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Kyo, Iori and ChizuruThree Sacred Treasures should've just become a staple.
I think it’s because FF3 didn’t release in the west until the DS and the original version recently.The character after Mega Man is the Onion Knight which is my Final Fantasy pick, I made a Youtube video about why I think it's a particularly good choice (Switching between classes) but he is kind of obscure.
Nor bad, solid overall. My biggest objections with the cuts are still Rosalina (keep her and cut Bowser Jr. instead - I genuinely can't see us losing the only puppet fighter THIS easily when so many vets return) and Robin (FE can very much afford 5 characters and Robin is the only mage rep of the franchise AND extra representation for Awakening which I think is very much a given to happen, I can't see him getting cut) and I'd cut back on the 3rd parties since 1/5 of the roster being 3rd parties in what I assume is only base roster feels like overkill - like Snake, Terry, the guy next to Ryu and the one next to Mega Man and maybe Steve, all these feel a bit excessive - . My only other big objection with the newcomers is that I still think Skull Kid has no business becoming a fighter over other Zelda reps.. He just feels like such a 'why now?' inclusion imo over a Switch era rep, I just can't see him get in, but overall not bad.View attachment 402337
This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time, I have a few notes.
Bandanna Waddle Dee and Regular Waddle Dee are sharing a slot, The moveset would be appropriate for Bandanna.
All the Mii types have been moved into just one mii slot which would have all of their moves as options.
There are more characters (Both returning and new) that I wanted to include but I’m pushing off into hypothetical dlc because it’s already getting pretty big.
Reminder I didn’t cut anyone in favor of any of the echoes, Im not counting them in the overall number they’re bonuses.
Does it still need more work?
The first time everyone said there were too few third parties and now there's too many.Nor bad, solid overall. My biggest objections with the cuts are still Rosalina (keep her and cut Bowser Jr. instead - I genuinely can't see us losing the only puppet fighter THIS easily when so many vets return) and Robin (FE can very much afford 5 characters and Robin is the only mage rep of the franchise AND extra representation for Awakening which I think is very much a given to happen, I can't see him getting cut) and I'd cut back on the 3rd parties since 1/5 of the roster being 3rd parties in what I assume is only base roster feels like overkill - like Snake, Terry, the guy next to Ryu and the one next to Mega Man and maybe Steve, all these feel a bit excessive - . My only other big objection with the newcomers is that I still think Skull Kid has no business becoming a fighter over other Zelda reps.. He just feels like such a 'why now?' inclusion imo over a Switch era rep, I just can't see him get in, but overall not bad.
I think it's better now than it was before. Though tbf, if memory serves, you did almost triple the amount of third-parties, so... 12 out of 67 (I think?) is a little high for base, but at this point for Smash it's not... crazy (though tbh 67 itself is pushing it for base if we're starting over imo). It looks like you tried to put all existing third-party companies (except Disney) in base. I get it, but, if purposeful, I don't think you need to do that, if DLC is hypothetically still to come.The first time everyone said there were too few third parties and now there's too many.
I can't win lol.
It's actually 64 and there's 4 echoes (Although i'd like Daisy to be made more unique).I think it's better now than it was before. Though tbf, if memory serves, you did almost triple the amount of third-parties, so... 12 out of 67 (I think?) is a little high for base, but at this point for Smash it's not... crazy (though tbh 67 itself is pushing it for base if we're starting over imo). It looks like you tried to put all existing third-party companies (except Disney) in base. I get it, but, if purposeful, I don't think you need to do that, if DLC is hypothetically still to come.
Next, Onion Knight might be conceptually interesting but, to be real, isn't a great choice. Obscurity is basically the opposite of what they go for with those kind of inclusions. I mean, you could license Onion Knight, or you could license Cloud Strife. Which might be in best interest of the game and budget?
I also can't imagine a new FE and Xenoblade come and go with neither being reflected on the roster. Not with the way those inclusions operate. I know you did have a Xenoblade newcomer last time, but I think the problem was who you picked rather than giving the series a new fighter.
But overall I do think it's a better designed roster than before, though a little big for base. Like last time, I think who got cut overall makes sense, and while a few of the inclusions are questionable (Labo Robot, Skull Kid - as much as people would like him), it's pretty solid imo.
There's 64 slots, but Mii counts for three and Pyra/Mythra for two.It's actually 64 and there's 4 echoes (Although i'd like Daisy to be made more unique).
So it's like 60 characters.
The Mii should not count as three, I would have all the Mii types just be one Mii.There's 64 slots, but Mii counts for three and Pyra/Mythra for two.
Also the official character count for Ultimate more often than not counted the echoes separately as part of the total, so I did as well.
That's not going to translate to the character's costume market. Some of the license holders aren't going to sign off on their character using an unfaithful weapon like a sword or a blaster or being reduced to their fists if they normally would use a weapon.The Mii should not count as three, I would have all the Mii types just be one Mii.
No they do all return but they're the same character, The Brawler, Swordfighter, And Gunner moves all go to one Mii. You could mix moves from all of them.That's not going to translate to the character's costume market. Some of the license holders aren't going to sign off on their character using an unfaithful weapon like a sword or a blaster or being reduced to their fists if they normally would use a weapon.
Truncating the character hinders the costume ecosystem, which I think we can presume is lucrative. So it seems very unlikely all three Miis don't return.
Yknow, I actually dig this newcomer lineup quite a bit. Ayumi, Chorus Kids, DJ Octavio and the Labo Robot are an inspired bunch and I like your third party picks better than most. I'd say it's not on the more realistic end, mostly in that I don't see Jack Frost being chosen over an SMT protagonist but Jack is more in line with my personal preference so... no real complaints, I suppose. Although similarly I’m skeptical of pushing out Cloud in favor of Onion Knight, but we’ve touched on that. "Waddle Dee" as a catch-all slot for the species is something I've considered too and I like that you took the risk on that. This is honestly one of my more favorable newcomer lineups that I've seen in this thread.This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time
It is interesting as a moveset idea, and I get wanting to cover the series holistically, but you're discarding one of the most popular characters on the roster, and in gaming, for it. I mean, you're cutting Square's most iconic character for Onion Knight.As for Onion Knight, My Final Fantasy choice was either going to be him or Chocobo. And I went with Onion Knight because it seemed like it would be a more interesting moveset, The idea of the moves based on different classes gimmick just seems really cool to me. Chocobo might have been the better choice in terms of recognizability and maybe I should have put that instead.
I just really wanted to include a character that represents the Final Fantasy series as a whole rather than just a specific entry, Which is why I didn't just bring Cloud or Sephiroth back, Or do Terra or something.
This is what I addressed, some license holders won't sign off on their characters bringing out weapons they've never used.It would be more work cause the costumes would have to have different versions that they'd like, Switch to depending on the move they are doing.
I really wouldn't put him in the same vein as King K. Rool; I feel like King K. Rool was far more requested than Skull Kid. In regards to Zelda, it feels like the big request is really just 'a new non-Triforce newcomer' but there are many characters that are requests outside of Skull Kid - Midna, Impa, Tingle, Vaati and a newer character all come to mind, it's not really Skull Kid himself that is requested. As for the Switch characters, I mean usually that's what happens to franchises, characters that are either newer or evergreen staples get added and the older picks are usually the retro picks/surprise picks, not necessarily characters from a specific franchise that get added decades later to reflect a franchise's certain era - that's why in that sense, I see a newer Zelda character as making a lot more sense.My favorite thing is to see people talking about characters they want that aren't commonly talked about but are
The first time everyone said there were too few third parties and now there's too many.
I can't win lol.
As for Skull Kid though, I feel like he's a good pick. I know a lot of people want a BOTW era character but Skull Kid was the most common Zelda request for a long time, He's in the same realm of someone like King K. Rool, Not particularly relevant to the current day, But a long time request and a fan favorite character.
As for why I picked him over a BOTW or TOTK character, I already added several Switch era characters, Ring Fit Trainee, Toy-Con Robot, Meowscarada. Ayumi Tachibana is a character who got revitalized in the Switch generation. And I changed Ganondorf to the TOTK design.
To be fair, items exist, so every standard playable character in Smash uses swords and laser blasters some of the time (including all of the Mii costumes,) and all of the license holders signed off on that.This is what I addressed, some license holders won't sign off on their characters bringing out weapons they've never used.
Hell, I don't think Nintendo would sign off on giving some of their characters certain kinds of weapons they've never used.
That's the thing; while using items is one thing, this is more representing the character in particular as a Mii Fighter, which emphasizes a lot of more strict designs. It's part of the actual character in the same way Cloud's Buster Sword is. These aren't items they pick up. They're a tad more specific. While it seems arbitrary, it is noticeable how only Mii Fighter costumes tend to get very specific weapons just like regular characters do. In fact, we see this with other costumes(Hero has different swords based upon the costume, 2 per each respectively). So it stands to reason specifics are kind of important for that.To be fair, items exist, so every standard playable character in Smash uses swords and laser blasters some of the time (including all of the Mii costumes,) and all of the license holders signed off on that.
The issue is more so the idea that each Mii skin would need custom designed weapons, which wouldn’t work with every skin. Would a lot of Mii skins get Smash Bros-generic weapons if there isn’t a matching weapon for them, or would they use weapons from other Mii skins?
Although I think Onion Knight isn’t the best choice for representing the series if it’s in general since the class is mostly only in FF3 unless the statement of representing the series as a whole is about moveset or just Chocobo.As for Onion Knight, My Final Fantasy choice was either going to be him or Chocobo. And I went with Onion Knight because it seemed like it would be a more interesting moveset, The idea of the moves based on different classes gimmick just seems really cool to me. Chocobo might have been the better choice in terms of recognizability and maybe I should have put that instead.
I just really wanted to include a character that represents the Final Fantasy series as a whole rather than just a specific entry, Which is why I didn't just bring Cloud or Sephiroth back, Or do Terra or something.
I like this roster overall. I agree with most of the veteran choices, and it’s cool that you kept Ice Climbers, R.O.B., and a few additional third parties like Hero, Snake, and Terry. Personally, the only glaring omissions for me are Pokemon Trainer and King K. Rool as Pokemon Trainer represents a variety of aspects related to the Pokemon series, and they seem to be viewed as an important addition by the developers, and King K. Rool was one of the most requested fighters. While there were other tough cuts, that’s what happens when we need to account for things like time constraints.View attachment 402337
This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time, I have a few notes.
Bandanna Waddle Dee and Regular Waddle Dee are sharing a slot, The moveset would be appropriate for Bandanna.
All the Mii types have been moved into just one mii slot which would have all of their moves as options.
There are more characters (Both returning and new) that I wanted to include but I’m pushing off into hypothetical dlc because it’s already getting pretty big.
Reminder I didn’t cut anyone in favor of any of the echoes, Im not counting them in the overall number they’re bonuses.
Does it still need more work?
I mourn the loss of Incineroar, but it's understandable.View attachment 402337
This is the new version of my personal roster, I’m trying to improve on it based on the feedback from last time, I have a few notes.
Bandanna Waddle Dee and Regular Waddle Dee are sharing a slot, The moveset would be appropriate for Bandanna.
All the Mii types have been moved into just one mii slot which would have all of their moves as options.
There are more characters (Both returning and new) that I wanted to include but I’m pushing off into hypothetical dlc because it’s already getting pretty big.
Reminder I didn’t cut anyone in favor of any of the echoes, Im not counting them in the overall number they’re bonuses.
Does it still need more work?
I agree with most of your points, but I also wanted to propose a question: How important are having less-likely, more inspired picks versus getting all the speculation frontrunners?Yknow, I actually dig this newcomer lineup quite a bit. Ayumi, Chorus Kids, DJ Octavio and the Labo Robot are an inspired bunch and I like your third party picks better than most. I'd say it's not on the more realistic end, mostly in that I don't see Jack Frost being chosen over an SMT protagonist but Jack is more in line with my personal preference so... no real complaints, I suppose. Although similarly I’m skeptical of pushing out Cloud in favor of Onion Knight, but we’ve touched on that. "Waddle Dee" as a catch-all slot for the species is something I've considered too and I like that you took the risk on that. This is honestly one of my more favorable newcomer lineups that I've seen in this thread.
As for who's missing, I think Tom Nook should be here. And Octoling, but maybe Octoling takes up half of Inkling's costume slots? Not sure if that's something that you've taken into consideration or not. Those two are, IMO, the two BIG evergreen characters to add next game that they can't afford to ignore. Overall though, I like the newcomers.
I'm trying not to fixate too much on what's missing, but it frustrates me that Little Mac can't return. Punch-Out is still an outlier here, a not-quite-retro legacy series akin to and arguably as big as / bigger than Kid Icarus yet it regularly gets shafted despite its lasting popularity and impact. Little Mac is a surprisingly popular character to play despite his polarizing design, he fills a particular niche that nobody else really does, I think he is justified in being one of those unshakable mainstays like Ness, Falcon and Pit who are able to stand the test of time whether their series is active or not. I'm not necessarily saying I want to see Ice Climbers or ROB cut either, but I think Mac should be in over one of those if push came to shove.
Realistically I'd say cut a couple third parties in favor of him and like... K. Rool, probably? Or Falco. I don't really see us losing K. Rool all that soon if we're gonna be losing other major fan favorites like Simon, Banjo, Sora, Cloud and Sephiroth. No skin off their backs to bring back the ballot first parties knowing other corners will need to be cut at the expense of some of the roster's other most popular characters, so removing someone like K. Rool after such a warm welcome feels pretty unnecessary - and DK is now a full-on active series again, if that's any concern. But that's my piece on cuts anyway.
Objectively? It's not important at all, because there's no objective viability to one character over another. Someone can be the most obvious pick in the world and get glossed over for more of a surprise, or something more inspired moveset-wise. So yeah, by all means we should just do whatever our gut is telling us. Your guess is as good as mine whose guess is as good as the next guy's.I agree with most of your points, but I also wanted to propose a question: How important are having less-likely, more inspired picks versus getting all the speculation frontrunners?
What would be the major differences if it did?Plus, Smash doesn't always conform to what the fandom expects, so I think it's realistic to throw in some relative oddballs here and there
An RPG character that switches between classes/jobs to get different movesets would honestly be an interesting successor to Pokémon Trainer. It might even be the best way to represent certain RPG series. I imagine something like a fast assassin class, a ranged mage class, and a tanky barbarian class.View attachment 402343Having a Final Fantasy character that utilizes a bunch of different jobs from the series would be really cool, but I think they should exist alongside Cloud.
When I say oddballs, I think of people like the Ice Climbers (Hadn't been seen since a single NES game), Lucas (Didn't even end up localized), Zero Suit Samus (Part of a stance system referencing a single game), Wii Fit Trainer (From a casual exercise game), and Piranha Plant (A species of common enemies rather than a character). In hindsight, some of them have some fairly solid cases for their inclusions, while others were chosen moreso for gameplay purposes. Regardless, for one reason or other they just fell out of the fanbase's field of view, and they came across as big surprises.What would be the major differences if it did?