Well let's be fair here, it was the Yoshi trailer after all
Yeah, it was just Yoshi trailer, but he basically acted lke that for every trailers who didn't show much new information he wanted. The Wario one being particular bad since it show his new dash attack & his new f-tilt, yet, Zero complain that the trailer doesn't show anything, compare the trailer to ZSS trailer and how much better it is, and then call Wario trailer garbage.
Again, if he just said that Wario trailer didn't show anything that interested him, I be fine, but he waste too much time on it, and not in a good way mind you.
I honestly would have prefer he just move on quickly to next trailer to keep the pace of the video fresh.
If it weren't for the pro players we would still have tripping, hitstun cancelling, unpunishable airdodging among other degenerative mechanics that ruin casual play as much as competitive. If you watch the Melee pro interviews their opinion is just as valid as that of you and are very civil about it, but **** the top players who understand the game right? The ones who are truly toxic about mechanics are actually casual players who watch the combo videos and don't know what they devil the are talking about.
Woah, chill down a second there.
I didn't say the pro player were the devils and that Sakurai team should take zero (haha) advices from them. Yes, the competitive scene definitly helped the franchise in the long run (tho, the casual fanbase helped alot too, especially about tripping), I agree with that, and like I said, I like that the Smash team is asking helps from the fanbase to make the balance better.
It's just that, pro players are humans like you and me, everything they say aren't 100% right, they can make errors, they are more interested in some characters than others and thus, don't have the same amount of knowedelge that peoples who main those "unpopular" characters does.
Thus, when Zero say things he obviously doesn't know or care enough to pay attention to, it's really infurating since that alot of peoples are listening and following what he is saying, which spread misinformation that could been avoided if Zero just didn't talk about it and move on to something he actually know or care about. Plus, this apply now to the actual dev team, who is taking very seriously what the pro players want.
Since Melee is generally regarded as the most competitif Smash game, who alot of pro players play, they are probably going to tell to the dev team to replicate what Melee did instead of bringing something that could make some of Melee mechanics better, like the new air dodge that have both aspect of Melee air dodge & Brawl/4 airdodge, making it not as harsh as Melee air dodge, but making less safe than Brawl/4 air dodge when trying to go back on the ground, a good balance of the two if you will, that's the kind of change I really like. Heck, if wavedash was to return, I wouldn't mind it tbh, but I like something new along with it, I don't want Ultimate to be just Melee, or just Brawl, or just Smash 4, I want a new game with new mechanics that benefit both casual & pro players.
I'm being frank here, I really want this game to be great, I don't want any side to take control over the other. Which is why I fear at the
possibility of pro players taking too much control over the design of the game. 'cuz for all I know, you be right, the pro players could do make the best game ever and I could be totally wrong in 6 months. But as of now, the hint like Zero videos really don't make me too hopeful about it, and I hope Sakurai can find a right balance between casual feedback, pro players feedback & his vision. (because hey, that's his franchise too, he make mistakes yes, but let's not act like players can do no wrong)