Everything new from
smashbros.com and bit from E3 (echo fighter=clone):
General
Air dodging from Melee (NOT brawl/4) with 2 big changes:
1. No freefall, however most likely can only be used once
2. (Presumably) Instead of landing diagonal airdodges sliding you, they probably halt momentum and have standard landing lag.
Seemingly floatier than 4 (though not certain)
Seems to be good for casuals (like Brawl) while still retaining competitive viability (like Melee), to deliver an experience that leans more towards both ends at once than Sm4sh.
Damage increased during 1v1s
Fighters
Mario (01)
- New Taunts (Cappy, Thumbs Up)
- New Alts (Mario Maker, Wedding)
DK (02)
- New Final Smash (Extremely long jab combo before finishing with a deadly punch)
- Charged Giant Punch now has the Power Hit animation (like KO Punch, zooms in with lines to indicate power while the background turns dark blue)
Link (03)
- Design Updated (now matches BoTW)
- Down B Sprite Updated (now a remote bomb)
- New Final Smash (ancient arrow from BoTW)
Samus (04)
- Can charge Charge Shot in the Air (courtesy of
Murlough
)
Yoshi (05)
- Egg Throw now bounces off the ground (courtesy of
@YoshiandToad)
- Grab animation significantly changed (courtesy of
@Zinith)
Kirby (06)
- Fully Charged Hammer now has the Power Hit Animation
- New Rock: Chest from BoTW
Fox (07)
N/A (but Krystal is either an assist or newcomer (probably the former))
Pikachu (08)
- New Nair (strikes a pose while charging self with electricity)
- Thunder makes Pikachu turn bright yellow when hit
- Volt Tackle (final smash) is now a fast combo, similar to the final smashes of Greninja, Ike, etc.
- New Alts: Pikachu Libre, Female Pokémon Trainer Pikachu
Luigi (09)
- Up-B sweetspot has the Power Hit Animation
- New Combo: DAir -> UTilt -> FTilt (or maybe even an Up-B, from the proximity)
Ness (10)
- New Grab: Holds onto opponents with PSI
- New Pummel: Charges opponents with PSI (a very slow pummel)
- PK Thunder Self-Hit hitbox now has the Power Hit Animation
- PK Starstorm: Projectiles move slowly however swarm the screen, and gets characters from EarthBound (don't know their names rip) that know PK Starstorm to help him cast it
Captain Falcon (11)
- Falcon Punch: Gained the Power Hit Animation, now has a MASSIVE vertical hitbox shaped like a pheonix
Jigglypuff (12)
- Rest: Gained the Power Hit Animation
- Puff Up: Now has an angry face when puffing up
Peach (13)
- Toad helps her when using her grab
- Not on website, but since Mario and Daisy have wedding alts, I'm guessing Peach does too
Daisy (13 Echo)
- Peach clone with minor animation differences:
- Uses Blue Toad
- Has daisies instead of hearts
Bowser (14)
- Down Tilt: Now trips
- Giga Bowser: Warps behind the stage, a crosshair appears, and when you press A, wherever it is you punch and screen KO anyone there (at any percent)
Ice Climbers (15)
- Belay: Now has a blue rope
- Nana: Now hops on the spot panicking when Popo is grabbed, no longer making Popo immune to grabs
Sheik (16)
- Not sure if this is in Smash 4, but Up-B has a fire effect
Zelda (17)
- Model is re-designed
- Down-B: Now shows the Phantom being assembled when charging
- Final Smash: Changed to Triforce of Wisdom (Pulls enemies into the Triforce of Wisdom, which then explodes into light)
- Din's Fire: No longer causes freefall
Dr. Mario (18)
- New DAir: Thrusts legs down to spike the opponent
- Doctor Tornado: Now either has a bigger hitbox and/or more priority (which relates to damage)
- No longer a clone due to new moves
Pichu (19)
- New Move: Shocks an opponent, stunning them (could be neutral B, side B or down tilt)
- Final Smash: Identical to that of Pikachu
- No longer a clone due to new moves
- New Combo (maybe): USmash->Thunder (courtesy of
Murlough
)
Falco (20)
N/A
Marth (21)
- Dancing Blade: Now strikes much faster
- Shield Breaker: Can be angled, power hit animation if it hits a shield
Lucina (21 Echo)
Same as Marth
Young Link (22)
- New final smash, not shown
- No longer a clone due to link reworks
Ganondorf (23)
- Model updated to look like Melee
- Warlock Punch now has the power hit animation
- New FSmash: Swings a sword overhead in a broad, heavy, slow swing for massive damage
Mewtwo (24)
N/A
Roy (25)
- Charged Neutral B has the power hit animation and can be reversed before the attack
Mr. Game & Watch (26)
- All his attacks turn him into the characters from the game it's based on (Chef turns him into the chef, Judge turns him into the judge, etc.)
- Final Smash is now a command grab that carries foes into the blast zone
Meta Knight (27)
- DThrow is slower
- Shuttle Loop does almost no knockback on the second hit (just a happy thing for Sm4sh players)
Pit (28)
- New Final Smash: Stuns nearby foes, then Pit flies off on a chariot with winged horses and a crosshair appears. Wherever it is when A is pressed, Pit will charge through the enemy.
Dark Pit (28 Echo)
N/A
Zero Suit Samus (29)
- Can now infinitely wall jump with Flip Kick
Wario (30)
- Max Waft has Power Hit effect
- Dash Attack changed to Brawl F-Smash (courtesy of
Murlough
)
- Final Smash: Wario-Man is now a short animation of him beating up nearby foes before launching them.
Snake (31)
N/A (though I like his child-friendly grab)
Ike (32)
- Fully Charged Eruption shoots a massive column of blue flame and has the power hit animation
Pokémon Trainer (33-35)
- Zard is back on Trainer
- NO MORE TERRIBLE MECHANICS! YAY! No more stamina (solo mains are viable), no more type effectiveness
- Changing Pokémon makes you intangible, being a quick and useful dodge
- Female Trainer Alts (may or may not already be in)
- Probably new specials for Ivysaur (Up-Bs aren't tethers anymore)
Diddy Kong (36)
- New Taunt
Lucas (37)
- PK Starstorm updated to match that of Ness
Sonic (38)
- Super Sonic now matches Pikachu's final smash
- Knuckles is either an assist or newcomer (probably the former)
King Dedede (39)
- Can inhale and spit gordos (the gordos do NOT turn into stars)
Olimar (40)
N/A
Lucario (41)
N/A (however new combo: FAir->FAir->FAir)
R.O.B. (42)
- DThrow: Now buries
Toon Link (43)
N/A (New Combo: UTilt->DAir->Grab)
Wolf (44)
N/A
Villager (45)
N/A
Mega Man (46)
- 2 more characters in Final Smash
Wii Fit Trainer (47)
N/A
Rosalina (48)
- New NAir (courtesy of
Murlough
)
- I assume from Icies that Luma can't attack if Rosa is being grabbed
Little Mac (49)
- The buff EVERY Mac player was waiting for, Jolt no longer triggers helplessness (at least on the ground)
- KO punch now gives vertical momentum
- Can turn around before Straight Lunge
- Probably new Final Smash, as they changed EVERY SINGLE transformation Final Smash
Greninja (50)
N/A
Miis (51-53)
- New customs
Palutena (54)
- Has Explosive Custom Side Special from 4 (courtesy of
Murlough
)
-
Pac-Man (55)
- Hydrant: Hitting water will cancel the windbox
- Final Smash: No longer controlled by player, instead Pac-Man dashes across the screen
Robin (56)
-Elwind: Can be angled
Shulk (57)
- Monado Arts: After 1 cycle, shows a wheel with all 5 monado arts
Bowser Jr. (58)
- Not sure if this was in Smash 4, but FTilt (tongue) eats items
- Final Smash hits much faster
Duck Hunt (59)
N/A
Ryu (60)
N/A
Cloud (61)
- Cross Slash's slashes are now very thin
- Can only have a limit charge for 15 seconds before losing it (courtesy of
Murlough
, confirmed by Tweek)
Corrin (62)
N/A
Bayonetta (63)
- Can no longer get 2 after burner kicks (?)
- Grab is now magical, suspending opponents with black magic.
- Witch time duration modified, either based off countered attack's KB or damage (courtesy of
Murlough
)
Inklings (64)
- All alts are different models
- Most attacks give foes Ink (presumably slowing movement speed and/or increasing launch rates)
- Neutral? Special (or maybe it works like Megaman's pellets): Shoots a short stream of ink with the Splattershot
- Side? Special: Pulls out a Splat Roller and rolls over foes, burying them
- Final Smash: Pulls out the Sonic Boom (or whatever it's called) and blasts foes
Ridley (65)
-Neutral Special: Shoots a bouncing fireball. Charge to shoot tons at a time.
-Side Special: Dashes forward, grabbing nearby foes and dragging them along the ground for massive damage and knockback.
-Up Special: Flies in a given direction. Think a purple version of Pit's Up-B but with more startup.
-Down Special: Charges up (for maybe 20 frames?), before releasing his tail like a spear. Normally deals 1%, however has a sweetspot at the tip that deals 50%, triggers the powerful hit animation, and causes an opponent to fall over (as if they were impaled). 50% is enough to break any shield in 4, so be careful.
-Final Smash: Throws foes onto the side of a ship, then blows up the ship with a giant fiery death ray, KO'ing any on-board foes.