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Q&A Smash Ultimate "Mains Advice" Thread

stickeefingas

Smash Rookie
Joined
May 8, 2020
Messages
2
So I've been playing since last Christmas and the entire time, I've been struggling to find a character that I want to stick to but I really want to find a Main. I've played Lucina, Mario, Wario, Diddy Kong and Wolf in that time but I've never had the desire to keep playing them after a while, probably due to burnout. Any advice would be appreciated.
 

DougEfresh

Smash Apprentice
Joined
Mar 23, 2020
Messages
169
So I've been playing since last Christmas and the entire time, I've been struggling to find a character that I want to stick to but I really want to find a Main. I've played Lucina, Mario, Wario, Diddy Kong and Wolf in that time but I've never had the desire to keep playing them after a while, probably due to burnout. Any advice would be appreciated.
This depends on several things, honestly. I'll list some of them to get you thinking more clearly about what you want and value from a character to make your prospective main:

1) what's your skill level with Smash? If Ultimate is your first game, someone like :ultmario: or :ultlucina: are very good characters who are easy to pick up and learn solid fundamentals with. Mario will focus a bit more on combo game, but has strengths in other areas too. Lucina is more about spacing your long ranged sword attacks safely from a distance in neutral while also excelling at ledge trapping and edgeguarding especially (Note: if you are more of a beginner, don't feel like you have to be married to a character as a main forever. It's perfectly fine to play someone you're less passionate about initially and move on to a character you like more once you have a better understanding of the game).

2) what's your preferred playstyle? Do you like being more aggressive or defensive? Or more of a hybrid between aggressive and defensive playstyles so that your character is versatile enough to adapt as needed to various playstyles and match ups? Some, like Mario, are more of a "jack of all trades" type of character, while others are strong and weak in more specific areas to fit within their character designs.

3) what's your intention with Smash? Is it just to play more casually with friends and play a character you really enjoy and settle on him or her? Or do you want to eventually enter the competitive smash scene? It's still very possible to play a low or mid tier character as a solo main up until very high levels of play, but if this is your goal and you eventually reach this upper echelon of player skill, you'll either want to pick the path of least resistance and choose a high/top tier that suits your playstyle to make getting results relatively easy (assuming the proper mentality and time has been put in) or have a co-main/secondary that covers your low/mid tier main's bad MUs.

This is all pretty general, but hopefully it provides a framework for you to get the gears turning in your head about what you want to get out of your character in the long run. As time goes on, the character you decide to main will be someone you identify yourself with to some degree in your free time while you're playing, so overall, I think it's more important to trust your instinct and play whoever you click with the most. Enjoying who you play as will pay off in dividends as far as your willingness to invest time into self-improvement as a player while still having fun with the game more often than not, particularly when the vast majority of smash players do not wish to become PGR level players where tier lists and match up spreads become a greater concern.
 

stickeefingas

Smash Rookie
Joined
May 8, 2020
Messages
2
This depends on several things, honestly. I'll list some of them to get you thinking more clearly about what you want and value from a character to make your prospective main:

1) what's your skill level with Smash? If Ultimate is your first game, someone like :ultmario: or :ultlucina: are very good characters who are easy to pick up and learn solid fundamentals with. Mario will focus a bit more on combo game, but has strengths in other areas too. Lucina is more about spacing your long ranged sword attacks safely from a distance in neutral while also excelling at ledge trapping and edgeguarding especially (Note: if you are more of a beginner, don't feel like you have to be married to a character as a main forever. It's perfectly fine to play someone you're less passionate about initially and move on to a character you like more once you have a better understanding of the game).

2) what's your preferred playstyle? Do you like being more aggressive or defensive? Or more of a hybrid between aggressive and defensive playstyles so that your character is versatile enough to adapt as needed to various playstyles and match ups? Some, like Mario, are more of a "jack of all trades" type of character, while others are strong and weak in more specific areas to fit within their character designs.

3) what's your intention with Smash? Is it just to play more casually with friends and play a character you really enjoy and settle on him or her? Or do you want to eventually enter the competitive smash scene? It's still very possible to play a low or mid tier character as a solo main up until very high levels of play, but if this is your goal and you eventually reach this upper echelon of player skill, you'll either want to pick the path of least resistance and choose a high/top tier that suits your playstyle to make getting results relatively easy (assuming the proper mentality and time has been put in) or have a co-main/secondary that covers your low/mid tier main's bad MUs.

This is all pretty general, but hopefully it provides a framework for you to get the gears turning in your head about what you want to get out of your character in the long run. As time goes on, the character you decide to main will be someone you identify yourself with to some degree in your free time while you're playing, so overall, I think it's more important to trust your instinct and play whoever you click with the most. Enjoying who you play as will pay off in dividends as far as your willingness to invest time into self-improvement as a player while still having fun with the game more often than not, particularly when the vast majority of smash players do not wish to become PGR level players where tier lists and match up spreads become a greater concern.
1. Yeah, Ultimate is my first competitive experience in general actually. I'd say I have decent fundamentals but I'm not really sure where I'm at, progress-wise.
2. I like being able to do both, be aggressive and defensive. Sometimes I mash a bit so having an option to play patiently and defensively really helps me.
3. My intention is Smash is to be competitive eventually, mainly out of love for the game. I'm not bothered if I end up maining a low/mid/high tier because I realise I can get good with whoever I play.
 

DougEfresh

Smash Apprentice
Joined
Mar 23, 2020
Messages
169
1. Yeah, Ultimate is my first competitive experience in general actually. I'd say I have decent fundamentals but I'm not really sure where I'm at, progress-wise.
2. I like being able to do both, be aggressive and defensive. Sometimes I mash a bit so having an option to play patiently and defensively really helps me.
3. My intention is Smash is to be competitive eventually, mainly out of love for the game. I'm not bothered if I end up maining a low/mid/high tier because I realise I can get good with whoever I play.
Maybe a swordie would be a good choice for you, then. :ultcloud: and :ultshulk: come to mind specifically for me based off these answers.

Cloud has pretty good mobility, long range, good buttons, and can play more defensively by using blade beam and charging limit (his recovery can be problematic though, so you need to be good at mixing that up and being sure to have limit on deck as a recovery resource if you get knocked far off stage). Overall, a solid high tier character. May require a secondary for a few MUs, though I'm uncertain which of his would be good for a CP character (I imagine characters like Pika who can edgeguard really well are a nightmare for him though).

Shulk is quite a bit more demanding by comparison due to the learning curve involved in using/managing his monado arts with much slower frame data than most of the cast, but he has great range and edgeguarding. A lot of people simply don't know how to counter him well because of his big hitboxes and he's a rare character due to his high skill floor and ceiling. He's a time investment, but a fun and great character if you're willing to be patient about seeing tangible skill improvements and results. I'd put Shulk at top of high tier/bottom of top tier who's solo viable, but you're free to play another character alongside him if you want.
 
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rigmac97

Smash Rookie
Joined
Sep 18, 2020
Messages
12
The idea of getting used to a main can be difficult in competitive play since the main goal is to win the damn match, at least for me it's that way. In all honestly, I found my mains in playing free for all matches with my friends and family. I would kick their ass hard that it would give me the confidence to try out those characters in competitive play. It makes the whole experience more enjoyable since I don't have the negative stigma of winning all the time, but rather to have fun with it. This list will help you make a better decision on what characters are best played in an FFA mode. https://www.gamersdecide.com/articles/smash-ultimate-best-ffa-characters
 

StrangeKitten

Smash Lord
Joined
Mar 25, 2020
Messages
1,092
Location
Pokemon Stadium 2
The idea of getting used to a main can be difficult in competitive play since the main goal is to win the damn match, at least for me it's that way. In all honestly, I found my mains in playing free for all matches with my friends and family. I would kick their ass hard that it would give me the confidence to try out those characters in competitive play. It makes the whole experience more enjoyable since I don't have the negative stigma of winning all the time, but rather to have fun with it. This list will help you make a better decision on what characters are best played in an FFA mode. https://www.gamersdecide.com/articles/smash-ultimate-best-ffa-characters
How you play FFAs has a big impact on which characters are good. If you're playing them in stockless time matches, Ganondorf and Ike would definitely be some of the strongest. I tend to just play em with my singles ruleset on, which is three stock and seven minutes. This makes survival very important, so I've found I like K Rool best for this type of FFA. He lives as long as Bowser, with a recovery that is better in a chaotic setting. He can cheese with belly armor at times, and has the good kill power expected of a heavy. And what makes him better than Bowser in this format, at least in my opinion, is he can just retreat to the sides of the stage and throw projectiles to rack easy damage onto everyone else.
 

Keeshu

Smash Ace
Joined
Jun 30, 2013
Messages
742
Location
Lurking in the darkness.....
After all this time and I'm still having massive problems sticking to a main since I love playing literally every character in the roster. I'm not sure how to keep myself from swapping characters since I always will try to stick with someone for a while, then have overwhelming regret I didn't try someone else out until it gets so strong that I just swap characters. I'm trying to avoid a repeat of Smash 4 where I just kept playing all the characters so I understood what they all wanted very well so it was easy to read opponents, but my inputs were sloppy because I never spent enough time on anyone to make my inputs better. So I need to have a main, even if it's for just one year.

Any tips?
 

Janx_uwu

Smash Ace
Joined
May 17, 2020
Messages
620
Location
Emerald Hill, aka the cooler Green Hill
After all this time and I'm still having massive problems sticking to a main since I love playing literally every character in the roster. I'm not sure how to keep myself from swapping characters since I always will try to stick with someone for a while, then have overwhelming regret I didn't try someone else out until it gets so strong that I just swap characters. I'm trying to avoid a repeat of Smash 4 where I just kept playing all the characters so I understood what they all wanted very well so it was easy to read opponents, but my inputs were sloppy because I never spent enough time on anyone to make my inputs better. So I need to have a main, even if it's for just one year.

Any tips?
Well, it's good you've played so many characters. Having an idea of what each character does is a good first step. One tip I always give to people is to figure out what you want across all characters and find someone that does almost all of that. Maybe you like Toon Link's run speed, Snake's careful projectile game, Sonic's burst options, Bowser's kill potential, and Game and Watch's great OOS up b. If this sounds like you then Banjo and Kazooie would be a good choice. In fact, sometimes people just post whatever qualities they like in a character here, like recovery and air speed and combo game and whatnot, and we give them tips on who has most of those qualities.
If you want tips on how to play one character for a long amount of time...well, it's difficult to do that unless the character is your main. So come back with a list of what you like in a character, your playstyle, and anything else you think might be helpful. I'll do my best to help you out.
 

Keeshu

Smash Ace
Joined
Jun 30, 2013
Messages
742
Location
Lurking in the darkness.....
If you want tips on how to play one character for a long amount of time...well, it's difficult to do that unless the character is your main. So come back with a list of what you like in a character, your playstyle, and anything else you think might be helpful. I'll do my best to help you out.
That's the problem. I like a lot of things about literally every character in the roster. Hence why it's so hard to stick to one character. I still need a main to push a character past it's normal limits though, and then when I'm used to doing that with one character, I can do it with other characters at a much faster pace.

I can love super fast game play with combos everywhere like Sheik, but I also love the opposite where it's Ganondorf where you don't throw out many attacks, but every single attack you make is important, and you have to be very careful about your movement. Sometimes I just prefer something in the middle.
I love playing small characters like Pichu, but I also love playing big characters like Ridley. Once again sometimes I prefer something in the middle.
Sometimes I like having all the projectiles possible with the Links or Duck hunt, Other times I prefer not to bother with projectiles at all like with Meta Knight or Marth. Other times I just want to have a projectile just in case I want to use it, but it doesn't need to be used all the time like the Pits
Sometimes I like a gimmicky characters like Ice Climbers or Little Mac. Other times I want characters that are a bit more "normal" like Mario.

I have no idea how to determine my playstyle as it changes constantly all the time depending on the character I'm using, the character the opponent is using, the player I'm facing, and how I'm feeling that day. Most of my wins come from just countering whatever the opponent is doing, sometimes switching characters makes it much easier to win even if I don't normally use that character.
 

Janx_uwu

Smash Ace
Joined
May 17, 2020
Messages
620
Location
Emerald Hill, aka the cooler Green Hill
Well, to me it just sounds like you're pretty good at the game. If you can effortlessly switch between characters like that, that's an amazing skill.
So I guess I'm not sure what to tell you. I have the exact opposite experience with Smash, where I can only do good with two characters, and my secondary isn't even that good compared to my main in terms of how I've harnessed them. So I'm really not sure what to tell you.

I really hope you figure this out. I'll leave it up to someone else in this thread to help you out, because I'm sorry, but I really have no clue. I guess we could play friendlies sometime, that might help me think of something, but I really don't know.
 

Keeshu

Smash Ace
Joined
Jun 30, 2013
Messages
742
Location
Lurking in the darkness.....
Well, to me it just sounds like you're pretty good at the game. If you can effortlessly switch between characters like that, that's an amazing skill.
So I guess I'm not sure what to tell you. I have the exact opposite experience with Smash, where I can only do good with two characters, and my secondary isn't even that good compared to my main in terms of how I've harnessed them. So I'm really not sure what to tell you.

I really hope you figure this out. I'll leave it up to someone else in this thread to help you out, because I'm sorry, but I really have no clue. I guess we could play friendlies sometime, that might help me think of something, but I really don't know.
I am pretty good at the game. I'm basically at the part where I'll destroy anyone that's not as good as me, but be demolished by people that live and breathe the game, so it's incredibly hard to find someone of similar skill level now. Which can make playing Smash very frustrating sometimes since I can only be entertained with casual matches for a short period of time before I need to play more competitively or switch games. So it's either improve a ton, or not even bother with the game at this point. I'll improve too slowly if I continue to divide my attention among the whole roster, so I have to put it all into one character so improvements will come swiftly.

Switching between playstyles like that is probably just something left over when when I played video games all day everyday, so picking up and mastering every playstyle a game gave to me and then continuing onto a new game was just a normal thing for me. So it's pretty easy to pick up new styles, and to borrow strategies from other styles to suit whatever I need on the fly. This carries me throughout most game genres, but fighting games require fast precise inputs that are more difficult than other genres. This is one of the reasons why I'm considering maining :ultfox:Fox in 2021... Others being someone asked me to (but someone also asked me to main :ultzelda:Zelda. Some people miss my :ultmetaknight:Meta Knight and I do plan to get better with him later on, and other people just call me a :ultridley:Ridley main for some reason despite usually only playing him casually). Also, Fox was the original character I wanted to main in Melee and I still haven't given him the proper attention because I got distracted looking at other characters and it's been 19 years! Would be nice to main him for a 20th anniversary with the series. However, even though I plan to do that, there's a very high chance I may want to swap back to :ultlucario:Lucario because I was training with him earlier this year and is a character that you see a huge change in speed when your inputs are faster since he's rather slowish normally. Maybe swapping to :ultsheik:Sheik because Sheik is also a very fast input heavy character. There's many other characters all with their own unique stories to make me want to try to main them as well that I could mention, but you get the point.

Thanks for attempting to help anyways!
 

StrangeKitten

Smash Lord
Joined
Mar 25, 2020
Messages
1,092
Location
Pokemon Stadium 2
I am pretty good at the game. I'm basically at the part where I'll destroy anyone that's not as good as me, but be demolished by people that live and breathe the game, so it's incredibly hard to find someone of similar skill level now. Which can make playing Smash very frustrating sometimes since I can only be entertained with casual matches for a short period of time before I need to play more competitively or switch games. So it's either improve a ton, or not even bother with the game at this point. I'll improve too slowly if I continue to divide my attention among the whole roster, so I have to put it all into one character so improvements will come swiftly.

Switching between playstyles like that is probably just something left over when when I played video games all day everyday, so picking up and mastering every playstyle a game gave to me and then continuing onto a new game was just a normal thing for me. So it's pretty easy to pick up new styles, and to borrow strategies from other styles to suit whatever I need on the fly. This carries me throughout most game genres, but fighting games require fast precise inputs that are more difficult than other genres. This is one of the reasons why I'm considering maining :ultfox:Fox in 2021... Others being someone asked me to (but someone also asked me to main :ultzelda:Zelda. Some people miss my :ultmetaknight:Meta Knight and I do plan to get better with him later on, and other people just call me a :ultridley:Ridley main for some reason despite usually only playing him casually). Also, Fox was the original character I wanted to main in Melee and I still haven't given him the proper attention because I got distracted looking at other characters and it's been 19 years! Would be nice to main him for a 20th anniversary with the series. However, even though I plan to do that, there's a very high chance I may want to swap back to :ultlucario:Lucario because I was training with him earlier this year and is a character that you see a huge change in speed when your inputs are faster since he's rather slowish normally. Maybe swapping to :ultsheik:Sheik because Sheik is also a very fast input heavy character. There's many other characters all with their own unique stories to make me want to try to main them as well that I could mention, but you get the point.

Thanks for attempting to help anyways!
I enjoy playing a lot of characters! What I do is, I practice using 5-character Squad Strike vs CPUs. While it's not the best practice in the world, since even level 9s are suboptimal with their characters most of the time, it allows me to keep selecting my mains while also working on others. Additionally, I set the CPUs to random, so I gain experience at fighting a lot of characters that you won't see much online otherwise (such as Duck Hunt). It also keeps me sharp on the offline timing of things, since online is practically a different game entirely. So yeah, I recommend 5-character Squad Strike for you. Keep selecting Fox, then select any others you feel like working on :)
 

Keeshu

Smash Ace
Joined
Jun 30, 2013
Messages
742
Location
Lurking in the darkness.....
I enjoy playing a lot of characters! What I do is, I practice using 5-character Squad Strike vs CPUs. While it's not the best practice in the world, since even level 9s are suboptimal with their characters most of the time, it allows me to keep selecting my mains while also working on others. Additionally, I set the CPUs to random, so I gain experience at fighting a lot of characters that you won't see much online otherwise (such as Duck Hunt). It also keeps me sharp on the offline timing of things, since online is practically a different game entirely. So yeah, I recommend 5-character Squad Strike for you. Keep selecting Fox, then select any others you feel like working on :)
I wish Squad Strike was online. It was the feature I was the most hyped for when Ultimate was coming out because it would have been my default game mode (Hopefully it if ever happens we also get to do that in teams as well). Finding out I can't use it because it's local only disappointed me so hard. It's like since they have such a huge emphasis on a huge roster, why not let us use more of it more easily so we can get hooked more easily?
Venting aside, I might do that from time to time, but I don't plan to play offline ever. No one in my town plays smash, and it's hard to even find someone that has a switch. Not exactly the type of person that'd go to IRL tournaments either. With that said, I suppose offline practice against CPUs might be better feedback for my inputs than online where input delay can vary.

I'm still unsure if I want to main Fox. I have come up with some reasons to main him, but I can easily do that for other characters. So it's still likely for me to swap characters since the reasons for maining Fox are comparable to reasons for maining other characters. I'm mostly worried about stopping with a character after one month.
I do worry about picking the wrong kind of character when it comes to inputs. Too fast, and I might get overwhelmed and my fingers won't comprehend what is happening, but they get lots of practice. Too slow, and my fingers might not get enough practice, but every input is deliberate. Somewhere in the middle might be leaning to one side too much without realizing it. Trying to swap characters overtime would inevitably lead me to changing too frequently when I shouldn't.

Whatever the case is, I'll be spending the next couple months trying to make an in-depth analysis on what I like/dislike about every character so I can hopefully prevent myself from swapping characters in 2021 and know which characters would be at the top of the list to try in 2022 when I've better from maining someone in 2021.

Some characters I'm considering for 2021 at this very moment but could change:
:ultmario: 1 Mario - Basic all rounder that has something for everything. No loyalty to the character at all though, and unsure if he's too slow or too basic.
:ultlink: 3 Link - :4link:Smash 4 Link helped me realize the importance of short hops along with being the only character with 90% fast fall speed making me fast fall more often. Smash Ultimate him and Joker are the only ones with 90% fast fall speed that I know of. Also his bombs allow for zair drop combos which can be pretty input intensive. He also has reasons to use b-reversing as well. Main problems for him is that it can be easy to rely on projectiles to not do the input intensive actions. :ultyounglink: Young Link is also a consideration bececause he is more consistently speeding up everything else, but at the cost of no zair drop combos which can be good or bad.
:ultfox: 7 Fox - Simplistic, but can be complex, making it easy to stick with him and improve over time. Was the original character I was going to main, so would make a great 20th anniversary main. Also would make transitioning in Melee easier if I were play that game again. However, I have no loyalty to him outside of smash and I like Wolf more in general.
:ultpikachu::ultpichu: 8 Pikachu + 19 Pichu - Fast and heavy reliance on combos. Along with emphasis on being aware of how high/low opponent attacks go since they are small. The only big thing against them is that quick attack can just nullify some of the unique advantages that some characters have, and it's almost a free recovery. I'm more biased towards Pichu because I love a good underdog character, and I love glass cannons. Also the self harm mechanic makes me choose my moves and when I attack more carefully.
:ultfalcon: 11 Captain Falcon - He seems to be a pretty solid character for getting better with inputs and reading the opponent. I've always viewed him as the face of Smash, so what better character to improve with than that? Only real downsides is that he doesn't really seem to have any mixup options for recovery..... Also sometimes I might be tempted to play casually because it's just so fun to punish low to mid level players by spamming falcon punch and seeing how much I can get away with that.
:ulticeclimbers: 15 Ice Climbers - I want to get better at speeding up my fingers for inputs. Controlling two characters would probably be very good for that. Also gets me used to looking at multiple places on the screen. Ice Climbers look friggin awesome when they played well too. With that said, Ice Climbers might be a bit too unique for some of the stuff I pick up with them to go to other characters. Also, while I maybe the only person in my town to have played Ice Climber on the NES, I don't have loyalty to the characters outside of smash which can be a problem to stay with them.
:ultsheik: 16 Sheik - When I look at all the characters in the roster, Sheik is the character I look at and see being rewarded for good inputs the most. There's a few characters that come close though. Only problem with Sheik is I don't know if they'll return for Smash 6, and if I don't improve enough with Sheik, I'll blame myself more harshly compared to other characters, which may make me more likely to quit smash competitively. However double edged sword, if I improve with Sheik fast enough, I'll probably feel better about myself and be more likely to be diehard about loving smash competitively.
:ultfalco: 20 Falco - Similar to Fox. However I don't know him all that well compared to the other spacies, so I don't know how well he could help with inputs. He just keeps changing every game.
:ultmarth::ultroy: 21 Marth + 25 Roy - Marth was my Melee main, which is probably why my spacing is so good with many characters since the tipper is so important. I could go back to him and master the other things about him that my newbie Melee self could not even perform. However I'm tempted to play Roy because he is just more interesting to me due to him being faster, and seeming more combo focused which could lead to more input practice. Also Roy could teach me how to be a bit more aggressive when I'm unsure about what to do, since a lot of the time I'll back off when I don't know, which can make me predictable.
:ultdarkpit: 28 Dark Pit (and maybe Pit too) - First character I've gotten into Elite Smash. Seems to have a bit of everything. Only problem is that they are a bit slow. However that would just be a bigger emphasis on proper inputs.
:ultzss: 29 Zero Suit Samus - I tend to like to watch the opponent's movements when I don't know what to do at all, ZSS is one of the characters that allows me to do that, but she also is fast and has an emphasis on combos, and uses b-reverses quite a bit. Only worried she might be too good and not seen enough leading to some easy wins, making it harder to want to improve.
:ultsonic:38 Sonic - Similar to ZSS in a lot of ways, and b-reversing usage is a bit more specific. However it'll be easier to stick with Sonic since if there's any 3rd party that will stay, it's gotta be him. Lots of nostalgia with the character so it'll be easy to want to play him over some others.
:ultlucario:41 Lucario - Going to be chilling in VRChat as a Lucario while I record myself training, perhaps talking with friends while I play. Would be appropriate if I was playing Lucario. Also Lucario shows a huge difference in speed when you add short hops and b-reverses, which are things most characters in the roster can use. Since there's a huge difference, there's a big reason to continue doing those things compared to most characters. Got some special nostalgia for him that will always give me a reason to main him. However since he is slow normally, I wonder if I need a faster character to improve more.
:ultwolf:44 Wolf - My favorite of the spacies. Simple to start, but hard to master like Fox. However I worry he might be a bit too simple to do well with, making it hard to not try to improve.
:ultgreninja:50 Greninja - Feels like the speed of Sheik, however it feel like you can't just throw things out and you'll hit the opponent like Sheik. It feels like everything has to be planned ahead of time to hit people with Greninja. So while he may not press as many buttons as Sheik, he feels a lot more deliberate while still being quite fast. Only problem is that I have no character loyalty for them at all, making it more difficult to stay with them.
:ultbrawler:51 Mii Brawler - I'll be honest I don't know enough about the Miis since I don't usually see people play them seriously. Brawler seems to be quite fast and has a few combos though. So there is some potential. No loyalty to the character, but ya know, if I had a character to dress them up as, I might be able to. All the miis have really friggin fun gameplay though.
:ultryu::ultken:60 Ryu + Ken - Practicing inputs? Ryu and Ken have a lot of those, and would help transition me to Street Fighter if I ever get into that game. However, they have a unique problem where they have heavy+light attacks, so c-stick usage only seems to ever do one type. Getting used to doing tilts normally may limit what I can do with the rest of the roster when I would use c-stick for other characters.
:ultinklingboy:64 Inkling - Another speedy combo character that is fun to play with. A bit of nostalgia along with being in a discord primarily for Splatoon, but also some of the best and most frequent smashers I've played with. Main concern being their recovery is rather free, and I hear that inkling may rely on bair a bit too much.... Also roller is probably too easy to streamroll lower level players with.
:ultjoker:71 Joker - If I was designing a character for smash for my first time, Joker is very close to what I would've come up with.... Except Joker is stronger, and he also has the Arsene mechanic as well which is pretty ridiculous, and I thought 90% fast fall speed was supposed to be unique to Link. Also Joker looks really cool, and would be easy to main despite never playing Persona. Based on my time I've spent with Joker so far, my biggest fear is that Joker is a bit too easy to do very well with.
:ult_terry:74 Terry - Ryu/Ken but easy mode. Still heavy emphasis on inputs, but just not as insane. If I'm having a bad day I can still do well. However, better inputs make him better so it works out.
 

wizfoot

Smash Cadet
Joined
Aug 12, 2020
Messages
61
Location
Hyrule
Switch FC
SW 7677-1915-7484
Any ideas on a good secondary for Ganon? Sephiroth's novelty is starting to wear down on me and I'm looking to pick up a secondary so I can potentially get into the online scene. I've tried Peach/Daisy, Fox, Sephiroth, Zelda, and Sheik. I'm not a fan of rushdown-style gameplay and more on precise moves that have good kill potential and still deal heavy damage. I'm not a good spacer, so maybe no swordies except for Lucina. Robin's also a bit of good fun and was my main for a bit in Sm4sh.
 

Djinh

Smash Rookie
Joined
Jan 4, 2021
Messages
2
Hey guys,

I've literally just picked up smash ultimate last week, and don't really have a good background from any other smash games, so my technical skills are pretty garbage. I feel like a need a bit of a forgiving character to get me started before i develop any decent muscle memory. Any suggestions?
 

Keeshu

Smash Ace
Joined
Jun 30, 2013
Messages
742
Location
Lurking in the darkness.....
Hey guys,

I've literally just picked up smash ultimate last week, and don't really have a good background from any other smash games, so my technical skills are pretty garbage. I feel like a need a bit of a forgiving character to get me started before i develop any decent muscle memory. Any suggestions?
Here are my thoughts on beginner characters. Don't not feel that you must be locked into these characters though. Having fun with the game and the characters you are playing are far more important so you will play more, and thus get more practice. Also everyone is different, and some people will recommend other characters too. I mean I kinda wanted to mention a bunch of other characters for various reasons, but I'm a bit short on time atm.
:ultmario:You can't go wrong with Mario. His gameplay style is like Smash in a nutshell, but very basic, yet somehow versatile. He's got fireball to teach projectile play. He has a cape so he can deal with projectile campers if timed properly. His up airs are a very easy way to combo to get people hooked on combos. Only problem I see with Mario for beginners is that his short range and recovery as it's a double edged sword. On one side, it thoroughly teaches players how to deal with people with longer ranges, and exploit slow attacks, but on the other side if too many opponents that just outrange Mario too frequently and it can annoy the player too much.
:ultlucina:Lucina - If you're interested in swords, Lucina is the most basic of sword characters. No matter who you ever plan to main in the game, Lucina is one of the most recommended characters to secondary due to her simplicity, and because she's a pretty good character.
:ultike:Ike - Another basic swordsman, but he is slower but hits harder than Lucina. Higher reward, but more punishing if you mess up. Personally, if I take a long break from smash, I use Ike to get back into the competitive mindset because he's so basic that you'll focus on what the opponent is doing, which is what you should be doing, but Ike kinda forces you to do that.
:ultdarkpit:Dark Pit/Pit - I suggest Dark Pit more because Pit's arrows are hard to control and don't do as much damage, so when you're trying to learn game, Dark Pit has a more basic game plan. The Pits are very simplistic as well, but don't have anything super crazy about them. Combos are a little hard to do with them compared to Mario, but their recovery is much easier and covers more distance along with multi-jumps, so less likely to give up once sent off the stage.
:ultvillager::ultisabelle: - For a more projectile minded players. Originally I thought this was a bad pick, but there is a strong difference between tilts and smash attacks. The up+B recovery goes incredibly far. The character is a bit on the slowish side so you will have a bit easier time controlling them. Good for just learning controls.
:ultkirby: - Kirby is forgiving with his multiple jumps, and his up tilts and up airs allow for easy combos. Also at low levels of play, down+B is kind of a meme because its very effective at attacking people that aren't used to the game due to it having armor, and being somewhat fast. Just don't get tempted by down+B too much, since people that play the game much at all will know how to exploit it easily.


Any ideas on a good secondary for Ganon? Sephiroth's novelty is starting to wear down on me and I'm looking to pick up a secondary so I can potentially get into the online scene. I've tried Peach/Daisy, Fox, Sephiroth, Zelda, and Sheik. I'm not a fan of rushdown-style gameplay and more on precise moves that have good kill potential and still deal heavy damage. I'm not a good spacer, so maybe no swordies except for Lucina. Robin's also a bit of good fun and was my main for a bit in Sm4sh.
I'm in a rambley mode, so I apologize for the wall of text :3
Ganondorf has a losing matchup with most of the cast, so it's interesting to find a secondary for him. I'm kinda curious why you want a secondary for Ganondorf because it feels like his whole thing is outplaying the opponent for massive damage in just a couple hits despite being at a disadvantage. While some people need a secondary, other people don't really need a secondary, make sure you have good reasons for picking one up. Couple examples: Having a secondary can make you consider more options even when you're playing your main, but allows you to combat matchups you previous couldn't. On the flip side, sometimes having a secondary can allow you to run away from a problem, instead of figuring out a way to work around it and improve yourself.
Also, I heavily suggest asking the Ganondorf discord. They'll know the struggles of being a Ganondorf main more than anyone else.

WIth that said, to help narrow things down, ask these questions:
"What characters do I struggle with when playing Ganondorf?"
I suggest making a matchup chart to take a look at the characters you struggle with the most, and try to figure out why those characters give you such trouble. People play their characters different, so I suggest not looking at other people's opinions on who Ganondorf struggles with, because their struggles maybe completely different to your struggles because everyone adapts differently. After looking at this, you can look at the characters you struggle with and pick a secondary to cover as many matchups as you can.
"What playstyles do I struggle with when playing Ganondorf?"
Sometimes it's a certain type of player that is countering you. Many other people can pick up that same character and get destroyed by you, but sometimes it's just the way how someone plays that counters you too hard, and Ganondorf may not have the tools to counter them back with how you play the game. After noticing how people have been countering you, it should be easier to find a secondary that can help counter their playstyle(s).
"What other characters are still fun to play that aren't Ganondorf?"
If you aren't having fun with the character, that is a very large roadblock to playing that character. Everyone feels bad playing a character for one reason or another eventually, but if you're actively feeling miserable playing someone, you're going to struggle to focus on improving with the character. Sometimes you can push through and enjoy something new, but a lot of the time it's probably not worth the effort when there's already a character that fits what you want and is ready to go.
"What characters overlap too much with Ganondorf?"
If you pick a character that is too similar to Ganondorf, you're just going to run into the same problems... As much as I like the idea of someone doing Ganondorf main and Incineroar secondary (who I view as Brawl/Smash 4 Ganondorf spiritual successor since Ultimate Ganondorf is so fast and huge now), it's probably not a good idea because they'll both suffer from the same matchups due to lack of speed, and at that point what was the reason for having the secondary in the first place? Having a character with a completely different playstyle can also think about how to use your main in different ways as well.

" I'm not a fan of rushdown-style gameplay and more on precise moves that have good kill potential and still deal heavy damage."
The typo is really confusing me here. Are you against precise moves that have good kill potential/heavy damage, or is that what you want? I assume the later because you main Ganondorf.

With all that said, I'm around mid to high level in skill, but I have played Ganondorf a bit, especially in Smash 4 (who feels very different from ultimate ganondorf). I'm going to have a different playstyle, but if I were to main Ganondorf and I were to pick a secondary, here are some of the characters I'd think of first. Hopefully one of them can stick out to you:
Young Link :ultyounglink: First character to come to mind because he's basically the opposite of Ganondorf. Lots of projectiles, some pretty nice frame data, can often use a sword in many of his attacks as a disjoint. Also unlike other speedy characters, he has an emphasis on using projectiles to get his combos, so the timing often doesn't seem as strict. Of course, if you want something similar but more power, there's always :ultlink: BOTW Link. However for higher levels of play his bomb gameplay makes him incredibly difficult to play if you want to optimize everything he has. :ulttoonlink: Toon Link is another option but I can't get the hang of him because he feels very limited compared to the other two, but of course he's much different to the Links I played in previous games, so perhaps I'm missing something. He feels like he has a huge emphasis on running away and camping the opponent compared to the other two.... Which probably would feel good if someone was camping you to oblivion when you're playing Ganondorf.

Banjo & Kazooie :ultbanjokazooie: Now this is a character I never play, or see people play. However on paper, they seems like a pretty nice fit for you. They are decently fast but doesn't have to mash on opponents like a rushdown character has to. They have some disjoints if there's a match that calls for disjoints, and they can camp with projectiles if you want. They have a few pretty strong hits as well, and Banjo basically has that Ganondorf forward air. He's pretty heavy (106 compared to Ganondorf's 118) as well so you won't be shocked to die super early like Young Link.

Belmonts :ultsimon::ultrichter: - When I play them, they feel kind of read based like Ganondorf. So yes, their projectiles cover a crazy amount of distance, and hit hard, but can be really punishable if the opponent knows which option your doing. Though they have a bunch of options so that can be tricky to do. This is one I feel the least confident on based on just how these characters are, and how like Ganondorf, if someone gets in on them, they just get destroyed.
Snake :ultsnake: - Snake plays uniquely, but he can shut down a lot of playstyles with his grenades since it can stop zoners from using certain projectiles, and frame 1 grenade means rush down characters can't mash on you. All while you can still have those moments where you get a meaty strong attack like you do with Ganondorf. Problem is if you can handle grenades. I've never had a problem playing or fighting snakes because I don't get overwhelmed by grenades, but most players seem to struggle with grenades.
Mr. Game & Watch :ultgnw: - Zoners should not be a problem because of your bucket. Rushdown characters will have troubles because of up+B out of shield, or just breaking combos. Mr. Game & Watch hits really friggin hard as well. Just gotta be careful for swordies (which I don't have problem with whenever I play Ganondorf, hopefully you're the same).

Good luck to you. I hope you enjoyed my ramble =p
 

Djinh

Smash Rookie
Joined
Jan 4, 2021
Messages
2
Here are my thoughts on beginner characters. Don't not feel that you must be locked into these characters though. Having fun with the game and the characters you are playing are far more important so you will play more, and thus get more practice. Also everyone is different, and some people will recommend other characters too. I mean I kinda wanted to mention a bunch of other characters for various reasons, but I'm a bit short on time atm.
:ultmario:You can't go wrong with Mario. His gameplay style is like Smash in a nutshell, but very basic, yet somehow versatile. He's got fireball to teach projectile play. He has a cape so he can deal with projectile campers if timed properly. His up airs are a very easy way to combo to get people hooked on combos. Only problem I see with Mario for beginners is that his short range and recovery as it's a double edged sword. On one side, it thoroughly teaches players how to deal with people with longer ranges, and exploit slow attacks, but on the other side if too many opponents that just outrange Mario too frequently and it can annoy the player too much.
:ultlucina:Lucina - If you're interested in swords, Lucina is the most basic of sword characters. No matter who you ever plan to main in the game, Lucina is one of the most recommended characters to secondary due to her simplicity, and because she's a pretty good character.
:ultike:Ike - Another basic swordsman, but he is slower but hits harder than Lucina. Higher reward, but more punishing if you mess up. Personally, if I take a long break from smash, I use Ike to get back into the competitive mindset because he's so basic that you'll focus on what the opponent is doing, which is what you should be doing, but Ike kinda forces you to do that.
:ultdarkpit:Dark Pit/Pit - I suggest Dark Pit more because Pit's arrows are hard to control and don't do as much damage, so when you're trying to learn game, Dark Pit has a more basic game plan. The Pits are very simplistic as well, but don't have anything super crazy about them. Combos are a little hard to do with them compared to Mario, but their recovery is much easier and covers more distance along with multi-jumps, so less likely to give up once sent off the stage.
:ultvillager::ultisabelle: - For a more projectile minded players. Originally I thought this was a bad pick, but there is a strong difference between tilts and smash attacks. The up+B recovery goes incredibly far. The character is a bit on the slowish side so you will have a bit easier time controlling them. Good for just learning controls.
:ultkirby: - Kirby is forgiving with his multiple jumps, and his up tilts and up airs allow for easy combos. Also at low levels of play, down+B is kind of a meme because its very effective at attacking people that aren't used to the game due to it having armor, and being somewhat fast. Just don't get tempted by down+B too much, since people that play the game much at all will know how to exploit it easily.



I'm in a rambley mode, so I apologize for the wall of text :3
Ganondorf has a losing matchup with most of the cast, so it's interesting to find a secondary for him. I'm kinda curious why you want a secondary for Ganondorf because it feels like his whole thing is outplaying the opponent for massive damage in just a couple hits despite being at a disadvantage. While some people need a secondary, other people don't really need a secondary, make sure you have good reasons for picking one up. Couple examples: Having a secondary can make you consider more options even when you're playing your main, but allows you to combat matchups you previous couldn't. On the flip side, sometimes having a secondary can allow you to run away from a problem, instead of figuring out a way to work around it and improve yourself.
Also, I heavily suggest asking the Ganondorf discord. They'll know the struggles of being a Ganondorf main more than anyone else.

WIth that said, to help narrow things down, ask these questions:
"What characters do I struggle with when playing Ganondorf?"
I suggest making a matchup chart to take a look at the characters you struggle with the most, and try to figure out why those characters give you such trouble. People play their characters different, so I suggest not looking at other people's opinions on who Ganondorf struggles with, because their struggles maybe completely different to your struggles because everyone adapts differently. After looking at this, you can look at the characters you struggle with and pick a secondary to cover as many matchups as you can.
"What playstyles do I struggle with when playing Ganondorf?"
Sometimes it's a certain type of player that is countering you. Many other people can pick up that same character and get destroyed by you, but sometimes it's just the way how someone plays that counters you too hard, and Ganondorf may not have the tools to counter them back with how you play the game. After noticing how people have been countering you, it should be easier to find a secondary that can help counter their playstyle(s).
"What other characters are still fun to play that aren't Ganondorf?"
If you aren't having fun with the character, that is a very large roadblock to playing that character. Everyone feels bad playing a character for one reason or another eventually, but if you're actively feeling miserable playing someone, you're going to struggle to focus on improving with the character. Sometimes you can push through and enjoy something new, but a lot of the time it's probably not worth the effort when there's already a character that fits what you want and is ready to go.
"What characters overlap too much with Ganondorf?"
If you pick a character that is too similar to Ganondorf, you're just going to run into the same problems... As much as I like the idea of someone doing Ganondorf main and Incineroar secondary (who I view as Brawl/Smash 4 Ganondorf spiritual successor since Ultimate Ganondorf is so fast and huge now), it's probably not a good idea because they'll both suffer from the same matchups due to lack of speed, and at that point what was the reason for having the secondary in the first place? Having a character with a completely different playstyle can also think about how to use your main in different ways as well.

" I'm not a fan of rushdown-style gameplay and more on precise moves that have good kill potential and still deal heavy damage."
The typo is really confusing me here. Are you against precise moves that have good kill potential/heavy damage, or is that what you want? I assume the later because you main Ganondorf.

With all that said, I'm around mid to high level in skill, but I have played Ganondorf a bit, especially in Smash 4 (who feels very different from ultimate ganondorf). I'm going to have a different playstyle, but if I were to main Ganondorf and I were to pick a secondary, here are some of the characters I'd think of first. Hopefully one of them can stick out to you:
Young Link :ultyounglink: First character to come to mind because he's basically the opposite of Ganondorf. Lots of projectiles, some pretty nice frame data, can often use a sword in many of his attacks as a disjoint. Also unlike other speedy characters, he has an emphasis on using projectiles to get his combos, so the timing often doesn't seem as strict. Of course, if you want something similar but more power, there's always :ultlink: BOTW Link. However for higher levels of play his bomb gameplay makes him incredibly difficult to play if you want to optimize everything he has. :ulttoonlink: Toon Link is another option but I can't get the hang of him because he feels very limited compared to the other two, but of course he's much different to the Links I played in previous games, so perhaps I'm missing something. He feels like he has a huge emphasis on running away and camping the opponent compared to the other two.... Which probably would feel good if someone was camping you to oblivion when you're playing Ganondorf.

Banjo & Kazooie :ultbanjokazooie: Now this is a character I never play, or see people play. However on paper, they seems like a pretty nice fit for you. They are decently fast but doesn't have to mash on opponents like a rushdown character has to. They have some disjoints if there's a match that calls for disjoints, and they can camp with projectiles if you want. They have a few pretty strong hits as well, and Banjo basically has that Ganondorf forward air. He's pretty heavy (106 compared to Ganondorf's 118) as well so you won't be shocked to die super early like Young Link.

Belmonts :ultsimon::ultrichter: - When I play them, they feel kind of read based like Ganondorf. So yes, their projectiles cover a crazy amount of distance, and hit hard, but can be really punishable if the opponent knows which option your doing. Though they have a bunch of options so that can be tricky to do. This is one I feel the least confident on based on just how these characters are, and how like Ganondorf, if someone gets in on them, they just get destroyed.
Snake :ultsnake: - Snake plays uniquely, but he can shut down a lot of playstyles with his grenades since it can stop zoners from using certain projectiles, and frame 1 grenade means rush down characters can't mash on you. All while you can still have those moments where you get a meaty strong attack like you do with Ganondorf. Problem is if you can handle grenades. I've never had a problem playing or fighting snakes because I don't get overwhelmed by grenades, but most players seem to struggle with grenades.
Mr. Game & Watch :ultgnw: - Zoners should not be a problem because of your bucket. Rushdown characters will have troubles because of up+B out of shield, or just breaking combos. Mr. Game & Watch hits really friggin hard as well. Just gotta be careful for swordies (which I don't have problem with whenever I play Ganondorf, hopefully you're the same).

Good luck to you. I hope you enjoyed my ramble =p
Thanks, I really appreciate your advice! I'll give them a go and see what I like :)
 

wizfoot

Smash Cadet
Joined
Aug 12, 2020
Messages
61
Location
Hyrule
Switch FC
SW 7677-1915-7484
Here are my thoughts on beginner characters. Don't not feel that you must be locked into these characters though. Having fun with the game and the characters you are playing are far more important so you will play more, and thus get more practice. Also everyone is different, and some people will recommend other characters too. I mean I kinda wanted to mention a bunch of other characters for various reasons, but I'm a bit short on time atm.
:ultmario:You can't go wrong with Mario. His gameplay style is like Smash in a nutshell, but very basic, yet somehow versatile. He's got fireball to teach projectile play. He has a cape so he can deal with projectile campers if timed properly. His up airs are a very easy way to combo to get people hooked on combos. Only problem I see with Mario for beginners is that his short range and recovery as it's a double edged sword. On one side, it thoroughly teaches players how to deal with people with longer ranges, and exploit slow attacks, but on the other side if too many opponents that just outrange Mario too frequently and it can annoy the player too much.
:ultlucina:Lucina - If you're interested in swords, Lucina is the most basic of sword characters. No matter who you ever plan to main in the game, Lucina is one of the most recommended characters to secondary due to her simplicity, and because she's a pretty good character.
:ultike:Ike - Another basic swordsman, but he is slower but hits harder than Lucina. Higher reward, but more punishing if you mess up. Personally, if I take a long break from smash, I use Ike to get back into the competitive mindset because he's so basic that you'll focus on what the opponent is doing, which is what you should be doing, but Ike kinda forces you to do that.
:ultdarkpit:Dark Pit/Pit - I suggest Dark Pit more because Pit's arrows are hard to control and don't do as much damage, so when you're trying to learn game, Dark Pit has a more basic game plan. The Pits are very simplistic as well, but don't have anything super crazy about them. Combos are a little hard to do with them compared to Mario, but their recovery is much easier and covers more distance along with multi-jumps, so less likely to give up once sent off the stage.
:ultvillager::ultisabelle: - For a more projectile minded players. Originally I thought this was a bad pick, but there is a strong difference between tilts and smash attacks. The up+B recovery goes incredibly far. The character is a bit on the slowish side so you will have a bit easier time controlling them. Good for just learning controls.
:ultkirby: - Kirby is forgiving with his multiple jumps, and his up tilts and up airs allow for easy combos. Also at low levels of play, down+B is kind of a meme because its very effective at attacking people that aren't used to the game due to it having armor, and being somewhat fast. Just don't get tempted by down+B too much, since people that play the game much at all will know how to exploit it easily.



I'm in a rambley mode, so I apologize for the wall of text :3
Ganondorf has a losing matchup with most of the cast, so it's interesting to find a secondary for him. I'm kinda curious why you want a secondary for Ganondorf because it feels like his whole thing is outplaying the opponent for massive damage in just a couple hits despite being at a disadvantage. While some people need a secondary, other people don't really need a secondary, make sure you have good reasons for picking one up. Couple examples: Having a secondary can make you consider more options even when you're playing your main, but allows you to combat matchups you previous couldn't. On the flip side, sometimes having a secondary can allow you to run away from a problem, instead of figuring out a way to work around it and improve yourself.
Also, I heavily suggest asking the Ganondorf discord. They'll know the struggles of being a Ganondorf main more than anyone else.

WIth that said, to help narrow things down, ask these questions:
"What characters do I struggle with when playing Ganondorf?"
I suggest making a matchup chart to take a look at the characters you struggle with the most, and try to figure out why those characters give you such trouble. People play their characters different, so I suggest not looking at other people's opinions on who Ganondorf struggles with, because their struggles maybe completely different to your struggles because everyone adapts differently. After looking at this, you can look at the characters you struggle with and pick a secondary to cover as many matchups as you can.
"What playstyles do I struggle with when playing Ganondorf?"
Sometimes it's a certain type of player that is countering you. Many other people can pick up that same character and get destroyed by you, but sometimes it's just the way how someone plays that counters you too hard, and Ganondorf may not have the tools to counter them back with how you play the game. After noticing how people have been countering you, it should be easier to find a secondary that can help counter their playstyle(s).
"What other characters are still fun to play that aren't Ganondorf?"
If you aren't having fun with the character, that is a very large roadblock to playing that character. Everyone feels bad playing a character for one reason or another eventually, but if you're actively feeling miserable playing someone, you're going to struggle to focus on improving with the character. Sometimes you can push through and enjoy something new, but a lot of the time it's probably not worth the effort when there's already a character that fits what you want and is ready to go.
"What characters overlap too much with Ganondorf?"
If you pick a character that is too similar to Ganondorf, you're just going to run into the same problems... As much as I like the idea of someone doing Ganondorf main and Incineroar secondary (who I view as Brawl/Smash 4 Ganondorf spiritual successor since Ultimate Ganondorf is so fast and huge now), it's probably not a good idea because they'll both suffer from the same matchups due to lack of speed, and at that point what was the reason for having the secondary in the first place? Having a character with a completely different playstyle can also think about how to use your main in different ways as well.

" I'm not a fan of rushdown-style gameplay and more on precise moves that have good kill potential and still deal heavy damage."
The typo is really confusing me here. Are you against precise moves that have good kill potential/heavy damage, or is that what you want? I assume the later because you main Ganondorf.

With all that said, I'm around mid to high level in skill, but I have played Ganondorf a bit, especially in Smash 4 (who feels very different from ultimate ganondorf). I'm going to have a different playstyle, but if I were to main Ganondorf and I were to pick a secondary, here are some of the characters I'd think of first. Hopefully one of them can stick out to you:
Young Link :ultyounglink: First character to come to mind because he's basically the opposite of Ganondorf. Lots of projectiles, some pretty nice frame data, can often use a sword in many of his attacks as a disjoint. Also unlike other speedy characters, he has an emphasis on using projectiles to get his combos, so the timing often doesn't seem as strict. Of course, if you want something similar but more power, there's always :ultlink: BOTW Link. However for higher levels of play his bomb gameplay makes him incredibly difficult to play if you want to optimize everything he has. :ulttoonlink: Toon Link is another option but I can't get the hang of him because he feels very limited compared to the other two, but of course he's much different to the Links I played in previous games, so perhaps I'm missing something. He feels like he has a huge emphasis on running away and camping the opponent compared to the other two.... Which probably would feel good if someone was camping you to oblivion when you're playing Ganondorf.

Banjo & Kazooie :ultbanjokazooie: Now this is a character I never play, or see people play. However on paper, they seems like a pretty nice fit for you. They are decently fast but doesn't have to mash on opponents like a rushdown character has to. They have some disjoints if there's a match that calls for disjoints, and they can camp with projectiles if you want. They have a few pretty strong hits as well, and Banjo basically has that Ganondorf forward air. He's pretty heavy (106 compared to Ganondorf's 118) as well so you won't be shocked to die super early like Young Link.

Belmonts :ultsimon::ultrichter: - When I play them, they feel kind of read based like Ganondorf. So yes, their projectiles cover a crazy amount of distance, and hit hard, but can be really punishable if the opponent knows which option your doing. Though they have a bunch of options so that can be tricky to do. This is one I feel the least confident on based on just how these characters are, and how like Ganondorf, if someone gets in on them, they just get destroyed.
Snake :ultsnake: - Snake plays uniquely, but he can shut down a lot of playstyles with his grenades since it can stop zoners from using certain projectiles, and frame 1 grenade means rush down characters can't mash on you. All while you can still have those moments where you get a meaty strong attack like you do with Ganondorf. Problem is if you can handle grenades. I've never had a problem playing or fighting snakes because I don't get overwhelmed by grenades, but most players seem to struggle with grenades.
Mr. Game & Watch :ultgnw: - Zoners should not be a problem because of your bucket. Rushdown characters will have troubles because of up+B out of shield, or just breaking combos. Mr. Game & Watch hits really friggin hard as well. Just gotta be careful for swordies (which I don't have problem with whenever I play Ganondorf, hopefully you're the same).

Good luck to you. I hope you enjoyed my ramble =p
I never thought about the Links, but it would be a pretty funny secondary to have. And yeah, that's what I meant by the typo.

G&W is also a really interesting choice. I've always thought he was fun to play. Thanks!
 

StrangeKitten

Smash Lord
Joined
Mar 25, 2020
Messages
1,092
Location
Pokemon Stadium 2
I never thought about the Links, but it would be a pretty funny secondary to have. And yeah, that's what I meant by the typo.

G&W is also a really interesting choice. I've always thought he was fun to play. Thanks!
Echoing the advice that was given. I'd like to vouch for Young Link the most. He is the fastest of the recommended characters, as well as the best of the Links. I like to suggest characters that are more different than someone's main, because I think opting for the more different character not only teaches you the game more, but helps you learn the game better since you're doing different things. If Young Link's speed and combos end up not to your liking, GnW is a tad slower with easier combos. Or you could just secondary both. I don't think three characters are too many :)
 
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