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If this is real than the trio of Star Fox characters are as relevant as ever and all have a decent shot to make the game whether it be on the base roster or as DLC.By the way, has anyone brought up the new Star Fox leak?
Sounds crazy, but nothing would surprise me after Mario+Rabbids. Although I must admit, if this turns out to be real, then I'll be a little confused as to why Nintendo chose Star Fox over F-Zero. Sounds like the perfect game needed to revive a dead franchise.
I don't know. At the very least, this could help Wolf get in Smash as DLC if he somehow misses the base roster.
You mean Retro? Supposedly they're the ones working on this game. The Platinum thing that came out today suggests they are making a completely new action game with no relation to this.Not gonna lie I'm gonna be pissed if we get this instead of a brand new game from Platinum, hopefully we're getting a proper game too and this is just a bonus
Absolutely incorrect. You're taking things at face-value (poorly at that).That is definitely not true. Moveset-wise Marth and Roy shares the same:
In contrast, Marth and Ike only shares the same Down B and down smash.
- Down Tilt
- Up Smash
- Down Smash
- Neutral Aerial
- Forward Aerial
- Back Aerial
- Up Aerial
- Throws
- Side B
- Down B
I'd hope platinum would be doing the main game while this remains a side game by retro, the last thing star fox needs is more switching developers, and it's not like platinum hasn't handled multiple games at once beforeDo Sony Microsoft even
If this is real than the trio of Star Fox characters are as relevant as ever and all have a decent shot to make the game whether it be on the base roster or as DLC.
You mean Retro? Supposedly they're the ones working on this game. The Platinum thing that came out today suggests they are making a completely new action game with no relation to this.
Changing some of a moves attributes doesn't really make it a different move tho, most of them still share the same animation and stuff despite that.Absolutely incorrect. You're taking at things (poorly) at face-value.
Roy's unique close-ranged sword mechanic is the complete reverse of Marth's tipper mechanic. In melee this wasn't enough for him to be any more than a basic Marth Clone.
In 4 they overhauled him but I'll get to that after I'm done countering each of those moves he "copied" from Marth.
Down-tilt I can't disagree with. Its basically the same except for the opposite "tipper" effect.
Up-Smash is wrong. Roy's upsmash is a multihit attack and lacks the hitbox Marth has that pulls the opponent from the ground into it. This isn't even taking into consideration the reverse tippers. The moves are fundamentally different...they just look like.
Down-Smash is basically the same. Pretty sure Marth's is faster but don't feel like looking up the frame data to be certain. Reverse tipper still applies. Ike's downsmash is not the same as either of theirs.
Neutral Aerial is another case of "it looks alike" but isn't the same. Marth's is a quick attack meant to keep opponents out primarily and the second hit doesn't (or rarely) combos into anything. Roy's Nair is his best combo tool both the first and second hits. Not the same.
Forward Aerial doesn't even look the same. Do you think Corrin's and Ike's Fair a clone of Marth's too?
Roy's back air jablocks. Marth's does not. Also potentially framedata differences. Opposite tippers.
Up Aerial isn't the same just similar. I'm repeating too much so skip~
Their only common throw is upthrow. All the others work fundamentally differently. Marth has no combo throw. Roy can combo out of forward throw and rarely down throw. Just because they look alike does not mean they are the same.
Grounded Side-B I can see an argument for even if the tippers make the move function differently (Roy's is worse). Aerial Side-B no. Marth's helps him rise in the air which has several uses. Roy continues to fall and the angle is different.
The counters work differently even if they are counters. Roy's counter is much easier to kill off of because of his much larger "tipper."
What really sets apart Roy and Marth is how their respective kits come together, not every move in a vaccuum. Roy supports a much mire aggressive style that puts him constantly in the opponents face. Marth wants to be an arm's reach away from the opponent at all times.
One is a Zoner. One plays more like Captain Falcon with a sword. Just because they look similar does not mean they are the same.
Roy is just as different from Marth as Falco to Fox, Lucas to Ness, and Luigi is to Mario. If they aren't straight up clones in 4 then neither is Roy.
Read the last 3 paragraphs, at least, thats kinda where my main point lies. The only reason I went over the moves like that was because the one guy said those are specifically the same, which I made a counter-argument for.Changing some of a moves attributes doesn't really make it a different move tho, most of them still share the same animation and stuff despite that.
Will that game have Bart Simpson as a guest character?Anyone can throw together a logo and waste some printer ink on it.
If I can shoddily throw this together in three minutes, someone with a bit of effort could make that leak in the exact same amount of time.
View attachment 144355
Still, the moves act differently but they're still variations on marth's moves, they took marth's moveset as a base and changed various aspects of it, hence the semi-clone titleRead the last 3 paragraphs at least thats kinda where my main points lie. The only reason I went over the moves like that was because the one guy said they specifically the same, which I made a counter-argument for.
Anyway, yes they do.
What the move does and how it does it is what makes a move a move. Animation is only a tiny part of it. And most of Roy's moves do have different animations. Roy's fair and Marth's fair are similar but are not the same animation.
So we agree then, don't we? He's arguing they are not as different as Lucas-Ness or Luigi-Mario. I'm trying to tell him that they are that different.Still, the moves act differently but they're still variations on marth's moves, they took marth's moveset as a base and changed various aspects of it, hence the semi-clone title
They're different but not nearly as different as Ike is from Marth which you were implying beforehand. Roy is still a clone since he was built off of marth and they still share a lot, Ike wasn'tSo we agree then, don't we? He's arguing they are not as different as Lucas-Ness or Luigi-Mario. I'm trying to tell him that they are that different.
From a production standpoint, animation is nearly the entirety of what makes a character a clone or not. Clones can play very differently and there can be a character with completely different animations who plays more similarly to the base character than the clone does, but for the purpose of talking about roster additions, Roy is very much a clone.Animation is only a tiny part of it.
I could, almost literally, use his and your exact arguments and make a case for Ike being a clone of Marth.They're different but not nearly as different as Ike is from Marth which you were implying beforehand.
*inhales deeply* So, a semi-clone just like Luigi, Lucas, and Falco as I have been saying the entire time.From a production standpoint, animation is nearly the entirety of what makes a character a clone or not. Clones can play very differently and there can be a character with completely different animations who plays more similarly to the base character than the clone does, but for the purpose of talking about roster additions, Roy is very much a clone.
Exactly. And this is how Smash Bros. clones are made. Yes, Roy is still a clone. He's been updated and changed up to be less of one. Wolf is still a clone, but also wasn't nearly as much as even Jigglypuff was in 64(who obviously was heavily changed, but still shares animations with Kirby to make her very easy to put in the game).From a production standpoint, animation is nearly the entirety of what makes a character a clone or not. Clones can play very differently and there can be a character with completely different animations who plays more similarly to the base character than the clone does, but for the purpose of talking about roster additions, Roy is very much a clone.
But not really, Ike and Marth have similar down smashes and forward airs but both moves have completely different animations as well as properties, the moves are very much different. I'll give you roy's forward air since that has a different animation in addition to it's properties but down smash still shares it's animation. Those are the only similarities Marth and Ike have and those are still stretches. Every other move and every other animation is different between them, all the attacking, movement, items, ledge, jumping etc etc animations are completely different while Roy shares those with Marth.I could, almost literally, use his and your exact arguments and make a case for Ike being a clone of Marth.
What do you think Ike's neutral special is based on? Roy's Flare Blade from Melee. Ike's Fair? Thats got the same animation as Marth's! Ike's counter is exactly the same as Marth's!
Yes, objectively speaking Roy is more of a clone to Marth than Ike. I was incorrect for saying that. I could still use yall's arguments for why Roy is the same as Marth and apply plenty of them to Ike though. Thats what I'm trying to get at.
I just need to say "look up someone playing in tournament with Roy then look up someone playing Marth in tournament," and then go to do something productive next time this comes up.
So, the properties of a move only matter when you are attempting to counter my argument then?But not really, Ike and Marth have similar down smashes and forward airs but both moves have completely different animations as well as properties, the moves are very much different. I'll give you roy's forward air since that has a different animation in addition to it's properties but down smash still shares it's animation. Those are the only similarities Marth and Ike have and those are still stretches. Every other move and every other animation is different between them, all the attacking, movement, items, ledge, jumping etc etc animations are completely different while Roy shares those with Marth.
Please send me the source that says 90% of effort put into a Smash character is the animation. Until then I'm gonna ignore it. Find me the link and you got me there.Exactly. And this is how Smash Bros. clones are made. Yes, Roy is still a clone. He's been updated and changed up to be less of one. Wolf is still a clone, but also wasn't nearly as much as even Jigglypuff was in 64(who obviously was heavily changed, but still shares animations with Kirby to make her very easy to put in the game).
The animations are pretty much the bread and butter. Now, how they first became a clone can have different reasons. But it does remain that the animations are swapped onto another character, and this is a good chunk of their moveset in many cases. Others are more a semi-clone by retooling the moveset but making them feel immensely different. It's just varying degrees of clone.
The properties and the animations BOTH matter, they're kinda the 2 things that make up a move. The 2 moves that ike kinda maybe shares have both of those things being different, Roy has many completely unique moves but he also has many that share marth's animations, hence the whole semi-clone thing. And that's not including all of the misc animations and stuff that Roy and Marth share, which Ike doesn't share with Marth. So we agree that Roy is a semi-clone then? Cool, cool, idk why you're continuing either.So, the properties of a move only matter when you are attempting to counter my argument then?
Roy's Fsmash, Up-B, Neutral B, Up-tilt, Side-tilt, Jab, and Upair have unique animations. On top of the amount of visuals, the time spent dealing with frame data and Roy's unique properties:weight, fallspeed, how his grabs work, his unique tipper mechanic, amongst other things I'm sure I missed went in to differentiate Roy from Marth. Oh yeah, and Roy's unique properties on every ****in' move in his entire kit that I already mentioned. ARGGHHHH!
You are focusing on one of several aspects here, whilst saying my points are insufficient until its convenient for you to say the same thing. Roy is 1/3 a clone at worst. You already said you agree that he is a semi-clone and I admitted I was wrong about the Ike thing so why are you even continuing?
Melee Falco has lots of different properties compared to Fox. Still unambiguously a clone. I don't see why this is so upsetting or surprising. Melee Doc is one of my favorite characters in the series and I think his only unique animation is his taunt. Roy's not as much of a clone as Melee Falco or Doc, of course, but I'm pretty sure he still compares negatively to Luigi.On top of the amount of visuals, the time spent dealing with frame data and Roy's unique properties:weight, fallspeed, how his grabs work, his unique tipper mechanic, amongst other things I'm sure I missed went in to differentiate Roy from Marth. Oh yeah, and Roy's unique properties on every ****in' move in his entire kit that I already mentioned. ARGGHHHH!
Aesthetic from animations is super important. Don't people complain about "too many anime swordsmen!", we all know that these sayings are used to slight FE as no one would say that Link, Shulk, Meta Knight (he appeared in an actual anime, fight me), and Cloud shouldn't be here because they use swords. The reason these other characters get away with it is that they all have completely different animations and designs while all still using swords.I could, almost literally, use his and your exact arguments and make a case for Ike being a clone of Marth.
What do you think Ike's neutral special is based on? Roy's Flare Blade from Melee. Ike's Fair? Thats got the same animation as Marth's! Ike's counter is exactly the same as Marth's!
Yes, objectively speaking Roy is more of a clone to Marth than Ike. I was incorrect for saying that. I could still use yall's arguments for why Roy is the same as Marth and apply plenty of them to Ike though. Thats what I'm trying to get at.
I just need to say "look up someone playing in tournament with Roy then look up someone playing Marth in tournament," and then go to do something productive next time this comes up.
*inhales deeply* So, a semi-clone just like Luigi, Lucas, and Falco as I have been saying the entire time.
Also it does take quite a bit of time to deal with hitboxes and framedata. Theres a reason balance isn't always easy or quick. The changes made to Roy may not be adding a completely new character but it is still a far cry from adding Lucina. There is a very large difference here and I have no clue how yall can't see that.
I'm not upset. I'm annoyed. How the hell do you even get 75% a clone.Melee Falco has lots of different properties compared to Fox. Still unambiguously a clone. I don't see why this is so upsetting or surprising. Melee Doc is one of my favorite characters in the series and I think his only unique animation is his taunt. Roy's not as much of a clone as Melee Falco or Doc, of course, but I'm pretty sure he still compares negatively to Luigi.
Edit: Which is to say, I'd say he's like 75% a clone because he does have those different attacks.
FOR THE LOVE OF ALL THAT IS RIGHTEOUS AND HOLY I ALREADY SAID THAT WAS WRONG OF ME.I'm not saying this to offend anyone but you must be delusional to say that Ike is "equally a clone" to Marth than Roy.
Tweak animations and change properties was and still is what clones means in Smash.
Animation is a big part of what makes a character though, and regardless Roy is still based off of built off of marth and that's quite evident from all of the things they share, while Ike is obviously not built from Marth. If Wolf can have COMPLETELY different attacks but he's still only 70% unique according to sakurai, then what does that make roy?I'm not upset. I'm annoyed. How the hell do you even get 75% a clone.
I give up. Yall, are impossible. At least I put in effort to make a counterargument. All I get is a "no my argument is superior to yours animation is all that matters."
While I also hate that this happens, welcome to the internetFOR THE LOVE OF ALL THAT IS RIGHTEOUS AND HOLY I ALREADY SAID THAT WAS WRONG OF ME.
WHY IS THE ONE TERRIBLE POINT I MADE THE ONLY ONE ACTUALLY BEING LOOKED AT AND MENTIONED.
Not continuing the argument but just to explain the mindset, I think the issue here is that clones are a judgement about asset use, not playstyle. Having the same animations make a character a clone, having the same framedata makes them the same character. The hierarchy is further reinforced by the fact that it's easy to have a character with the same animations but every single instance of framedata changed. Having a character with identical framedata but different animations is absurd.I'm not upset. I'm annoyed. How the hell do you even get 75% a clone.
I give up. Yall, are impossible. At least I put in effort to make a counterargument. All I get is a "no my argument is superior to yours animation is all that matters."
Most of these just seem like stuff created in the 2000's and not really expanded upon recently. Maybe they wanted to secure all of their stuff from that era just in case for corporation reasons?Nintendo filed several new trademarks, starting with a Smash Logo.
https://mobile.twitter.com/trademark_bot/status/996151177099333637
I don't think these mean much of anything beyond them appearing in the game in some shape or form, whether that is music, trophies, ATs, playable, etc. and we could've guessed that a lot of these would make some kind of appearance. This is Smash related, though, and you could try to speculate some things based on them.
When I first saw this, what instantly took my attention was Sin and Punishment and my hope went up for a revival. But then I realized that it was Smash Bros. related as you have stated. I guess they’re trying to copyright Saki being an AT again.Nintendo filed several new trademarks, starting with a Smash Logo.
https://mobile.twitter.com/trademark_bot/status/996151177099333637
I don't think these mean much of anything beyond them appearing in the game in some shape or form, whether that is music, trophies, ATs, playable, etc. and we could've guessed that a lot of these would make some kind of appearance. This is Smash related, though, and you could try to speculate some things based on them.
1. I neglected to quote your last post because you ended with a smartypants "why are you continuing" comment. There is no reason to discuss further because we argree that Roy is a semi-clone. What are you doing right now? What are you arguing? We agree!Animation is a big part of what makes a character though, and regardless Roy is still based off of built off of marth and that's quite evident from all of the things they share, while Ike is obviously not built from Marth. If Wolf can have COMPLETELY different attacks but he's still only 70% unique according to sakurai, then what does that make roy?
Adeleine from Kirby. She should have been just as much of a cast member as Meta Knight and Dedede. An Artist would be so cool for Smash.What's everyone's biggest pipe dream character? Mine is probably Kumatora from Mother 3. I love her design and the game she comes from, but seeing as how Mother 3'll probably never make it West...yeah, I'm not exactly optimistic about her chances.
I'd also love to see a Persona protagonist, but that unfortunately is an even bigger pipe dream than Kumatora, ha ha.
Dude, chill out. Can't take the heat, get out of the kitchen. There is no reason to be getting this mad.1. I neglected to quote your last post because you ended with a smartypants "why are you continuing" comment. There is no reason to discuss further because we argree that Roy is a semi-clone. What are you doing right now? What are you arguing? We agree!
2. READ. MY. POSTS. OR. DO. NOT. QUOTE ME. I already quoted the mod wjo said that same thing about animation taking up most of the time of a characters development in Smash. I said "find me a source confirming that and I will back down." You are not a credible source of information on the subject as far as I am aware.
3. Wolf is literally in the same boat as Roy. As others have discussed, I think yesterday, very many of Wolf's animations were ripped off of others characters moves in brawl. If Sakurai thinks Wolf is a clone great but then so is Roy....and you said Roy is a semi-clone.....you are also arguing with yourself here. You do realize this right?
Take this with the same preface as my last post, but just to explain:2. READ. MY. POSTS. OR. DO. NOT. QUOTE ME. I already quoted the mod wjo said that same thing about animation taking up most of the time of a characters development in Smash. I said "find me a source confirming that and I will back down." You are not a credible source of information on the subject as far as I am aware.
No, what she say?So...have we discussed Emily's comment on the Smash roster?
I just said that because you said beforehand lmao, it aint that deep1. I neglected to quote your last post because you ended with a smartypants "why are you continuing" comment. There is no reason to discuss further because we argree that Roy is a semi-clone. What are you doing right now? What are you arguing? We agree!
My point was that if Wolf is 70% unique in Sakurai's eyes, then Roy is obviously even less unique. This was in reference to you saying Roy was "1/3 of a clone at worst" earlier, this obviously isn't true if Wolf, a character with completely different attacks, is still a 30% a clone. Roy is half at the very best.3. Wolf is literally in the same boat as Roy. As others have discussed, I think yesterday, very many of Wolf's animations were ripped off of others characters moves in brawl. If Sakurai thinks Wolf is a clone great but then so is Roy....and you said Roy is a semi-clone.....you are also arguing with yourself here. You do realize this right?
She claims that the additions to the roster will make people jump out of their seats and that a lot of people will be happy. She's basically saying it will be the ultimate roster.No, what she say?
Sounds exciting.She claims that the additions to the roster will make people jump out of their seats and that a lot of people will be happy. She's basically saying it will be the ultimate roster.
Edit: I have no reason to doubt her. She was the one who hinted Retro Studios' game.