BluePikmin11
Akko is my dear daughter!
So I have several questions regarding Sakurai's process of finding unique traits for a newcomer, Sakurai had said this:
Kotaku: My first question is, what is the process like for deciding which characters in a Smash Bros. game to include and which to cut from game to game?
Sakurai: First of all, in regard to cutting characters: at this point there's nothing I can say in any official position regarding that process. But let's go ahead and talk a little bit more about how we decided what characters to have.
Kotaku: Okay.
Sakurai: The first thing is to take an idea. For example, imagine a game and characters within that game. Take a character such as the villager in Animal Crossing. The next process is think about that character's role in their game and then the structure of the game we're making. How do those work together with each other? What kind of interesting things can you do within the structure of the game? And then if you were to actually implement that character, how would the end result be, how it works with other elements of the game?
1. "What kind of interesting things can you do within the structure of the game?" Is it referring to the character's game or Smash, because I think he already knows Smash's game structure. It makes me think that the second last and last question are basically repeating the same thing.
2. Should not "What kind of interesting things can you do within the structure of the game? And then if you were to actually implement that character, how would the end result be, how it works with other elements of the game?” be the next questions asked, with "How do those work together with each other?" being the last question. Finding the character's role with the next step being "How do those work together with each other?" seems way too early.
Comparing the character's role in gameplay to Smash gameplay structure as the second step seems kinda off to me. Would it not be less about how they work together, but whether or not the role they have is distinct? What questions are even asked to build up the connection of character role to Smash structure?
Kotaku: My first question is, what is the process like for deciding which characters in a Smash Bros. game to include and which to cut from game to game?
Sakurai: First of all, in regard to cutting characters: at this point there's nothing I can say in any official position regarding that process. But let's go ahead and talk a little bit more about how we decided what characters to have.
Kotaku: Okay.
Sakurai: The first thing is to take an idea. For example, imagine a game and characters within that game. Take a character such as the villager in Animal Crossing. The next process is think about that character's role in their game and then the structure of the game we're making. How do those work together with each other? What kind of interesting things can you do within the structure of the game? And then if you were to actually implement that character, how would the end result be, how it works with other elements of the game?
1. "What kind of interesting things can you do within the structure of the game?" Is it referring to the character's game or Smash, because I think he already knows Smash's game structure. It makes me think that the second last and last question are basically repeating the same thing.
2. Should not "What kind of interesting things can you do within the structure of the game? And then if you were to actually implement that character, how would the end result be, how it works with other elements of the game?” be the next questions asked, with "How do those work together with each other?" being the last question. Finding the character's role with the next step being "How do those work together with each other?" seems way too early.
Comparing the character's role in gameplay to Smash gameplay structure as the second step seems kinda off to me. Would it not be less about how they work together, but whether or not the role they have is distinct? What questions are even asked to build up the connection of character role to Smash structure?
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