Papapaint
Just your average kind of Luigi.
Okay, I split off my project into a separate thread. Rat, my answers are there.
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well, thats good to knowUPDATE: I'm not uploading any cards today (for teh sake of one set being released at once). I'd like to announce that Samus, Fox, and Bowser have been completed and balanced (Fox has a blaster move that will be facored amongst gamblers, I'll tell you that much). Samus looks like she is standard fair, but her FS will put a spin on things and the way you construct your deck. Bowser is a hard hitter and can rack up damage, but you'll need a lot of Attack Cards. The Smashball card is completed and works similar to how it works in Brawl. The specific Anction Final Smash cards for Mario and Link are done, and Pikachu and Kirby will be next. I plan on completing Final Smashes for each chacter I have finished thus far (Mario, Link, Kirby, Pikachu, Sonic, Samus, Fox Bowser,) and their transformation cards (Giga Bowser, ZSS and Landmaster) along with some more items and Special Action Cards. I am THINKING of adding Stage Hazards, and making a Play Mat, but I might hold off on that. After this, the First Eddition will be finished, and be ready to be released.
I have a webcam and printer for making the cards. All I'm going to need is some sleeves (which will be purchased soon) and my partner to make a demo with commentary to show the rules of the game in greater detail. Expect that to happen next Saturday or Sunday.
I'm trying to pick up some knowledge on Flash to make a game, but that is seriously in doubt as af now.
Those aren't rules, but rather game mechanics. When you jump, you don't have to remember "okay, when I jump, I'm allowed to go up, but at point X, I have to go back down or else it's cheating." The game does it for you. Whereas with a card game, the only people dictating the mechanics are those playing it. That's why it's difficult to remember lots of little rules, particularly conditional rules. For example--there is only one constant conditional rule in Magic. When a card it tapped, it can't use abilities. That's the only constant condition. If magic suddenly had several zones in which different rules applied, the game would lose most of its attraction.well, thats good to know
and am I the only one who thinks your rules arn't complicated? I know lots of games with complicated rules that have become a second nature, you clould even use smash itself as an example. double jumps, rolling, specials, recovering, edgeguarding, air dodging, dashing, smash attacks, the list goes on. these may not seem complicated to us, but to a noob there practicly overwhelming.
good to see progress coming along, I look forward to playing the game. you might want to put your photobucket accounton the first page, as well as any notices, such as when you add a batch of cards
farewell
Very nice.I made a few cards...
Check em out and tell me if you like em guys.
Plus, after a reply I have a few suggestions to help simplify the game a bit.
http://i46.photobucket.com/albums/f126/jeremysaunders/mariobrawl001.jpg
http://i46.photobucket.com/albums/f126/jeremysaunders/climbup_action001.jpg
Well, I think that to capture the feeling of Smash, you need these zones. The zones don't have different conditons par se, it's just that if your character is farther from a ledge, it's harder for them to be knocked off. The recovery zone isn't a zone at all, it's just a way to recover (unless you include edgeguarding). If you get used to the game and play it frequently, the rules are second nature after the third or fourth play through!Those aren't rules, but rather game mechanics. When you jump, you don't have to remember "okay, when I jump, I'm allowed to go up, but at point X, I have to go back down or else it's cheating." The game does it for you. Whereas with a card game, the only people dictating the mechanics are those playing it. That's why it's difficult to remember lots of little rules, particularly conditional rules. For example--there is only one constant conditional rule in Magic. When a card it tapped, it can't use abilities. That's the only constant condition. If magic suddenly had several zones in which different rules applied, the game would lose most of its attraction.
I love Rhubarbo's ideas, but I am worried it's too much to remember.
?... you mean Microsoft Paint Version 5.1, I believe it comes standard on any computer with windows(anything).King Ganondorf, what editor did you use for the Wolf card???