I ended up making a support thread for Frogger after making the move-set. If you are interested in becoming a supporter, here is the link:
https://smashboards.com/threads/frogger-leaps-into-smash-switch.455167/
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SonicMario
I do not clearly remember, but I remember being absolutely shocked and surprised. I was not a fellow that recognized the FFVII intro music, but once I saw Cloud, it was an unreal sight. I personally think Cloud tops Snake as the best newcomer reveal of all time.
About a year and a half ago I was toying around with the idea of a Frogger moveset. I never got around to going beyond the specials for it, but here was what I came up with:
Neutral Special: Frog Dodge - The key to Frogger's playstyle. Normally, Frogger moves pretty slowly, with his hops being slightly faster than Ganondorf. However, when he presses B, Frogger leaps to the side, similar to a sidestep in functionality. If Frogger avoids an attack this way, he gains a speed and mobility boost. This stacks in three levels. At the third level, he moves at Fox's speed and has virtually no starting lag on his moves. However, should he whiff the Frog Dodge, he will be wide open for attack and lose any built up mobility bonuses.
Side Special: Tongue Whip - A command grab. Frogger latches his tongue onto an opponent. While held, the player can flick their stick in any direction to have Frogger toss foes that way. The flick speed and hold duration affect how far and how fast the opponent will be tossed.
Up Special: Alligator Snap - A hungry, pixelated alligator appears beneath Frogger and opens its jaw, as Frogger notices and leaps upward. It then slams its jaws shut, giving severe knockback to foes caught in its mouth.
Down Special: Serpent Summon - Frogger leaps back as a snake appears in front of him. If the opponent is right in front of the snake, the snake will latch onto them, holding them in place for a short while and allowing Frogger to strike. This move has a short range similar to Mewtwo's Disable.
Final Smash: Rush Hour - Frogger and the opponent(s) in range are brought to the infamous highway. While Frogger ducks into his riverbed home, the foes are repeatedly run over by traffic.
The general idea of the set was to focus on high risk, high reward mobility bonuses and good evasion techniques, as an homage to the arcade game. I may get around to finishing the rest of it one day, but I'm not sure.