justaway12
Smash Master
Yeah, 1 second, as I mentioned before...unless you weren't talking to me ^^;
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Finally someone else defending Mewtwo.I know this is old, but I just had to comment, because I don't think it's fair:
For everything said here Mewtwo has an answer.
1. Mewtwo can use Psych Up to get a similar effect.
2. Mewtwo can Safeguard the effect to stop it.
3. Can use Swift to ignore the accuracy loss, can use Mist to remove the paralyzing and confusing effect. I'm pretty sure "instantly defeated" doesn't count against bosses. He could also use Me First to attack Ness first with 1,5 the amount of power PSI Rockin Omega does.
4. Mewtwo can use Recover to get health back, and as said, can use Mist to remove effects.
5. Mist removes paralysis.
6. Mewtwo can use Barrier and Amnesia to also increase defense.
7. Don't know for sure, but I think Mewtwo could teleport too. Not that it matters alot because psychic battles pretty much ignore teleporting. He could also just Disable teleport if he wants to.
Not to mention Mewtwo can also confuse Ness and can swap his attacking power for his psychic power (I know he has a baseball bat, but against Mewtwo his physical powers are useless anyhow). He can also use various moves to power himself up by alot.
Also, everything noted above is only if he's UNTOUCHED. If you bring in tutors and TM/HM machines, Mirror Coat would come in and it would pretty much render Ness useless. Could also use Embargo to remove Ness' item, use a decoy with Substitute, use Role Play to get whatever Ness' special ability is etc.
Not even one second, if you were speaking to me. The fastest I tapped on this online stopwatch I am using was 0. The second fastest speed I got was 82, then 86, then 88, and sometimes around 104, or 120. But it was never a second. Now, if Sonic is going to be transforming into Super Sonic, and he's going to be moving at supersonic speed, we already know that at Mach 4.9, one mile can be covered in one second. (Mach 4.9 is 5,512.5 feet per second. One mile is 5,280 feet.) Sonic doesn't need that much speed, however. One second just at Mach 1 is 1,125 feet per second. How far is Bowser from Sonic?Yeah, 1 second, as I mentioned before...unless you weren't talking to me ^^;
This is Smash characters true to their game. That means Mewtwo has four moves. Let's see how many moves you've mentioned.I know this is old, but I just had to comment, because I don't think it's fair:
For everything said here Mewtwo has an answer.
1. Mewtwo can use Psych Up to get a similar effect.
2. Mewtwo can Safeguard the effect to stop it.
3. Can use Swift to ignore the accuracy loss, can use Mist to remove the paralyzing and confusing effect. I'm pretty sure "instantly defeated" doesn't count against bosses. He could also use Me First to attack Ness first with 1,5 the amount of power PSI Rockin Omega does.
4. Mewtwo can use Recover to get health back, and as said, can use Mist to remove effects.
5. Mist removes paralysis.
6. Mewtwo can use Barrier and Amnesia to also increase defense.
7. Don't know for sure, but I think Mewtwo could teleport too. Not that it matters alot because psychic battles pretty much ignore teleporting. He could also just Disable teleport if he wants to.
Not to mention Mewtwo can also confuse Ness and can swap his attacking power for his psychic power (I know he has a baseball bat, but against Mewtwo his physical powers are useless anyhow). He can also use various moves to power himself up by alot.
Also, everything noted above is only if he's UNTOUCHED. If you bring in tutors and TM/HM machines, Mirror Coat would come in and it would pretty much render Ness useless. Could also use Embargo to remove Ness' item, use a decoy with Substitute, use Role Play to get whatever Ness' special ability is etc.
I got less than a second with Super Sonic.Okay guys, we really need the start-up times for Chaos Control and Stop Watches.
Less than a second for Sonic to transform into Super Sonic, or for Sonic to use Chaos Control?I got less than a second with Super Sonic.
First off, Mewtwo only gets four moves. Psych Up can copy everything but HP, which still leaves Mewtwo at max of 416 HP. I'd think that Safeguard would up the chances of PSI Flash doing an instant KO on Mewtwo since it'd cancel all status changes. As for Me First, it only works if the other person is faster and uses an attack. Also, that's okay, because unlike in Pokemon, EarthBound uses scrolling meters, which even if it says Ness takes mortal damage, he can still use Life-Up to heal himself.I know this is old, but I just had to comment, because I don't think it's fair:
For everything said here Mewtwo has an answer.
1. Mewtwo can use Psych Up to get a similar effect.
2. Mewtwo can Safeguard the effect to stop it.
3. Can use Swift to ignore the accuracy loss, can use Mist to remove the paralyzing and confusing effect. I'm pretty sure "instantly defeated" doesn't count against bosses. He could also use Me First to attack Ness first with 1,5 the amount of power PSI Rockin Omega does.
4. Mewtwo can use Recover to get health back, and as said, can use Mist to remove effects.
5. Mist removes paralysis.
6. Mewtwo can use Barrier and Amnesia to also increase defense.
7. Don't know for sure, but I think Mewtwo could teleport too. Not that it matters alot because psychic battles pretty much ignore teleporting. He could also just Disable teleport if he wants to.
Not to mention Mewtwo can also confuse Ness and can swap his attacking power for his psychic power (I know he has a baseball bat, but against Mewtwo his physical powers are useless anyhow). He can also use various moves to power himself up by alot.
Also, everything noted above is only if he's UNTOUCHED. If you bring in tutors and TM/HM machines, Mirror Coat would come in and it would pretty much render Ness useless. Could also use Embargo to remove Ness' item, use a decoy with Substitute, use Role Play to get whatever Ness' special ability is etc.
Are you talking about the transformation or Sonics speed? If you mean Sonics speed, then I feel that I misunderstood.Not even one second, if you were speaking to me. The fastest I tapped on this online stopwatch I am using was 0. The second fastest speed I got was 82, then 86, then 88, and sometimes around 104, or 120. But it was never a second. Now, if Sonic is going to be transforming into Super Sonic, and he's going to be moving at supersonic speed, we already know that at Mach 4.9, one mile can be covered in one second. (Mach 4.9 is 5,512.5 feet per second. One mile is 5,280 feet.) Sonic doesn't need that much speed, however. One second just at Mach 1 is 1,125 feet per second. How far is Bowser from Sonic?
To transform. If the time it takes to use Chaos Control to warp Shadow from one place to another is the same way with the same amount of time to activate some kind of time freeze or anything else with Chaos Control, then the time I got from the moment he said it to when the green light disappeared took 9 seconds. Otherwise, I'm not sure.Less than a second for Sonic to transform into Super Sonic, or for Sonic to use Chaos Control?
Btw, we need a finalized time for stop watches. What have we got so far, a second - two?
I was talking about Sonic's transformation. It's less than a second. It'd usually be around 100 milliseconds or so.Are you talking about the transformation or Sonics speed?
I didn't mean close up like that. I meant maybe something like ten or twenty yards.Well, I doubt the would stand up close and exchange pleasantries. I would think a fair ways away and Bowser has things to stop it too.
The video shows Sonic transforming into Super Sonic and showing no delay when he's finished. He jumps into the air, transforms, and continues moving forward.Firstly, he can't move by transforming, if we are talking about Sonic the Hedgehog 2, anyway.
If we are assuming that Bowser is aware of Sonic's speed or what he could transform into. But, in this match, the characters have their items from their games, so Sonic already has 999 rings and the Chaos Emeralds with him. And again, that video whoever linked it showed Sonic transforming under a second.Sonic needs three things to transform, the choas emerald, 50 coins and he needs to jump, he would freeze in midair for about 1 second, enough time for Bowser to get out his stop watch and they would freeze.
No it does not. I have been using a stopwatch. Every time I test it, it is never 1 second. It is always below that. I've usually landed anywhere from 150 milliseconds or lower. I have never gone past 200 milliseconds, let alone 1 second.the transformation time takes 1 second,
How long does it take to bring it out and use it?by that time Bowser might have already taken out his stop watch.
You say you think it's one second, which simply means that Sonic will be done with Bowser. Like I said before, Mach 1 is 1,125 feet per second, or 375 yards. Sonic will have covered a lot of ground. The video shows Sonic moving already after he's transformed.@Raizen: I think like 1 second for the stop watch, but we are still sorting out the details for Sonic...[/COLOR][/B]
That Mewtwo can only get four moves shouldn't really be taken into account, seeing as other characters get to use all of their moves from all of their games at the same time too. So it's pretty much whatever's in their world combined.First off, Mewtwo only gets four moves. Psych Up can copy everything but HP, which still leaves Mewtwo at max of 416 HP. I'd think that Safeguard would up the chances of PSI Flash doing an instant KO on Mewtwo since it'd cancel all status changes. As for Me First, it only works if the other person is faster and uses an attack. Also, that's okay, because unlike in Pokemon, EarthBound uses scrolling meters, which even if it says Ness takes mortal damage, he can still use Life-Up to heal himself.
As stated before, since Mewtwo is a wild Pokemon, he is unable to learn TMs and HMs on his own. So he has no way of using Teleport. And if he did, that'd make Ness the winner by default since he'd be the one who ran away. As for Disable, it only disables the last attack the opponent used. And what do you mean confuse Ness?
The problem here is that the moveset in the Pokémon series has always been consistent with no more than four moves. This has never been the same for every other game, because they don't base their games off an RPG, and if they do, they don't take the same approach. In this case, Ness is not limited to four moves, but a variety of abilities.That Mewtwo can only get four moves shouldn't really be taken into account, seeing as other characters get to use all of their moves from all of their games at the same time too. So it's pretty much whatever's in their world combined.
Then this argument needs two sides agreeing with each other on how the mechanics will work here.You're also using Pokémon's mechanics with Earthbound's mechanics as if they were the same or if they were cross-compatible, but that's not what this is about.
It wouldn't work this way, of course, as this is a neutral battlefield that does not favor either side. This means that there is no water for a character like Samus to hide under while Super Sonic cannot go under water without drowning. Or it has no walls or anything to hide behind. So, if we were talking about NES Mario and NES Bowser, we'd give Bowser fire balls and hammers, while Mario would be given fire balls, and we know he'd win, because his fire balls are more efficient. There needs to be some kind of consensus here, and I doubt that 1 HP, for example, would be maybe 10 HP in the EarthBound Universe or vice versa. This really doesn't get us anywhere if that's the case.That's just like saying Mario beats Bowser by letting him fall in the lava after getting the axe because that's logical and the mechanics work that way.
But PSI Rockin' has never been used in the Pokémon Universe, so we really don't know if it would hit or miss. The amount of damage, however, wouldn't be any different, I'd think.And with that logic you could also say Ness his attacks could miss, because that's what they do in the Pokémon world.
Ness isn't a wild Pokémon. He is not given the option from a trainer as to whether or not he wants to learn a new move and replace it.I also don't really get why he can't use TM/HM's because he's normally a wild Pokémon. I mean, Ness won't learn all these moves either without someone pointing him around to finish the game, but that doesn't really matter that much.
Psyche Up only copies stat boosts/drops. It doesn't copy the actual attacks.For everything said here Mewtwo has an answer.
1. Mewtwo can use Psych Up to get a similar effect.
ye2. Mewtwo can Safeguard the effect to stop it.
Me First only works if you're faster...Mewtwo probably is. Mist only negates stat drops...3. Can use Swift to ignore the accuracy loss, can use Mist to remove the paralyzing and confusing effect. I'm pretty sure "instantly defeated" doesn't count against bosses. He could also use Me First to attack Ness first with 1,5 the amount of power PSI Rockin Omega does.
Yes for Recover, no for Mist unless it is stat dropping.4. Mewtwo can use Recover to get health back, and as said, can use Mist to remove effects.
No, it doesn't.5. Mist removes paralysis.
Waste, IMO. He's better off trying to nail the opponent with attacks.6. Mewtwo can use Barrier and Amnesia to also increase defense.
1. Mewtwo doesn't learn Teleport7. Don't know for sure, but I think Mewtwo could teleport too. Not that it matters alot because psychic battles pretty much ignore teleporting. He could also just Disable teleport if he wants to.
Mewtwo doesn't learn Confuse Ray...Not to mention Mewtwo can also confuse Ness and can swap his attacking power for his psychic power (I know he has a baseball bat, but against Mewtwo his physical powers are useless anyhow). He can also use various moves to power himself up by alot.
Mirror Coat has negative priority, Mewtwo has to get hurt first by the uber Rockin'. Mewtwo is wild, he can't teach himself TMs or Move Tutor moves (nor can he brain wash them for that matter ).Also, everything noted above is only if he's UNTOUCHED. If you bring in tutors and TM/HM machines, Mirror Coat would come in and it would pretty much render Ness useless. Could also use Embargo to remove Ness' item, use a decoy with Substitute, use Role Play to get whatever Ness' special ability is etc.
But Mewtwo hasn't only been in the "regular" Pokémon games. There's also Pokémon Snap, Pokémon Puzzle League, Pokémon Pinball and Mystery Dungeon series.The problem here is that the moveset in the Pokémon series has always been consistent with no more than four moves. This has never been the same for every other game, because they don't base their games off an RPG, and if they do, they don't take the same approach. In this case, Ness is not limited to four moves, but a variety of abilities.
That's why I said it would be better to get some rules, but seeing as this topic has already 101 pages, that's a bit to late nowThen this argument needs two sides agreeing with each other on how the mechanics will work here.
I do think 1 HP here would be 10 HP in the EarthBound Universe, if not alot more, because Mewtwo, in the standard Pokémon series is some sort of boss character that shows up at the end, and in there it has an amount of HP appropriate to that of a boss. The same should apply for Ness when he's at the ending of Earthbound. That would make it fair.It wouldn't work this way, of course, as this is a neutral battlefield that does not favor either side. This means that there is no water for a character like Samus to hide under while Super Sonic cannot go under water without drowning. Or it has no walls or anything to hide behind. So, if we were talking about NES Mario and NES Bowser, we'd give Bowser fire balls and hammers, while Mario would be given fire balls, and we know he'd win, because his fire balls are more efficient. There needs to be some kind of consensus here, and I doubt that 1 HP, for example, would be maybe 10 HP in the EarthBound Universe or vice versa. This really doesn't get us anywhere if that's the case.
It was for exampe-purposes only. I still think pure damage calculations should be taken out completely, because it just leads to non-stopping discussions with no real winner.But PSI Rockin' has never been used in the Pokémon Universe, so we really don't know if it would hit or miss. The amount of damage, however, wouldn't be any different, I'd think.
Yeah, I edited my post to make it work anyhow, but you already answered Anyway, in short, Mewtwo is a trainer so he can use stuff too.Ness isn't a wild Pokémon. He is not given the option from a trainer as to whether or not he wants to learn a new move and replace it.
I've only played Pokémon Snap in the list you offered. I don't know about the other games, but I will ask if you were given a moveset, or if the games worked like what goes on in the games like Red, Blue, Yellow? If not, we might dismiss these games here.But Mewtwo hasn't only been in the "regular" Pokémon games. There's also Pokémon Snap, Pokémon Puzzle League, Pokémon Pinball and Mystery Dungeon series.
We're starting over right now. Simna ibn Sind said that the tier list is actually based on how well each character does against the other characters. For this reason, we're starting it over, and right now we're on the discussion of Bowser and Sonic.That's why I said it would be better to get some rules, but seeing as this topic has already 101 pages, that's a bit to late now
If you're saying that Ness' HP should be reduced, then it would be true to the game, which is what this thread is about. It's taking the characters of Smash and saying that if Nintendo went by how the characters were portrayed in their respective universes, then the characters who are low like Ness, Lucas, Samus, Sonic, Ike wouldn't be that low if Smash was true to the characters and the games from which they derive.I do think 1 HP here would be 10 HP in the EarthBound Universe, if not alot more, because Mewtwo, in the standard Pokémon series is some sort of boss character that shows up at the end, and in there it has an amount of HP appropriate to that of a boss. The same should apply for Ness when he's at the ending of Earthbound. That would make it fair.
Kind of like Samus versus Link, where in reality, Link would be obliterated, but with his Heart Containers, we can't accurately figure out how much damage he'd take from a stacked Ice, Wave, and Plasma Beam?It was for exampe-purposes only. I still think pure damage calculations should be taken out completely, because it just leads to non-stopping discussions with no real winner.
Samus and Sonic are above the others, because they are capable of becoming invincible. When Sonic becomes Super Sonic (I don't know why we are ignoring Hyper Sonic), he's invincible. When Samus uses her Speed Booster, she's invincible.Again, I know Ness would "probably" win, but this is the most "exciting" and highest ranking battle apart from Ganondorf to me (how Samus Aran and Sonic the Hedgehog are above Lucas, Ness and Mewtwo are beyond me), so it shouldn't be so simplified.
It's gotten a little heated in the past, but nothing too big. We're trying to follow the SWF rules here, and I don't think anyone is going to flame or troll in a thread when a moderator is involved with this thread.EDIT2: I also wanted to say that I find it awesome that people here are discussing so well even though the borderlines of the rules are so extremely thin, since this usually leads to flamewars. So props to everyone who posted in this topic! ;D
From those games listed, only Mystery Dungeon might bring some interesting aspects to the Pokemon characters. In Mystery Dungeon, you play as a human who turned into a Pokemon and a partner Pokemon. Your mission is to form a rescue team and complete missions.I've only played Pokémon Snap in the list you offered. I don't know about the other games, but I will ask if you were given a moveset, or if the games worked like what goes on in the games like Red, Blue, Yellow? If not, we might dismiss these games here.
Link, Mario, and DK are also able to become invincible yet they're not as high as Samus and Sonic...Samus and Sonic are above the others, because they are capable of becoming invincible. When Sonic becomes Super Sonic (I don't know why we are ignoring Hyper Sonic), he's invincible. When Samus uses her Speed Booster, she's invincible.
Chansey's evolved form I believe reaches +700 HP in Pokemon. Therefore we know that there is no HP differences in both Pokemon and EarthBound. I don't believe 1 = 10. Both worlds go by the amount of HP given to them. Until Nintendo themselves state this, I doubt that 1 = 10.I do think 1 HP here would be 10 HP in the EarthBound Universe, if not alot more, because Mewtwo, in the standard Pokémon series is some sort of boss character that shows up at the end, and in there it has an amount of HP appropriate to that of a boss. The same should apply for Ness when he's at the ending of Earthbound. That would make it fair.
It doesn't change the fact that PSI Rockin' Omega is a deadly move that deals a great amount of damage.It was for example-purposes only. I still think pure damage calculations should be taken out completely, because it just leads to non-stopping discussions with no real winner.
So what does he get? Because if he doesn't obtain any TM's or HM's that are of use to him in any of the Pokemon games without a trainer, then this part of the discussion is pointless.Yeah, I edited my post to make it work anyhow, but you already answered Anyway, in short, Mewtwo is a trainer so he can use stuff too.
Are you talking about the Starman for Mario? Because that wares off quick. If you're talking about Nayru's Love for Link, he can just be knocked down until his magic runs out.Link, Mario, and DK are also able to become invincible yet they're not as high as Samus and Sonic...
Game mechanics maybe. If EarthBound and Pokemon truely went with the same formula, they wouldn't be so... different. Fights in EarthBound are meant to take longer than fights in Pokemon cause in Pokemon you use a full party of 6.Chansey's evolved form I believe reaches +700 HP in Pokemon. Therefore we know that there is no HP differences in both Pokemon and EarthBound. I don't believe 1 = 10. Both worlds go by the amount of HP given to them. Until Nintendo themselves state this, I doubt that 1 = 10.
Still, a psychic shield could prefent it or sometimes even reflect it back. There are ways to beat the move, and it has a chance of failure as well, meaning it can miss.It doesn't change the fact that PSI Rockin' Omega is a deadly move that deals a great amount of damage.
In Pokemon Stadium Mewtwo somehow managed to learn himself Blizzard and Thunder. He doesn't learn it by himself, and there was no trainer (except a mugshot of Mewtwo himself) to learn the moves to him.So what does he get? Because if he doesn't obtain any TM's or HM's that are of use to him in any of the Pokemon games without a trainer, then this part of the discussion is pointless.
Uhm yeah I was talking about the Starmen for Mario. Nayru's Love kinda sucks yeah, but can Link be knocked down with the Magic Armor too? Not that it mathers, cause he could just put on his Iron Boots and not be knocked down. There's also the Cane of Bryna (sp?) and Magic Cape from ALTTP.Are you talking about the Starman for Mario? Because that wares off quick. If you're talking about Nayru's Love for Link, he can just be knocked down until his magic runs out.
Umm..It does show delay, not the jump, but the transforming part takes 1 second, I may have just used a youtube timer, but it still said 1 secondThe video shows Sonic transforming into Super Sonic and showing no delay when he's finished. He jumps into the air, transforms, and continues moving forward.
I'm aware of the choas emerald and 50 rings, that's why Bowser has the Stop Watch and Star Rod, I just meant the jumpIf we are assuming that Bowser is aware of Sonic's speed or what he could transform into. But, in this match, the characters have their items from their games, so Sonic already has 999 rings and the Chaos Emeralds with him. And again, that video whoever linked it showed Sonic transforming under a second.
It is about 1 second, I'll checkHow long does it take to bring it out and use it?
You're basing this off of the YouTube video. I did the same thing when I was checking how long it took for Samus to run at supersonic speeds, and it said two seconds. When I played Super Metroid on my Wii, I asked my brother to use the stopwatch and to start it the moment he saw Samus run. I also told him that the moment Samus flared up in blue, to stop the time. I did this more than once, and Samus would activate the Speed Booster in one second.Umm..It does show delay, not the jump, but the transforming part takes 1 second, I may have just used a youtube timer, but it still said 1 second
I thought the double click would be a good way to figure out how fast Sonic transforms. However, I have double clicked a few times to where when I started the stop watch, I stopped it before 1 millisecond could begin. That is to say, I stopped it the moment I started it, which gave 0 milliseconds. When I tested Sonic's transformation, I'd usually get no higher than 150 milliseconds, or 150/1,000. I tested it just now when Sonic jumps and transforms. He uses the transformation at the second jump in the video, and still, it wasn't even 1 second. It usually landed around the 700 or so milliseconds. It didn't pass 800 milliseconds. There are 1,000 milliseconds in 1 second.I'm aware of the choas emerald and 50 rings, that's why Bowser has the Stop Watch and Star Rod, I just meant the jump
http://www.youtube.com/watch?v=iO-0tp1uPVI#t=2m31s
Just to be super sure, I did double click.
What seems to be the problem?I'm not doubting you or anything, but I would say this:
Is a good comparison,
You're basing this off the YouTube time or the time in-game time, it seems. Don't. That's not an accurate way of keeping track of when Sonic transforms. Like I said before, the YouTube time or in-game time can be inaccurate, because the moment Sonic jumped into the air, the person who transformed apparently jumped in between 1 second, which gave the illusion that the transformation was actually 1 second long.Oops, I had another, 1 minute =x
Did he need to land? Or was that slope in the way? Here, let me show how long it took from the time he jumped to the time he landed.Look, another second, Dryn, from when he transformed to landed, that could either be 1-2 seconds. Or atleast colser to the 1 millisecond.
It would still add a few more milla-seconds
I doubt youtube is that inaccurate
If I added the 778 into the numbers I was using to average, we'd end up with 933 milliseconds. I'm not sure how many times you've been doing that test, but if you want to compare yours with mine, that would be fine.I actually got tests like 778, actually o_O not as long, but whatever....
Most likely, but it won't show Sonic jumping into the air and landing. All we'll get is Sonic transforming into Super Sonic, and we end up with anything no higher than 150 ms.Wait aren't there like GIF. or sprites that transform into Super Sonic?
I'm really not sure what I would be looking for here.I did about 5-6 tests Dryn
Yeah, well, I tested the Ice Strom thing, it took
Throught the items menu:
1,187
663
1,124
1,181
1,481
1187 + 663 + 1124 + 1181 + 1481 = 5636, right? =/
5636/5= 1127.2
PRETTY sure 663 was a mess up on my part...
Not going through items:
743
977
948
843
790
743 + 977 + 948 + 843 + 790 = 4301
4301/5 = 860.2
You can test it out to, if you want...I'm not sure about this, since I think the stop watch might take longer
http://www.youtube.com/watch?v=fDVpQ-yfzJE#t=1m17s
But this is the best I could find...
I am REALLYuncertian about it, IDK, really...
So, the Ice Storm freezes an opponent? Are we counting the time it takes the moment we see the item appear over Mario's head to the time it takes for that flower looking thing to freeze?Oh yeah, lol sorry >.<
When Mario uses that item at around 1:19 >.<
I'd think of shaking the Wii Remote as a charge up, kind of like Samus' Charge Beam.Not the shaking the wii remote thing, since that's player controlled, I'm pretty sure it takes just as much time as it takes the stop watch, since I couldn't find a stopwatch anywhere.
Just when it appears over his head and vanishes...
Sorry for the vagueness in my posts >.<
We wouldn't say Din's Fire is instantaneous, simply because everything around you stops when you use it in OoT. I think the charge up makes the Ice Storm more powerful the more it is charged up. From Super Mario Wiki, it says that the Ice Storm in Super Paper Mario cannot freeze enemies. It seems to have done more damage in Super Paper Mario, since it cannot freeze enemies in this game. In Paper Mario: The Thousand-Year Door, the item had the possibility of freezing enemies.But they don't actually do it, that's why everything freeze around them when it starts up, I think