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I mean, there's no 100% guarantee that having no SSE would have given us the Forbidden 7. That gets into hypothetical "what if" scenarios, especially because there's no concrete info about what would or would have happened if Sakurai chose to do X instead of Y.You do realize how massive the SSE was? Like I said, the mode by itself was essentially its own game in size, the cutscenes were pure CGI that altogether were nearly a whole movie's worth in length, and over half of Brawl's disc space was stuff devoted to the SSE. If the SSE didn't exist, that is a hell of a lot of developmental resources that is freed up for the rest of the game, and Sakurai himself said Brawl had several more planned characters (i.e. the Forbidden Seven) and other content that got scrapped because of developmental constraints.
Could we have gotten more characters if SSE wasn't worked on? Maybe, but there's also just as equal a chance that if SSE didn't exist that there would have been something else that wasn't characters worked on instead. Or we might have gotten the game released sooner, who knows?
It's all about priorities for game devs. Not every feature in the planning phase can make it in sadly, so devs have to pick what they can do with the time they're given. For Sakurai, he must have felt like having a story mode was important, so he focused on making sure there was an enjoyable story mode. All in all, I do think it's a little bit of a stretch to say we would have gotten more characters if there wasn't a SSE. The truth of the matter is that there's no way of knowing if that would have happened, because, well, it isn't what happened.
Just my two cents on the matter, though. I am by no means a game dev expert, so it's very probable that I'm 100% wrong.