Guybrush20X6
Creator of Lego Theory
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How about I do a break down of all the female character significance and moveset potential?
Princess Daisy
Significance: To be perfectly blunt, Daisy appears in a lot of Mario Spin-offs to to make sure Peach isn't the only girl. That said however she has her own established personality and once punched Bowser over the horizon. The love interest in the movie was called Princess Daisy but that was a coincidence, her name was originally Princess Diana. (That would've been awkward)
Potential: Daisy can be a lazy Peach clone but has greater potential because no-one who was making the Mario spin-offs had any consistancy with her powers. In Mario Party 7 she could magic giant flowers out of no-where, in Mario Strikers her special attack summoned giant crystals. Much like Waluigi's Assist trophy making use of a Tennis racket, she could represent all the Mario Spin-Offs.
Dixie Kong
Significance: Dixie Kong was the first female Mario-verse Character to be the star of her own game. In your face Princess Peach!
Potential: In DKC2 Diddy and Dixe played similarly but with the maojor difference of Dixie using her Ponytail to glide, thus meaning she was the character you would use. Her hair leads to more horizontal spinning attacks than Diddy and while she didn't appear in DK64 and therefore got no cool gadgets, she could knick Tiny's stuff like Ness stole his ally's PSI attacks.
Warioware Females (Mona, Ashley ect)
Significance: Withing the Warioware games they are more recognizable than the male cast. As for what they do in the series, no one of them has nearly as much recognizablity as Wario himself or much story significance. Then again, it's Warioware so... what story?
Potential: Might require some imagination but it's there. Mona has a new job in every game so there's lots going for her, Ashley has magic, Kat and Ana have swords.
Krystal
Significance: Krystal was meant to be one of two protagonists in Rareware's Zelda-esque adventure Dinosaur Planet but due to meddling from Nintendo, became the damsel in Star Fox Adventures. As it stands, she's part of the Star Fox team, filling in Peppy's role as he went into semi-retirement and has earned the ire of Star Fox Yaoi fans (of which there is a disturbing amount) by having the NERVE to have two X Chromosomes. And on a minor note, she was the first non-fox playable character in an SF game's story mode.
Potential: Star Fox Adventures saw Fox being forced to transverse the surface of Dinosaur Planet without a laser due to some convoluted who-haw, using Krystal's lost magical staff as his tool of choice. We never play Krystal with it but in a scene at the end of the game where she unceremoniously snatches it back from Fox (who then realizes that he should stick to flying Arwings and shooting stuff), she's seen to be able to use the powers Fox collected for it. This opens up a wide range of powers for he special attacks and the games combat system had several staff combos that normal moves can be taken from. (I swear that basic combo is based off Fox's forward Smash in Smash bros)
Slippy
Wait, that thing is a dude?! Er... moving on.
Palutena
Significance: After spending the first game as a damsel, Palutena came out in full force as Pit's mission control, spending her time messing with her Champion's head. Her witty banter with Pit is what elevated Kid Icarus from "cool but sore to play" to "I will gladly pay for arthritis treatments in later life to play one more level". It may be hard to translate this trait over to Smash but it stuck her in the minds of fans.
Potential: KID ICARUS SPOILERS!!! Pit is forced to fight Palutena when she's processed and fights a fake Palutena (with a severe case of Butterface) earlier on. Several moves can be taken from these fights, along with Palutena's appearance in promotional Animes where she uses in-game weapons to fight vegetables... yeah, Japan.
Phew, that took a while to write.
Princess Daisy
Significance: To be perfectly blunt, Daisy appears in a lot of Mario Spin-offs to to make sure Peach isn't the only girl. That said however she has her own established personality and once punched Bowser over the horizon. The love interest in the movie was called Princess Daisy but that was a coincidence, her name was originally Princess Diana. (That would've been awkward)
Potential: Daisy can be a lazy Peach clone but has greater potential because no-one who was making the Mario spin-offs had any consistancy with her powers. In Mario Party 7 she could magic giant flowers out of no-where, in Mario Strikers her special attack summoned giant crystals. Much like Waluigi's Assist trophy making use of a Tennis racket, she could represent all the Mario Spin-Offs.
Dixie Kong
Significance: Dixie Kong was the first female Mario-verse Character to be the star of her own game. In your face Princess Peach!
Potential: In DKC2 Diddy and Dixe played similarly but with the maojor difference of Dixie using her Ponytail to glide, thus meaning she was the character you would use. Her hair leads to more horizontal spinning attacks than Diddy and while she didn't appear in DK64 and therefore got no cool gadgets, she could knick Tiny's stuff like Ness stole his ally's PSI attacks.
Warioware Females (Mona, Ashley ect)
Significance: Withing the Warioware games they are more recognizable than the male cast. As for what they do in the series, no one of them has nearly as much recognizablity as Wario himself or much story significance. Then again, it's Warioware so... what story?
Potential: Might require some imagination but it's there. Mona has a new job in every game so there's lots going for her, Ashley has magic, Kat and Ana have swords.
Krystal
Significance: Krystal was meant to be one of two protagonists in Rareware's Zelda-esque adventure Dinosaur Planet but due to meddling from Nintendo, became the damsel in Star Fox Adventures. As it stands, she's part of the Star Fox team, filling in Peppy's role as he went into semi-retirement and has earned the ire of Star Fox Yaoi fans (of which there is a disturbing amount) by having the NERVE to have two X Chromosomes. And on a minor note, she was the first non-fox playable character in an SF game's story mode.
Potential: Star Fox Adventures saw Fox being forced to transverse the surface of Dinosaur Planet without a laser due to some convoluted who-haw, using Krystal's lost magical staff as his tool of choice. We never play Krystal with it but in a scene at the end of the game where she unceremoniously snatches it back from Fox (who then realizes that he should stick to flying Arwings and shooting stuff), she's seen to be able to use the powers Fox collected for it. This opens up a wide range of powers for he special attacks and the games combat system had several staff combos that normal moves can be taken from. (I swear that basic combo is based off Fox's forward Smash in Smash bros)
Slippy
Wait, that thing is a dude?! Er... moving on.
Palutena
Significance: After spending the first game as a damsel, Palutena came out in full force as Pit's mission control, spending her time messing with her Champion's head. Her witty banter with Pit is what elevated Kid Icarus from "cool but sore to play" to "I will gladly pay for arthritis treatments in later life to play one more level". It may be hard to translate this trait over to Smash but it stuck her in the minds of fans.
Potential: KID ICARUS SPOILERS!!! Pit is forced to fight Palutena when she's processed and fights a fake Palutena (with a severe case of Butterface) earlier on. Several moves can be taken from these fights, along with Palutena's appearance in promotional Animes where she uses in-game weapons to fight vegetables... yeah, Japan.
Phew, that took a while to write.