SalemtheEngineer
Smash n00b
- Joined
- Mar 19, 2016
- Messages
- 30
Okay so I decided to rethink Link. I tried not to go overboard this time like I did last time. Keyword being "tried".
No damage buffs, just frame data and other things. Mainly his grounded moves resemble his frame data from Melee which is what I think he needed, though it's not a 1:1 recreation to his Melee incarnation.
No damage buffs, just frame data and other things. Mainly his grounded moves resemble his frame data from Melee which is what I think he needed, though it's not a 1:1 recreation to his Melee incarnation.
- Run Speed: 1.3944 -> 1.43
- Walk Speed: 1.188 -> 1.223
- Jumpsquat: 7 Frames -> 5 Frames
- Jab 1:
- Hitbox Active: Frame 7-8 -> Frame 6-8
- FAF: Frame 28 -> Frame 21
- Dash Attack:
- Hitbox Active: Frame 20-23 -> Frame 17-20
- FAF: Frame 57 -> Frame 54
- Forward Tilt:
- Hitbox Active: Frame 15-19 -> Frame 13-17
- FAF: Frame 38 -> Frame 35
- Up Tilt:
- FAF: Frame 36 -> Frame 34
- Forward Smash:
- Hit 1:
- Hitbox Active: Frame 15-16 -> Frame 15-18
- FAF: Frame 52 -> Frame 50
- Hit 2:
- Hitbox Active: Frame 12-13 -> Frame 12-15
- FAF: Frame 68 -> Frame 51
- Hit 1:
- Up Smash:
- FAF: Frame 78 -> Frame 64
- Neutral Air:
- Hitbox Active: Frame 7-31 -> Frame 4-31
- Back Air:
- FAF: Frame 31 -> Frame 30
- Hero's Bow (No Charge):
- FAF: Frame 47 -> Frame 40
- Gale Boomerang (Early):
- Hitbox Active: Frame 27-35 -> Frame 24-35
- Spin Attack:
- Semi-spike from Melee brought back.
- Bomb:
- FAF: Frame 40 -> Frame 39
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