BridgesWithTurtles
Smash Champion
The boxing association is all that I feel the Masked Dedede theme has to tie it to the Boxing Ring stage. And let's not forget that the normal Dedede theme also played on Mt. Dedede, so we can't really be prejudiced about what we make exceptions for in this case, unless we're just as willing to allow the normal Dedede theme to play on that stage as well.
In any case, I'd make the argument that musically, the Masked Dedede theme would probably fit better on Halberd than Boxing Ring anyway.
Also, glad to see the use of Doshin music by others (don't worry about "copying" me TJ, I'm cool if you use even the same song that I did). There are quite a bit of similarities between Doshin and Pikmin. They were both highly experimental strategy games (one a god sim, the other....a pseudo-god sim) of the early GameCube era. They were set in fantasy jungle locations, were very "widget" in design (very "Japanese", at least), and had similar approaches to music. Both had internal clock features of some sort, good and bad endings that would result depending on the player's performance, and tasked the player with collection and management of smaller "minions" in order to obtain said collectibles. Ironically, in one game, you play as a towering giant, and in the other, a diminutive little space elf, making the comparisons even more humorous to draw. There are a lot more comparisons to be drawn between Pikmin and Cubivore as well. Notably, they both started out with the ideas of survival, life cycles, and survival of the fittest all inspiring the game design.
In any case, I'd make the argument that musically, the Masked Dedede theme would probably fit better on Halberd than Boxing Ring anyway.
Also, glad to see the use of Doshin music by others (don't worry about "copying" me TJ, I'm cool if you use even the same song that I did). There are quite a bit of similarities between Doshin and Pikmin. They were both highly experimental strategy games (one a god sim, the other....a pseudo-god sim) of the early GameCube era. They were set in fantasy jungle locations, were very "widget" in design (very "Japanese", at least), and had similar approaches to music. Both had internal clock features of some sort, good and bad endings that would result depending on the player's performance, and tasked the player with collection and management of smaller "minions" in order to obtain said collectibles. Ironically, in one game, you play as a towering giant, and in the other, a diminutive little space elf, making the comparisons even more humorous to draw. There are a lot more comparisons to be drawn between Pikmin and Cubivore as well. Notably, they both started out with the ideas of survival, life cycles, and survival of the fittest all inspiring the game design.