Okay, so I'd like to start by saying that maybe he should keep his Brawl aerial speed at 0.846, where he's faster for recovery and yet still too slow for combos in a sense. As well, I'd like to state that he could still get increases in his distance with his recovery moves. However, let me compile what reasonable changes he could have would be. And also, note that any frame data changes are to be adjusted for the entire thing:
- Attributes:
- Running Speed Increased: 1.218 => 1.32
- Aerial Speed Increased: 0.79 => 0.846
- Jump Squat Decreased: 7 Frames >> 5 Frames
- Gravity Decreased: 1.0784 >> 1.0688
- Neutral Attacks:
- Jab Attack:
- Start-Up Decreased: Frames 7-8 >> Frames 6-7
- FAF Decreased: 29 Frames >> 26 Frames
- Dash Attack:
- Super Armor Frames added to Frames 5-13
- Forward Tilt:
- Start-Up Decreased: Frames 10-12 >> Frames 9-11
- FAF Decreased: 40 Frames >> 36 Frames
- Down Tilt:
- Start-Up Decreased: Frames 10-12 >> Frames 8-10
- FAF Decreased: 36 Frames >> 32 Frames
- Damage Decreased: 13% => 12%
- Down Smash:
- First Hit Angles Changed: 160/140/154/50 >> 160/160/140/140
- Second Hit Start-Up Decreased: Frames 35-38 >> 27-30
- Second Hit Knockback Growth Increased: 94 KBG >> 100 KBG
- Grabs:
- Standard Grab:
- FAF Decreased: 36 Frames >> 32 Frames
- Range Increased by 1.5 Units
- Dash Grab:
- Range Increased by 2 Units
- Pivot Grab:
- Range Increased by 2 Units
- Throws:
- Down Throw:
- Weight Dependency: No
- Angle Shifted: 65 >> 70
- Knockback Growth Decreased: 50 KBG >> 40 KBG
- Aerials:
- Forward Aerial:
- Start-Up Decreased: Frames 14-19 >> Frames 12-17
- FAF Adjusted Accordingly
- Auto-Cancel Frames Decreased: 55> >> 25>
- Range Increased by 3 Units Horizontally
- Specials:
- Warlock Punch Changes I've Suggested in the Past Stay
- Flame Choke:
- Grounded Distance Increased by 25%
- Aerial Distance Increased by 20%
- Dark Dive:
- Intangibility Added between Frames 5-18
- Vertical Distance Increased by 20%
- Horizontal Distance Increased by 30%
- Wizard's Foot:
- Grounded:
- Damage Increased: 14/14/12% >> 18/18/14%
- Aerial:
- Late Hitbox Damage Increased: 14% >> 16%
- Landing Lag Decreasd by 9 Frames
I can't see anyone really complaining about the suggested changes. Let's consider the facts here about this:
>His weaknesses are still there, but are alleviated lightly so they aren't huge weaknesses anymore.
>Mobility is still in the bottom of the barrel, but with these increases, he has a better time getting to opponents and recovering.
>Some of his frame data has been slightly altered to be faster.
>His Wizard's Foot (Grounded) and F-Air both help him beat out projectiles better, so he has things that'll deal with projectiles, but he's still very bad at it.
>Recovery move distance increases would do so well for him, but not break it. Dark Dive's intangibility will allow him to survive better than before, thus making opponents rethink how to attack him.
>His grabs are better. And his Down Throw is now a reliable combo move.
However, I will tell you that his weaknesses are still present, but not as much as before. These suggestions are tame and wouldn't make him broken in the slightest. One thing's for sure, he wouldn't be bottom tier with these.