Also, anybody who says this makes Steve a shoe-in for Smash is grasping for straws. Just because someone has a WiiU game doesn't make them a lock for Smash; and even if it did, there's certainly characters a lot more recognized to the public than Steve that would be higher on the food chain. And if we even got any Minecraft content in Smash, it'd be a stage and music, not a full character. It's not notable enough for Nintendo's history to be given a full character.
Third-parties in Smash don't NEED to have history with Nintendo. They simply need to be iconic. They need to be recognizable by most gamers OR represent an important period in gaming history.
For example, Pac-Man's moveset reminds the hardcore gamer of the gool ol' 80s and the arcades.
Let's look at why the other third-party franchises got characters and compare it to Steve;
Sure, why not?
- Sonic the Hedgehog - Was the arch-nemesis and sole competitor of Mario during the 1990's, and the rivalry they had was legendary; it was almost inevitable that he'd get into Smash at some point. Defined the high-speed platformer.
I agree with this. Sonic and Mario and, to a bigger extend, SEGA and Nintendo, were very big rivals during the 90s.
Ever since the Dreamcast failed, however, we saw SEGA and Nintendo work together on multiple occasions and we got a few exclusive titles too!
Hatchet has long been buried, but Smash allows us to make a very direct reenaction to the rivalry. It's great, isn't it?
- Solid Snake - Redefined the stealth action genre and pioneered all stealth games that followed it. Created by one of Sakurai's close friends. Added to Brawl by Sakurai primarily so Kojima could see his creation in Smash.
That's true, but there's also one thing to remember; Snake may be a case of Saku-bias, but he IS the original third-party.
If it weren't for him, none of this would be possible!
- Mega Man - One of the NES' most iconic characters outside of Mario, and practically defined the run-and-gun platformer style.
Also true.
- Pac-Man - Dude's more famous than Mario. That alone makes him a pretty required pick.
As I said earlier, he's a huge icon in the arcade community and basically one of the two gaming mascots of the 80s (the other being Mario)
Plus, Bandai Namco offered developement for Smash 4, so getting its mascot was something everyone expected.
- Ryu - One of the most iconic fighting game characters ever made.
One of? He's Mr. Fighting Game!
- Cloud - Started the JRPG trend towards epic plots and deep characters that continues to this day, and one of the most popular RPG protagonists ever created.
FF7 didn't start anything! It just made the genre popular among the non-Japanese gaming communities.
Think of it as the
Dragon Ball of JRPGs; it didn't invent anything, but it appealed to everyone nonetheless.
- Steve - One breakout game that, while insanely popular, does not really contribute something groundbreaking to the industry besides massive sales figures. Also has very little in terms of Nintendo relevance.
Again, Nintendo history is completely irrelevent for Smash third-parties. They are meant to celebrate gaming, not just Nintendo!
Minecraft definetly fits the criteria to be considered an iconic game. Sure, it didn't do anything groundbreaking, but neither did FF7!
Yeah, compared to them, Steve's not much but a jobber. Yes, he's big, but the dude's certainly not as unanimously well-known as Mario or Pac-Man.
Are you sure of that?
Because the way I see it, Minecraft might be the newest major face in gaming; everyone knows that game, even those who never touched it!