View attachment 137451
Bandana Dee moveset
Weight: Slightly heavier than Kirby
Walk speed: Same as Kirby
Run speed: Slightly faster than Kirby
Jump height: Same as Toon Link
Multiple jumps? No
Air speed: Slightly lower than Kirby
Fall speed: Slightly faster than Kirby
Entrance: Bandana Dee crashes into the stage, landing on his face. He then gets up, ready to fight.
Idle animation 1: Bandana Dee dozes off and builds up a bubble that eventually pops, waking him up.
Idle animation 2: Bandana Dee fixes his bandana.
Jab: Bandana Dee thrusts his spear forward.
Jab 2: Bandana Dee spins his spear and thrusts it forward.
Rapid jab: Bandana Dee unleashes a flurry of forward jabs with his spear before finishing with a powerful thrust.
Forward tilt: Bandana Dee swings his parasol in front of him, dealing damages. Can be held down to deflect projectiles.
Up tilt: Bandana Dee thrusts his spear upwards.
Down tilt: Bandana Dee slides along the ground with one of his legs sticking forward to kick enemies. Moves forward.
Dash attack: Bandana Dee creates a spiral of energy orbs in front of him. A multi-hit attack.
Forward smash: Bandana Dee quickly lunges forward, slashing his opponent with his spear. Press the attack button again at the right time to perform a follow-up attack.
Up smash: Bandana Dee throws a spear diagonally upwards . If it hits while traveling upwards, it stuns, and spikes when traveling downwards. Can be aimed 180 degrees.
Down smash: Bandana Dee spins his spear and thrusts its shaft forward, then performs a reverse gripped thrust behind himself (Think Cloud’s down smash).
Neutral aerial: Bandana Dee thrusts his parasol above him and opens it. If you hold down the attack button, Bandana Dee’s descent will be slowed down.
Forward aerial: Bandana Dee performs a rapid jab with his spear in midair at an angle. (Based on the new staff ability)
Back aerial: Bandana Dee turns around to wave the beam whip about a 45 degree angle above him to the same angle below him. Stuns for a few frames.
Up aerial: Bandana Dee thrusts his spear upwards in midair.
Down aerial: Bandana Dee flashes the spear and twirls it downwards towards the ground. Last hit spikes.
Grab: Bandana Dee grabs a nearby opponent.
Pummel: Bandana Dee zaps the grabbed opponent with energy beams.
Forward throw: Bandana Dee shoots his opponent off with a flurry of energy.
Back throw: Bandana Dee flips backwards and smashes the grabbed opponent the ground, sending them backward and throwing his spear at them shortly afterwards. Weaker than Kirby’s.
Up throw: Bandana Dee bounces the opponent off his parasol, and tosses them up.
Down throw: Bandana Dee twirls his spear downwards, then performs a downward thrust.
Floor attack: Bandana Dee kicks one leg out, gets up, and kicks the other out. (I admittedly copied that directly from the moveset in the OP because I couldn’t think of a floor attack)
Ledge attack: Bandana Dee gets up and delivers a small poke with the end of the spear. (See above)
Neutral special - Beam whip / Wave Beam: A line of energy appears and goes from about a 45 degree angle above Bandana Dee to the same angle below him, which stuns for a few frames. If charged, Bandana Dee fires an energy blast straight forward, which stuns for a longer time.
Side special - Nruff Ride: Bandana Dee whistles to summon a Nruff, which he rides on. He can throw spears while riding on it and jump off its back at will. The Nruff can be destroyed by opponents if it’s been attacked too many times.
Up special - Waddle Copter: Bandana Dee twirls his spear above his head. Anything touching the spinning spear takes damage. When used on the ground, Bandana Dee hovers like a helicopter for a short time period before falling helpless. When performed in midair, Bandana Dee simply leaps upwards. Midair version deals more damage.
Down special - Parasol Drill / Parasol Dive: Bandana Dee opens his spear and twirls it with two energy beams in front of him. When used on the ground, Bandana Dee dashes across the platform as he thrusts his spear forward. If performed in midair, Bandana Dee thrusts his parasol downwards at an angle, and he dives in the same direction.
Final Smash - Megaton Punch: Pressing the B button will bring down two cement blocks where Bandana Dee stood, and if anyone gets hit by them, they get popped out and land prone on top of the blocks. From there, 3 precise button presses are required to power up - one right as the oscillating meter fills, then right when 2 reticles cross over each other, then finally when a swinging pendulum is lined up with the green circle. With all 3 inputs complete, Bandana Dee leaps up and splits the cement blocks with an earth shaking punch and send anyone stuck on them flying. The more precise the inputs are, the more damage and knockback the punch deals. Landing all 3 perfectly results in a OHKO, and the view changes into a long shot of the stage cracking as the opponent is sent flying into the background.
Taunt 1: Bandana Dee turns towards the screen and waves his right hand.
Taunt 2: Bandana Dee spins his spear behind and in front of himself.
Taunt 3: Kirby’s panic animation from Kirby’s adventure.
Victory animation 1: Bandana Dee performs the classic dance and winks at the end.
Victory animation 2: Spins his spear above his head and then pins it to the ground as he happily looks at the screen.
Victory animation 3: Rides on a Nruff while raising his spear triumphantly until he gets thrown off it, and lands on his face.
Victory theme:
Champion - The Arena (Kirby Super Star)
Palette Swaps:
View attachment 137453
(Please don't give me any **** for leaving some bits of the original color there or for using an official art for the Sailor Dee palette swap, I got tired)