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Are we sure about that?Not timing.
When was this Smash's roster decided?
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Are we sure about that?Not timing.
Oh, they're "less retro than Little Mac"?Balloon Fighter and Excitebiker are less retro than Little Mac though. As I said before, the Excite series got 2 Wii titles as well as a Wiiware title in 2009 after Punchout for Wii, plus a stage in Mario Kart. And Balloon Fight had the Tingle DS game, a world in Nintendo Land in 2012 plus many other cameos. So I said before Nintendo continues to use them and its only a matter of time before Sakurai or whoever is in charge puts them in a Smash title due to their legacy with Nintendo.
Probably about a year after Xenoblade Chronicles X was initially released in Japan.Are we sure about that?
When was this Smash's roster decided?
That would mean she has perfect timing then right?Probably about a year after Xenoblade Chronicles X was initially released in Japan.
If I were to guess, somewhere in 2016 as Brawl's roster was drafted early on in production in 2005 and we know Sakurai started his project at least a month after DLC was wrapped up. If Smash Switch is the same, then its roster was probably mostly decided by the time the year came to a close.Are we sure about that?
When was this Smash's roster decided?
You can't be sure, only hope so... Which I do.guys I'm sure geno will be in this time
But his up B was somewhat iconic, I doubt it will change.Is anyone else just a tad surprised Mario never got his wing cap for his up B?? Like that would have been such a good choice...or even having the cape be his up B
This pun doesn't work that well lol.GeABSOLUTELY
I agree that Shulk was a pretty hard character to use.Although I wouldn't ever go with a Xenoblade character because those are LAME
True, I wouldn't be so sure about that....If the roster really was decided by 2016, then we can kiss Spring-Man and Rex goodbye.
Only hope would be that Sakurai knew about them before their games were announced/released.
Which might be possible with ARMS considering the resources put into it but...
More relevant would be the better word here. They have legacy as retro reps and relevance due to their inclusion so its still a strong case. Sakurai denied multiple characters in the past and still added them in the game. Look at Villager himself. And if Sakurai cares as much he could change villagers up special. He removed Palutena from Pit's moveset. He removed Waddle Dee from Kind Dedede's. Hell, he will probably remove Toad from Peach's. And if he doesn't, who cares? So your points aren't blocking them from being added in the future. I'm telling you sooner or later they will get in, and they have much more of a realizable moveset then Duck Hunt Dog or Mr Game and Watch.Oh, they're "less retro than Little Mac"?
Then you just killed your entire argument since they wouldn't be added as "NES era characters" to begin with.
And if they were denied when they were in the running for token NES character in Melee, literally why would they even be considered for anything other than what they've already had in Smash if they have had several times now to be considered and rejected?
Hell, Balloon Fight got a STAGE this time around, but no Ballon Fighter character to go with it. Instead, Villager got the Balloon Fighter's helmet as an Up Secial, with said helmet being used to "represent" the Masterpiece of Balloon Fight.
And this was after Balloon Fight had both an item in Melee that was scrapped for Brawl AND the fish from the game serving as a stage hazard for AN UNRELATED FRANCHISE in Brawl.
So it would seem that's as far as that "legacy" as you call it will take it.
There was going to be Dixie and Toon Zelda, but you know how that went.I would agree. I mean he may have been happy to, but, unless I'm forgetting someone, she was the only new female that game added, and she wasn't even easily accessible unless you knew the ZSS trick. If that kind of representation was a deciding factor, seems likely the outcome there would've been a bit different.
Thats such a bad argument because Arms and Rex were revealed with the Switch, meaning by that logic not a single rep from the Switch will get in Smash Bros Switch, which is absurd. They were revealed in Jan 2017, and a winter 2018 release date would give them nearly two years of dev time to add them, and thats saying Sakurai didn't have a heads up before hand. And rosters have changed throughout the development all the time. Plus we don't even know if the game uses Smash 4s engine and cast. Which if it did, it would make the dev time a lot shorter to add new characters.If the roster really was decided by 2016, then we can kiss Spring-Man and Rex goodbye.
Only hope would be that Sakurai knew about them before their games were announced/released.
Which might be possible with ARMS considering the resources put into it but...
Actually what I'm saying is based on what Sakurai said.Thats such a bad argument because Arms and Rex were revealed with the Switch, meaning by that logic not a single rep from the Switch will get in Smash Bros Switch, which is absurd. They were revealed in Jan 2017, and a winter 2018 release date would give them nearly two years of dev time to add them, and thats saying Sakurai didn't have a heads up before hand.
Yeah but SMASH hasn't barring Sonic.And rosters have changed throughout the development all the time.
That's assuming some things.Plus we don't even know if the game uses Smash 4s engine and cast. Which if it did, it would make the dev time a lot shorter to add new characters.
Not really. Plans for Xenoblade 2 started as early as July 2014, so Sakurai probably knew a decent amount of information for the game by the time he decided the roster, and probably figured it would be a better idea to include a character from 2 than X.That would mean she has perfect timing then right?
Or at least better timing than Rex currently?
This is assuming Sakurai was privy to that information.Not really. Plans for Xenoblade 2 started as early as July 2014, so Sakurai probably knew a decent amount of information for the game by the time he decided the roster, and probably figured it would be a better idea to include a character from 2 than X.
TP Link and Toon Link are two modalities of the same archetype: the 'old' Link. I don't think they are strictly representing more games this way... I'd rather use items and techniques from their respective games.Since having the Zelda characters designed from the same game is getting a bit harder now if BOTW Link really is the 'standard' Link, would people get annoyed if they were all based on different games?
Like, BOTW Link, with a BOTW-based moveset, TP Link, with a TP moveset of course, Toon Link being like he already is to keep the 'old' Link moveset, OoT Ganondorf (with a changed mosevet to better represent him and that game), and... Hyrule Warriors Sheik, maybe? Not likely that they'd use anything from that game, but I'd want her Final Smash to at least be her Harp.
I would actually be fine with that. Plus, it represents more games.
Also Monolith Soft assisted with the dev on Smash and Sakurai is buddies with Tetsuya Takahashi. So Takahashi likely pushed Rex onto Sakurai.Not really. Plans for Xenoblade 2 started as early as July 2014, so Sakurai probably knew a decent amount of information for the game by the time he decided the roster, and probably figured it would be a better idea to include a character from 2 than X.
That's assuming a lot.Also Monolith Soft assisted with the dev on Smash and Sakurai is buddies with Tetsuya Takahashi. So Takahashi likely pushed Rex onto Sakurai.
The problem with Wii U reps was none existed. The only new IP at the time Smash was released was W101. The game wasn't developed by a first party developer. However we did get 4 3DS reps for that installment. Arms and Xenoblade 2 are first party installments from fresh IPs on a fresh console.Show me Smash 4's Wii U rep.
.
He doesn't have to pressure Sakurai into including him, he just has to suggest him to Sakurai, and I doubt Sakurai would add a character from an older game in the series after being suggested a character from the new upcoming game in the series.That's assuming a lot.
I doubt Takahashi was seriously pressuring Sakurai to include Rex.
If Rex got in it would be because Sakurai wanted to include him.
Well, even just visually, I'd just like to see them represent more different Zelda games, just in their general designs. I mean, IF BOTW Link is the standard, I do wonder what they will do with Ganondorf. They could just keep him sorta like he is, of course, but I wonder if the'll do something like with Sheik in Brawl. Using a un-used design or something.TP Link and Toon Link are two modalities of the same archetype: the 'old' Link. I don't think they are strictly representing more games this way... I'd rather use items and techniques from their respective games.
Yeah there were.The problem with Wii U reps was none existed
And two of them were made/shown before the deadline.However we did get 4 3DS reps for that installment
Just to clarify.Arms and Xenoblade 2 are first party installments from fresh IPs on a fresh console.
Yeah that might be possible.He doesn't have to pressure Sakurai into including him, he just has to suggest him to Sakurai, and I doubt Sakurai would add a character from an older game in the series after being suggested a character from the new upcoming game in the series.
This is different, isn't it?So Takahashi likely pushed Rex onto Sakurai.
Does Little Mac really count when we got Punch-Out!! Wii?Melee got Ice Climbers and Mr G&W
Brawl got Pit and ROB
4 got Little Mac and Duck Hunt
If each game continues to get 2 NES or older characters it wont be that long. Takamaru, Balloon Fighter, Mach Rider, Excite Rider, Diskun, Urban Champion, are characters I expect as Nintendo still continues to reuse all of them in some form or whether its a cameo, stage, port or something like NES remix. 7 characters is 3 1/2 games worth of retros, so that basically a decade from now.
Alph is the closest thing to a Wii U rep in Smash 4.Actually what I'm saying is based on what Sakurai said.
For Smash 4, Sakurai made his deadline for choosing characters 2012. Greninja only got in because he specifically went to Game Freak ahead of time to look for a new Pokemon character.
He also said on one of his slides that he decides all the characters first and doesn't add anymore barring last minute clones. The only character to get in anyways was Sonic.
As for whether or not a Smash for Switch needs a Switch rep...
Show me Smash 4's Wii U rep.
Yeah but SMASH hasn't barring Sonic.
Rex and Spring Man are nowhere near Sonic's level.
That's assuming some things.
I should clarify that I'm talking about original characters on the console. SM3DW had the same cast we expected from a Mario game by that point, plus we got playable Rosalina, but I don't count her. NSMBU is the same case. Nabbid did not pick up popularity and clearly Nintendos realized that. Instead he became a stage hazard. Nintendo Land was essentially a minigame collection on existing Nintendo series, with Monica being the only newly invented character, but I don't see her don't much. and DKTF didn't have popular villains which it introduced. Pikmin 3 is half a point since he was planned to have Rock Pikmin and his own slot but Sakurai either ran out of time or didn't care enough.Yeah there were.
The likes of Pikmin 3, New Super Mario Bros U, Super Mario 3D World, Nintendo Land and Donkey Kong Country Tropical Freeze all had potential newcomers. Heck, one of them became a costume.
Wolf seems to have been one of the "if we have time characters" along with Toon Link and Jigglypuff.Was Wolf planned from the start in Brawl?
To add to what Swamp said, Melee and Brawl also had a limited number of reps from their respective eras:The problem with Wii U reps was none existed. The only new IP at the time Smash was released was W101. The game wasn't developed by a first party developer. However we did get 4 3DS reps for that installment. Arms and Xenoblade 2 are first party installments from fresh IPs on a fresh console.
No they don't.More relevant would be the better word here. They have legacy as retro reps and relevance due to their inclusion so its still a strong case.
Villager wasn't denied because Sakurai couldn't think of how he could work, though. Sakurai actaully had an idea on how the Villager would have fought. Villager was denied because Sakurai felt he shouldn't be playable since it didn't seem right to actually have him fight.Sakurai denied multiple characters in the past and still added them in the game. Look at Villager himself.
Palutena was only part of Pit's Final Smash, and literally just made a cameo in doing so. And since the 3DS wouldn't have been able to handle the Centurions and Pit was being revamped with stuff from Uprising in general, his Final Smash would have been changed regardless of whether or not Palutena was playable.And if Sakurai cares as much he could change villagers up special. He removed Palutena from Pit's moveset. He removed Waddle Dee from Kind Dedede's. Hell, he will probably remove Toad from Peach's.
I'm going to be completely blunt here. You have no case, and I have no reason to take this argument even remotely seriously AT ALL at this point. So consider this post the last I'm contributing to it.And if he doesn't, who cares? So your points aren't blocking them from being added in the future. I'm telling you sooner or later they will get in, and they have much more of a realizable moveset then Duck Hunt Dog or Mr Game and Watch.
You clearly didn't listen to a thing I said, since you still seem to think we're getting two "retro reps" as if that's some pattern.I mean who do you propose will be this games two retro reps?
Fair point to be honest, we got Alph which he was initially planned to be a separate character rather than being Olimar's palette swap...Show me Smash 4's Wii U rep.
To be fair, all of our statements are assumptions to this point.That's assuming a lot.
I doubt Takahashi was seriously pressuring Sakurai to include Rex.
If Rex got in it would be because Sakurai wanted to include him.
The main characters of those Wii U games were already in Smash (and Alph got in as an alt), so it's not really fair to compare them to games like Xenoblade 2 and Arms which don't feature characters in Smash.Yeah there were.
The likes of Pikmin 3, New Super Mario Bros U, Super Mario 3D World, Nintendo Land and Donkey Kong Country Tropical Freeze all had potential newcomers. Heck, one of them became a costume.
And two of them were made/shown before the deadline.
Two were last minute clones.
And one was DLC.
Just to clarify.
I REALLY want Spring Man in the game. But I'm starting to wonder if his timing was too late.
Yeah that might be possible.
But...
This is different, isn't it?
I want him too. Has a lot of potential.Just to clarify.
I REALLY want Spring Man in the game. But I'm starting to wonder if his timing was too late.
Just curious, what about Rex?Just to clarify.
I REALLY want Spring Man in the game. But I'm starting to wonder if his timing was too late.
Actually we scratch our heads when it comes to like... Every Smash Bros game, lol.If any one of us understood Sakurai's situation or thinking process, we wouldn't still be scratching our heads about Brawl.
Nope, his recent tweet was sharing Smash Bros Switch Nintendo New York Live reaction. Glad he acknowledges the hype.Question, even though I know it won't amount to much.
Has Sakurai tweeted anything about the Nindies showcase?
(Know it won't amount to anything Smash but I'm curious)