• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social Smash 4 Social Topic 2.0

Status
Not open for further replies.
D

Deleted member

Guest
I thought the Japanese version had English voices?
Sort of. Some characters (Falcon, Ness, etc.) speak English. The announcer uses the Japanese names though. So Bowser is Koopa, R.O.B. is Robot, Ivysaur is Fushigisou, Pokemon Trainer is said differently etc.
 

Substitution

Deacon Blues
Joined
Dec 27, 2013
Messages
28,756
Location
Denial
NNID
MisterVideo
Also, on the subject of the Japanese release, do you think blacking yourself out from most parts of the web would be worth it to prevent spoilers? What if the situation on all characters turns out to be the Sal Romano leak spot on and no more Brawl cuts besides the obvious ones? Hell, word of mouth seems contentious enough for prematurely surprising me.
I'm not.
I'd find it out about sooner or later anyway. So it just makes more sense to learn it now than trying to avoid the inevitable.
 
Last edited:

Jason the Yoshi

Watching Me, Wanting Me
Joined
Feb 26, 2014
Messages
18,791
Location
Waiting for Jesus
So some anonymous leaker predicted Falco would come this week, and I predicted it was fake. Just like that time everyone thought a similar Yoshi leak was real and everyone stayed up for it. I wasn't fooled on either one.

Some people think they can outsmart me. Maybe, (sniff) maybe. I have yet to meet one that can outsmart truth.
image.jpg
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin


"Pic of the day. Some of the physical characteristics of Miis get carried over when you use them as Mii Fighters. The smaller ones become speed fighters and the bigger ones are more akin to power fighters."

Okay, so not only do we already have at least 387 possible combinations of fighters, we have to add to that the extra possibilities of their size! That could leave us with at least 729 combinations (if we use light weight, middle weight, heavy weight). BUT EVEN MORE THEN THAT a tall skinny Mii with have different hit and hurt boxes then a short skinny Mii. The amount of possibilities are astronomical.

Today's picture really is INSANE. Will we even be able to consider Miis for tournaments with THAT many things to figure out? How the heck do you tier these suckers too?
 

WolfieXVII ❂

stay woke
Joined
Jun 18, 2014
Messages
10,791
Location
Hall of Fame
NNID
tresxvii
3DS FC
4699-5598-8215
Holy Flame wars batman, I'm not believing any leaks, I'd rather wait til the early foreign releases, but I would love to avoid spoilers but that's in a perfect world
 

Cap'nChreest

Smash Master
Joined
Aug 22, 2011
Messages
4,343
NNID
CapnChreest


"Pic of the day. Some of the physical characteristics of Miis get carried over when you use them as Mii Fighters. The smaller ones become speed fighters and the bigger ones are more akin to power fighters."

Okay, so not only do we already have at least 387 possible combinations of fighters, we have to add to that the extra possibilities of their size! That could leave us with at least 729 combinations (if we use light weight, middle weight, heavy weight). BUT EVEN MORE THEN THAT a tall skinny Mii with have different hit and hurt boxes then a short skinny Mii. The amount of possibilities are astronomical.

Today's picture really is INSANE. Will we even be able to consider Miis for tournaments with THAT many things to figure out? How the heck do you tier these suckers too?
I honestly don't think it will be that big of a deal. They will probably stay around the same tier no matter their specials imo.
 

AustarusIV

Chariffic
Joined
Oct 27, 2013
Messages
4,692
NNID
AustarusIV
3DS FC
1951-0995-8868
Switch FC
SW-2630-2447-9223
Speaking of things relating to search history.
It still puzzles me as to why a compilation of all MLP songs is a recommended video on Youtube for me.


Also I've been thinking this ever since I saw the first trailer for the new TMNT movie
I had to look twice at that picture because I actually thought it was real. But then I remembered that it was photoshopped.

Geez, the turtles really look strange in this reboot...
 

Kenith

Overkill Sarcasm
Joined
Dec 24, 2013
Messages
24,014
Location
The Fabulous Friendly Super Sparkle Train
NNID
RipoffmanXKTG
3DS FC
4210-4224-9442
Anyone like Lana? Dat face is so adorbs! Ya just wanna smooch her!

I mean, just look at dat pose!



Waifu confirmed.
Smooch her already? Don't you think you should get to know her first?

Well, I like the design, but they need to tell her why they threw her in a Zelda fan service game.
Hopping on the bandwagon and assuming she's connected to Nayru.
 

Substitution

Deacon Blues
Joined
Dec 27, 2013
Messages
28,756
Location
Denial
NNID
MisterVideo


"Pic of the day. Some of the physical characteristics of Miis get carried over when you use them as Mii Fighters. The smaller ones become speed fighters and the bigger ones are more akin to power fighters."

Okay, so not only do we already have at least 387 possible combinations of fighters, we have to add to that the extra possibilities of their size! That could leave us with at least 729 combinations (if we use light weight, middle weight, heavy weight). BUT EVEN MORE THEN THAT a tall skinny Mii with have different hit and hurt boxes then a short skinny Mii. The amount of possibilities are astronomical.

Today's picture really is INSANE. Will we even be able to consider Miis for tournaments with THAT many things to figure out? How the heck do you tier these suckers too?
This is gonna be a stressful time for all of us I predict.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
I honestly don't think it will be that big of a deal. They will probably stay around the same tier no matter their specials imo.
But they'll have different hurtboxes, different weight classes, different hitboxes just based on size. The survivability of a character with weight alone is a huge deal. At least 729 combinations of Mii fighters is insane. I mean, at least with the other characters there is some better predictability for them, their specials aren't too crazy different and they stay the same weight/size/basic attacks stay the same. It may seriously be too much to ask a competitive player to know how to deal with 729 fighters, and I could see them centralizing the game horribly just because people will on;ly want to choose them for that reason.

This is gonna be a stressful time for all of us I predict.
I agree entirely.
 

TewnLeenk

Can pick up a boulder with relative ease
BRoomer
Joined
Aug 25, 2012
Messages
3,934
Location
Canada
Do you guys think we'll see any character reveals at that Japanese Smash4 event happening this weekend?
 

Cap'nChreest

Smash Master
Joined
Aug 22, 2011
Messages
4,343
NNID
CapnChreest
But they'll have different hurtboxes, different weight classes, different hitboxes just based on size. The survivability of a character with weight alone is a huge deal. At least 729 combinations of Mii fighters is insane. I mean, at least with the other characters there is some better predictability for them, their specials aren't too crazy different and they stay the same weight/size/basic attacks stay the same. It may seriously be too much to ask a competitive player to know how to deal with 729 fighters, and I could see them centralizing the game horribly just because people will on;ly want to choose them for that reason.



I agree entirely.
Try not to lump them all together. Its more like 3 separate characters. They will have a range of hurt boxes and weights sure but will they really range that much? It could range from Mario's weight to Wario's. The height doesn't seem to change too much either. Will the opponent miss combos too much because of a lack of knowledge? Maybe at first but they will be figured out eventually. What we saw may be the two extremes for Miis height and the way they don't seem to be that big of a difference imo. I think that if they are banned then they will never be figured out. Give them their time in the lime light for the first 6 months or so. They may not even be that good. The weight and height of a character won't help much if the character is terrible. Maybe B moves will make a difference a little but they typically aren't the kill moves. The normal moves are the ones that will be detrimental to the character. If there's a lot of lag on their normals then that character won't be very good. I guess we just shouldn't get ahead of ourselves with this one. The Mii's will be pretty crazy though. There is a lot of combinations with them but I don't think its anything to worry about just yet.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
How about we don't use them competitively then?

Let's play as actual, defined, established NIntendo characters.
I'm for trying everything beforeit's banned personally, but I wouldn't mind to much if that became the case. The real issue is TONS of people will want to play as them and you'll have to deal with rabid fans. It'd be like if for some reason Megaman was so broken it made Akuma look beatable. Think of telling everyone they can't play as the character they've wanted more then anything. It'll be an insane riot. (I dealt with that is PSASBR with Kat, it was torture.)

Try not to lump them all together. Its more like 3 separate characters. They will have a range of hurt boxes and weights sure but will they really range that much? It could range from Mario's weight to Wario's. The height doesn't seem to change too much either. Will the opponent miss combos too much because of a lack of knowledge? Maybe at first but they will be figured out eventually. What we saw may be the two extremes for Miis height and the way they don't seem to be that big of a difference imo. I think that if they are banned then they will never be figured out. Give them their time in the lime light for the first 6 months or so. They may not even be that good. The weight and height of a character won't help much if the character is terrible. Maybe B moves will make a difference a little but they typically aren't the kill moves. The normal moves are the ones that will be detrimental to the character. If there's a lot of lag on their normals then that character won't be very good. I guess we just shouldn't get ahead of ourselves with this one. The Mii's will be pretty crazy though. There is a lot of combinations with them but I don't think its anything to worry about just yet.
I think the issue in and of itself is the craziness. Now I really do want to test it all out and give everything a chance, but I know a LOT of people aren't like that. Plus the only ones that really matter are your top players and TOs. If enough of them don't want to deal with it it's gone without your say in the matter. So far, those kinds of folks aren't looking to thrilled about customization. So it'll be a big fight in the community, which we really need with all of the other fights we can never solve...
 

Substitution

Deacon Blues
Joined
Dec 27, 2013
Messages
28,756
Location
Denial
NNID
MisterVideo
That's what they get for wanting to play as Miis over everyone else.
But it's like what Capps said, you can't ignore the fact that they've had a decently sized fanbase. We can't just say "Miis are out, deal with it". Well, we could, but I really doubt it would end well for either party.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
That's what they get for wanting to play as Miis over everyone else.
What if playing them over everyone else is the best option? They have more options then every other character, there is a good chance that means they will be the best is dealing with every character. Therefore, they will centralize our meta game, make low tiers even worse by skewing their balance (since the can't cover as many options) AND make it so only the characters who can cover the most options (Miis) are chosen. Welcome to the world were Miis might be the next MK.
 

Kenith

Overkill Sarcasm
Joined
Dec 24, 2013
Messages
24,014
Location
The Fabulous Friendly Super Sparkle Train
NNID
RipoffmanXKTG
3DS FC
4210-4224-9442
But it's like what Capps said, you can't ignore the fact that they've had a decently sized fanbase. We can't just say "Miis are out, deal with it". Well, we could, but I really doubt it would end well for either party.
What if playing them over everyone else is the best option? They have more options then every other character, there is a good chance that means they will be the best is dealing with every character. Therefore, they will centralize our meta game, make low tiers even worse by skewing their balance (since the can't cover as many options) AND make it so only the characters who can cover the most options (Miis) are chosen. Welcome to the world were Miis might be the next MK.
This is exactly why Miis should have never been included. I was right; they're going to trivialize playing as every other character because now you can play as...Elijah Wood and Ice T. and have a ton of options for both.
 

Substitution

Deacon Blues
Joined
Dec 27, 2013
Messages
28,756
Location
Denial
NNID
MisterVideo
This is exactly why Miis should have never been included. I was right; they're going to trivialize playing as every other character because now you can play as...Elijah Wood and Ice T. and have a ton of options for both.
Well, we have them now, there's no changin' that.
So we have to find a way to deal with them whether we like it or not.
 

Sarki Soliloquy

Smash Champion
Joined
Jun 8, 2013
Messages
2,793
Location
Andover, MA, USA
Personally, I'm in favor of making custom movesets tourney legal. In short, it allows for characters with disadvantageous matchups to have variables to make their match a little better. You could also apply the same logic to Mii Fighters, albeit they are more constrained by their movesets.

If anything, have safeguards and brief periods for customization before sets are to begin. Also would have to do something about Amiibos too. Just don't want to see the progression of the game be lobotomized for game tradition.
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
Personally, I'm in favor of making custom movesets tourney legal. In short, it allows for characters with disadvantageous matchups to have variables to make their match a little better. You could also apply the same logic to Mii Fighters, albeit they are more constrained by their movesets.

If anything, have safeguards and brief periods for customization before sets are to begin. Also would have to do something about Amiibos too. Just don't want to see the progression of the game be lobotomized for game tradition.
Do you know how long Smash tourneys take as it is? C'mon, Cap'n. You should know better.

Smooth Criminal
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
This is exactly why Miis should have never been included. I was right; they're going to trivialize playing as every other character because now you can play as...Elijah Wood and Ice T. and have a ton of options for both.
It's a serious possibility that it could happen I agree, which really sucks.

Well, we have them now, there's no changin' that.
So we have to find a way to deal with them whether we like it or not.
This is also the truth though sadly, so we'll have to figure out how to make them work, or decide that they don't. I'm going to have to go back and study all the old MK threads again to try and do that learning from history not repeating it thingy just in case. The main issue is if we allow them to be tested for a long period of time, getting rid of them if they prove to be an issue will be almost impossible.

Personally, I'm in favor of making custom movesets tourney legal. In short, it allows for characters with disadvantageous matchups to have variables to make their match a little better. You could also apply the same logic to Mii Fighters, albeit they are more constrained by their movesets.

If anything, have safeguards and brief periods for customization before sets are to begin. Also would have to do something about Amiibos too. Just don't want to see the progression of the game be lobotomized for game tradition.
I agree that just for tradition I don't want to see things banned, I'm just seeing that the Miis are much more an issue then the standard fighters (even Palutena is better then what they bring) in terms of complexity.

Do you know how long Smash tourneys take as it is? C'mon, Cap'n. You should know better.

Smooth Criminal
There's always that chance that since they bring their own consoles anyways, doing custom moveset events on the 3DS could be a thing, making an entirely unique metagame. Time is an issue though in the entire thing I agree. It'll be a HUGE pain to lett everyone make their own Mii just how they want them.
 

Substitution

Deacon Blues
Joined
Dec 27, 2013
Messages
28,756
Location
Denial
NNID
MisterVideo
There's always that chance that since they bring their own consoles anyways, doing custom moveset events on the 3DS could be a thing, making an entirely unique metagame. Time is an issue though in the entire thing I agree. It'll be a HUGE pain to lett everyone make their own Mii just how they want them.
It's not the 3DS I'm stressed about. Custom movesets would work fine there (since everyone would have to bring their own games anyway, so it won't cause as big of a hassle).
But what about the Wii U?
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
It's not the 3DS I'm stressed about. Custom movesets would work fine there (since everyone would have to bring their own games anyway, so it won't cause as big of a hassle).
But what about the Wii U?
See bold.

Yeah, should have been more specific. I was talking about the Wii U version. Unless the dev team incorporates a way to streamline the whole process of importing your Miis and your custom movesets for characters, I don't see it being feasible due to time constraints.

Could be wrong, though. It may be simpler than we think.

Smooth Criminal
 

Sarki Soliloquy

Smash Champion
Joined
Jun 8, 2013
Messages
2,793
Location
Andover, MA, USA
Do you know how long Smash tourneys take as it is? C'mon, Cap'n. You should know better.

Smooth Criminal
I do know better. Time constraints are a huge block in front of this stuff. >_>

I can see all this customization jibjab being experimental in the initial post-release phases of the metagame, at least. Just hope it can persist one way or another.
 
Last edited:
Status
Not open for further replies.
Top Bottom