Edgelord_197
Smash Cadet
- Joined
- Jan 28, 2018
- Messages
- 68
Didn't the new Bomerman game have Simon as a guest character and used the classic Barabarian look?
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I think it is very likely that Snake will be compared to Bomberman gameplay-wise if Snake is planned to return in Smash Switch.On the contrary, no matter how suited a character may be to fighting, if I cannot meaningfully distinguish them from other characters, or create fun unique characteristics of the characters, then that’s the end for them.
Look up bikini battle damage.Would you care to explain the difference here as it's relevant to our naughty vampire hunter?
No Dixie? With relevance and popularity on her side I could see Sakurai double DK dipping like he did Mario in the last game, maybe I'm biased but she feels like a safer bet than K Rool tbh. And Isabelle is another extremely popular character that I feel is probably gonna happen.Alright here's something I pulled together. It's a prediction roster of sorts, only based on info from current rumors, mostly the Ridley/Simon one and Emily's tease of an "Ultimate Smash Roster". A couple of these rumors have stated similar ideas (likely to be no cuts, several people mentioning Ridley) so I think there could be a connection. Plus it adds up to the my idea that this started as a port, and maybe got beefed up to an ultimate version or something. Anyway take a look.
10 Newcomers + 3 Returning Vets. Based most of my decisions off characters that are popular that would make it onto an "Ultimate Roster" via the ballot and such. This roster generally doesn't consider recent releases and such, hence no new Xenoblade rep, but only characters that would stir excitement. I'll throw in a few explanations.
I'm open to suggestions, but I want to keep it at this many characters, no more no less (it makes a perfect rectangle and I think would still fit the original CSS screen nicely...yeah I know that isn't important lol). 69 (71 with all Miis) also seems like a reasonable number of characters. Also reminder that this isn't my actual prediction but just a fun experiment based on the recent rumors so don't be meanMario Rep - Several Mario characters are highly requested (Toad/Waluigi/Paper Mario/even Daisy) and we've pretty consistently gotten new Mario reps. So just a popular Mario character.
Takamaru - Kept with the retro rep and went for a popular one. Might be unnecessary.
Pokemon Rep - Alright this is the only one that really would have been influenced by recent games and that's only because Pokemon games sell, so there's no real worry with one of the new Pokemon being popular or not. Any Gen 7 Pokemon, pick whichever makes you happiest.
Chorus Men - Along with Ice Climbers getting put in due to no constraints, I think Sakurai was working on Chorus Men and faced the same issue. That's just Gematsu leak conspiracy though I'm not partial to their inclusion
Rayman - Just makes too much sense. But you can substitute for a more popular 3rd party that might be chosen because of the ballot.
There’s a difference between “new” design and “bad” design. It wasn’t just Simon, either. Everybody in that game looked terrible, except for Aeon, who was a character created just for Judgement.What's wrong with that design that everyone keeps complaining about it?
Do people just really like to pretend to be super outraged every time a video game character gets a new design just because it's drastically different and they see everyone else acting outraged?
Having both Dixie and K. Rool would be ideal and I'd be cool with Isabelle.No Dixie? With relevance and popularity on her side I could see Sakurai double DK dipping like he did Mario in the last game, maybe I'm biased but she feels like a safer bet than K Rool tbh. And Isabelle is another extremely popular character that I feel is probably gonna happen.
I do kinda think that if Simon is in Smash Switch. It makes Snake a prime candidate for DLC. The initial disappointment of Snake/Metal Gear fans once Simon shows up will be noticeable. But imagine the scenario of this. With Konami already contracted into Smash. And with 2nd company reps usually having been DLC in the past game. For the exception of Corrin, DLC in Smash 4 was either A. A popular 3rd Party icon of some note in History and/or Nintendo or B. A much wanted veteran from a past game. Snake is both of these combined.So I have a new topic:
I keep thinking about people debating Konami characters between Bomberman and Simon because of the leaks. And I had a thought about Bomberman in particular. I picture Bomberman mostly as a stage control specialist with a ton of explosives for his moveset, but then I think about Snake and how he kinda basically does what Bomberman in playstyle and basic concept. Do you think if Snake and Simon get considered for this game, it might be harder for Bomberman to get in as a playable character?
I am just considering Sakurai and how he likes to make his cast of characters diverse.
http://sourcegaming.info/2015/07/09/megaman-villager-wiifit/
I think it is very likely that Snake will be compared to Bomberman gameplay-wise if Snake is planned to return in Smash Switch.
I think K.Rool was probably more requested via the ballot and is more popular overall...however yea Dixie is absolutely on my prediction roster, I think she's way more likely.No Dixie? With relevance and popularity on her side I could see Sakurai double DK dipping like he did Mario in the last game, maybe I'm biased but she feels like a safer bet than K Rool tbh. And Isabelle is another extremely popular character that I feel is probably gonna happen.
I just make mine in photoshop, takes way too much time that I could spend doing actually productive things lolI think K.Rool was probably more requested via the ballot and is more popular overall...however yea Dixie is absolutely on my prediction roster, I think she's way more likely.
Isabelle I deftinely missed...I don't know if she would have been requested but she's very popular. She's on my actual prediction too.
I wanna post mine at some point here, how do you all make such nicer roster pics? Is it all Photoshop/other editing software?
It’s like Metroid fans and Federation Force.> People discuss about Simon Belmont for Smash
> People has to bring up a certain controversial fighting game spinoff with bad writing and designs
Never change Castlevania fans, never change.
I think Snake and Bomberman are definitely different enough from a gameplay perspective for overlap to not be an issue. Snake's stage control explosive tools are his mine downsmash and c4 down special. Both are immobile bombs with a small radius of effect, one of which Snake has to activate on his own.So I have a new topic:
I keep thinking about people debating Konami characters between Bomberman and Simon because of the leaks. And I had a thought about Bomberman in particular. I picture Bomberman mostly as a stage control specialist with a ton of explosives for his moveset, but then I think about Snake and how he kinda basically does what Bomberman in playstyle and basic concept. Do you think if Snake and Simon get considered for this game, it might be harder for Bomberman to get in as a playable character?
I am just considering Sakurai and how he likes to make his cast of characters diverse.
http://sourcegaming.info/2015/07/09/megaman-villager-wiifit/
I think it is very likely that Snake will be compared to Bomberman gameplay-wise if Snake is planned to return in Smash Switch.
I always pictured him having a low bass voice. Like, Travis Willingham, maybe, if he'd be willing.So if Simon does get in then who should voice him?
The character certainly has a wide range of more interesting abilities than Simon.I think if (in an alternate universe) Castlevania were to get a representative in Smash, it would most likely be Alucard, since he is the most reoccurring (and arguably important) character in the franchise.
Or Banjo fans and Nuts & Bolts (a game I personally adore, but as its own thing). These kinds of things are always present.It’s like Metroid fans and Federation Force.
Or Paper Mario fans and any post Super Paper Mario game.
Well, he did have a pretty badass one in Super Bomberman R (say what you want about that game, I just see it that way). Remove the warbling effect and record a few new lines, and we'd be set.So if Simon does get in then who should voice him?
It would depend on what design they use. It’d be cool if they got Richard Armitage (Trevor’s anime voice actor) to do it.So if Simon does get in then who should voice him?
Yes he does. It’s pretty strange how, despite being the character most people associate with Castlevania, Simon isn’t given a consistent design, nor does he star in any recent games.The character certainly has a wide range of more interesting abilities than Simon
Bringing up a Castlevania fighting game upon a rumor of a Castlevania character making it into a fighting game? What are the odds! :V> People discuss about Simon Belmont for Smash
> People has to bring up a certain controversial fighting game spinoff with bad writing and designs
Never change Castlevania fans, never change.
If I’m taking someone from that game, I’m trolling every “Goku for Smash” by getting Optimus Prime in Smash.Here's something I totally forgot until a second ago.
Along with the likes of Snake, Bomberman, Twinbee and others, Simon was playable in this weird Japan only platform fighter. Some of Snake's moves in Brawl definitely took some inspiration from this game, so I wonder if the same could be said for Simon?
I don't get why they would use "anime" to single stuff like FE and Xenoblade out. Doesn't Pokemon have one of the longest-running animes ever, with many of its characters being designed in "anime" styles? Or even Zelda, which can exude some "anime" tropes and designs at times.There's some great irony when people complain about "anime" in Super Smash Bros. despite every single game being developed by a Japanese company and Japanese-developed games are heavily prioritized as a result.
Like what the hell are you expecting here?
Western Pride/ diet XenophobiaI don't get why they would use "anime" to single stuff like FE and Xenoblade out. Doesn't Pokemon have one of the longest-running animes ever, with many of its characters being designed in "anime" styles? Or even Zelda, which can exude some "anime" tropes and designs at times.
Also, why is it bad? Are they against a very generalized art-style? None of the "anime" characters in Smash really exhibit the bad tropes of "anime" (other than stuff in Corrin's originating game, but that's a whole other deal.)
Honestly, it seems like a scapegoat argument for people that are mad that their franchises didn't get as many reps as they wanted.
Even though his only (English) VA is from... Judgement, Keith SIlverstein is a phenomenal actor, one of the best in the industry. If he remains as Simon, I wouldn't be mad.So if Simon does get in then who should voice him?
But why can't he just have hard hitting moves with swords? I understand your point about magic, although I think magic can be done in a way that feels powerful, but just because he uses technique doesn't mean he can't have hard hitting moves like Ike. Ike didn't feel hard hitting at all in PoR but it worked in smash.Because power is about physical prowess, not magic alone. It doesn't "show power". Power is about being near untouchable(like with super armor), sending people flying. Power is basically Strength.
No, moves makes sense because one can picture them doing it. Otherwise most movesets wouldn't work. If it has to fix what the character can potentially do. Ganondorf himself has very few canon moves to draw from to make a full moveset, unlike, say, Mario, who has most moves covered. Even Link has to get a few unusual moves. Not to mention Zelda. And Sheik. And Peach. Etc.
Movesets absolutely need to be coherent and can't just be random canon moves. They need to flow right. This is something Ganondorf always did.
Also, what weapon? You mean the weapon he didn't pick up outside of WW, his own swords, and the Sword of Sages he stole from someone trying to execute him from it? He doesn't have an actual regular canon sword like Link does. Being a swordsman is just one of his many traits. Him overpowering others is a huge thing for his characterization, and having the de facto highest strength in a fighting game, which lets him overpower others, is a very strong representation of who he is.
Lastly, keep in mind the main Zelda trio(so not Sheik, really) heavily represent their Triforce pieces based more around what the series is. Link is Courage, able to handle any weapon and various tools. Zelda is Wisdom, and has always been a primary magic user. Ganondorf is Power, who does it in various ways, but mostly was able to push everybody around easily due to his immense strength, something shown way more with TP Beast Ganon(who, fyi, isn't a primary magic design, but a physical brute). Using a thin sword that is about finesse, not power strikes, wouldn't even work well. His only move is a simple stab with it in Smash. It's not a huge sword like the one in the GC Tech Demo, which fits Ganondorf better. His actual sword usage was never "power" so much as technique. He only used brute strength and some magical moves otherwise to show off his power. This isn't even counting Ganon in OOT, who is a boss that is mostly physically assaulting you, using hard-hitting swords. Ike is basically what Ganondorf needs to be akin to to represent Power as a Swordsman(not the same moveset, but more the same style of extremely strong strikes, something he does in Smash as a clone anyway). He doesn't actually use his Swords in any way to represent Power in the canon games. Only HW, which explicitly even uses Smash Bros. moves like Warlock Punch, further showing that magical brutish attacks are still a valid interpretation of him(never mind his Flame Choke is a canon move based upon stuff he did in WW and TP. He can and will physically assault others. He absolutely punches. The only real point to consider is that he's not much of a kicker, but to pretend he doesn't go punching around his enemies is completely wrong).
I think the “anime” complaint is just a badly expressed wish for less humanoid characters. Hence why Pokemon doesn’t get roped into it despite actually having anime tie-ins.I don't get why they would use "anime" to single stuff like FE and Xenoblade out. Doesn't Pokemon have one of the longest-running animes ever, with many of its characters being designed in "anime" styles? Or even Zelda, which can exude some "anime" tropes and designs at times.
Also, why is it bad? Are they against a very generalized art-style? None of the "anime" characters in Smash really exhibit the bad tropes of "anime" (other than stuff in Corrin's originating game, but that's a whole other deal.)
Honestly, it seems like a scapegoat argument for people that are mad that their franchises didn't get as many reps as they wanted.
Well, it's hard to do something about the Japanese part, except Diddy Kong. Apart from that, I really wouldn't put most of them in the same archetype. But if we are talking about "hero with sword" as a more broad one, yeah, most of them were like that.I think the “anime” complaint is just a badly expressed wish for less humanoid characters. Hence why Pokemon doesn’t get roped into it despite actually having anime tie-ins.
Japanese heros with silly hair and swords popped up a fair bit in Smash4, and I think people are just yearning for more creative, interesting archetypes.
Tapu Koko would be pretty cool, actually. I can see how it might be able to utilize both electric and fairy-type attacks, as well as Guardian of Alola for its Final Smash.Simon Belmet? I am not a Castalvania guy, but I can see people's reasoning..
I mean I heard his early games were popular, and was on a Nintendo console.
Also it seems people are forgetting one Pokemon that can potentially be in Smash...
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