MainJPW
M.T.A
Tad late response but I think another problem with the Boost formula is its effect on level design. 3D platforming is largely an afterthought to the Boost formula's game design and that becomes very obvious whenever the gameplay steps away from high-speed thrills and spectacle and makes it the focus. Whatever flow the Boost gameplay establishes with its consistently fast-paced nature falls apart due to how clunky and choppy the controls are at slower speeds and how rudimentary the level design shows itself to be when it's not tailored towards moving as fast as possible.I don't have an issue with them using the boost formula tbh, it's fun but I wish that if they were gonna do it's they'd build a whole game around it rather than throwing in gimmicks like the werehog, wisps, classic sonic, custom characters and unnecessary 2D sections, they really have no faith in what is supposed to be their main gameplay style.
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