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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Michele

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I think it's just a placeholder for future announcements.
Yeah, but we don't know what does that video contains...

It's unlikely there would be a new character in that video, especially so early after E3, but I think Sakurai might have used a smokescreen on us..
 
D

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Yeah, but we don't know what does that video contains...

It's unlikely there would be a new character in that video, especially so early after E3, but I think Sakurai might have used a smokescreen on us..
Like I said, probably a future announcement. It could literally be anything.
 

True Blue Warrior

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I know this is kinda off-topic, but in regards to the VA debates we have had over the last couple of months, playable character VAs would likely already been working on Smash over a year before they release. This is due to the fact Antony Del Rio, Pit' VA, teased the fact he already did voice work on Smash 4 on twitter sometime after the E3 2013 Smash 4 reveal.
 
D

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Y'know, if you think about it, the technical stage count in this game is gonna be insane. Every stage is gonna have like, four different forms: A regular, a stage hazard-less version, an Omega version, and a Battlefield version.

Sakurai goes nuts on his games, man.
 

MasterOfKnees

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Or because, y'know, people who hate won't change. Anyone remember Shokio? The guy who started the whole "Ridley is too big" thing? He got hella salty on his live reaction and just tweeted "HE'S TOO BIG HE WILL NEVER FEEL LIKE A REGULAR CHARACTER" and ****
Shokio didn't really start it, that's giving him a bit too much credit, the too big argument was already at the heart of every Ridley debate years before his video, Shokio just made it more prominent amongst the wider Smash fanbase.
 
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Godzillathewonderdog

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I just noticed that out of the original 8 series in Smash Donkey Kong is now the only one without an antagonist of any kind playable... unless you count Mario as DK's antagonist...
 

Bradli Wartooth

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Has anyone heard is Pokémon trainer transforms by pressing down b?
Based on the fact that I haven't heard anyone say otherwise, as well as the fact that I never saw more than 3 specials for each Pokemon in the hours of gameplay and discussion videos I watched, I would assume they change by pressing down+b like in Brawl.
 

Jak_spoon

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Based on the fact that I haven't heard anyone say otherwise, as well as the fact that I never saw more than 3 specials for each Pokemon in the hours of gameplay and discussion videos I watched, I would assume they change by pressing down+b like in Brawl.
Dang what a bumber
 

Bradli Wartooth

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If we could get K. Rool and Kamek (or some other prominent Yoshi villain if there is one) I'd be ecstatic. Neither of them are terribly high on my personal wants, but to have the original characters with their main antagonists in the game just sounds too perfect to pass up.
 

Roberk

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Alright, guys and girls hear me out.

Hector as an Echo Fighter of... King Dedede

Crazy right? But the more I thought about it, it doesn't seem too far off. Hector's Armads axe is similar to Dedede's hammer that it is a top-heavy weapon. Lot's of Dedede's bludgeoning attacks with his hammer would fit Hector's swings with an axe. Dedede's standard moves can easily be replaced by Armads, any of the multi-hit attacks can just be a single hit if need be. Also, Dedede is a big and heavy guy. Do you know what else is big and heavy? Armored units. Hector can reasonably match Dedede's speed, weight, size, and general shape with the huge armor he wears.

Now let's get into specials.

Up special is fine as it is. Change the stars to just debris or take them out altogether.

Down special and neutral special. I think Dedede's down special actually works better as a neutral special for Hector.
Dedede charging his jet hammer would be replaced by Hector charging his Armads with lightning. Every FE character has a chargable neutral special and that down special needs to be saved for that delicious nutritious Counter that everybody loves. Counter seems easily implementable, it shouldn't be a problem that it's a move that the original fighter doesn't have because it is a pretty low effort mechanic that can be taken from many other fighters for reference.

Side Special. This is where Hector will really have to take moves from other fighters kinda like Wolf. It's still borrowing and copying moves, so the notion of creating a low effort character is still there. A Hand Axe replacing Link's boomerang would make sense, as Hand Axe's at least in Hector's game have animations which resemble boomerangs. Maybe let the Hand Axe go through fighters like in the original animations.

Final Smash: Hector's critical animation with Armads, where he spins it above his head like a helicopter to propel himself upward. He then comes crashing down on the opponent, dealing a critical hit. The actual gameplay of this move would be like other Critical Hits but a much larger focus on verticality rather than traveling across the stage. As we've seen with Dark Pit, Final Smashes can be different from the original fighter's, so this is ok.


Base roster? No way. DLC? Eh, maybe. Lyn has been disconfirmed, so the next popular FE character not in Smash is actually Hector. CYL does do favors for these characters, it got Lyn into Warriors very late into development as a unique character. If Sakurai wants to add a character that can withstand the test of time, why not Hector? His game is 15 years old now and he is still one of the most popular FE characters by a large margin.

Inb4 "Echoes have to be exactly unique, it's one extreme or the other." Just try to have some fun. A few unique things are fine, Dark Pit has entirely different assets for Electroshock, a few gameplay differences, and a completely unique Final Smash. Daisy uses Toad in her throws. Lucina has a balanced blade and a few different animations.
 

Ridel

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I just noticed that out of the original 8 series in Smash Donkey Kong is now the only one without an antagonist of any kind playable... unless you count Mario as DK's antagonist...
I mean do we really even count Dedede as a villain anymore lol.
 
D

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I'm sad to say I definitely was one of those "too big" people, lol. But seeing him in action in an official game has changed my mind quite a bit, and I welcome Ridley with open arms now. :)

...To be honest though, I only ever said no to the idea because I simply thought it would never happen, not really because I didn't want it. As a Metroid fan, I'm sooooo happy to finally see the series get more love, and in the form of a new fighter, no less!
 

Bradli Wartooth

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Dang what a bumber
Yeah, it feels bad that they got rid of stamina so you can play just one Pokemon, but you give yourself the handicap of missing a move and also forced switching after losing a stock. Someone said earlier you can cycle pokemon on the platform between stocks, but I haven't heard that myself from anyone who has played the game.
 

Ridel

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Yeah, it feels bad that they got rid of stamina so you can play just one Pokemon, but you give yourself the handicap of missing a move and also forced switching after losing a stock. Someone said earlier you can cycle pokemon on the platform between stocks, but I haven't heard that myself from anyone who has played the game.
Well I mean they still want to keep the focus of switching out Pokemon to be their main attribute. Being able to play as just one through and through kind of defeats that purpose and overall makes the design less interesting imo.
 

Godzillathewonderdog

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*Yoshi cries in a corner*
I mean Bowser is always the final boss Yoshi faces off against. If you think the adult version of Bowser doesn't count then I'd like to point out that adult Bowser was the final boss of 3 Yoshi games (4 if you count Yoshi's Safari).
 

Mario & Sonic Guy

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Has it been de-confirmed yet?
No, but considering what happened to Meowth and Bewear, I'm not expecting Mimikyu to do any better than the Poke Ball Pokemon position, unless Smash Run returns, where it could fit the role as a Smash Run enemy.
 

Crap-Zapper

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*Yoshi cries in a corner*
Out of Donkey Kong and Yoshi. DK is more likely to recieve an antagonist.
If we look at the source, Yoshi already got Bowser. Donkey Kong already got Mari-- oh wait, that's Cranky Kong, and DK Jr, not current Donkey Kong. Yoshi could recieve Kamek, but he is the servent of Bowser. Who else would Yoshi supposidly get?

As said, I think DK is more likely.
Still, I'd love another character from Yoshi in itself, but if we don't get too many newcomers, then I don't even think Wario will recieve one, even if he deserves it.
 

Bradli Wartooth

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Well I mean they still want to keep the focus of switching out Pokemon to be their main attribute. Being able to play as just one through and through kind of defeats that purpose and overall makes the design less interesting imo.
I would agree with you had they not gone out of their way to actually say that the character has been designed in a way that you can play just one of them if you want. Nevermind the fact that they removed stamina.

They redesigned the character with the thought in mind that people can effectively stick to one Pokemon if they want to. They said it themselves. People who want to play Pokemon Trainer can play Pokemon Trainer, people who want to play Squirtle can play Squirtle. People who play Pokemon Trainer are going to switch Pokemon themselves during the fight when the situation is appropriate.

Forced change between stocks is just an unnecessary homage to being forced to switch in a Pokemon game when your Pokemon faints. Smash isn't Pokemon and not every Pokemon detail that can be pulled through is good design for Smash.

That's my opinion on it. One of my biggest peeves is making a character worse just for the sake of following a super-specific detail that people probably wouldn't have noticed/cared about in the first place if it wasn't present.
 
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D

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Is there a chance for Crash Bandicoot to be in Super Smash Bros.Ultimate?
Potentially as DLC, but chances are pretty slim for base game. I'm unfortunately not as confident about him as I was a few months ago.
 

Crap-Zapper

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Is there a chance for Crash Bandicoot to be in Super Smash Bros.Ultimate?
Of course. If Nintendo would want to generate more hype, he is perhaps the best choice for a 3rd Party.
Ray man people would see coming, and Simon Belmont has been rumoured already, so, no shock.

Crash on the other hand does have a lot going, being the last true rival of Mario not being in Smash.
I talk about 90's Mario vs Sonic vs Crash.

Crash is a Sony character is the worst argument I hear people use. He is not owned by Sony. He has 6 Nintendo exclusive games, so he holds great history with Nintendo. Bomberman is out of the running for a spot. So, Crash is very likely, but NOT a shoe-inn at all. We just got to wait and see, but he does hold importance, current relevance, and if not base roster, almost guaranteed DLC.
 

Cutie Gwen

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Alright, guys and girls hear me out.

Hector as an Echo Fighter of... King Dedede

Crazy right? But the more I thought about it, it doesn't seem too far off. Hector's Armads axe is similar to Dedede's hammer that it is a top-heavy weapon. Lot's of Dedede's bludgeoning attacks with his hammer would fit Hector's swings with an axe. Dedede's standard moves can easily be replaced by Armads, any of the multi-hit attacks can just be a single hit if need be. Also, Dedede is a big and heavy guy. Do you know what else is big and heavy? Armored units. Hector can reasonably match Dedede's speed, weight, size, and general shape with the huge armor he wears.

Now let's get into specials.

Up special is fine as it is. Change the stars to just debris or take them out altogether.

Down special and neutral special. I think Dedede's down special actually works better as a neutral special for Hector.
Dedede charging his jet hammer would be replaced by Hector charging his Armads with lightning. Every FE character has a chargable neutral special and that down special needs to be saved for that delicious nutritious Counter that everybody loves. Counter seems easily implementable, it shouldn't be a problem that it's a move that the original fighter doesn't have because it is a pretty low effort mechanic that can be taken from many other fighters for reference.

Side Special. This is where Hector will really have to take moves from other fighters kinda like Wolf. It's still borrowing and copying moves, so the notion of creating a low effort character is still there. A Hand Axe replacing Link's boomerang would make sense, as Hand Axe's at least in Hector's game have animations which resemble boomerangs. Maybe let the Hand Axe go through fighters like in the original animations.

Final Smash: Hector's critical animation with Armads, where he spins it above his head like a helicopter to propel himself upward. He then comes crashing down on the opponent, dealing a critical hit. The actual gameplay of this move would be like other Critical Hits but a much larger focus on verticality rather than traveling across the stage. As we've seen with Dark Pit, Final Smashes can be different from the original fighter's, so this is ok.


Base roster? No way. DLC? Eh, maybe. Lyn has been disconfirmed, so the next popular FE character not in Smash is actually Hector. CYL does do favors for these characters, it got Lyn into Warriors very late into development as a unique character. If Sakurai wants to add a character that can withstand the test of time, why not Hector? His game is 15 years old now and he is still one of the most popular FE characters by a large margin.

Inb4 "Echoes have to be exactly unique, it's one extreme or the other." Just try to have some fun. A few unique things are fine, Dark Pit has entirely different assets for Electroshock, a few gameplay differences, and a completely unique Final Smash. Daisy uses Toad in her throws. Lucina has a balanced blade and a few different animations.
Echo fighters share anatomy. Hector's muscular human body simply doesn't work with the big fat blob Dedede
Has anyone heard is Pokémon trainer transforms by pressing down b?
Based on the fact that I haven't heard anyone say otherwise, as well as the fact that I never saw more than 3 specials for each Pokemon in the hours of gameplay and discussion videos I watched, I would assume they change by pressing down+b like in Brawl.
They literally showed switching in the Smash section of the direct and Treehouse stuff. Regardless they've been buffed by having instant switching, no dumb stamina mechanic and the ability to switch in midair
 

Will

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I wonder if Lucario has to go back to his Brawl final smash since they won't keep those transformations.
 
D

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I mean Bowser is always the final boss Yoshi faces off against. If you think the adult version of Bowser doesn't count then I'd like to point out that adult Bowser was the final boss of 3 Yoshi games (4 if you count Yoshi's Safari).
Eh fair enough
Out of Donkey Kong and Yoshi. DK is more likely to recieve an antagonist.
If we look at the source, Yoshi already got Bowser. Donkey Kong already got Mari-- oh wait, that's Cranky Kong, and DK Jr, not current Donkey Kong. Yoshi could recieve Kamek, but he is the servent of Bowser. Who else would Yoshi supposidly get?

As said, I think DK is more likely.
Still, I'd love another character from Yoshi in itself, but if we don't get too many newcomers, then I don't even think Wario will recieve one, even if he deserves it.
That was more of a joke than anything.
 

Jetsurge

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If we could get K. Rool and Kamek (or some other prominent Yoshi villain if there is one) I'd be ecstatic. Neither of them are terribly high on my personal wants, but to have the original characters with their main antagonists in the game just sounds too perfect to pass up.
Bowser is the Yoshi villain. Sakurai even mentioned that his new final smash is like Yoshi's Island.
 

Bradli Wartooth

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They literally showed switching in the Smash section of the direct and Treehouse stuff. Regardless they've been buffed by having instant switching, no dumb stamina mechanic and the ability to switch in midair
We're aware they switch lol the question was about the input used to switch.
 
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