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Small intermission from marathoning Ultimate's single-player content for me. My thoughts so far.
HOLY **** THIS IS THE GREATEST THING OF ALL TIME. I was mildly concerned that World of Light would fail to live up to the spectacle of the Subspace Emissary, but my worries were set aside very quickly. The immense creativity of each and every Spirit Battle kept me invested and enjoying myself. The entirety of the Light Realm was super-cool, between searching for the right Spirits to remove barricades, to solving puzzles in the various mini-maps.
As much as I should have practiced Ridley, I defaulted to using Lucas for the entirety of the game after I unlocked him. Between filling out the Adventure Skills, and a Spirit Set of M. Bison, Shine Sprite, Wind Fish, and Victini, PK Freeze became my single favorite move to use, because with the knockback angle buff it got, it reached a point where it could both break shields and OHKO nearly any fighter. It was a mad power trip, yo. Running into Galleom was neat, the fight with Giga Bowser was an awesome throwback, and the encounter with Rathalos was such a good homage to Monster Hunter. Galeem was an awesome boss fight, too.
Towards the end of the Light Realm, I could tell by the number of fighters I had there had to be more to it, but I didn't expect a full on second half of the game. And they really saved the best for last, too. The Castlevania segment was super-clever, and the fight with Dracula was epic as hell. The Zelda map was genuinely interesting and well-designed, it felt like actually solving Zelda puzzles. It was also cool to see Ganon as a boss, though admittedly at that point I was so powerful I blew right through him. But my god, the Mysterious Dimension, with its weird trivia questions, absolutely gorgeous background, and ridiculous buidlup to the boss fight with the ring of villains in the final question, was an absolute high point of the whole mode. Finally seeing Marx in 3D was an awesome feeling, and he was easily my favorite boss in the game, especially with the new attacks they gave him to amp up his creep factor. Darkhon was, like Galeem, pretty cool.
But goddamn, the Final Battle map. I can't lie, it went on a little long, especially having to go back and forth to maintain the balance of light and dark, but it was worth it to unlock the true final level and
****ing play as goddamn Master Hand and obliterate wave after wave of fighters. Another massive high point.
True final boss fight was absolutely spectacular, the initial climb is epic, the boss rush is fast-paced and well-placed, and the battle against both Galeem and Darkhon, where despite them both hating you, they still can't put aside their differences and are constantly wrecking the absolute **** out of each other is brilliant. One of the best final bosses ever, imo.
All in all, way more than happy with World of Light. It took me I think 28 hours to 100% complete it, but I still need to farm in New Game + for the 'unlock all Adventure Skills' Challenge, a tiny bit disappointed that can't be done without having to start a new file. I got way more playtime out of this than I expected, and 95% of it was spent with a huge grin on my face. The other 5% goes to a few particularly unbalanced Spirit fights, in particular a few of the 'World Tour' Street Fighter-themed battles, those Sagat, Balrog, and M. Bison fights are ridiculous.
The Spirit Board is pretty fun too, but so far the Legend-level battles are all bull**** and it's immensely frustrating that you only get one shot unless you have an item to retry, otherwise you have to wait another million years for the random spawn to occur. The Multi-Man Smash content is surprisingly quick to complete in the Challenge Board, there's barely anything to do in the three modes combined before you never have to touch them again (though my own nature will drive me to complete Century Smash with everyone, eventually). Going to start plowing through Classic tomorrow, hoo boy.
I give Smash Ultimate's single-player content a 9.25/10. (This is a little better than what I would give Brawl, and far better than Smash 4)
...Maybe someday I'll get around to the actual 'Smash' section of this so-called 'Smash Brothers' game.
The Spirit Board is pretty fun too, but so far the Legend-level battles are all bull**** and it's immensely frustrating that you only get one shot unless you have an item to retry, otherwise you have to wait another million years for the random spawn to occur. The Multi-Man Smash content is surprisingly quick to complete in the Challenge Board, there's barely anything to do in the three modes combined before you never have to touch them again (though my own nature will drive me to complete Century Smash with everyone, eventually). Going to start plowing through Classic tomorrow, hoo boy.
I give Smash Ultimate's single-player content a 9.25/10. (This is a little better than what I would give Brawl, and far better than Smash 4)
...Maybe someday I'll get around to the actual 'Smash' section of this so-called 'Smash Brothers' game.
OR you could spend all of your coins buying shuffle items like I did to get Azura and Pyra. I also got some good jabs at Victini and Shine Sprite (which I later got through WoL anyways).
But I'm also broke as **** so your mileage may vary.
Lately some people have been saying that Joker was "a pretty obvious choice for Smash Ultimate" over Cloud. So lemme get this straight.
Final Fantasy started on Nintendo.
Generally known to have some masterpieces from the SNES days (Final Fantasy VI god bless).
Then went on off towards competitor's platforms after VII.
And all of that apparently is more out of the blue than Persona, in which every mainline Persona game was only released on PlayStation from Revelations: Persona to now with Persona 5.
And the only reasoning is "well, Atlus and Nintendo are close, they've made Tokyo Mirage Sessions and Shin Megami Tensei V for Switch".
Obvious may not be the word I would use. However, I do not find Joker to be as much of an "impossibility' that I found Cloud to be. A large part of it is due to the company that owns these characters, but I did originally have Joker on my shortlist of Sega/Atlus characters that can be chosen as DLC.
Given that the Darkness side was Bayonetta I think they were just going with the two characters that represented Light and Darkness directly. Given the whole Umbra Witch and Goddess of Light thing
I made my attempt with my first set of online matches this evening and was quickly reminded how much I suck lol.
Cruel Smash is pretty easy if you jump towards the bottom corner of the screen in the hope that a Mii follows you and drifts to their doom. Rinse and repeat enough times and you should be able to hit 3 within a few attempts.
There is a seperate Online section yes, but it's mostly just stuff like "Play Quickplay X amount of times" and "Collect X amount of Smash Tags" iirc, it's not so much about what you do in matches as it's about just setting up your account and using the different systems.
>timed battle: 0:30
>stamina: you 100, them 300
>enemy is metal
>the enemy's stats will rise after a certain amount of time
>assist trophy support: bomberman
>bob-ombs spawn rapidly
>the enemy is literally a bob-omb
>everything is bob-omb
>timed battle: 0:30
>stamina: you 100, them 300
>enemy is metal
>the enemy's stats will rise after a certain amount of time
>assist trophy support: bomberman
>bob-ombs spawn rapidly
>the enemy is literally a bob-omb
>everything is bob-omb
I get the feeling they missed a lot of balance with some Legendary Spirits fights.
Looking at you, Super Sonic. You ****.
Ultimate seems to really favor heavy characters from what I've seen/played. Lightweight characters get destroyed pretty easily. I'm also having trouble with Simon, but I imagine it's just the learning curve more than anything.
I feel like WoL is just a miss. It feels like padding. Brawl's adventure mode was like a platformer inside of a fighter, which was pretty cool and fun. Not only that, but we at least got some minimal character interaction in the form of cutscenes. Whatever resources went into making WoL should have been used elsewhere, like some extra alt costumes or something.
I feel like WoL is just a miss. It feels like padding. Brawl's adventure mode was like a platformer inside of a fighter, which was pretty cool and fun. Not only that, but we at least got some minimal character interaction in the form of cutscenes. Whatever resources went into making WoL should have been used elsewhere, like some extra alt costumes or something.
Just alt costumes? That's absolutely insane. Sure WOL isn't subspace, but it is basically an expanded event mode, which was something a lot of people always liked.
Just alt costumes? That's absolutely insane. Sure WOL isn't subspace, but it is basically an expanded event mode, which was something a lot of people always liked.
I don't think you could really add any meaningful content even if you removed all of World Of Light, it's like an Echo situation where you couldn't add a new fighter even if you removed all the Echoes. I do think the single player content is too phoned in, though. For instance, every character having the same Bonus Game gets old incredibly fast. Have a few different kinds and divide them up by mobility type, maybe have one that goes vertically and another based on Melee's Race to the Finish. With a game like Smash it's about reusing resources whenever possible, so the fact that you can't fight stage bosses as actual bosses with health bars is odd.
I'd miss World of Light. It's not the greatest, but it's been funning going through it and bumping into the Spirits and seeing what Sakurai did to try to capture some essence of the character that the Spirit is of.