Dunk Master
Smash Cadet
- Joined
- Jul 21, 2014
- Messages
- 34
Little Mac will wreck Meta Knight on the ground. Meta Knight will wreck Little Mac in the air. Too early to say anything else.
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Wario is still MIA thoSo the previos king of the air
Having played over 140 rounds with Little Mac I can agree that he has no good defense in the air. His aerials have too little range to protect himself so his only options are aerial dodge and counter. Both of which can be baited and punished so it'll take take careful use of those options to return to the ground without getting juggled.I can't really imagine this being a good match-up for Little Mac. I'd love to play Little Mac quite a bit but he has me worried.
I think Little Mac is a character of pure extremes and will have the most inconsistent matchup spread throughout the entire roster. Having a terrible aerial game is a crazy blow to his consistency as a character, and the biggest issue you could argue is that his aerial defense just doesn't exist. His recovery is beyond awful, like... even Jolt Haymaker does nothing to help.
It's this issue that will make his matchup with Meta Knight difficult. Meta Knight as a character can actually just camp the air, camp platforms (Little Mac is terrible with platforms) and protect himself with a wall of aerials slightly above Little Mac's grounded range, and what answers does he have? All you need to do is put Little Mac in a situation where his options are very limited, and then it's just a matter of punishing the little amount of options he has left.
Little Mac does have a great ground game with amazing power and speed, but he's not safe on block because of the amount of cool-down he has, and his range isn't that great either. He's not a combo guy, and I can't even imagine what his edgeguard game is like against an opponent that can even slightly direct their recovery.
I'm just curious of how anyone could think this would be a good matchup for Little Mac. On paper, if Little Mac lands a hit on shield, Meta Knight could possibly set-up into a juggle with could easily lead into death. Air-dodges net landing lag so Meta Knight can follow-up (and if Mac air-dodges off-stage he will probably die because of his fall speed). Mac's aerials will do nothing against a sword with disjointed hitboxes; he has no defense.
Little Mac will probably have to play this in an extremely defensive way (he's going to be playing super defensive in a lot of match-ups), and possibly even focusing on trades. This match-up shouldn't be thought of Meta Knight being foolish and trying to use grounded approaches against Little Mac's super armour, it should be the best options of each character and how it works against each other. Meta Knight just has far, far more options that happen to work against Little Mac.
That said, it isn't free. This is all based on a playstyle that completely respects Little Mac's grounded options, and Meta Knight should never try to use his grounded moves against his, because then Meta Knight would get wrecked.
Those are my thoughts on the matchup, anyhow. I feel like the Little Mac metagame will evolve into a defensive, mind-game heavy style that's based on heavy punishment, reads and trades, vaguely similar to how Ike or Ganondorf work.
What would he counter him with?RespectingOpinions said:You are the Little Mac guy who spent over 14 hours with the game..
But still, my common sense and reasoning are telling me Little Mac would get gimped so HARD that it wouldn't even be close.
I see the whole 'aerial game' beats Little Mac way too often. That's not how it works. Aerials don't just beat Little Mac. He can up smash super armor punish short hopped aerials.FinsFan130929 said:Depends on how air-heavy Meta Knight will be. If his aerial game is weaker I could see Mac being a solid option since Mac will have the super-armor to counter Meta-knights high priority. Sadly, I still think anyone with any decent aerial game will wreck him.
You must not of read any of my posts.It's a bunch of guys talking in simple terms. Not much substance to go around.
Super armor is unaffected by the amount of damage or knockback; in Brawl, if you throw three Bob-ombs at DK during the super armor frames of his fully-charged Neutral-B, he will keep going. Unless the mechanic has been given a major change since Brawl, it should work the same way for Mac in Smash 4.From what I can tell, the matchup pretty much boils down to how much damage mac's super armour can withstand.
If it lasts through the aerials, he wins. If not, he loses.
I know it's a hyper-simplified way of thinking and that a hundred other factors will contribute to the matchup, but until we know more about Mk, the rest is just speculation.
Ahhhh, I'm probably too used to street fighter and expected the armour to act similarly to focus attack armour xDSuper armor is unaffected by the amount of damage or knockback; in Brawl, if you throw three Bob-ombs at DK during the super armor frames of his fully-charged Neutral-B, he will keep going. Unless the mechanic has been given a major change since Brawl, it should work the same way for Mac in Smash 4.
EDIT: The "Don't flinch" part of the Mac reveal trailer has his F-Smash tank a Bowser F-Tilt, which did 11% in Brawl. That's a good sign.
Ahhhh, I'm probably too used to street fighter and expected the armour to act similarly to focus attack armour xD
Then whoop!
I've taken a fully charged DK Punch to the face and punished with my own Straight Lunge. I absorbed the blow and hit after his super armor ran out thus landing the KO. Little Mac can take infinite damage as long as he is still within super armor frames.Super armor is unaffected by the amount of damage or knockback; in Brawl, if you throw three Bob-ombs at DK during the super armor frames of his fully-charged Neutral-B, he will keep going. Unless the mechanic has been given a major change since Brawl, it should work the same way for Mac in Smash 4.
EDIT: The "Don't flinch" part of the Mac reveal trailer has his F-Smash tank a Bowser F-Tilt, which did 11% in Brawl. That's a good sign.
Smiles and Tears? Yeah, wait to until you hear the Magicant theme. On other note, Little Mac's slip counter is one of his best moves in the air, and that's saying a lot.Little Mac definitely seems to be one of Marth's weaknesses, as Little Mac just seems to have a better ground game due to his ability to break out of combos well. Also, as a side note, I love the music on that stage.
Footstooling spiking is now a thing.Marth definitely got nerfed, and Mac isn't making it easy for him. I wonder if Lucina would be a better match-up since she's faster.
so you can't move for awhile after footstooling in smash 4? can't jiggle out of it, jump, aerial, etc.?Footstooling spiking is now a thing.
I do some of the stuff you mention. Down tilt is just god like, super armor timing makes him great against aerials. And yeah he can play smart/position well with forward tilts.The Marth was charging f-smash from almost full screen and you think its relevant to your match-up discussion?
Hilarious.
BTW Mac seems like a monster on the ground. I don't think he will "lose" to any character in terms of pure options. He will probably lose due to positional disadvantage like platform camping or getting juggled. He will also lose to low percent edgeguards. But his actual neutral game..honestly no one looks stronger not even Marth or MK and thats saying alot.
Best advice I can give is don't get stupid and be smart. Know your options. That d-tilt my goodness, so fast and great range. Don't take crazy risks unless the reward is really there. I see alot of little Mac play people just going in. I wanna see what happens when a master utilizes his footsies/neutral game to the fullest. Shield cancelled d-tilts. Pivot f-tilts. Straight lunge to zip across the stage like Ikes quick draw. Also using smashes on reaction to slow moves to blow through and net KOs.
Cant wait to see all that.
I do some of the stuff you mention. Down tilt is just god like, super armor timing makes him great against aerials. And yeah he can play smart/position well with forward tilts.
The footsies are strong in this one...YHEEEEEEEEEEESH!!!I do some of the stuff you mention. Down tilt is just god like, super armor timing makes him great against aerials. And yeah he can play smart/position well with forward tilts.
The hardest match up I've been facing in online randoms has been D.H.D without a doubt. I dunno if it's due to my aggressive tendencies or what. I keep meeting D.H.D that just camp and fire off his myriad of projectiles to stunt my approach. Anybody have any advice for what I should do?
Personally I find the best approach to just be a dash. With one of the fastest dashes in the game Duck Hunt doesn't have a lot of time to respond though more than likely he was already throwing out a projectile to take advantage of the distance.I'd feel Mac's Neutral B and Side B would make good approach options vs projectiles, though Side B obviously isn't safe when the opponent is near the ledge. But the immense range, armor and knockback of Neutral B could make for a decent option. Maybe throw in a counter or two from the air as well so you'll slide much farther than the opponent expects and maybe get in some damage.
I haven't played many Luigis, but I don't fear them anymore than most characters. Little Mac's best options in the air is counter and Luigi's need to get close to Little Mac makes the counters not too difficult to time. Personally I fear characters that have more range on their attacks because I have to act quicker, but doing so too fast can cause me to be punished if I counter too early.How about Little Mac vs. Luigi?
Little Mac would probably have the advantage in neutral with his greater speed and reach,
not to mention an easy answer for fireballs with Haymaker. But...
If Little Mac makes a mistake and gets popped in the air, he's gonna have a bad time.
Luigi's Fair will probably beat many of Mac's attacks, and his Nair could keep him up
for a while.