I don't know the limitations of it. Can you run B+ on them just fine, or do you need to use snapshots or double gct or something?
So what's the preferred way of using B+ with a USB loader?Ocarina so 256
There's actually a guide by meowmix about CSP's. Google "cupash ultimate CSP guide" .just got a csp where do I put it and does it have to be renamed?
http://www.smashbrawl.com/showthread.php?t=226649 Here's a tutorial. It's pretty easy in my opinion.I never bothered with snapshots before, are they easy to figure out/use?
The former. You can see a changelog/download here: http://wiird.l0nk.org/forum/index.php/topic,3228.0.htmlwhich is the latest version Gecko os 1.9.1 or 1.9.0.1
private>wii>app>RSBE>pf>stage>meleewhat is the name of the "stage" folder for stage hacks? and where does it go? just like the characters are in the "pf" folder then they're in the "fighter" folder. i just need to know what and where the stage folder goes and what to name it. thanks![]()
thx, but do you know in regardes to the snapshot method if you can have mulitple snapshots with codes on them and then load that code set by viewing the corresponding snapshot. so far i think you can only do one, but i'm very new to thishttp://www.smashbrawl.com/showthread.php?t=226649 Here's a tutorial. It's pretty easy in my opinion.
The former. You can see a changelog/download here: http://wiird.l0nk.org/forum/index.php/topic,3228.0.html
You can multiple but you have to know which is which. I recommend using all 0's except for the final digit and make .bin snapshots either before or after the code of real pictures that essentially explains the code.thx, but do you know in regardes to the snapshot method if you can have mulitple snapshots with codes on them and then load that code set by viewing the corresponding snapshot. so far i think you can only do one, but i'm very new to this