PSIguy89
Smash Ace
my god that Sony show was MEH as all hell (for me) Nintendo has already won lol id say Bethesda beat both Microsoft and Sony so far
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Can you go into more depth why you feel this way?Rayman is so happening now. I think the Vergeleak is fake
Holy ****, it really is looking more and more likely. Tie in the compilation with a Simon reveal in Smash definitely sounds like something they would do.It hasn't been shown yet, that means the konami games are in the nintendo direct.
Then they should've grab some pointers from Shulk thenThat's a surprising statement. All I ever here during this time of year is how Sony killed it and stuff. Maybe they weren't feeling it this year
Honestly though. KH3 is worth every delay at this point because it looks like everything I've dreamed of.I'm shook that there have been 3 separate trailers for KH3 throughout E3. And it's looking amazing, I don't even mind it's not coming until January
WAIT.Resident Evil 2?
Mention this on gamefaqs lol, or ask the leaker guy to compile itWAIT.
Vergeben also mentioned Resident Evil 2 Remake waaaaaaay back in "017 alongside DMC V!
Just......wow. Vergeben is getting his redemption it seems.
Bethesda is by far in the lead right now. It's not even questionable. I'd say that Microsoft almost matches them for how much of a turnaround they had with games but most were multiplatform. Bethesda had tons of good stuff.I thought Bethesda was good in certain parts of the conference (especially that Keegan Michael Keye bit)
Yeah, the stuff they showed was fine and most of it looked good, but nothing really super exciting, surprising or major and it felt like the whole thing kinda dragged with weird performances and transitions too. I was really surprised when it ended , capping it off with spiderman was a strange choice.That's a surprising statement. All I ever here during this time of year is how Sony killed it and stuff. Maybe they weren't feeling it this year
I shockingly didn't catch on to that considering he's my favorite Smash character...Then they should've grab some pointers from Shulk then
Does the medley in the opening of 64 not count as a theme?I’m curious to what the main theme will sound like.
Out of the 3 Smash games, which title theme is your favorite, Melee, Brawl or 4? (64 doesn’t have one)
They had a pretty rough start.Sony was the best so far tbh....
except for that awkward instrument ****...
Which is exactly why I want Rabbid Mario.I kind of hope it wouldn't be the Rabbids, and that's coming from someone who honestly really likes the Rabbids franchise. I just don't want to have to listen to their screams in a Smash game.
Though I suppose I wouldn't really mind it as long as they never made the noise while attacking and kept it's usage minimal over all . If they were only used for very specific situations, like taunts and/or K.O. sounds, I'd be fine.
Admittedly I actually do think the idea of them screaming as a Final Smash would be glorious And certainly far more bearable than if they screamed for every standard attack or two.
I get goosebumps watching this every timeSince the Direct we've all been waiting for is tomorrow, and we've been waiting 3 months, I'd just like to take this opportunity to link the original Smash 5 announcement, so we can remember where these train tracks started.
Keep treating me (and others I suppose) fancy and you’ll end up becoming my favorite person hereSince the Direct we've all been waiting for is tomorrow, and we've been waiting 3 months, I'd just like to take this opportunity to link the original Smash 5 announcement, so we can remember where these train tracks started.
I’d question it if I watched the entire presentation for Bethesda, but Microsoft had so much won win me over the others not named NintendoBethesda is by far in the lead right now. It's not even questionable. I'd say that Microsoft almost matches them for how much of a turnaround they had with games but most were multiplatform. Bethesda had tons of good stuff.
It's gonna be hell for me considering my wonky work hours.Watching the entire Toy Story trilogy to distract me until the direct.
Because if you think I'll be able to sleep tonight you're living in a cartoon.
What's it to you if a character you don't like gets in? I'm not really a fan of Wolf, Ridley, or K. Rool, but if any of them get in that's cool, and I'll be happy for their fans. Even if you don't like the character there are people that do.After seeing Kingdom Hearts 3, I'm scared that Sora is gonna make Smash and I really don't want him to
But if he does, the crash boards are still happening tomorrow
It wasn't. Honestly after they announced Resident Evil 2 remake they completely turned it around.Seriously, Sony was not that bad.
I was mesmarized on Ghost of Tsushima, it was so cool. My favourite trailer for this Sony conferance.
The gameplay of Last of Us part 2 was not bad at all. The Banjo and Flute player was lackluster, but kudos for trying I guess?
I guess it did not have much, and it quickly ended, but Ghost of Tsushima, god, that was good.
My gripe with Smash 4 is how streamlined and simplified the game feels. Characters like Wario, Lucas, Kirby, and Lucario lost a lot of options in exchange for moveset simplification.Personally, I think that the Smash 3DS / Wii U gameplay mechanics are an improvement when compared to Brawl's mechanics. A few things may need to be adjusted though.
*(some stuff I said here were thought of on the spot, so this might appear all over the place)*
I may be a little late, but I think what
[IMG]https://smashboards.com/data/avatars/s/345/345867.jpg?1451698677[/IMG] R3D3MON is feeling is what I've experienced when I first felt the transition from brawl to S4. In my experience, everyone was either more rounded, cut off, or just uninteresting. Everything felt streamlined and simplified.
Glide toss was removed
DACUS was removed
Link and toon link had hundreds of tech in their arsenal in brawl, not sure about S4 though.
Two pivotal movement options from brawl were gone (jump canceled tosses are still here tho, but glide tosses moved you further and faster).
Diddy in brawl had SICKKK nana tech and really relied on that tool to get crazy, but S4 diddy has the nana as a accessory rather than something really integral to his gameplay. Adding onto his oppressive aerials that covers a multitude of options at a time (so you can use one move kinda repeatedly) and lack of excessive tech to distinguish one from another, and diddy is like another Mario, but with nanas. Brawl diddy had crazy normals like S4, but they paled to what he could do, or set up with nanas. They were a real open-ended tool (dribble them, do infinities with them, combos, "tech-chase," kill, gimp, fortress setup (ADHD style), stage control, etc... forgetting some stuff). And he was hugely interactive because you could use the nanas against him (and pull off your own crazy combo/string with your respective character).
Wario in brawl had waaaaaay better aerial control than his S4 version. Also had tires to improve his poor range, make kill confirms, movement options, a new neutral tool, and host of every things I forgot (it was a old wario guide about the magic of those tires that got removed to S4 SMH). Not to mention the depth the bike itself provided also, but to go back to his aerial mobility, wario could really WEAVE in brawl. Like, his movement was really a art form, whereas his S4 version struggles more to be evasive (though it's still possible, but not as extreme as his brawl version (more streamlined). Also had hidden bike tech with the platforms.
ROB had his Fair, Ftilt, glide toss, down-b wave bounce, and up-b aerial movement gutted in exchange for kill potential with his throws. More streamlined and Mario-esque because he struggled to kill in brawl
Can't speak for peach in-depth, but she is underwhelming in S4.
Falco got burnt in S4. In brawl, he was a crazy zoner. SHDLing from afar, then you got close and met his chain-grabs, crazy jabs, SH Dair, and combos from grab that led to his Gatling combo (a delayed dacus that combined his dash Attack and upsmash together). In S4, they just took everything away from him basically.
Snake was GREAT. A super heavy who was super fast (longest and easiest DACUS), had grenades, C4s, Mines, mortars, stupid normals (Ftilt and Utilt), and was just the epitome of interesting design. He was really open-ended and could set up traps like crazy. And they removed him.
Olimar had six pikmin to take care of and manage. Had stupid grab range with the blue and white, but had a garbage recovery. Had super armor on the whistle to protect him from getting juggled repeatedly. In S4, they cut him down to just three pikmin to manage, reduce his grab range, removed the SA on the whistle, and boosted his recovery. Streamlined him.
I'm sure there's more examples (can't think of any else), but that's what I'm seeing. Oh, and all the interesting characters in S4 are underwhelming (bowser jr., PAC-man, duck hunt, maybe even villager even, robin, shulk, etc...). Smash 4 is the game where the interesting characters lack the foundation (good normals), while the top characters lack the flash (good, interesting tools that breed creativity). This GENERALLY speaking though, as people are just about optimization and being as logical and robotic as possible. There is not many people who tries to push their character to their limits and create this highly nuanced character in their repertoire. We all talked about how fundamental ZeRo is. We also talked about gluttony and his amazing wario usage. The gluttonies are few and far between, whereas ZeRos' are pretty popular. Lastly, S4 is streamlined and polished, but that doesn't mean there isn't potential. Ryu is mr.well-rounded in ST, but his less-restrictive play style breeded multiple different styles. Same could come out of a lot of characters if people would just loosen up and let go of the "play-to-win" mentality. Armada and ZeRo are "play-to-win" personified, because they took the path of least-resistance and has been the most consistent based this mindset: top tiers, top fundamentals, no flash, and defensive oriented. Also readily able to switch mains. Very robotic. If you're trying to be creative and expressive, you're not consigning with the play to win mindset. You're actually going against it since,
I think with how Japan sets up their tournies (no prize money, character loyalists, etc...) breeds better character development, which is why in brawl APEX 2010, Japan really shook America with their tech and made us level up (brood, a Japanese olimar player, was in a interview and said the American olimars were weak). But, yeah.
- You're with only one character (who is most likely not top tier)
- You're willing to use options that are not optimal.
- You're willing to play unfavorable MUs
- You may go aggressive with the "wrong" character
- It'll be hard for you to switch with all that muscle memory in a patchy game.
- You'll be working harder than you'll need to for a win.
¯\_(ツ)_/¯
And damn, I'm so excited and happy there were no believable visual leaks like there were for Smash 4! The suspense is killing me.There was a problem fetching the tweetYes we all do...
The engines are running, the wheels are turning, this is the moment we all have been waiting for...Sit back and join Sakurai's HYPE train for this is going to be a WILD RIDE BOYS! WE GOT LESS THAN 14 HOURS!!