D
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Who said he'd have to take on the same properties as wearing the actual metal cap? Just make him a much heavier and slower Doc Mario. Heavier than any other character in the game, but still within reasonable terms. Get rid of the permanent super armor, and only give him that within certain attacks instead, like his Smash attacks, his UpB, his Down B, and his Dair. His attack speed would still be more or less the same as Doc. His fall speed, gravity, and weight would all be much higher though, making him a riskier fighter offstage. And his run and walk speed would be terrible.Metal Mario would not work at all, especially considering that the Metal Box makes fighters 4.5x heavier than normal, AND subtracts 30 base knockback units from any attack (excluding the attacks that can bypass the Metal Box's weight and knockback resistance bonuses) that the fighter takes.
With 5 characters being revealed today, the roster count is now up to 73.
Change his B from Pills into Iron Balls, which travel a VERY short distance, don't bounce, and behave almost like Villager's bowling ball, making it good for edgeguarding.
Change his Side B from the Cape, to a "reflector" only type move. He throws out his chest, flashes, and projectiles are reflected. If people hit him, it works as a tank move, meaning he takes reduced damage, and ZERO knockback and hitstun.
Everything else is the same. Super easy to make, would be iconic and a nice callback to 64, where he was a boss. Hell, I could even make him myself within like a week of the game being hackable, it's that easy. Especially since the Metal Box is already in game, giving characters that look and sound effects. Doesn't even have a voice either, which makes him intimidating too. So all the assets are there. You just need to rig Mario's model with the Metal Cap to Doctor Mario's Skeleton. Change the properties on the B spec, and add new effects to assets. Do a VERY simple animation for his Side B and replace the Cape with it.
And change a number of properties on his attacks, giving some of them super armor, tweaking damage and frame data too. And change his character parameters in fall speed, gravity, etc... (which literally takes like 2 mins). Really, it's much more work to add his stage: Metal Cavern in, than it is to add him into the game. Again, it'd be a nice little nod to OG 64 to bring him back as a boss, and then reward players by making him playable once they beat him in hard mode or something. Which was a common rumor from the 64 era.