Cap'nChreest
Smash Master
- Joined
- Aug 22, 2011
- Messages
- 4,343
- NNID
- CapnChreest
I meant that Diddy Metaknight is Metaknights worst match up imo. I'm a little inexperienced playing against metaknights though. I think I've only played one MK main on Smashboards... well because there was only ever one in the arena lol. He always wanted me to go Diddy since I was the only Diddy main as well haha.Lasers aren't that effective against MK. He's small and fast with multiples jumps which allows him to weave through him. Jabs are the most important part of the MU.
Falco is one of the few characters that go almost even with MK actually. It is far from his worse MU. Does better then Diddy anyway. Falco's worse MU are the ICs, he gets murdered by them so bad.
Yea the hit box is a bit bigger isn't it?I didn't say remove his Melee shine, I said still have a way to kick out the shine. Falco works best when he's denying. I prefer the Forward Smash in Brawl because of its breadth even if the hitbox doesn't come out with Falco's hip kick. The Melee Smash can put them in laser height but I like the lower angle that Brawl had (if I recall correctly). You may be correct about the up tilt SDI since you'd want to do a few of them at lower percents and they'll be expecting it after the first one.
I don't have P:M online working. I've been using full set and I don't have a computer that can run it on Dolphin
The lasers can go pretty low if you get a silent laser. Those are pretty cool. I think the biggest factor in the laser height is fast falling it. You probably already know that. I'm kinda having a hard time understanding what you mean by height of the laser or the angle.
Heres a zip with P:M working online for the console if you wanted. It replaces the files. I think there are a couple of double files in there that need to be deleted in order for it to work
https://www.dropbox.com/s/k7glrd7kl3wl4ax/Project M Hackless Wifi.zip
This is the one I use.