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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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The Stoopid Unikorn

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Diddy Kong

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The Like system is generally a joke. The veterans, most active users attract them in bandwagon format. Sometimes with barely any effort. It goes in a cycle.

I rarely like posts for this reason.
Jokes on you, am here as one of the oldest members but my posts don't get liked cause I like to stir up ****.

But yeah I do get it.

Mega Mushroom 4 Smash bro
 

PsychoJosh

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So you are telling me that....
Disagreeing with your opinion = that everyone knows that person is anti-fun?
That would still be way too large ( no Ridley joke ) and Mario can jump with a mega mushroom, so edge-guarding would be very unfair and cause many people to complain about the item.
You have demonstrated on a regular basis that you resent anyone who disagrees with you on anything, so if I were you I really wouldn't play the "stop stating your opinion as facts" card. That's not a viable hand for you anymore.

Anyways, yes, it could still work. Just take away the ability to double jump since you already jump so high in the first place while Mega Mushroomed. What's the problem?

"It's unfair"? Oh, cry me a river. Nobody cares, items aren't supposed to be terribly balanced anyways. Some of the items that are already in the game get you guaranteed kills. It isn't an issue.
 
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D

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On items being overpowered, nothing can be worse than the Gust Bellows already are. Just saying.
Well you are a Little Mac main so that would make sense. :troll:
I do hate that item with all of my guts as well. Trying to punish it properly and to recover safe by it is really difficult.
You have demonstrated on a regular basis that you resent anyone who disagrees with you on anything, so if I were you I really wouldn't play the "stop stating your opinion as facts" card. That's not a viable hand for you anymore.
Not trying to start a fight, but you got it all wrong.
Anyways, yes, it could still work. Just take away the ability to double jump since you already jump so high in the first place while Mega Mushroomed. What's the problem?
That could be a solution, but a hit-box that massive and doing damage is honestly too much. You can bring up Giga Bowser, but a Mega Mushroom would have to make it even larger than Giga Bowser. Plus, we do not need a Mega Mushroom that causes. Super Mushroom is fine to be honest.
"It's unfair"? Oh, cry me a river. Nobody cares, items aren't supposed to be terribly balanced anyways. Some of the items that are already in the game get you guaranteed kills. It isn't an issue.
I know that, but that hit-box would honestly just be too big though. The mega-mushroom should be killing or nearly-killing opponents and it lasts for a while. That is honestly too strong, and you can refer to nerfing it. That would not even make sense canonically from the Mario games though, referring to New Super Mario Brothers.

I may disagree with your opinion, but I can not get salty about it. I must respect it.
 
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Bowserlick

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Instant kill items should be dialed back. There are many cool items like the jetpack, but these items are overshadowed by the ample amount of one hit KO attacks. By scaling the sheer amount of auto-kill items, the items that can clear out opponents will become that more intimidating, rather than just trivialized by desensitization.
 
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The Stoopid Unikorn

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Instant kill items should be dialed back. There are many cool items like the jetpack, but these items are overshadowed by the ample amount of one hit KO attacks. By scaling the sheer amount of auto-kill items, the items that can clear out opponents will become that more intimidating, rather than just trivialized by desensitization.
How many insta-kill items are there?
 

Bowserlick

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How many insta-kill items are there?
Too many.

* The beetle from Zelda and the Gust Bellows kill too fast and are not as fun as the other kill items such as bombs. Kill weapons that take three parts to assemble also do not seem quite as worth it when you have an item like the Bellows that can kill one person multiple times and multiple people.
 
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The Stoopid Unikorn

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* The beetle from Zelda and the Gust Bellows kill too fast and are not as fun as the other kill items such as bombs. Kill weapons that take three parts to assemble also do not seem quite as worth it when you have an item like the Bellows that can kill one person multiple times and multiple people.
You can mash out of the Beetle like you could any grab at low damage. It's only an inescapable kill at higher percentages or when close enough to the blastzone.

Gust Bellows... well, you can shield it, but yeah, still a ***** to deal with.
 
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D

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People don't understand the difference between an item that is supposed to be "one-hit KO" and items that function as easy KO items due to how they're designed being a pain in the ass to deal with.
 
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The Stoopid Unikorn

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People don't understand the difference between an item that is supposed to be "one-hit KO" and items that function as easy KO items due to how they're designed.
Basically this.

Dragoon? Smash attack with the Home-Run bat? Landing the sweetspot with the Daybreak? All are true OHKO items.

Gust Bellows is just a cheap kill, not a true OHKO. Especially since there's no hit in the first place, just windboxes.
 
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YeppersPeppers

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When it comes to multiplayer, I absolutely love the crazy insane items (uncontrollable chaos fuels my soul), but if I'm playing with some buds and they don't want the Boss Galaga or Gust Bellows, then I can just turn those ones off. That's the beauty of it. However, the problem is single-player, where stuff like Classic Mode becomes more of a pain because these sorts of items. If there was some way to customize the items for Classic mode, that would be fantastic. Perhaps make it so that Classic mode challenges can't be completed unless default item settings are on? I dunno...

Also, is it just me or does it feel like the rate of explosive capsules/crates/barrels is INSANELY high in this game?
 
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Krysco

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Ya know what's even better about the wind bellows? You can dash cancel them and still get a windbox out. Trying to shield the WB a DK player has? Might wanna be careful, he can use headbutt right after the first few windbox frames. Mac can push you away with them and then go for a Jolt Haymaker. Can't do much aside from specials since you still have an item in your hand.

You can dash cancel the fire flower too but no fire comes out and it does slowly use up the item.
 

Bowserlick

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If a person is killed by a pure one-hit KO or with one hit by a cheap kill, that still registers as a quick (almost instantaneous you can say) kill in a player's mind.

There are well-designed items that can kill quickly and badly-designed items. The well-designed items have more difficult ways of gaining the hit or assembling the item, which in turn results in a satisfying moment of achievement.

Cheap easy-kill items that hinders the game's fun should be identified and cleared out. This also allows more diversity in weapons at lower-power levels if there is not such a high-percentage of easy-kill items floating around.
 
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Mario & Sonic Guy

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There's also a notable difference between a guaranteed 1-hit KO, and a potential 1-hit KO. A fully charged Wario Waft from Wario-Man is only a potential 1-hit KO, as it fails to 1-hit KO giant-sized or metal fighters.
 

Bowserlick

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There's also a notable difference between a guaranteed 1-hit KO, and a potential 1-hit KO. A fully charged Wario Waft from Wario-Man is only a potential 1-hit KO, as it fails to 1-hit KO giant-sized or metal fighters.

Is there no true guaranteed one-hit KO? At least in a closed off stage.

If Scorpion is introduced as a fighter, I would want his Final Smash or a special move based on conditions to make a character disappear in a KO flash where they stand.
 
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Mario & Sonic Guy

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Is there no true guaranteed one-hit KO? At least in a closed off stage.
If you're referring to custom stages and The Great Cave Offensive, it all comes down to your location; if you're not closed up in a box, then there's very little chance that you'll be able to survive a guaranteed 1-hit KO attack.
 
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D

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Is there no true guaranteed one-hit KO? At least in a closed off stage.
Getting touched by an Orne (which has the exclusive "Obliterate" effect) in Smash Run instantly KOs the character, no sending off the stage necessary.

Other than that, there's the Danger Zones in the Climb! or Run! Final Battles in Smash Run which will instantly KO a character that touches them, as well as standard Danger Zones in other stages that will instantly KO a player on the spot if they have over 100% damage and touch them (same with Bayonetta's Final Smash, which will instantly KO fighters that were caught in the attack and have over 100% damage when it's over), getting crushed by the Midgar stage when it reforms after being sliced in half, etc.
 

Bowserlick

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Scorpion Down B: Fatality

Scorpion takes off his mask as the classic fatality score plays. He then walks in a slow stance. A pool of eerie orange light shimmers on the floor, cast from the fire swirling in his skull sockets. A press of A shoots out flame from his open jaws onto the area indicated by the orange glow. If a character is over 100% they are KO"d where they stand.
 

The Stoopid Unikorn

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Scorpion Down B: Fatality

Scorpion takes off his mask as the classic fatality score plays. He then walks in a slow stance. A pool of eerie orange light shimmers on the floor, cast from the fire swirling in his skull sockets. A press of A shoots out flame from his open jaws onto the area indicated by the orange glow. If a character is over 100% they are KO"d where they stand.
  1. Works better as a Final Smash
  2. "Toasty!" is a much better name
 

AwesomeAussie27

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Fan favorite Ravio had won the last poll. In fact, this one was pretty close like the last one. Both Hyrule Warriors ladies (Link and Lana) were tied right behind him. And fellow veteran Young Link failed to outdo the other three.

Due to some talk with a few fans, I decided to take another Zelda themed one with some choices they deem as important enough. Your picks are Breath of the Wild Link, Darunia, Princess Ruto, and Groose (Still loose).

There was a problem fetching the tweet

This one should be interesting.
 

Bowserlick

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Wooohoo! I choose you: Breath of the Wild Link!

• Upgrades from Moblin Club to weapons with better range and attack as Link lands hits. His previous weapon will shatter after accumulating enough whacks.

• Magnesis ability that can move an underground metal chest back and forth along the ground to pop opponents skyward. Chest explodes out of the earth and opens to reveal the best weapon BotW Link can have in battle. He must collect it in order for usage. Any BotW Link can collect it.

• Stamina wheel side B that allows Link to run extra fast, scale walls and glide.

• Lord of the Mountain mount that Link can fire arrows off while running along the field

• Down Smash that makes a campfire. Size of fire depends on charge. Creates updrafts that gliding Link can ride.
 
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Guybrush20X6

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I'd say the Hammer/Golden Hammer is, while not necessarily balanced, a more fun weapon to fight against as it's possible to out manoeuvre or for the weapon to be a dud. The Beetle, is just a slow death if your % is high enough.
 

Mario & Sonic Guy

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I'd say the Hammer/Golden Hammer is, while not necessarily balanced, a more fun weapon to fight against as it's possible to out manoeuvre or for the weapon to be a dud.
It would definitely feel humorous to smack a Hammer wielder with a Bob-omb. And if timed perfectly, a Counter user can block the Hammer's power, and then strike back hard against the Hammer wielder.
 
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TheLastJinjo

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Is it safe to say that IF there would be a new third party it would most likely be Castlevania (Simon Belmont) or Bomberman? Possibly both. Not that having two from a company would be a problem, especially since Bomberman wasn't created by Konami.
 
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Opossum

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Is it safe to say that IF there would be a new third party it would most likely be Castlevania (Simon Belmont) or Bomberman? Possibly both. Not that having two from a company would be a problem, especially since Bomberman wasn't created by Konami.
Personally I think we're getting Rabbids.
 
D

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If Smash for Switch has to do something, they need to make Lucina less flat to be honest, I am not saying make her have more body weight. It just would feel more accurate and real rather than making Lucina really flat to be honest. Thoughts on this?
Personally I think we're getting Rabbids.
I have to agree.
I honestly do not want Rabbits in Smash Brothers as a third party, but they were actually bearable in Mario + Rabbids Kingdom at least. I am hoping for some iconic third party character from a completely blown away series to show up, like Crash Bandicoot or Master Cheif. I think Rabbids would fit an assist trophy better than a character.
 
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TheLastJinjo

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Personally I think we're getting Rabbids.
As a newcomer? No. Crossing over with Mario doesn't suddenly make them a candidate for Smash.

I don't think every time a series crosses over with Nintendo, appears on a Nintendo console, or gets a new game after a decade means that they're the next third party candidate.
 
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Verde Coeden Scalesworth

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Rsbbids sound pretty believable as a newcomer to me. Iconic, popular, tons of moveset potential. Not my personal choice, but it makes sense.
 

TheLastJinjo

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Rsbbids sound pretty believable as a newcomer to me. Iconic, popular, tons of moveset potential. Not my personal choice, but it makes sense.
I can see them being represented in Super Smash Bros. Not as a newcomer though. Unless there's a huge demand for them that I'm unaware of.
 

NintenRob

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I don't buy it, not when Rayman is more popular.

We've always gotten the most popular choice first
 
D

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Rsbbids sound pretty believable as a newcomer to me. Iconic, popular, tons of moveset potential. Not my personal choice, but it makes sense.
Exactly my thoughts. They would fit better as an assist trophy but a newcomer would work though. The salt would be outrageous though, as rabbits are considered gaming's "minions". I hate minions a lot, but I would not be too salty if Rabbids were a newcomer. It is honestly difficult to think of my dream third party actually. Honestly, I would much prefer Rayman over the Rabbids. Rayman is just much preferred than the Rabbids. Thoughts on my post as a whole?
 
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D

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The thing about third-parties is that unlike the past two games, there are no general consensus on who are the most likely or wanted character additions. Brawl had Sonic and Mega Man as the most wanted third-party characters while Smash 4 had Mega Man as the most wanted and Pac-Man seen as the most likely.

This time there's not a character that people can agree that should or will get in Smash the most. It will make whoever does get in a surprise for mostly everyone. When thinking about it, it's a rather exciting prospect especially since there are many possible third-parties.
When it comes to multiplayer, I absolutely love the crazy insane items (uncontrollable chaos fuels my soul), but if I'm playing with some buds and they don't want the Boss Galaga or Gust Bellows, then I can just turn those ones off. That's the beauty of it. However, the problem is single-player, where stuff like Classic Mode becomes more of a pain because these sorts of items. If there was some way to customize the items for Classic mode, that would be fantastic. Perhaps make it so that Classic mode challenges can't be completed unless default item settings are on? I dunno...

Also, is it just me or does it feel like the rate of explosive capsules/crates/barrels is INSANELY high in this game?
I'll agree with you, we should have the option to play Classic Mode without items barring maybe special stages that utilizes items.

Is it safe to say that IF there would be a new third party it would most likely be Castlevania (Simon Belmont) or Bomberman? Possibly both. Not that having two from a company would be a problem, especially since Bomberman wasn't created by Konami.
 
D

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I don't buy it, not when Rayman is more popular.

We've always gotten the most popular choice first
That's only happened once with Smash 4 when Mega Man came before Pac-Man. With Brawl, it was vice versa with Snake coming before Sonic (who wasn't originally planned). So the shocked/expected third-party may come before the desired third-party assuming that we do get two third-party newcomers.
 

TheLastJinjo

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I guess I'm just a little aggravated that the suggestion of much more popular and classic Nintendo native guest characters like Bomberman and Simon Belmont turned into a round table "Oh, yeah!" discussion about Rayman and Rabbids.

I'm not necessarily AGAINST the idea. Just kind of rubs one the wrong way.
 
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Bowserlick

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I want to lean Rayman and Bomberman as most likely third-party fighters.

Possibly Scorpion, Belmont, and Geno as DLC.
 
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