• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Smash 3DS Smash Run doesn't support online play

Captain Norris

Smash Lord
Joined
Aug 28, 2014
Messages
1,445
Location
Final Destination
NNID
ZeldaFan3280
Um, fanservice is different, listening to their fans is different. Fanservice:RIDLEY AND MEWTWO IN SMASH!
listening to fans: Smash bros.

Also, of course, as i said, Nintendo is their games, but not their console, that's what i meant actually
Have you seen the Mari oKart 8 update? That is Fan service! Map, DLC, all of it, fan service. Nintendo's handhelds are really the only good handhelds ever made, and that is in part because of the innovations they add. Another piece of fan service includes the new 3DS. Think of it for what you will, but they did that because everyone was complaining about no second analog stick.
But hey, I don't want to get this thread off track, so if you wanna continue this, we can go to the PMs. Everyone is entitled to their opinion at the end fo the day though.
 

KokiriKory

BRoomer
BRoomer
Joined
May 31, 2004
Messages
3,456
Location
Portland, Oregon
NNID
kokirikory
3DS FC
2148-8224-6270
This is seriously the dumbest thing...

I can't get over this. It really is like SSE all over again, there will be no replayability
 

VKatana

Smash Journeyman
Joined
Sep 2, 2014
Messages
406
Location
Tampa, FL
NNID
erivatro5
3DS FC
4527-8168-1631
giving one version an online mode would have been a really bad move. Not only would it require splitting resources and effort, it could easily serve as a bad PR move that's MUCH worse than one regarding a silly Famitsu misprint.



Except Lucario is a much bigger deal to Pokemon now than Mewtwo is. Yeah, TCPi tried to make Mewtwo more prominent with the new movie and the Mega Evolutions, but he's nowhere near as popular as Lucario is right now. We're talking a Pokemon that's sub mascot level as far as merchandising and being used to advertise the franchise goes. He's headlining new series of cards, he's been consistently top tier in every generation since his introduction, he's factored into two recent anime arcs, and he's basically the face of Pokken Fighters.

It's safe to say that Lucario's overall importance to the Pokemon franchise is second only to Pikachu, right now.
I agree, and while personally I prefer Lucario to Mewtwo in both the Pokemon and Smash franchises, Mewtwo seems like the bigger fan favorite in the Smash community. If I were Nintendo I would have just put them both in and either left a different Pokemon out (Jigglypuff maybe, its got a very odd moveset and isn't incredibly relevant to the Pokemon franchise) or relegated one character to DLC. There are salty and sour fans at the ends of both of those roads though. Thats probably why I'm not Nintendo.
 

staindgrey

I have a YouTube channel.
Writing Team
Joined
Jan 30, 2008
Messages
11,489
Location
The 90's
NNID
staindgrey
3DS FC
0130-1865-3216
Switch FC
SW 1248 1677 4696
It is because of Nintendo the video game market evolved. It is because of Nintendo that we see innovations every single generations. It is because of Nintendo that we get the best First Party Titles and usually great Customer Service.
It is because of Nintendo Smash Bros is even made.

And you know why all of this is? Because it is Freaking Nintendo. I will argue all day that Nintendo has listened to their fans the most.
Be wary of giving Nintendo too much credit. "Because of Nintendo" could be attributed to the 80s and early 90s in videogames, or portables in general, but the overall gaming landscape post-SNES has been by-and-large steered by Sony and Microsoft. In fact, Nintendo would likely be out of the home console business by now if the Xbox brand had never been made.

No company is infallible. Yes, Nintendo remains unique and yes, they still churn out cool first party experiences we won't get elsewhere. But they still have faults. Their emphasis on outright avoiding online play, IMO, is one of them.
 

SmashWolf

Smash Journeyman
Joined
Nov 13, 2007
Messages
483
Location
In front of a computer.
NNID
EchoSon
3DS FC
3738-0429-7658
There's no point in Smash Run at all now, only to unlock trophies/clear challenges.
Why even bother having the mode in if you can't maximize it to it's full potential as a multiplayer mode?
Might as well have scrapped that and added in more wanted characters. Ridley, Mewtwo, Lucas, K. Rool...(Krystal)
I couldn't agree more with all of this. I could stand the disapointments untill now and remain optimistic, but this just killed the hype. Glad to see some Krystal support too. Ugh, potential, potential in so many things, so much unrealized for crappy novelty characters and lack of online.

I was always under the impression that it didn't have online capabilities. Definitely sucks though.
You're one of the few. Be glad, as your low expectations have served you well.

It is because of Nintendo Smash Bros is even made.

And you know why all of this is? Because it is Freaking Nintendo. I will argue all day that Nintendo has listened to their fans the most.
I agree with you, man, but this one is NOT of Nintendo's "positive light" sides. Online is apparently STILL not one of their awareness points, and I can't believe I was naive enough as to expect anything. Maybe my expectations for a much better connection than Brawl is too much to ask for as well.
 

Octillus

Smash Ace
Joined
Mar 20, 2007
Messages
613
Location
Brooklyn
NNID
Octillus
3DS FC
0963-0987-3528
Again, the decision to make Smash Run offline-only was not made out of necessity due to limitations. That's just not possible. It had to be a design decision by Sakurai.
I agreed fully with everything you had to say in your post but I wanted to highlight this - I don't know if it's Sakurai himself who needs to be highlighted as such, but rather Japanese developers and their ideas of multiplayer.

Maybe it's that we're trying to Americanize Japanese developers, which I believe are being left in the dust on this front. Has a single one of them figured this out? Other than the obvious games that will facilitate many players no matter what (Think Mario Kart or Bomberman) has there even been a game or a mode that a Japanese focused studio has really rolled out in the online space?

I can't think of one.
 
Last edited:

EgeDal

Smash Journeyman
Joined
Jul 3, 2014
Messages
365
Have you seen the Mari oKart 8 update? That is Fan service! Map, DLC, all of it, fan service. Nintendo's handhelds are really the only good handhelds ever made, and that is in part because of the innovations they add. Another piece of fan service includes the new 3DS. Think of it for what you will, but they did that because everyone was complaining about no second analog stick.
But hey, I don't want to get this thread off track, so if you wanna continue this, we can go to the PMs. Everyone is entitled to their opinion at the end fo the day though.
Um, because Wii U sales suck? Do you know when Nintendo started the real fan service? After Wii U, see Pokken? It's a pokemon fighting game, awesome! But when? After Wii U freaking sales. Did you see Nintendo E3 this year? Nintendo couldn't be this good at it. They even admit it themselves, they said Nintendo sometimes even likes to get into these kind of crysis just because they're being extra innovative and stuff... I love Nintendo, and i'm playing a Nintendo game right now, but i think it's fair to accept that Nintendo is just about their games, and also, they're not really good at giving fans what they want, but that's only my opinion, and i don't think it's healthy to discuss these kind of subjective opinions, because there is no end to this :)
 

RazorsawTF

Smash Cadet
Joined
Sep 6, 2014
Messages
51
I actually hadn't considered this, and now that I'm seeing the logic here, I completely agree. People will have fun playing as goofy Mii's they made for a week at most, then get tired of it and go back to lamenting about the exclusion of the Big 3. While I stand by what I said about the clones, I think I can speak for the majority of the Smash community when I say the Big 3 should be a much higher priority than Mii's. Also, Lucario could easily be replaced by Mewtwo so as to limit the Pokemon rep count, and keep people griping about clones if Lucario and Mewtwo were both in.
TL;DR You're right and I wasn't considering that view of it. Still stand by my clone statement but I also think Big 3 take priority over Mii's and secretly pray to Sakurai for their inclusion as DLC.
this kind of makes me sad, because I'm really excited for the Mii Fighters and this is the first time since their introduction that I believe their concept has been justified. These are all about personalization and yet, whenever they're actually playable in a game I they're just a glorified, forgettable stand-in.

I do realize the competitive smash scene has this attitude of "what we want wouldn't take from the casuals", but this strikes me as speaking for and over another audience. I'm not much of a competitive player, and I obviously can't speak for all casual fans, but it feels like it's making light of something I was excited for and eager to play around with.
 

Captain Norris

Smash Lord
Joined
Aug 28, 2014
Messages
1,445
Location
Final Destination
NNID
ZeldaFan3280
Be wary of giving Nintendo too much credit. "Because of Nintendo" could be attributed to the 80s and early 90s in videogames, or portables in general, but the overall gaming landscape post-SNES has been by-and-large steered by Sony and Microsoft. In fact, Nintendo would likely be out of the home console business by now if the Xbox brand had never been made.

No company is infallible. Yes, Nintendo remains unique and yes, they still churn out cool first party experiences we won't get elsewhere. But they still have faults. Their emphasis on outright avoiding online play, IMO, is one of them.
You're right. I never said they are perfect. Far from it. I agree, they need to get with it in online in general, and there are many things that should have been fixed these past years that were not. No company is perfect. But saying their consoles are flat out bad isn't necessarily true. I agree with you 100%. :)
 

VKatana

Smash Journeyman
Joined
Sep 2, 2014
Messages
406
Location
Tampa, FL
NNID
erivatro5
3DS FC
4527-8168-1631
Nintendo is beginning to feel like the old racist grandpa of the game industry. They have a hard time hearing people sometimes, they're somewhat stuck in their ways but we all hope they have a capacity for change before they die. Of course, Nintendo has I think $50 bil in a war chest and can survive for YEARS on end. Eventually they'll learn to accept gaming conventions, the largest being that online modes and capability is practically a basic feature in newer games.
 

KurashiDragon

Smash Journeyman
Joined
Feb 10, 2009
Messages
265
Location
Syracuse New York
NNID
KurashiDragon
3DS FC
3952-7603-8923
Switch FC
7836 7746 6189
and all of my Smash run hype is gone. I have nobody to play with around here. It makes me sad that this doesn't have online play.
 

EgeDal

Smash Journeyman
Joined
Jul 3, 2014
Messages
365
Nintendo is beginning to feel like the old racist grandpa of the game industry. They have a hard time hearing people sometimes, they're somewhat stuck in their ways but we all hope they have a capacity for change before they die. Of course, Nintendo has I think $50 bil in a war chest and can survive for YEARS on end. Eventually they'll learn to accept gaming conventions, the largest being that online modes and capability is practically a basic feature in newer games.
Hahah your posts are so funny, in a good way, not the sarcastic way
 

staindgrey

I have a YouTube channel.
Writing Team
Joined
Jan 30, 2008
Messages
11,489
Location
The 90's
NNID
staindgrey
3DS FC
0130-1865-3216
Switch FC
SW 1248 1677 4696
This is going to sound very sarcastic, but I promise you I mean it completely sincerely, as I am actually curious. Do you have a lot of experience in analyzing or dealing with this type of technology in games? You seem very knowledgeable on the subject and just a cool guy in general.
Not in games, no. But I used to work on computer hardware and software for a living. "Games" are simply software, and "consoles" are simply hardware. There's not a whole lot of difference between computer knowledge and game knowledge until you get to the subjective things like fun, aesthetics, marketing, etc.

I may have gone overboard, but I wanted to explain that, unless there's something significant about Smash Run's resource usage of which I'm unaware, there's no legitimate reason for online functionality to be foregone, far as hardware limitations are concerned. I could point to plenty of more demanding games that played online on both the 3DS and DS systems.
 

SmashWolf

Smash Journeyman
Joined
Nov 13, 2007
Messages
483
Location
In front of a computer.
NNID
EchoSon
3DS FC
3738-0429-7658
and also, they're not really good at giving fans what they want, but that's only my opinion, and i don't think it's healthy to discuss these kind of subjective opinions, because there is no end to this :)
What Nintendo wants and does in general is irrelevant to this case anyway. The fact stands, this is terrible lost potential. All we can hope for is for them to get a wake-up slap in the face and somehow patch it in, if the game'll support it. I can play For Fun and For Glory on the Wii U version if I have to. Smash Run's potential is now gone.
 
Last edited:

staindgrey

I have a YouTube channel.
Writing Team
Joined
Jan 30, 2008
Messages
11,489
Location
The 90's
NNID
staindgrey
3DS FC
0130-1865-3216
Switch FC
SW 1248 1677 4696
I didn't mean Locally vs. Online, I meant Smash Run vs. multiplayer matches, in general.
And the Smash Run and match differences are VERY consequential. That's why we're all here, in the first place.
No, no, you misunderstand. From a hardware perspective-- the part where you were spouting things about memory and servers-- the differences between an online setting and an offline setting are inconsequential. And the differences between the final match of Smash Run and a regular FFA match are likewise without consequence.

That's what I was explaining to you, since you were curious.
 

EgeDal

Smash Journeyman
Joined
Jul 3, 2014
Messages
365
What Nintendo wants and does in general is irrelevant to this case anyway. The fact stands, this is terrible lost potential. All we can hope for is for them to get a wake-up slap in the face and somehow patch it in, if the game'll support it. I can play For Fun and For Glory on the Wii U version if I have to. Smash Run is now lost forever.
No no i wasn't talking about Smash Run, i was talking in general actually ^^
 

Captain Norris

Smash Lord
Joined
Aug 28, 2014
Messages
1,445
Location
Final Destination
NNID
ZeldaFan3280
I agree with you, man, but this one is NOT of Nintendo's "positive light" sides. Online is apparently STILL not one of their awareness points, and I can't believe I was naive enough as to expect anything. Maybe my expectations for a much better connection than Brawl is too much to ask for as well.
I am with you on this. Their online is terrible STILL. Even after Brawl. Still no voice chat (even with friends only) and this whole Smash Run business (Although, this could have been a Sakurai move, but we don't know)
They need to get with it. Online is becoming more and more needed every year. And yet, Nintendo doesn't understand that you can have both Local and Online Multiplayer great modes. They seem that they can only work on one to keep it polished.
 

RazorsawTF

Smash Cadet
Joined
Sep 6, 2014
Messages
51
Nintendo is beginning to feel like the old racist grandpa of the game industry. They have a hard time hearing people sometimes, they're somewhat stuck in their ways but we all hope they have a capacity for change before they die. Of course, Nintendo has I think $50 bil in a war chest and can survive for YEARS on end. Eventually they'll learn to accept gaming conventions, the largest being that online modes and capability is practically a basic feature in newer games.
First of all, "racist"? Really.

And for all it's paid off for them, Sony, Microsoft, and all the other leaders right now have done plenty of stuff that's worth more criticism than the neglecting of an online mode. Do you really want to imagine a Smash game made with the design philosophy of Street Fighter x Tekken, where much of the game is left wanting for the sake of DLC? Where development costs are over-inflated?

People say Pokemon and Mario get too many releases, but what about Call of Duty? Do you want those franchises watered down and recycled? Development costs raised so high with diminished returns?

Yeah, they're behind the times on some things but there's a lot about current gaming development I want them to remain stubbornly obstinate about.
 

Octillus

Smash Ace
Joined
Mar 20, 2007
Messages
613
Location
Brooklyn
NNID
Octillus
3DS FC
0963-0987-3528
Nintendo is beginning to feel like the old racist grandpa of the game industry. They have a hard time hearing people sometimes, they're somewhat stuck in their ways but we all hope they have a capacity for change before they die. Of course, Nintendo has I think $50 bil in a war chest and can survive for YEARS on end. Eventually they'll learn to accept gaming conventions, the largest being that online modes and capability is practically a basic feature in newer games.
A huge issue for Nintendo is that they are their own support. Basically with almost no 3rd party help they have to create the vast majority of their own titles, and developing in HD ain't cheap in terms of labor and resources. They are stumbling blindly into the world of online like drunken toddlers who survived the war, and they can't seem to escape their bad habits. I think they'd like to implement everything properly, but they're rudderless, have no experience doing so, have to develop tons of different titles while still maintaining a baseline level of quality that we're all accustomed to.

None of this excuses where we're at, it's just a harder nut to crack/solve.

The only help they seem to be interested in reaching out to is Japanese - if they'd like to be serious they need to acquire someone who knows what they're doing, or if they're really truly smart they need to form a STRONG partnership with someone like Valve. In fact, Valve makes the most sense because there's crossover between PC gamers and Nintendo gamers in a way that doesn't exist on the other consoles. But they are too conservative, and too traditionally corporate Japanese to do so.

It's a shame.
 
Last edited:

Captain Norris

Smash Lord
Joined
Aug 28, 2014
Messages
1,445
Location
Final Destination
NNID
ZeldaFan3280
What irks me is that Bandai Namco never did anything with this. Aren't they usually really good with Online? They could have easily implemented it, and I wonder why no one possibly brought it up (of course they could have)
 

LIQUID12A

Smash Modder
Joined
Jun 26, 2014
Messages
16,477
Location
South Florida
NNID
LIQUID12A
3DS FC
0877-1606-0815
I open this thread and the first words I see:

First of all, "racist"? Really.
I don't know what I missed but I don't wanna know.

This blows. Online FFA for me. Would have been nice for this to be online.
 
Last edited:

SmashWolf

Smash Journeyman
Joined
Nov 13, 2007
Messages
483
Location
In front of a computer.
NNID
EchoSon
3DS FC
3738-0429-7658
They need to get with it. Online is becoming more and more needed every year. And yet, Nintendo doesn't understand that you can have both Local and Online Multiplayer great modes. They seem that they can only work on one to keep it polished.
Mario 3D World and some of Nintendo Land's games are prime examples of lost potential, but I just didn't expect this to happen with Smash Bros too....it was one of their first big online games, and this one was supposed to be better in every way. You'd think they'd have gotten smarter....

No, no, you misunderstand. From a hardware perspective-- the part where you were spouting things about memory and servers-- the differences between an online setting and an offline setting are inconsequential. And the differences between the final match of Smash Run and a regular FFA match are likewise without consequence.
In general, if a game has functional local multiplayer, it can have netplay. In fact, local multiplayer can often be MORE stressfull because all these factors have be rendered on the same console. Look at Dolphin, for example, a simple netcode can suddenly give ALL games online multiplayer that had local multiplayer. It's not rocket science.

People say Pokemon and Mario get too many releases, but what about Call of Duty? Do you want those franchises watered down and recycled? Development costs raised so high with diminished returns?
Oh god, don't even step on that territory. I'm not calling you out for being exactly "wrong" or anything, but if you set foot on that area, this argument is going WAAAY off-topic and will go on forever.

Did people actually think this would happen? No offense, but why would it?
Brawl had Homerun Contest and Multiman Melee as modes online, didn't need it at all. This mode NEEDED it, they didn't do it. They don't deserve defending.
 

RazorsawTF

Smash Cadet
Joined
Sep 6, 2014
Messages
51
The only help they seem to be interested in reaching out to is Japanese - if they'd like to be serious they need to acquire someone who knows what they're doing, or if they're really truly smart they need to form a STRONG partnership with someone like Valve. In fact, Valve makes the most sense because there's crossover between PC gamers and Nintendo gamers in a way that doesn't exist on the other consoles. But they are too conservative, and too traditionally Japanese to do so.
I really really REALLY doubt that such a partnership is something Valve would ever want to indulge in. Not when Nintendo isn't supporting Steam or PC gaming (and really, they have no reason to). In general Valve's main goal seems to be leaving consoles behind, so it would be antithetical to their own goals.
 

staindgrey

I have a YouTube channel.
Writing Team
Joined
Jan 30, 2008
Messages
11,489
Location
The 90's
NNID
staindgrey
3DS FC
0130-1865-3216
Switch FC
SW 1248 1677 4696
I agreed fully with everything you had to say in your post but I wanted to highlight this - I don't know if it's Sakurai himself who needs to be highlighted as such, but rather Japanese developers and their ideas of multiplayer.

Maybe it's that we're trying to Americanize Japanese developers, which I believe are being left in the dust on this front. Has a single one of them figured this out? Other than the obvious games that will facilitate many players no matter what (Think Mario Kart or Bomberman) has there even been a game or a mode that a Japanese focused studio has really rolled out in the online space?

I can't think of one.
It's true that someone other than Sakurai could have ultimately made the decision. After all, he seemed very enthusiastic about presenting online functionality in Brawl, if I remember correctly.

But Japanese developers in general have embraced online play for a long time. Look at the Dreamcast's initiative with games like Phantasy Star online and Chu Chu Rocket, both of which were developed in Japan. The Final Fantasy series has gone online multiple times. The PS2 had online capabilities before the original Xbox Live was even released.

I really think it's just a Nintendo thing. I recall reading an interview with Mr. Miyamoto about NSMBWii not including online, and he flat out said that that was a design choice, and pointed to their play-testers who had such a good time playing together in the same room. He may even have a point-- I enjoyed Halo 2 with my friends down in the basement with system-link Capture the Flag going on, but I gave up on Halo 3 because those same friends became intolerable online. But even so, I'm not sure how a company can compete in this new industry without basic online functionality in all the parts that are expected.

Smash Run sounded like a fun mode to whip out and play while mobile. It's tailored to a mobile device. It's perfect for that. However, in order to enjoy it (because playing against the CPU would get old really fast), I apparently need to be with other people in the same room. At that point... why not just play on Wii U instead? It's like, unless you have three friends who also love the mode, each own a 3DS and all live nearby, the mode gets its legs cut out from underneath it. I don't understand the benefit.

Online functionality has its drawbacks, like what the game becomes once servers are shut down, or how a game feels barren if nobody's playing it, or trash talking, or other players ruining your game... etc. But it also has so many benefits when a game seems so perfect for it. The only reason I purchased Destiny on Tuesday was because four of my online friends from various parts of the country and my little brother (I don't live with him anymore) all got it and all want to play with me. If it weren't for that appeal, I'd never have considered purchasing it. Likewise, when I tried to get my brother to buy SMB3DW, this was the conversation:

"Can I play online with you?"

"No."

"Then... why should I get it?"

Word for word.
 
Last edited:

RazorsawTF

Smash Cadet
Joined
Sep 6, 2014
Messages
51
Oh god, don't even step on that territory. I'm not calling you out for being exactly "wrong" or anything, but if you set foot on that area, this argument is going WAAAY off-topic and will go on forever.
Maybe, but I still think it's relevant to consider. Think what you will. When people talk about Nintendo "getting with the program", they have to realize such a thing is a double edged sword.

At the very least, I think giving the mode online play in one region and not the other is a hugely bad move.
 

SS-bros14

Smash Champion
Joined
Jul 26, 2014
Messages
2,775
Location
VA, United States
3DS FC
4038-6159-5535
Mario 3D World and some of Nintendo Land's games are prime examples of lost potential, but I just didn't expect this to happen with Smash Bros too....it was one of their first big online games, and this one was supposed to be better in every way. You'd think they'd have gotten smarter....



In general, if a game has functional local multiplayer, it can have netplay. In fact, local multiplayer can often be MORE stressfull because all these factors have be rendered on the same console. Look at Dolphin, for example, a simple netcode can suddenly give ALL games online multiplayer that had local multiplayer. It's not rocket science.



Oh god, don't even step on that territory. I'm not calling you out for being exactly "wrong" or anything, but if you set foot on that area, this argument is going WAAAY off-topic and will go on forever.



Brawl had Homerun Contest and Multiman Melee as modes online, didn't need it at all. This mode NEEDED it, they didn't do it. They don't deserve defending.
Well then why aren't you raging that Multiman smash isn't multiplayer? :p
 

Captain Norris

Smash Lord
Joined
Aug 28, 2014
Messages
1,445
Location
Final Destination
NNID
ZeldaFan3280
Online functionality has its drawbacks, like what the game becomes once servers are shut down,
That is one reason why I am glad there is local multiplayer. I think about games such as (but not limited to) titan fall and Plants Vs. Zombies: Modern Warfare (which are both great games). In ten to fifteen years, you will more than likely not be able to play them. However, Nintendo shouldn't be afraid to add in Online Multiplayer.
 

mygamecube

Smash Lord
Joined
Jul 31, 2013
Messages
1,115
Location
Detroit, MI
NNID
mygamecube
3DS FC
4596-9526-5701
Nintendo fails the concept of understanding that you can have both local AND online in multiplayer. Like...you won't be losing out on local multiplayer at all, because it's still an option.

I just don't see why Smash Run couldn't be both online and local. Local will cover those around you with a 3DS, and online would cater to those who don't have the same type of clique.

Nintendo alienates the online aspects of many multiplayer games. SM3DW would have insane replay value for me if it was online. Same goes for Donkey Kong: Tropical Freeze.

The Mario Kart franchise gets it somewhat. The Animal Crossing franchise even embraces it. Disappointing the Smash Bros. can't hop on the same train. There's online, yes. Will it be better than Brawl's online? I'm inclined to believe so, especially for the Wii U version.

Whatever mode is exclusive to Wii U, it's probably going to be like Smash Run...and thus multiplayer based. If they can't even get online right for the Wii U there's no hope for Nintendo for online in gaming, truly.
 

RazorsawTF

Smash Cadet
Joined
Sep 6, 2014
Messages
51
I really think it's just a Nintendo thing. I recall reading an interview with Mr. Miyamoto about NSMBWii not including online, and he flat out said that that was a design choice, and pointed to their play-testers who had such a good time playing together in the same room. He may even have a point-- I enjoyed Halo 2 with my friends down in the basement with system-link Capture the Flag going on, but I gave up on Halo 3 because those same friends became intolerable online. But even so, I'm not sure how a company can compete in this new industry without basic online functionality in all the parts that are expected.
There's the fact that a lot of online gaming is competitive, though, while the Mario platformers are co-operative. More and more, you see developers spurning co-op and emphasizing competitive play. MMORPGs are a different animal, of course.

Is there really a big enough audience of people who want to play platformers online? That's something that's hard to gauge. In any case, the culture of a lot of online gamers makes me wonder if they're something I want to open that kind of experience to. NSMB and SM3DW are already full of enough griefing and trying to screw your fellow players over.

Mind you Smash Run is still competitive, so it's not really the same as these situations.
 

staindgrey

I have a YouTube channel.
Writing Team
Joined
Jan 30, 2008
Messages
11,489
Location
The 90's
NNID
staindgrey
3DS FC
0130-1865-3216
Switch FC
SW 1248 1677 4696
That is one reason why I am glad there is local multiplayer. I think about games such as (but not limited to) titan fall and Plants Vs. Zombies: Modern Warfare (which are both great games). In ten to fifteen years, you will more than likely not be able to play them. However, Nintendo shouldn't be afraid to add in Online Multiplayer.
Oftentimes those games are phased out anyway with their sequels. It sucks, yes, but that's the nature of the beast. Granted, I still have yet to actually experience I game I still actively played being shut down. By the time a game's servers go offline, so far I've always been more or less done with it. I don't anticipate my current online games to go out of style anytime soon. But it's a possibility.
 

KingBroly

Smash Lord
Joined
Feb 20, 2014
Messages
1,559
That sucks. Thought they confirmed it was Online from Day 1? I guess they couldn't get it to work right.
 

SmashWolf

Smash Journeyman
Joined
Nov 13, 2007
Messages
483
Location
In front of a computer.
NNID
EchoSon
3DS FC
3738-0429-7658
I recall reading an interview with Mr. Miyamoto about NSMBWii not including online, and he flat out said that that was a design choice, and pointed to their play-testers who had such a good time playing together in the same room. He may even have a point-- I enjoyed Halo 2 with my friends down in the basement with system-link Capture the Flag going on, but I gave up on Halo 3 because those same friends became intolerable online. But even so, I'm not sure how a company can compete in this new industry without basic online functionality in all the parts that are expected..
Of course. Just because Brawl had online didn't mean I wouldn't play it locally when it got released. Local can't be replaced. But neither can online. Nintendo thinks local can replace online just because local's generally better, but it can't for so many reasons that I could rant on about forever.

Well then why aren't you raging that Multiman smash isn't multiplayer? :p
Because Multi-man mode isn't an interesting mode to play alot with friends, if it at all. It was just a little part of Classic in Smash 64, slightly overglorified for our convenience. Having it online was an unnessesary luxury, 'cause everyone only cared about the main game. This mode was almost more nessesary than the main mode. Especially when the Wii U version comes out and you can do the same thing there in HD with a Gamecube controller.

Guys, let's be honest, if Smash Run were to have internet, people would be complaining that it lags. :p
We just explained in 2 pages why it wouldn't.
 

Octillus

Smash Ace
Joined
Mar 20, 2007
Messages
613
Location
Brooklyn
NNID
Octillus
3DS FC
0963-0987-3528
"Can I play online with you?"

"No."

"Then... why should I get it?"

Word for word.
The exact opposite of this was how I was badgered into getting a 3DS with Pokemon Y. I get physically ill from controlling first person games - it's a real drag, and part of the reason why I am stuck as a Nintendo gamer - 3D shooting controls do something to my stomach to begin with, and then add camera controls and I'm basically done. I can watch them though.

But to your former point - yeah, the Dreamcast initiative was a big deal. That said, I've found Sega's pre-apocalypse infrastructure endlessly fascinating and bizarre that it lasted as long as it did. I don't know if sports metaphors do anything for you, but they're like a baseball pitcher who really didn't have the stuff to be in the majors but got by on deception for such a long time. Throw enough junk out there and people will strike out. The Sony online plans though, were often short-sighted. My goodness it took them until about 3 years ago to actually seem functional - and that was pretty darn deep into a console life-cycle.

Of course, no one can deny the appeal of MMOs in Asia.

It may be just a Nintendo thing, but I guess from my perspective it just seems to be a thing that the Japanese tend to lag on.
 

Captain Norris

Smash Lord
Joined
Aug 28, 2014
Messages
1,445
Location
Final Destination
NNID
ZeldaFan3280
Oftentimes those games are phased out anyway with their sequels. It sucks, yes, but that's the nature of the beast. Granted, I still have yet to actually experience I game I still actively played being shut down. By the time a game's servers go offline, so far I've always been more or less done with it. I don't anticipate my current online games to go out of style anytime soon. But it's a possibility.
Yeah, that is very true. Still, in hindsight, it kinda looks like a waste of money to buy a game that you will not always be able to play, and then you must buy a sequel of that series. But, then again, it is not a waste of money if you get a lot out to of the game. :p
 

mygamecube

Smash Lord
Joined
Jul 31, 2013
Messages
1,115
Location
Detroit, MI
NNID
mygamecube
3DS FC
4596-9526-5701
Guys, let's be honest, if Smash Run were to have internet, people would be complaining that it lags. :p
With Friends and With Anyone has online. I'm pretty sure there's gonna be some lag in there.

Every game in existence that has online has lag. It's comes with the territory.

The biggest thing about not having the online in Smash Run here, is the lack of online options we have in this game. It's basically Brawl once again in terms of options that we can do with the game when it comes to online.
 
Last edited:

staindgrey

I have a YouTube channel.
Writing Team
Joined
Jan 30, 2008
Messages
11,489
Location
The 90's
NNID
staindgrey
3DS FC
0130-1865-3216
Switch FC
SW 1248 1677 4696
There's the fact that a lot of online gaming is competitive, though, while the Mario platformers are co-operative. More and more, you see developers spurning co-op and emphasizing competitive play. MMORPGs are a different animal, of course.

Is there really a big enough audience of people who want to play platformers online? That's something that's hard to gauge. In any case, the culture of a lot of online gamers makes me wonder if they're something I want to open that kind of experience to. NSMB and SM3DW are already full of enough griefing and trying to screw your fellow players over.

Mind you Smash Run is still competitive, so it's not really the same as these situations.
A co-op platformer is plenty of fun online, and it's cooperative by nature. It's not a shooter. Its audience won't become CoD.

I have a little brother who loves playing games with me, but I no longer live near him. Simply playing Mario with him should be relatively easy by 2014, as I can play Rayman with him or Little Big Planet, or Sonic the Hedgehog, or NFL Blitz, or plenty of other not-a-shooters and not-an-MMOs. Or I could play with one of my friends back home. Or a friend here! I already play games like Resident Evil 5, SFIV and now Destiny with people I know. It's just easier to play online and talk over headsets. It's fun. Just because something's online doesn't inherently banish it to CoD-status.

Regardless, this is a mode that's better with friends and requires more than one console anyway to play with said friends. There's no excuse to restrict that to local multiplayer when it's a portable console capable of online play.
 

SmashWolf

Smash Journeyman
Joined
Nov 13, 2007
Messages
483
Location
In front of a computer.
NNID
EchoSon
3DS FC
3738-0429-7658
Yeah, that is very true. Still, in hindsight, it kinda looks like a waste of money to buy a game that you will not always be able to play, and then you must buy a sequel of that series. But, then again, it is not a waste of money if you get a lot out to of the game. :p
Brawl had online which is gone now. Doubt I'll ever play that game again. It'll feel weird and clunky going back to such a slower game. Doesn't mean it shouldn't have had online.

The biggest thing about not having the online in Smash Run here, is the lack of online options we have in this game. It's basically Brawl once again in terms of options that we can do with the game when it comes to online.
It's got 1 advantage over Brawl other than possibly better connection speeds. You can play 1 vs 1 in for Glory Mode. It's so annoying waiting for potential extra people you don't even want in Brawl, and then it just adds bots for no reason anyway if you wait long enough. With Anyone mode was a joke in that game.
 
Last edited:
Top Bottom