I hate almost the entirety of this post. XD
The only things I can agree with are that Black Knight was good and that Sonic Battle is good and fun. Oh, and that Unleashed is meh, but that's solely for the Werehog since I love everything about the daytime stages. Probably why I enjoy the Unleashed Project more than the actual Unleashed game. no BS to deal with.
Oh right, and 06's story is terrible, but that doesn't need to be said. lol
To be frank, Unleashed is the worst Sonic game I've ever had the misfortune of playing. The only thing worthwhile to me was the story and characters. Everything else was just plain trash. Forcing me to lock-on with my Homing Attack now? That's just stupid. The high speed day stages? Awful, they're almost as bad as the mach speed sections and not fun at all. Werehog was slightly better, but still trash. It's like playing as Stretch Armstrong with the attack of a damn Magikarp. Horrid. Tails' sky sections were the worst part. Absolutely terrible with the bright idea of "get the button combo pressed right or die". Never got past that. And never want to, since that's how you defeat the bosses in the 360 version or deal them damage in some cases. That is horrid design as is. Frankly, it's a pile of trash overall to me.
Want to know why I like 06 better? I actually could remotely enjoy something besides its visuals. The overall Sonic/Shadow gameplay is nearly perfect, with the only problems being Shadow sometimes is hard to work with in the air, easily failing to lock on correctly with a Homing Attack or, typically, an enemy hitting you at the right time, and Sonic's Mach Speed sections. Silver had no issues. The partners were nigh perfect outside of the wall climbing being absolutely unusable. Their other stuff was fun, though.
For the record, Unleashed is right there with Tails' Sky Patrol, the two worst games I've ever played in the entire Sonic franchise, bar none. In addition, I have played a lot of the other less popular ones, but at least the Advances were somewhat fun, even if they suffered from the same problem that the Mach Speed section was, nearly uncontrollable speed while being able to hit everything or die on the drop of a hat. Ugh. This is also why I love Battle, despite it being a Fighter, it actually made good use of RPG Elements while being fun and had a very well made story.
Eh.
Some of the music was okay, it was mostly the night music.
I'm aware of a few which are completely nonsensical.
I never had much of a chance to hear it, going through a few other stages, the game just... ugh. Was very not fun.
Ah.
...I say that a lot. Don't I?
I won't say more for obvious reasons. But you're free to ask why it's different. :3 I won't tell you how to play it beyond "these are the controls", of course.
Still, it felt unnatural.
And, to be fair, it kinda started to become a typical fanfic relationship.
Agreed.
Some weren't that bad.
Sonic Chronicles has some good moments.
True. But only if you can stomach the gameplay long enough to get there. Same issue as Unleashed with me, but the battle system was somewhat inventive, at least.
I understand he's an evil genius.
But this is going to conspiracies...
Eggman himself probably didn't know he was saving the world. Mephiles is the brains of the Solaris, and actually is a giant mastermind with time travel powers. Him being able to know everything makes a lot of sense.
Really?
...I think I missed that part...
You did, I think. I'd double check, though. I gotta go, so no time.
Actually, the development took around six months to deal with the Christmas Rush.
What I said also happened, mind you. That's why it was so buggy, they wouldn't let them fix it.
...I think it had a little more than few...
Eh.
But, one of the biggest problems I had with the "choose you're own story" is that the plot could end up choppy.
Like they'd talk about one element but it's never touched on or one just jumps out of nowhere.
I thought every route made sense, but I might be wrong. The inconsistencies dealt with Adventure 2 VS Shadow's stories, though. As in, they didn't match up entirely.
IMO it would've been better linear. At least the plot could've been more focused that way...
Oh, god no. Linear stories are the worst thing ever in video games. It doesn't let you really focus on choosing what to do next. It's why games like Adventure 1 were so nice, because you could switch off to different ways to play. Honestly, I loved that it was not linear. That, and having over 300 different paths made the game actually far more interesting than a single story, or barely 6 which are almost entirely identical.
Honestly, I kinda liked Advance 3.
Then again, it was my first so...
They aren't bad, but I'm not a fan of the "mach speed style sections where you bump into everything". It continued to Rush, but finally got dropped in Rush Adventure which fixed it up by balancing it out. Unleashed's idea of "giving you a ring aura to barrel through enemies" to balance out the idea of putting everything in your path feels like a big cop out, IMO. Don't do that, actually properly make the levels so you can go through them at high speeds without getting killed while still putting obstacles here and there. Adventure 1 and 2 did an excellent job with that for Sonic's levels for the most part. Why'd the screw it up? Hell, the old Genesis era did it too(Sonic 4 not counting). It still had enemies, sometimes even screwing up your speed, but it wasn't beyond often. You really could barrel through it or take your time, the only worry being "timed out" at best. Which is something of an idea that can stay dead. And so can the idea that "dying resets your game score" crap. Put it to where you were before you died, except if you got a game over, of course. I mean, really, that's just raising the difficulty bar to crap on the player's progress in a cheap way. I think Sonic Adventure 2 was the last game to keep the "reset to your previous score"?