SupriceSupplies
Smash Journeyman
Regarding moveset potential, if SSF2 is any indication, beam attacks can also be incorporated alongside his spear and parasol when taking creative liberties. Bandana Dee was kind of made as a Waddle Dee poster boy if Star Allies' pause screens are any indication, and with them being iconic to the series, it is something I can definitely see happening.
If Robin, Ness, Lucas, and to a certain extent Simon mean anything, I don't think beam attacks is an out-there concept, even if it isn't my favoured idea. Although having him use his spear and parasol alongside Return to Dreamland's items and Rainbow Curse's transformations is something I'd much prefer to see. Or if he doesn't make the base roster, some attacks can also be taken from the two abilities in Battle Royale, alongside attacks derived from Friend Formations, as Dee has become Kirby's main ally at this point so I feel like it could work, and elemental effects from Star Allies.
To be fair, I don't think "Just has his spear" is a valid argument (even if it is his primary weapon, like with Dedede mostly using his hammer and Meta Knight the Galaxia), although I wouldn't mind it being just his moveset being just that as the spear is my favourite martial weapon. But it would leave alot of his other abilities in the dust, which would be a massive waste of potential.
Don't get me wrong, Kirby, like with Zelda, has a vast amount of characters with unique abilities to offer, and if handled correctly, could make for interesting fighters. The reason I prefer Dee over the majority of Kirby characters is because he brings various new abilities to the table, while still keeping it simple. I'm of the opinion having some sort of innate "gimmick" shouldn't be a major factor for a character's uniqueness as long as the playstyle they bring is interesting enough. (And besides, if you REALLY want a gimmick he can still bring some through having the parasol work as a shield from above and the sides, and having him slow his descent with it, or if he doesn't make the base roster, have him use various different elemental buffs as a stance system sacrificing a portion of damage for stuff like a chance to freeze, a burn damage over time effect, more hitstun with electricity, windboxes, or splash damage with water, as examples.)
If Robin, Ness, Lucas, and to a certain extent Simon mean anything, I don't think beam attacks is an out-there concept, even if it isn't my favoured idea. Although having him use his spear and parasol alongside Return to Dreamland's items and Rainbow Curse's transformations is something I'd much prefer to see. Or if he doesn't make the base roster, some attacks can also be taken from the two abilities in Battle Royale, alongside attacks derived from Friend Formations, as Dee has become Kirby's main ally at this point so I feel like it could work, and elemental effects from Star Allies.
To be fair, I don't think "Just has his spear" is a valid argument (even if it is his primary weapon, like with Dedede mostly using his hammer and Meta Knight the Galaxia), although I wouldn't mind it being just his moveset being just that as the spear is my favourite martial weapon. But it would leave alot of his other abilities in the dust, which would be a massive waste of potential.
Don't get me wrong, Kirby, like with Zelda, has a vast amount of characters with unique abilities to offer, and if handled correctly, could make for interesting fighters. The reason I prefer Dee over the majority of Kirby characters is because he brings various new abilities to the table, while still keeping it simple. I'm of the opinion having some sort of innate "gimmick" shouldn't be a major factor for a character's uniqueness as long as the playstyle they bring is interesting enough. (And besides, if you REALLY want a gimmick he can still bring some through having the parasol work as a shield from above and the sides, and having him slow his descent with it, or if he doesn't make the base roster, have him use various different elemental buffs as a stance system sacrificing a portion of damage for stuff like a chance to freeze, a burn damage over time effect, more hitstun with electricity, windboxes, or splash damage with water, as examples.)
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