SO. Box Theory. This is going to be a large post that I am going to link people to from now on to describe this thing.
This is the box. Why is it so important. For one, it is the special edition box art for the release of Super Smash Bros Ultimate. The game that claims "Everyone is here" and is spouting a massive roster of characters. If you have been following the blog posts and press releases, the major focus of this game is the characters. We have some of the most requested characters released (Ridley, K Rool and Simon) as well as all older characters returning.
The focus on characters is evident by the side of the box and all the marketing, showing off all the characters in a massive wall paper as well as through the collection of images. Why is the box theory here, Lets start breaking down the concept. Since characters are such a focus, it makes sense to put them everywhere.
We were told by Nintendo and Sakurai that this time around, we would know all characters before the release of the game. Every known playable character will be known. If the game is celebrating the characters, and we know everyone will be present, then saying a character will be excluded from the special edition of the game box makes no sense.
Lets break down the sides. There are groupings of 9 as the the box moves down, with each group alternating from side to side. A good graphic that was made on this forum shows it well.
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There are 32 on each side of the box. One can argue about Nintendo not caring about numbering before, but they do care about solid look and feel. The only argument that can be made against this design is that the best for last will be on the back. But given the hype cycle, how is Ridley, Simon and Cloud not considered the best? That does not make sense. All characters are being treated as equals. We see it by the one side we have.
I would agree that Smash does not care for the exact number of fighters. But it also has to be seen by breakdown. The fans consider Ivysaur, Squirtle and Charizard as separate movesets, but Nintendo does not. The Mii fighters are considered separate characters even though in the CSS, they share the same space. So the actual number is a mess. And Echos are new characters, but do not go against the official numbering. It is odd. We can say though that the CSS has a visual dynamic to it.
Speaking of CSS
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The CSS will have some look to it. If you look at N64, it was a perfect rectangle of 12. Melee had an almost perfect rectangle, with two symmetrical holes on either side. It cause a stir to no end and I am positive it had an effect on how the CSS was designed since then. Brawl was again a perfect rectangle with Random now getting its own space. Smash4 is an odd one. The 3ds looks weird with the base roster, but it looks great on the Wii U. On the flip side, if we look at it with the original intended DLC lineup, the 3DS screen would have been a perfect rectangle with everyone on the screen no problem. The Wii U is the same after DLC. With the addition of Corrin, the perfectness of the item was tarnished, but they made it work.
Why go into all that. The CSS plays a part into the argument.
With the Box hinting at 2 more, the CSS can have tons of meaning, especially with the pure focus on character order. The rows can almost be broken down by game perfectly. Even expanded keeps it close enough, with most of the unique newcomers being pushed to a new row for ultimate alone. Does this mean the CSS will be like that. No. It does not. Could be much different.
Sakurai said not to expect to many newcomers. They did add in everyone from previous games with many changes to each. Most people predicted 6 or so newcomers. As a rough estimate.
Inkling
Ridley
Simon
K Rool
Isabelle
(6th one)
As for echos, it was obvious that they were not having to many newcomers this time around. Best is to pad the roster. And since they were masters at marketing, they are able to get away with inflating their numbers with little effort (which I am fine with. no complaints here.) They are not some kind of master plan. Just a way to make a larger roster to keep excitement. It also lends to easy DLC later.
Given all this circumstantial evidence, it makes sense to assume only 2 more characters. Given all this, lets look at arguments against the theory.
1) We have 2 months to the direct. There has to be more.
A) No. We can skip October entirely. We skipped July. Nothing says they need to have a direct. They could easily do a 50 fact early November. Nothing states we need a character in October.
2) There has to be more. They cannot end on such a weak final Character as [Insert character here]
A) Yes they can. They ended the September Direct with Isabelle. They also have ended past games with weak final characters also. Olimar and Shulk are not big names. Nintendo has a history of having weak end games with release info.
3) The boxart releases all the information to early. It spoils everything. It has to be fake.
A) Nintendo has spoiled things in the past. They released Lucario and Ganondorf by mistake before in promotional materials. Fire Emblem Warriors Box art also spoiled all the characters in that game also. It happens. As for people arguing that it is just a photoshop that can be changed later. I ask them, why so much effort. Why start with Luigi, character 9 and then have sets of 9 alternating from side to side. Why do that if it is a temp piece that will be replaced. This is an image on Amazon that is used for selling that product. I doubt drastic changes are in place. Certain pieces of info can be omitted, but not a heavy redesign.
4) There has to be atleast 3 more. It makes no sense to have 2 left with so much time.
A) Well. If I remember Smash4 50 fact. Mewtwo was the DLC hype character at the end and we had only 2 from that, that were in the base game. It was more focused on the game itself then the characters (which can be a contradiction if you think about it. But last direct was similar.) I expect a similar thing, discussing modes, Spirits, online and DLC. We do not know everything about the game yet, with the 2 blurred spots on the menu screen being an example. The direct will not just be about characters.
5) There are 108 stages. There has to be more characters coming with them.
A) No it doesn't, Adding in another stage for Mario, Kirby, Zelda, Splatoon and even some of the missed Older smash stages is a possibility. It does not mean another character. It just means more stages.
From all this, (and more will be added as I see it), all the math is pointing to there being only 2 left.
If you want to disagree, fine. But do not just say you disagree. Give proof of the opposite. Show me that the CSS can have meaning and not look like crap with 1-3 more characters outside of the predicted 2. Show me what the box can look like with its current design. If you think the character portraits will shrink on the sides. Prove it. Make a mock in the CSS creator. Give us an idea.
Just saying you do not agree and believing it is crap "because of a feeling" is not acceptable. I have given images and logic to back up the only to more idea. Prove me wrong.