I wonder how a Ninten moveset would work without cloning Ness or Lucas in any way.
Not saying it can't be done, just have no clue where to begin.
Well, I have a few ideas...
Neutral B - PSI Shield. Creates a shield around Ninten that halves all damage and knckback Ninten would have taken when hit.
Side B - PK Beam. Fires a beam that increases in strength the longer the button is held.
Up B - Teleport. Ninten teleports a set distance- can also act out of his teleport.
Down B - Telepathy -> 4th -D Slip. A counter where Ninten tries to read the opponents' move. If the opponent hits him, he will automatically make the opponent go into a Witch Time like state where the opponent is slowed down significantly. Unlike Witch Time, Ninten cannot move once 4th -D Slip has been activated, and instead must manually counter attack by doing a throw with
very small amount of knockback*.
The four throws allow for one of the following effects to take place upon the move's activation:
DThrow: activates Defence Down
UThrow: " Defence Up
FThrow: " Quick Up
BThrow: " Offence Up
More than one buff/defbuff cannot occur at the same time.
*The throw can be done to opponents offstage should they get caught in it too- the tiny amount of knockback used to compensate for the amount of grimy shenanigans that could ensue. And in case you don't get it:
Telepathy activates -> opponent hits Ninten -> 4th- D Slip activates -> Ninten does either throw listed above -> Ninten gains buff/affected opponent gains debuff.
It's a little rough, especially with all the balancing issues that comes with a move like Down B and liberties made with having PK Beam being a part of the move set, but it's a start.