Sage JoWii
Smash Champion
Those stages should be tested in this tournament for awesomeness.
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Any form of code done to alter Olimar's costume, the Character Select screen or stages in any way I will not play on. I am not trying to be finicky, Nintendo makes complex codes not meant to be hacked and any alteration in code concerning Olimar can change the pikmin he gets and the frames of his moves. Any serious player wouldn't accept it.Yo, this is Mr. Doom, get it right. Please, only aesthetic hacks are accepted. Do not add any hacks that will change the inner workings of the game (i.e. no tripping, s-canceling, etc.)
Standard hacks like infinite replay and tags in replay too ;oI'd recommend nothing beyond music hacks. (And yes, I got my fixed ISO working right now)
Lol, Olimar main beats MK and now they make demands xD
Any form of code done to alter Olimar's costume, the Character Select screen or stages in any way I will not play on. I am not trying to be finicky, Nintendo makes complex codes not meant to be hacked and any alteration in code concerning Olimar can change the pikmin he gets and the frames of his moves. Any serious player wouldn't accept it.
*fixed*Lol, Olimar main beats M2K and now they make demands xD
jk fino i'm just trollin
RA-Float4 gets overwritten frequently within fighter.pac, especially for run speed and several other scenarios. Utilizing it in his successful pluck subaction can occasionally result in a bad write hence the variable pluck speeds.-----------|START|--------------------------
Generate Article/Prop - 0x0,
Asynchronous Timer - Frames=2.00x,
Frame Speed - Multiplier=RA-Float[4],
Asynchronous Timer - Frames=5.00x,
Frame Speed - Multiplier=1.00x,
Asynchronous Timer - Frames=8.00x,
Allow Interrupt
----------------------------|END|-----------
How is Fighter.pac getting overwritten? It's a separate file from the character Texture files (located between Falco and Fox's data), though it's listed in the same general section (Partition 2 -DATA->fighter->fighter.pac). Unless someone included moveset info inside Olimar's PCS/PAC files, or edited his Fitmotion, I don't really see how it would override fighter.pac, or affect that file in any way. Is this just something that happens to Olimar? Could you show me where this partition is that affects his pluck speed? I'm genuinely curious as to why that would happen.
*fixed*
But really...
RA-Float4 gets overwritten frequently within fighter.pac, especially for run speed and several other scenarios. Utilizing it in his successful pluck subaction can occasionally result in a bad write hence the variable pluck speeds.
I'm not necessarily the specific person to talk to about coding, lol. I was told this by shaanus or w/e his name is. From what I understood, any change in the game can affect Olimar in those ways and it's basically bad coding on Nintendo's part.How is Fighter.pac getting overwritten? It's a separate file from the character Texture files (located between Falco and Fox's data), though it's listed in the same general section (Partition 2 -DATA->fighter->fighter.pac). Unless someone included moveset info inside Olimar's PCS/PAC files, or edited his Fitmotion, I don't really see how it would override fighter.pac, or affect that file in any way. Is this just something that happens to Olimar? Could you show me where this partition is that affects his pluck speed? I'm genuinely curious as to why that would happen.
TL;DR - Olimar is gheyThat's really weird. I would propose though, that if Olimar's Pikmin Pluck is contained within Fighter.pac, then loading a clean one through the SD card itself would most likely circumvent that glitch (I'm guessing at this point of course, but it makes sense to me). Yeah it sounds like data that should have just been all coded into Olimar himself was spread out around several different files in the game. I would assume this was done to keep his character file size down.
I just keep hacking the game more and more. My Olimars don't have helmets anymore lol
TL;DR - Olimar is ghey
But thanks for explaining it a bit. I like the game as it came though, casually I like stage texture hacks, but character hacks beyond simple recoloring are *shiver*
lol.
I'll $5 MM you. My DK vs your Ness.No one.
I'M TAKING MID-LOW TIER MONEY MATCHES NIKKAS.
Same here Frag.I'll $5 MM you. My DK vs your Ness.
18th would be betterYo, this is Mr. Doom, get it right. Is holding this tournament during the Labor Day weekend going to present some problems for a lot of people? Let me know so that I can change the date to the 18th. Otherwise, we'll just leave it at the 4th.
Fighter.pac only affects characters. How can stages affect it?RA-Float4 gets overwritten frequently within fighter.pac, especially for run speed and several other scenarios. Utilizing it in his successful pluck subaction can occasionally result in a bad write hence the variable pluck speeds.
I'd prefer if it's kept to the 4th. I can't be the only one who's already asked off from work already.Yo, this is Mr. Doom, get it right. Is holding this tournament during the Labor Day weekend going to present some problems for a lot of people? Let me know so that I can change the date to the 18th. Otherwise, we'll just leave it at the 4th.
Lol... Copy Pasta
Thank you in advance! And prepare yourself for the first tournament of the circuit!
Wanna MM?bump.........
Circuit Event
Due to some unexpected inconveniences in the two other states of this circuit, I have decided to make SLASTv2 a circuit event. This shall be the second event of the circuit, so pot cuts will apply.
Stagelist
I'm adding the four counter-pick stages in question to the stage list: Jungle Japes, Distant Planet, Luigi's Mansion, and Port Town Aero Dive.
Yo, this is Mr. Doom, get it right. You just answered your own question, unless you were purposely trying to make your question sound rhetorical.why the **** would those stages be added for a CIRCUIT event that already uses a ******** stagelist.