Well, I managed to get caught up with DLC stuff and a few other things:
1) Glad to hear Katalina was a mistake in terms of being a DLC character. That opens things up a bit, and while i’m sure the character would grow on me, that leaves more space for somebody I might be especially interested in.
However, this calls other things from Hitagi into question imo.
2) I’m quite glad that Sakurai makes the calls on characters and that he largely bases it on gameplay potential. This is exactly why I despise the usage of the word “rep”.
Make no mistake, it’s not wrong to want a character solely because you like them or a series. But I do think it’s misguided to say, “This series ABSOLUTELY needs/deserves a new rep”.
To my understanding, that’s not how it works. There may be some “slots” like for Incineroar or a Pokémon, but it’s not like it’s a game of striving to “represent” every facet of every game.
Like, if they do add Poochy...what does he really represent that Yoshi hypothetically wouldn’t? Then, if it’s just, “Yoshi needs another character”, which I do disagree with, then what stops us there? Does everyone get in because they “represent” something? I think we’re well past that.
Characters, by default, represent things. That’s obvious. However, this is a party/fighting game that sells because of a mix of characters/gameplay. I mean really, if the game was trash in terms of gameplay, nobody would buy it. It boils down to gameplay imo.
The more interesting characters that get in, the better. It isn’t to say certain picks can’t be interesting, but if you’re asking for $5.99 per character then they better damn well be awesome based on identity and ability. Otherwise sales may be impacted, or hype is deflated.