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Official Smash for Switch 2 - Speculation & Discussion Thread

Thegameandwatch

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The character after Mega Man is the Onion Knight which is my Final Fantasy pick, I made a Youtube video about why I think it's a particularly good choice (Switching between classes) but he is kind of obscure.
I think it’s because FF3 didn’t release in the west until the DS and the original version recently.
 

Watuna4343

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View attachment 402337
This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time, I have a few notes.
Bandanna Waddle Dee and Regular Waddle Dee are sharing a slot, The moveset would be appropriate for Bandanna.
All the Mii types have been moved into just one mii slot which would have all of their moves as options.
There are more characters (Both returning and new) that I wanted to include but I’m pushing off into hypothetical dlc because it’s already getting pretty big.
Reminder I didn’t cut anyone in favor of any of the echoes, Im not counting them in the overall number they’re bonuses.
Does it still need more work?
Nor bad, solid overall. My biggest objections with the cuts are still Rosalina (keep her and cut Bowser Jr. instead - I genuinely can't see us losing the only puppet fighter THIS easily when so many vets return) and Robin (FE can very much afford 5 characters and Robin is the only mage rep of the franchise AND extra representation for Awakening which I think is very much a given to happen, I can't see him getting cut) and I'd cut back on the 3rd parties since 1/5 of the roster being 3rd parties in what I assume is only base roster feels like overkill - like Snake, Terry, the guy next to Ryu and the one next to Mega Man and maybe Steve, all these feel a bit excessive - . My only other big objection with the newcomers is that I still think Skull Kid has no business becoming a fighter over other Zelda reps.. He just feels like such a 'why now?' inclusion imo over a Switch era rep, I just can't see him get in, but overall not bad.
 

DemifiendEnjoyer

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My favorite thing is to see people talking about characters they want that aren't commonly talked about but are
Nor bad, solid overall. My biggest objections with the cuts are still Rosalina (keep her and cut Bowser Jr. instead - I genuinely can't see us losing the only puppet fighter THIS easily when so many vets return) and Robin (FE can very much afford 5 characters and Robin is the only mage rep of the franchise AND extra representation for Awakening which I think is very much a given to happen, I can't see him getting cut) and I'd cut back on the 3rd parties since 1/5 of the roster being 3rd parties in what I assume is only base roster feels like overkill - like Snake, Terry, the guy next to Ryu and the one next to Mega Man and maybe Steve, all these feel a bit excessive - . My only other big objection with the newcomers is that I still think Skull Kid has no business becoming a fighter over other Zelda reps.. He just feels like such a 'why now?' inclusion imo over a Switch era rep, I just can't see him get in, but overall not bad.
The first time everyone said there were too few third parties and now there's too many.
I can't win lol.
As for Skull Kid though, I feel like he's a good pick. I know a lot of people want a BOTW era character but Skull Kid was the most common Zelda request for a long time, He's in the same realm of someone like King K. Rool, Not particularly relevant to the current day, But a long time request and a fan favorite character.
As for why I picked him over a BOTW or TOTK character, I already added several Switch era characters, Ring Fit Trainee, Toy-Con Robot, Meowscarada. Ayumi Tachibana is a character who got revitalized in the Switch generation. And I changed Ganondorf to the TOTK design.
 
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dream1ng

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The first time everyone said there were too few third parties and now there's too many.
I can't win lol.
I think it's better now than it was before. Though tbf, if memory serves, you did almost triple the amount of third-parties, so... 12 out of 67 (I think?) is a little high for base, but at this point for Smash it's not... crazy (though tbh 67 itself is pushing it for base if we're starting over imo). It looks like you tried to put all existing third-party companies (except Disney) in base. I get it, but, if purposeful, I don't think you need to do that, if DLC is hypothetically still to come.

Next, Onion Knight might be conceptually interesting but, to be real, isn't a great choice. Obscurity is basically the opposite of what they go for with those kind of inclusions. I mean, you could license Onion Knight, or you could license Cloud Strife. Which might be in best interest of the game and budget?

I also can't imagine a new FE and Xenoblade come and go with neither being reflected on the roster. Not with the way those inclusions operate. I know you did have a Xenoblade newcomer last time, but I think the problem was who you picked rather than giving the series a new fighter.

But overall I do think it's a better designed roster than before, though a little big for base. Like last time, I think who got cut overall makes sense, and while a few of the inclusions are questionable (Labo Robot, Skull Kid - as much as people would like him), it's pretty solid imo.
 

DemifiendEnjoyer

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I think it's better now than it was before. Though tbf, if memory serves, you did almost triple the amount of third-parties, so... 12 out of 67 (I think?) is a little high for base, but at this point for Smash it's not... crazy (though tbh 67 itself is pushing it for base if we're starting over imo). It looks like you tried to put all existing third-party companies (except Disney) in base. I get it, but, if purposeful, I don't think you need to do that, if DLC is hypothetically still to come.

Next, Onion Knight might be conceptually interesting but, to be real, isn't a great choice. Obscurity is basically the opposite of what they go for with those kind of inclusions. I mean, you could license Onion Knight, or you could license Cloud Strife. Which might be in best interest of the game and budget?

I also can't imagine a new FE and Xenoblade come and go with neither being reflected on the roster. Not with the way those inclusions operate. I know you did have a Xenoblade newcomer last time, but I think the problem was who you picked rather than giving the series a new fighter.

But overall I do think it's a better designed roster than before, though a little big for base. Like last time, I think who got cut overall makes sense, and while a few of the inclusions are questionable (Labo Robot, Skull Kid - as much as people would like him), it's pretty solid imo.
It's actually 64 and there's 4 echoes (Although i'd like Daisy to be made more unique).
So it's like 60 characters.
As for Onion Knight, My Final Fantasy choice was either going to be him or Chocobo. And I went with Onion Knight because it seemed like it would be a more interesting moveset, The idea of the moves based on different classes gimmick just seems really cool to me. Chocobo might have been the better choice in terms of recognizability and maybe I should have put that instead.
I just really wanted to include a character that represents the Final Fantasy series as a whole rather than just a specific entry, Which is why I didn't just bring Cloud or Sephiroth back, Or do Terra or something.
 
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dream1ng

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It's actually 64 and there's 4 echoes (Although i'd like Daisy to be made more unique).
So it's like 60 characters.
There's 64 slots, but Mii counts for three and Pyra/Mythra for two.

Also the official character count for Ultimate more often than not counted the echoes separately as part of the total, so I did as well.
 

DemifiendEnjoyer

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There's 64 slots, but Mii counts for three and Pyra/Mythra for two.

Also the official character count for Ultimate more often than not counted the echoes separately as part of the total, so I did as well.
The Mii should not count as three, I would have all the Mii types just be one Mii.
 

dream1ng

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The Mii should not count as three, I would have all the Mii types just be one Mii.
That's not going to translate to the character's costume market. Some of the license holders aren't going to sign off on their character using an unfaithful weapon like a sword or a blaster or being reduced to their fists if they normally would use a weapon.

Truncating the character hinders the costume ecosystem, which I think we can presume is lucrative. So it seems very unlikely all three Miis don't return.
 

DemifiendEnjoyer

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That's not going to translate to the character's costume market. Some of the license holders aren't going to sign off on their character using an unfaithful weapon like a sword or a blaster or being reduced to their fists if they normally would use a weapon.

Truncating the character hinders the costume ecosystem, which I think we can presume is lucrative. So it seems very unlikely all three Miis don't return.
No they do all return but they're the same character, The Brawler, Swordfighter, And Gunner moves all go to one Mii. You could mix moves from all of them.
It would be more work cause the costumes would have to have different versions that they'd like, Switch to depending on the move they are doing.
I know it would be more work but I think it would be a lot cooler, I'm not sure if it would be totally feasible the way i'm envisioning it but it's all hypothetical anyways so I feel like saying, Oh in the world where this roster would happen this would work.
 
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Louie G.

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This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time
Yknow, I actually dig this newcomer lineup quite a bit. Ayumi, Chorus Kids, DJ Octavio and the Labo Robot are an inspired bunch and I like your third party picks better than most. I'd say it's not on the more realistic end, mostly in that I don't see Jack Frost being chosen over an SMT protagonist but Jack is more in line with my personal preference so... no real complaints, I suppose. Although similarly I’m skeptical of pushing out Cloud in favor of Onion Knight, but we’ve touched on that. "Waddle Dee" as a catch-all slot for the species is something I've considered too and I like that you took the risk on that. This is honestly one of my more favorable newcomer lineups that I've seen in this thread.

As for who's missing, I think Tom Nook should be here. And Octoling, but maybe Octoling takes up half of Inkling's costume slots? Not sure if that's something that you've taken into consideration or not. Those two are, IMO, the two BIG evergreen characters to add next game that they can't afford to ignore. Overall though, I like the newcomers.

I'm trying not to fixate too much on what's missing, but it frustrates me that Little Mac can't return. Punch-Out is still an outlier here, a not-quite-retro legacy series akin to and arguably as big as / bigger than Kid Icarus yet it regularly gets shafted despite its lasting popularity and impact. Little Mac is a surprisingly popular character to play despite his polarizing design, he fills a particular niche that nobody else really does, I think he is justified in being one of those unshakable mainstays like Ness, Falcon and Pit who are able to stand the test of time whether their series is active or not. I'm not necessarily saying I want to see Ice Climbers or ROB cut either, but I think Mac should be in over one of those if push came to shove.

Realistically I'd say cut a couple third parties in favor of him and like... K. Rool, probably? Or Falco. I don't really see us losing K. Rool all that soon if we're gonna be losing other major fan favorites like Simon, Banjo, Sora, Cloud and Sephiroth. No skin off their backs to bring back the ballot first parties knowing other corners will need to be cut at the expense of some of the roster's other most popular characters, so removing someone like K. Rool after such a warm welcome feels pretty unnecessary - and DK is now a full-on active series again, if that's any concern. But that's my piece on cuts anyway.
 
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dream1ng

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As for Onion Knight, My Final Fantasy choice was either going to be him or Chocobo. And I went with Onion Knight because it seemed like it would be a more interesting moveset, The idea of the moves based on different classes gimmick just seems really cool to me. Chocobo might have been the better choice in terms of recognizability and maybe I should have put that instead.
I just really wanted to include a character that represents the Final Fantasy series as a whole rather than just a specific entry, Which is why I didn't just bring Cloud or Sephiroth back, Or do Terra or something.
It is interesting as a moveset idea, and I get wanting to cover the series holistically, but you're discarding one of the most popular characters on the roster, and in gaming, for it. I mean, you're cutting Square's most iconic character for Onion Knight.

Especially since it seems like the FF content has to be licensed on a per game basis, so if you wanted content from across the series (insofar as content that appeared specifically in different titles), that would significantly balloon what is probably already among the most expensive licensing.

It's a fine wishlist pick, but realistically, the return on a character far less familiar than what else their series has to offer isn't a good value proposition given the limited number of third-party spots and the reception alternative choices would garner in terms of the engagement that comes from recognition.

Even Chocobo, while more well known than Onion Knight... can't really compete with Cloud in terms of the response they'd elicit. I mean, they already had a chance to include these characters over Cloud, and again over Sephiroth (sort of), but there's a reason they didn't.

It speaks to why Geno hasn't been picked yet. With extremely limited seating per company, you could give the spot to a comparatively unrecognized character, and bear responsibility for the smaller audience that character draws in, or you could pick a bigger name, and cast a wider net.

There's a reason that with all the third-party series on the roster, every character is within the first three guesses of who they would choose. If not the first guess. Other than maybe Richter, but he's an echo.

It would be more work cause the costumes would have to have different versions that they'd like, Switch to depending on the move they are doing.
This is what I addressed, some license holders won't sign off on their characters bringing out weapons they've never used.

Hell, I don't think Nintendo would sign off on giving some of their characters certain kinds of weapons they've never used.
 

Watuna4343

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My favorite thing is to see people talking about characters they want that aren't commonly talked about but are

The first time everyone said there were too few third parties and now there's too many.
I can't win lol.
As for Skull Kid though, I feel like he's a good pick. I know a lot of people want a BOTW era character but Skull Kid was the most common Zelda request for a long time, He's in the same realm of someone like King K. Rool, Not particularly relevant to the current day, But a long time request and a fan favorite character.
As for why I picked him over a BOTW or TOTK character, I already added several Switch era characters, Ring Fit Trainee, Toy-Con Robot, Meowscarada. Ayumi Tachibana is a character who got revitalized in the Switch generation. And I changed Ganondorf to the TOTK design.
I really wouldn't put him in the same vein as King K. Rool; I feel like King K. Rool was far more requested than Skull Kid. In regards to Zelda, it feels like the big request is really just 'a new non-Triforce newcomer' but there are many characters that are requests outside of Skull Kid - Midna, Impa, Tingle, Vaati and a newer character all come to mind, it's not really Skull Kid himself that is requested. As for the Switch characters, I mean usually that's what happens to franchises, characters that are either newer or evergreen staples get added and the older picks are usually the retro picks/surprise picks, not necessarily characters from a specific franchise that get added decades later to reflect a franchise's certain era - that's why in that sense, I see a newer Zelda character as making a lot more sense.
 

Idon

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If you're following Square Enix's latest crossover in Dissidia, it's Bartz that incorporates all the classes into one moveset anyways.

Onion Kid uses Sage and Ninja at most while relying mostly on quick scrappy swordsmanship until he's able to transform.
 

MBRedboy31

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This is what I addressed, some license holders won't sign off on their characters bringing out weapons they've never used.

Hell, I don't think Nintendo would sign off on giving some of their characters certain kinds of weapons they've never used.
To be fair, items exist, so every standard playable character in Smash uses swords and laser blasters some of the time (including all of the Mii costumes,) and all of the license holders signed off on that.

The issue is more so the idea that each Mii skin would need custom designed weapons, which wouldn’t work with every skin. Would a lot of Mii skins get Smash Bros-generic weapons if there isn’t a matching weapon for them, or would they use weapons from other Mii skins?
 

Verde Coeden Scalesworth

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To be fair, items exist, so every standard playable character in Smash uses swords and laser blasters some of the time (including all of the Mii costumes,) and all of the license holders signed off on that.

The issue is more so the idea that each Mii skin would need custom designed weapons, which wouldn’t work with every skin. Would a lot of Mii skins get Smash Bros-generic weapons if there isn’t a matching weapon for them, or would they use weapons from other Mii skins?
That's the thing; while using items is one thing, this is more representing the character in particular as a Mii Fighter, which emphasizes a lot of more strict designs. It's part of the actual character in the same way Cloud's Buster Sword is. These aren't items they pick up. They're a tad more specific. While it seems arbitrary, it is noticeable how only Mii Fighter costumes tend to get very specific weapons just like regular characters do. In fact, we see this with other costumes(Hero has different swords based upon the costume, 2 per each respectively). So it stands to reason specifics are kind of important for that.

"Would you be okay if they picked up generic items?" and "Would you be okay if they were given a different generic weapon while fighting without items on?" are quite different questions. Arbitrary as it may seem, these aren't the same thing at the end of the day and the license holders do care about how a character is represented. A good example is that various costumes don't allow for mass changes at times. Most of Sonic's are extremely similar, since they want that particular design to be recognizable. We at least got a slightly better one nowadays, but still, it's complicated in that regard. I would've loved to see him have some references to his various friends, etc, but clearly Sega is not okay with that. The closest is... a darkish costume that reminds one of Shadow or Dark Super Sonic at best(and maybe his lightish costume being kind of like Silver's colors). Beyond that? Nope.
 

Thegameandwatch

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As for Onion Knight, My Final Fantasy choice was either going to be him or Chocobo. And I went with Onion Knight because it seemed like it would be a more interesting moveset, The idea of the moves based on different classes gimmick just seems really cool to me. Chocobo might have been the better choice in terms of recognizability and maybe I should have put that instead.
I just really wanted to include a character that represents the Final Fantasy series as a whole rather than just a specific entry, Which is why I didn't just bring Cloud or Sephiroth back, Or do Terra or something.
Although I think Onion Knight isn’t the best choice for representing the series if it’s in general since the class is mostly only in FF3 unless the statement of representing the series as a whole is about moveset or just Chocobo.


I think a Moogle is another option if it’s about representing the series and it also has been a party member at least once in the mainline games such as Mog in Final Fantasy VI.
 

Pupp135

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View attachment 402337
This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time, I have a few notes.
Bandanna Waddle Dee and Regular Waddle Dee are sharing a slot, The moveset would be appropriate for Bandanna.
All the Mii types have been moved into just one mii slot which would have all of their moves as options.
There are more characters (Both returning and new) that I wanted to include but I’m pushing off into hypothetical dlc because it’s already getting pretty big.
Reminder I didn’t cut anyone in favor of any of the echoes, Im not counting them in the overall number they’re bonuses.
Does it still need more work?
I like this roster overall. I agree with most of the veteran choices, and it’s cool that you kept Ice Climbers, R.O.B., and a few additional third parties like Hero, Snake, and Terry. Personally, the only glaring omissions for me are Pokemon Trainer and King K. Rool as Pokemon Trainer represents a variety of aspects related to the Pokemon series, and they seem to be viewed as an important addition by the developers, and King K. Rool was one of the most requested fighters. While there were other tough cuts, that’s what happens when we need to account for things like time constraints.

While none of the newcomers are a part of my most wanted list, I appreciate the unconventional choices that you made here with Waddle Dee, Labo Robot, and Onion Knight, which makes the roster feel less vanilla/cookie cutter compared to others. While I expect an Animal Crossing character and Octoling, I’m not too attached to whether they join or not.
 
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Noipoi

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View attachment 402337
This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time, I have a few notes.
Bandanna Waddle Dee and Regular Waddle Dee are sharing a slot, The moveset would be appropriate for Bandanna.
All the Mii types have been moved into just one mii slot which would have all of their moves as options.
There are more characters (Both returning and new) that I wanted to include but I’m pushing off into hypothetical dlc because it’s already getting pretty big.
Reminder I didn’t cut anyone in favor of any of the echoes, Im not counting them in the overall number they’re bonuses.
Does it still need more work?
I mourn the loss of Incineroar, but it's understandable.

However imma need K Rool back expeditiously. Can't make such a big deal about bringing him back only to get rid of him immediately, it's an affront to decency!

Otherwise pretty good roster :198:
 
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SharkLord

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Yknow, I actually dig this newcomer lineup quite a bit. Ayumi, Chorus Kids, DJ Octavio and the Labo Robot are an inspired bunch and I like your third party picks better than most. I'd say it's not on the more realistic end, mostly in that I don't see Jack Frost being chosen over an SMT protagonist but Jack is more in line with my personal preference so... no real complaints, I suppose. Although similarly I’m skeptical of pushing out Cloud in favor of Onion Knight, but we’ve touched on that. "Waddle Dee" as a catch-all slot for the species is something I've considered too and I like that you took the risk on that. This is honestly one of my more favorable newcomer lineups that I've seen in this thread.

As for who's missing, I think Tom Nook should be here. And Octoling, but maybe Octoling takes up half of Inkling's costume slots? Not sure if that's something that you've taken into consideration or not. Those two are, IMO, the two BIG evergreen characters to add next game that they can't afford to ignore. Overall though, I like the newcomers.

I'm trying not to fixate too much on what's missing, but it frustrates me that Little Mac can't return. Punch-Out is still an outlier here, a not-quite-retro legacy series akin to and arguably as big as / bigger than Kid Icarus yet it regularly gets shafted despite its lasting popularity and impact. Little Mac is a surprisingly popular character to play despite his polarizing design, he fills a particular niche that nobody else really does, I think he is justified in being one of those unshakable mainstays like Ness, Falcon and Pit who are able to stand the test of time whether their series is active or not. I'm not necessarily saying I want to see Ice Climbers or ROB cut either, but I think Mac should be in over one of those if push came to shove.

Realistically I'd say cut a couple third parties in favor of him and like... K. Rool, probably? Or Falco. I don't really see us losing K. Rool all that soon if we're gonna be losing other major fan favorites like Simon, Banjo, Sora, Cloud and Sephiroth. No skin off their backs to bring back the ballot first parties knowing other corners will need to be cut at the expense of some of the roster's other most popular characters, so removing someone like K. Rool after such a warm welcome feels pretty unnecessary - and DK is now a full-on active series again, if that's any concern. But that's my piece on cuts anyway.
I agree with most of your points, but I also wanted to propose a question: How important are having less-likely, more inspired picks versus getting all the speculation frontrunners?

I've been gradually revising my roster on the side, though I haven't been able to put together a visualizer yet. And I think I covered most of the bases, but I fear it kinda... Lacks sauce, y'know? When everyone's roster has Bandana Dee and Tom Nook and Impa and Noah, it kinda becomes formulaic. And yeah, I can see the reasoning behind those characters, so I'm not complaining about their presence at all. But everyone and their mom predicts these guys already so it becomes less impactful and more "yeah, makes sense." Like you mentioned, having some less-seen picks helps these rosters avoid feeling cookie-cutter. Plus, Smash doesn't always conform to what the fandom expects, so I think it's realistic to throw in some relative oddballs here and there.

To tie back to my original topic, I think my roster has a pretty reasonable set of predictions, but aside from one or two fighters it kinda feels like Every Other Roster Prediction, y'know? I set my upper limit at 64, but I'm wondering if it's worth cheating and adding six other fighters so I have room to shake things up a bit. I dunno, maybe I'll justify it by saying the game was delayed a little so we can add a fighter's pass worth of characters but with a full team on them and not just a skeleton team.
 

Louie G.

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I agree with most of your points, but I also wanted to propose a question: How important are having less-likely, more inspired picks versus getting all the speculation frontrunners?
Objectively? It's not important at all, because there's no objective viability to one character over another. Someone can be the most obvious pick in the world and get glossed over for more of a surprise, or something more inspired moveset-wise. So yeah, by all means we should just do whatever our gut is telling us. Your guess is as good as mine whose guess is as good as the next guy's.

Subjectively? I just think certain characters are too big to ignore, and every Smash game has had a few of these. I don't feel strongly about most of the 'formulaic' characters you mentioned - out of those four, Tom Nook is the only one I'm actively predicting and willing to go to bat for. Because it's just one of those things where if you pay attention, he's literally everywhere. He's frequently sharing top billing with Isabelle as the face of the series, he was a major component of Nintendo's most successful game since Mario Kart 8 Deluxe. I suppose I wouldn't put up much of a fight if someone simply opted for a subversive KK Slider pick over Tom Nook... but I think it's just a no-brainer to be getting more Animal Crossing material next game. To the degree that say, Inkling and Isabelle were obvious last game. IMO at least. I understand the argument that AC offers a bit less substance to make new movesets out of but I also think people use this argument as a way to neglect thinking creatively about a series / character they don't care for.

But I'm with you in general, that's why I wanted to praise this lineup of new characters in the first place. They deviate from the norm in a way that, barring some of the third parties, feels pretty reasonable. Strikes a good balance of sensibility with mind to Nintendo's recent successes, while also striving for some fun flavor picks that people aren't generally expecting. That's probably where the next roster will lie after everything is said and done. But all the same, there are a few characters (Tom Nook, Ring Fit, Waluigi, Octoling in some capacity) that I'm just gonna raise an eyebrow at glossing over without a good explanation / substitute.
 
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Kirby Dragons

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View attachment 402343Having a Final Fantasy character that utilizes a bunch of different jobs from the series would be really cool, but I think they should exist alongside Cloud.
An RPG character that switches between classes/jobs to get different movesets would honestly be an interesting successor to Pokémon Trainer. It might even be the best way to represent certain RPG series. I imagine something like a fast assassin class, a ranged mage class, and a tanky barbarian class.
 

SharkLord

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What would be the major differences if it did?
When I say oddballs, I think of people like the Ice Climbers (Hadn't been seen since a single NES game), Lucas (Didn't even end up localized), Zero Suit Samus (Part of a stance system referencing a single game), Wii Fit Trainer (From a casual exercise game), and Piranha Plant (A species of common enemies rather than a character). In hindsight, some of them have some fairly solid cases for their inclusions, while others were chosen moreso for gameplay purposes. Regardless, for one reason or other they just fell out of the fanbase's field of view, and they came across as big surprises.

I guess it's more accurate to say "curveball" than "oddball," because not all of them are that out there, just not expected. Regardless, that's kinda what I was looking for - Characters that make sense when you think about them, but just aren't what people think about when making predictions.
 

Thegameandwatch

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Regardless, that's kinda what I was looking for - Characters that make sense when you think about them, but just aren't what people think about when making predictions.
Especially since it happened before like Greninja (people were focusing on Gen 5), Incineroar (grass type obsession), Daisy, Robin, Hero and to a lesser extent Cloud (Popular but dismissed) and Villager (after being rejected for Brawl)

I guess also Duck Hunt since them being a retro rep made sense as Duck Hunt was the second best selling NES game because it was pack in title with Mario 1.
 

DemifiendEnjoyer

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Although I think Onion Knight isn’t the best choice for representing the series if it’s in general since the class is mostly only in FF3 unless the statement of representing the series as a whole is about moveset or just Chocobo.


I think a Moogle is another option if it’s about representing the series and it also has been a party member at least once in the mainline games such as Mog in Final Fantasy VI.
The class switching would kind of be a general representation of Final Fantasy classes, Final Smash would be like Hero and have all the protagonists. And the music choices and stuff would be from the series as a whole.
Moogle is a good option too, Also would be cool if they went for the Chocobo and Moogle route which would be a more interesting character than either on their own.
86CFA92E-8E90-4030-850A-AF1E226ED345.jpeg
 

RodNutTakin

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I'm gonna be honest, lads.
I want to update/share my prediction roster for the 3rd or 4th time, but the thing is...

Kirby Air Riders's existence has left me completely clueless.

And by that I mean its existence has left me clueless as to gauging what is next for Smash Bros., and by proxy, I can't make a confident, educated guess as to what kind of project plan timeframe I can try to work with currently. There's like four different potential outcomes here with what form Smash on Switch 2 can take right here;
A: Sakurai has already drafted NS2 Smash and Kirby Air Riders is already in its last stages of completion
B: Sakurai has not drafted NS2 Smash and Air Riders still has a ways to go with completion, Sakurai doesn't intend to start NS2 Smash until the game is practically done
C: Sakurai has left Smash in the hands of another team entirely while focusing everything on Air Riders, a new Smash is coming soon but it is a total mystery as to who's directing it
D: Sakurai has decided that Studio S can work on more Fighter's Passes for Ultimate and a NS2 edition for it that's simply a performance boost and maybe an exclusive online mode (this is assuming that Air Riders is not a Studio S production)

If I were to make a prediction roster, it'll likely go off assuming outcome A is what's happening, but even then I feel like I'd need to wait for NS2's full year 1 lineup (or at least the Summer Direct) to drop.
 

Thegameandwatch

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Chocobo and Moogle route which would be a more interesting character than either on their own
I think that’s possibility alongside including stuff that both characters have done individually.

My opinion is that Cloud stays if there is a FF rep again but with a potential second rep that isn’t from 7 if Sephiroth doesn’t return.
 
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TheFirstPoppyBro

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I'm gonna be honest, lads.
I want to update/share my prediction roster for the 3rd or 4th time, but the thing is...

Kirby Air Riders's existence has left me completely clueless.

And by that I mean its existence has left me clueless as to gauging what is next for Smash Bros., and by proxy, I can't make a confident, educated guess as to what kind of project plan timeframe I can try to work with currently. There's like four different potential outcomes here with what form Smash on Switch 2 can take right here;
A: Sakurai has already drafted NS2 Smash and Kirby Air Riders is already in its last stages of completion
B: Sakurai has not drafted NS2 Smash and Air Riders still has a ways to go with completion, Sakurai doesn't intend to start NS2 Smash until the game is practically done
C: Sakurai has left Smash in the hands of another team entirely while focusing everything on Air Riders, a new Smash is coming soon but it is a total mystery as to who's directing it
D: Sakurai has decided that Studio S can work on more Fighter's Passes for Ultimate and a NS2 edition for it that's simply a performance boost and maybe an exclusive online mode (this is assuming that Air Riders is not a Studio S production)

If I were to make a prediction roster, it'll likely go off assuming outcome A is what's happening, but even then I feel like I'd need to wait for NS2's full year 1 lineup (or at least the Summer Direct) to drop.
I'm assuming A or B, personally. Either he's already drafted it since the game is presumably pretty close to done since it releases this year, or he'll draft it right after and move quickly between projects, especially when he already has a Namco team working with him on Air Riders.

This just kinda feels like the same situation as Kid Icarus Uprising coming out before Smash 4 to me. Like Sakurai made a launch window title for the new system, and then he'll start working on Smash and it'll come out a few years in, like how Smash 3DS didn't come out until 2014 when the 3DS itself came out in 2011.

EDIT: Considering Uprising's content in Smash 4, honestly my biggest question right now is how much of Air Riders' content will carry over? Like if that game has City Trial again, is it more likely that we'll see Smash Run come back, what kind of music additions from it will we get, how could it affect the Kirby roster in regards to newcomers if Air Riders includes some newer characters, since Kirby characters will be on Sakurai's mind? Stuff like that.
 
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Thegameandwatch

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Messages
998
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Superflat World: Flat Zone
I'm gonna be honest, lads.
I want to update/share my prediction roster for the 3rd or 4th time, but the thing is...

Kirby Air Riders's existence has left me completely clueless.

And by that I mean its existence has left me clueless as to gauging what is next for Smash Bros., and by proxy, I can't make a confident, educated guess as to what kind of project plan timeframe I can try to work with currently. There's like four different potential outcomes here with what form Smash on Switch 2 can take right here;
A: Sakurai has already drafted NS2 Smash and Kirby Air Riders is already in its last stages of completion
B: Sakurai has not drafted NS2 Smash and Air Riders still has a ways to go with completion, Sakurai doesn't intend to start NS2 Smash until the game is practically done
C: Sakurai has left Smash in the hands of another team entirely while focusing everything on Air Riders, a new Smash is coming soon but it is a total mystery as to who's directing it
D: Sakurai has decided that Studio S can work on more Fighter's Passes for Ultimate and a NS2 edition for it that's simply a performance boost and maybe an exclusive online mode (this is assuming that Air Riders is not a Studio S production)

If I were to make a prediction roster, it'll likely go off assuming outcome A is what's happening, but even then I feel like I'd need to wait for NS2's full year 1 lineup (or at least the Summer Direct) to drop.
It’s probably either A or B like how Uprising was made in between Brawl and Smash 4. If it’s by a different team then he would probably still be a supervisor or producer.

He worked directly after Smash 4 because it was a request by Iwata.
 
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Swamp Sensei

Today is always the most enjoyable day!
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So, what do we think of the Tales of games getting a character?

And what about Lloyd in particular?
 

Ivander

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Messages
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So, what do we think of the Tales of games getting a character?

And what about Lloyd in particular?
Why hasn't it happened yet? That's really what I want to know.

I'd be fine with Lloyd, though I prefer Yuri. Though after not getting in Smash for this long, I really don't know who will be the first Tales character to get in Smash Bros.
---
It's still bizarre in general that despite Bandai Namco developing the game, it took until Fighters' Pack 2 DLC 5 for Namco to get a 2nd character. And they arguably have some of the most notable characters yet to get in Smash Bros.
 
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Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,396
I'm gonna be honest, lads.
I want to update/share my prediction roster for the 3rd or 4th time, but the thing is...

Kirby Air Riders's existence has left me completely clueless.

And by that I mean its existence has left me clueless as to gauging what is next for Smash Bros., and by proxy, I can't make a confident, educated guess as to what kind of project plan timeframe I can try to work with currently. There's like four different potential outcomes here with what form Smash on Switch 2 can take right here;
A: Sakurai has already drafted NS2 Smash and Kirby Air Riders is already in its last stages of completion
B: Sakurai has not drafted NS2 Smash and Air Riders still has a ways to go with completion, Sakurai doesn't intend to start NS2 Smash until the game is practically done
C: Sakurai has left Smash in the hands of another team entirely while focusing everything on Air Riders, a new Smash is coming soon but it is a total mystery as to who's directing it
D: Sakurai has decided that Studio S can work on more Fighter's Passes for Ultimate and a NS2 edition for it that's simply a performance boost and maybe an exclusive online mode (this is assuming that Air Riders is not a Studio S production)

If I were to make a prediction roster, it'll likely go off assuming outcome A is what's happening, but even then I feel like I'd need to wait for NS2's full year 1 lineup (or at least the Summer Direct) to drop.
If I recall, I think the planning stages for SSBFor were after Uprising‘s completion, and we don’t know how far along Air Riders is in. Because we don’t know when Air Riders is being released (i.e. Summer or Fall 2025), I’m leaning towards option B as Sakurai is probably still going to play a role in the development of the next game.
 
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