Pushmo was a surprisingly really fun game! I'll be sure to get the HD game of it on Wii U.
In other news, I got Mario Kart 8 today. Ohhhh nelly! This is IMPRESSIVE! I'm SO tempted to have it take the number 2 spot away from Mario Kart DS, heck it even comes close to taking the number 1 spot away from Mario Kart 64 on my personal list. If the battle mode wasn't so gimped it might have done so. So for now until DLC comes and fixes that... it'll be at number 3.
For reference, my PERSONAL list of best to worst Mario Kart games:
1. Mario Kart 64: It's timeless, it's classic, the music is great, there's not a track I don't like, it's just as fun to play today as it was 15 years ago.
2. Mario Kart DS: It comes SO CLOSE to overtaking Mario Kart 64, with some of the best tracks in series history, the mission mode certainly helps, and it's really fun. There's a dud track or two (particularly thinking of Desert Hills and DK Pass) and some of the music isn't all that memorable, so it's at number 2.
3. Mario Kart 8: It is SO tempting to make this take the number 2 spot away from DS, or perhaps even the number 1 spot from Mario Kart 64. The graphics are GORGEOUS! Some of the best I've ever seen ever! The music is just as good as Mario Kart 64, and just like 64, there's not a track I don't like. Even the ones that I didn't particularly care for from the previous games have been reworked and made good! The ONLY thing keeping this down here at number 3 is that the battle mode is seriously gimped. If Battle Mode DLC ever comes, this position will be reorganized but... man, it was SO close!
4. Mario Kart Double Dash: The two characters per cart gimmick is pretty fun, and it IS home to some of the series's very best tracks! But the character specific item thing REALLY throws balance out the window... where characters like Toad and Toadette get a mere Golden Mushroom for them or Koopa Troopa and Para Troopa get triple Green and Red shells respectively, Bowser and Bowser Jr get an enormous Bowser shell that pretty much covers the entire track.... no such thing as balance in this one.
5. Mario Kart 7: This one was OK. It was rushed, and it shows. It's not bad, but it's not great either. That's really all there is to say on this one.
6. Mario Kart Super Circuit: It's good in that it's exactly what it sets out to be... a Mario Kart game on Game Boy Advance... it's nothing particularly memorable though.
7. Mario Kart Wii: I've never had so much ragequit in my life! Oh wow! Between the CONSTANT Blue Shells and the CONSTANT POW blocks that are near unavoidable lest you JUST SO HAPPEN to be in the air when it goes off at that precise moment. That and most of the tracks weren't particularly great in this one either, some of which are actually really frustrating because they border on the poorly designed. The half-pipe trick in and of itself is terribly thought out. It's supposed to give you a speed boost, but the act of driving up it and hanging in the air takes more time than any speed boost is worse. Worse yet, there are a couple tracks that require you to use it, often to terrible results. DK Summit has you use the half pipe to get through the thick snow because if you don't you get stuck in it, and you still might get stuck in it if you hit the pink snow. PLUS there's the Dry Dry Ruins with the hallway with sand on the floor. You can't just drive through the sand you need to speed boost through it, half pipe being the most readily available means, but the half-pipe has a tendency to either send you into the wall or turn you around entirely, therefore causing more trouble than it's worth. It's incredibly annoying! Artistically speaking the tracks just felt.... "safe"... boring... they exist. If this game isn't out to make you ragequit, it's out to bore you.
8. Super Mario Kart: The only thing worse than ragequit is cheap, borderline broken, and messy. The AI is obnoxious, they can do all kinds of things you the player cannot regardless of the character you choose. They can pull items out of their rear regardless of whether they drove over an item panels or not, many of said items being unavailable to the player, they can jump over banana peels and red shells whenever they desire, and just be really annoying (particularly Mario and Luigi with their "whenever we want em" Invincibility Stars... you'll never be more paranoid in your life). Plus Item Panels are one time use, so when you drive over them, it's over. The simple act of turning is way too difficult. It's too easy to overturn, and if you do that you spin out, but many of the tracks are kinda poorly designed with the idea that you're supposed to make sharp turns in mind when turning in and of itself is a life threatening thing. Coins are mishandled here since the simple act of getting bumped is enough to spin you out if you don't have coins. How this game got a sequel, I'll never know, but I'm glad it did, because the sequels are much better. If you play this game, you'd better play as Toad or Koopa Troopa, because you'll have an obnoxious time if you don't.