Yes exactly.You mean a mod that makes Kirby restore more health from eating food via "Inhale"?
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Yes exactly.You mean a mod that makes Kirby restore more health from eating food via "Inhale"?
Not to be rude but...Yes exactly.
Not to be rude but...
Why do you want a mod for that? So random.
Also I don't anyone knows how to change that sort of thing.
Also also, this is a thread for a balance mod.
Generally it's more on 1v1 stuff.
I never said there was anything wrong with it, I was just wondering why you'd want something like that. :VWell there are plenty of unreal mods out already. I don't see whats so wrong with asking for that?
What?I need it for the Kirby appetizer challenge. Which seems to be a **** to me.
Understood.I never said there was anything wrong with it, I was just wondering why you'd want something like that. :V
I don't really know how to do such a thing, but I doubt it'd be hard.
Well have you ever seen a Mario use his water gun to blast many characters off the field before? Or Ganondorf doing KOs with one punch?Also I'd like to know what these "unreal" mods are. I don't think I've heard that term used to describe a Smash mod before.
Do you remember that event that requires you to eat food to recover your health from 140% in under two minutes?What?
i think thats a wonderful idea. im tired of the randomness of those kos. some people like star/screen kos, some people dont like them.Everyone, I just came up with an idea that I think will make most people happy. I spoke to KingJigglypuff about this, but I might as well post it here.
My original idea for patch 1.1.7 was for an option to turn Star KOs/Screen KOs on or off to be added in the menu. However, that won't be added. So my new idea is this: Since competitive players always seem to play in timed matches, have only upward Blast KOs occur in timed matches (with the exception of Jigglypuff's Rest, which forces a Star KO/Screen KO only on-stage). Either that or have only upward Blast KOs occur when there's only 30 seconds left in timed matches, as Sakurai originally said (that turned out false). For everything else, have Star KOs/Screen KOs occur and not upward Blast KOs.
For those that want only upward Blast KOs to occur, play in timed matches. For those that want Star KOs/Screen KOs to occur, don't play in timed matches. If and when this gets patched, I really hope this idea makes everyone or most people happy. I don't want to hear about the debate on Star KOs/Screen KOs and upward Blast KOs in the future.
That's just basic hitbox editing though.Well have you ever seen a Mario use his water gun to blast many characters off the field before? Or Ganondorf doing KOs with one punch?
No, because I don't play event mode.l
Do you remember that event that requires you to eat food to recover your health from 140% in under two minutes?
actually greninja does use the water effect mainly in his n-air.Nope.
All of his water attacks either have no effect, have the Slash effect, or are a windbox.
http://opensa.dantarion.com/s4/mastercore3/dump/160/gekkouga
Water is effect 11.
Well pardon my confusion (It's not very noticeable in-game due to all but one of the water attacks being pushing moves).actually greninja does use the water effect mainly in his n-air.
http://www.ssbwiki.com/Water
other character use it too but to a lesser extent.
You sound way to experinced. Are you a hidden modder?That's just basic hitbox editing though.
What you're asking for isn't.
No, because I don't play event mode.
Sounds pretty easy though.
I've been modding for three months now.You sound way to experinced. Are you a hidden modder?
Unfortunately it is not possible to do any of this...Is there a possibility that Wolf or the sort can be brought back and patched? Updates do bring new characters...
Could we add an extra Taunt to each character? The GamePad and GameCube controllers have 4 Taunt buttons.
I'm pretty confident this would be broken.Luigi's Forward Smash tilted up freezes the opponent, it could be used as a combo starter.
Luigi's Forward Smash tilted down buries the opponent, it would combo very nicely into Deadly Fire Uppercut of Deadly Deadliness.
Oh, you couldn't be more wrong. That event is frustration incarnate. Play it on Hard if you ever feel like cursing something out.That's just basic hitbox editing though.
What you're asking for isn't.
No, because I don't play event mode.
Sounds pretty easy though.
It's also one of those events where you should not be wasting a Golden Hammer on, as you actually have to complete its reward condition in order to complete a challenge that's immune to Golden Hammers.Oh, you couldn't be more wrong. That event is frustration incarnate. Play it on Hard if you ever feel like cursing something out.
And even if that weren't the case, there are still even harder Challenges that are more worthy of a Golden Hammer.It's also one of those events where you should not be wasting a Golden Hammer on, as you actually have to complete its reward condition in order to complete a challenge that's immune to Golden Hammers.
Clear Solo Classic at intensity 9.0 within 12 minutes as Marth? You've got to be joking there.And even if that weren't the case, there are still even harder Challenges that are more worthy of a Golden Hammer.
Why not? 90% of these suggested changes are already incredibly broken.I'm pretty confident this would be broken.
It'd be pretty funny though.
That's largely why I stopped trying to give out suggestions.Why not? 90% of these suggested changes are already incredibly broken.
This patch is basically turning into "Sm4sh minus"
Yeah, I really do agree that many people try (perhaps subconsciously) to buff their characters way beyond the Pikachu-tier level. This applies to nerfs as well though, I've yet seen any nerfs that I agree with. Let's just skip nerfs and focus on buffs, shall we?That's largely why I stopped trying to give out suggestions.
Everyone wants to make their character OP instead of actually aiming for a targeted range (while claiming that they're just "small buffs" that their character "really needs"), and then cry at the suggestion of lightly nerfing the characters above said target range because its "unfun" (But giving Luigi his freaking throw combos back is "fun" for everyone else? Really?)
Is that something we should support, or something we should stop before the whole mod is a broken mess?Why not? 90% of these suggested changes are already incredibly broken.
This patch is basically turning into "Sm4sh minus"
Thought so.I've been modding for three months now.
I was part of the Project Sm4sh "dev" team before Project Sm4sh dissipated.
I'd attempt to start it up again, but Patch 1.1.7 has effectively the same goal and most of us that worked on Project Sm4sh got on board with Patch 1.1.7.
Unfortunately it is not possible to do any of this...
Yet.
I'm pretty confident this would be broken.
It'd be pretty funny though.
Let's take a look at them.All this talk about how people keep over buffing their characters reminds me on how basically no one has said anything about my suggestions.
I guess I'm in the clear by definition.
Here you go.Let's take a look at them.
I think I covered Doc quite the well, butHere you go.
-Dr. Mario: http://smashboards.com/posts/21200043/
-Bowser: http://smashboards.com/posts/21245473/
-Wario: http://smashboards.com/posts/21264836/
I'm not going to comment on all your changes because it's really late where I am right now and cause yoshister already took that job but I'll note one thing. Based on your wario changes, I don't think what you understand what weight dependency on throws does. It doesn't effect when the throw will kill but makes the throw slower against heavier character. Essentially weight dependency on throws just make it harder to combo heavies with that throw.Here you go.
-Dr. Mario: http://smashboards.com/posts/21200043/
-Bowser: http://smashboards.com/posts/21245473/
-Wario: http://smashboards.com/posts/21264836/
A falling speed increase/decrease has pros and cons, no matter how you slice and dice it.Lowering Zelda's fall speed would be a straight-up nerf
She already has enough trouble landing; she doesn't need any more
Sounds sweet!I've been modding for three months now.
I was part of the Project Sm4sh "dev" team before Project Sm4sh dissipated.
I'd attempt to start it up again, but Patch 1.1.7 has effectively the same goal and most of us that worked on Project Sm4sh got on board with Patch 1.1.7.
I did raise Zelda's air speed to 1.08, but what she "really" needs is sweetspot adjustments for her f-air and b-air.If you want to give her a better air game, buff her air speed lmao