EgeDal
Smash Journeyman
- Joined
- Jul 3, 2014
- Messages
- 365
THANK YOU so much, i was just too fed up to explain, but you made it super clear.1) Memory wouldn't be the problem. If a 3DS can handle Smash Run with four people close to one another, it can handle Smash Run with four people not close to one another. Considering the fact that the characters are never next to one another until the very end, there is no necessary addition from another player's game significant enough to cite "memory" as the problem.
2) While I'm no expert, Smash Run's 2D landscape, simple AI and repetitive animations/character models make Smash Run appear easier on the console's hardware than Resident Evil Revelations or Monster Hunter 3 Ultimate, both of which play online rather seamlessly.
IMO, this is an intentional design decision, not a limitation on the hardware. Nintendo has a culture in its development studios that if an experience could be more fun with people in the room, they'd rather not taint it with online functionality unless it's absolutely necessary to sell copies. Look to NSMBU, Pikmin 3, SM3DW, Starfox 64 3D & Hyrule Warriors as examples of them doing this, and Rayman Legends, Starfox Command and every other last-gen Dynasty Warriors as examples of similar games on similar platforms that prove online functionality worked just fine.
Also adding: Massive online games are using much more simultaneous data than mini smash bros.
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