Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
- Messages
- 26,426
- Switch FC
- SW-1597-979602774
Manly as always, spot on what am feeling about Smash exactly.
Lots of stuff is braindead and indeed, there's a lot of disfunctional movesets. Even amongst good characters as Sheik and Diddy, and that's honestly not good in design wise.
It doesn't matter if Smash has items, moving playform stages, huge random stuff that involves battles, in any fighting game it should be skill that decides the overall outcome in 'fair' matches.
There's ridiculous stuff as Cloud's Limit Break, Diddy's bananas, Sheik's Needles, but there's also disfunctional stuff as DK's Headbut, Yoshi's Egg Roll, Zelda's Phantom Slash... All of that.
Sword characters indeed are getting slate with their visuals. And even Corrin and Cloud where made after Marth and Ike respectively.
What I'd like to see is more ground to air combo variety. Like being able to cancel two jabs into an aerial and follow up with something grounded. Stuff like that just adds to the debt of gameplay. And is entirely possible in Smash. I want more moves functioning like Link's Forward Smash for example (I'm literally crying out for this for years...). And I think a character as Little Mac has this sort of design, but is completely limited by his 'lol weak air game' forced mechanic.
What I want is characters as strong on the ground as Little Mac and as dominating in the air as Diddy and Sheik. Options is what make a fighting game.
Lots of stuff is braindead and indeed, there's a lot of disfunctional movesets. Even amongst good characters as Sheik and Diddy, and that's honestly not good in design wise.
It doesn't matter if Smash has items, moving playform stages, huge random stuff that involves battles, in any fighting game it should be skill that decides the overall outcome in 'fair' matches.
There's ridiculous stuff as Cloud's Limit Break, Diddy's bananas, Sheik's Needles, but there's also disfunctional stuff as DK's Headbut, Yoshi's Egg Roll, Zelda's Phantom Slash... All of that.
Sword characters indeed are getting slate with their visuals. And even Corrin and Cloud where made after Marth and Ike respectively.
What I'd like to see is more ground to air combo variety. Like being able to cancel two jabs into an aerial and follow up with something grounded. Stuff like that just adds to the debt of gameplay. And is entirely possible in Smash. I want more moves functioning like Link's Forward Smash for example (I'm literally crying out for this for years...). And I think a character as Little Mac has this sort of design, but is completely limited by his 'lol weak air game' forced mechanic.
What I want is characters as strong on the ground as Little Mac and as dominating in the air as Diddy and Sheik. Options is what make a fighting game.