Ok, now for my final comments:
Marshmellowman (Vyse)
You two played fantastic, and were a pleasure to watch. You had two of the three mafia pinned midway through D2, and really only got wrecked by the strongman kill on D3.
As for your role, I appreciate Marshy pointing out to me how that could have broken the setup in combination with the Voyeur. Would definitely be the role I'm least satisfied with and I would redesign it if I were to run this again. I had intended it to be a role that worked in combination with the Indy re-direction.
Rake/Nabe (Pow)
You didn't play, and wasted one of Town's stronger roles, unfortunately.
Legolas (Xonar/Sword) (Fina)
Your reads were off for much of the game, from what I remember. Your double-vote impacted almost nothing during the early-mid game due to poor placement (albeit that's largely due to Gheb avoiding lynch somehow), and it unfortunately got used against you in LyLo.
You spent a lot of time aimlessly tunneling Rockin, and that hurt your presence in the game.
Soup~ (Cupil)
You played well. You roleblocked/voteblocked scum twice, although unfortunately the Indy went before you in NAR, so it didn't matter on Night 1. I can't remember you standing out a ton during Day Phase, but I definitely had no problems with your play, well done Soup.
Rockin (Domingo)
I don't know exactly why everyone found you so scummy, and unfortunately you didn't make much of an impact. One of Town's 2 mislynches. We talked about your results already, but you correctly identified KevinM's character, but never really made the flavor connection that he was most likely to be the recruit. Correctly identified Fina (not hard), I forget if you identified the Mason before or after their claim.
Liked this role in the setup, it ended up in the hands of a player who knew the flavor well enough to make use of it. You could have played better, but it wasn't completely awful.
J (Jao)
You played quite well D1 and 2, but D3 after the recruit happened visibly shook you up. Coasting on dat mason claim. Don't know if there was very much you could have done after the Rockin ML to save the game.
LAK (Mao)
You guys were essentially a non-presence and only survived on your claim. I'm not really sure what I can tell you to improve, as nothing in particular stood out.
JTB (Ilchymis)
One of the strongest players in the game on D1 and D2, and then you threw the game impossibly hard on D3. Got caught on Rockin for no visible reason other than coasting, which I believe we talked about already. Protected "wrong" both nights, with the Indy hilariously redirecting the scum NK at your protects. Smart protects, unfortunately Gheb's choices are hard to predict.
Protected Indy N3 and almost saved him from a horrible fate, as AM hadn't pulled the NK that night (he tried J) and scum almost chose to kill him.
Lawrence (KevinM)
You didn't really do a whole lot either. Pretty much as apathetic as Lawrence is. Played more on the days that mattered, unfortunately you were in a bad position with both masons alive and AM running the thread. I have to ask. You didn't try to offer N2, so I assume that's because you didn't want to try to join scum at that point? Also, was the role PM clear enough? I feel like it may have been ambiguous as to your purpose, and that's something I'd fix in the future.
Gheb (Belleza)
You've already said pretty much everything I have to say. You can't rely constantly on bussing your entire team, and you were extraordinarily fake on D3 or 4, I forget which.
Gorf (De Loco)
Not much of an impact on the game, not entirely sure why. Just sub-par play from a usually stronger player.
Orboknown/Zen (Galcian)
Orbo didn't play, which left Zen in a crappy position. I really appreciate the replacement and attempt. Fisherman claim was pretty bad though.
AM (Ryker/Laundry)
How UNBELIEVABLY HAPPY I was to have you draw Indy. You guys played alright D1, hit a rough patch D2, but pulled through and controlled the game from there onwards. You pulled the NK into Doc protects Twice, but dominated Night actions lategame, which was probably the single most important factor in your win.
You also allowed me to write the most entertaining flavors on D3 and D7 with Vyse's death and Fina's.
Overall game comments:
Nabe lynch was dumb, you guys had a correct Gorf wagon and lynched someone who hadn't posted, wasted a day and a lynch, as well as one of Town's powerful roles.
I had hoped giving scum powerful flavor claims was enough. I think it was, because AM played it flawlessly. I'm not sure if Mafia getting ****ed had to do with Gorf/Gheb/Zen not researching their flavors at all, or because of my not giving them a role claim. I feel like giving them a plausible role claim would have revealed too much information about the setup.
As for the whole recruit business. Macman makes a damn good point on that affecting Kevin's play, and that's something I hadn't considered. For the record, Kevin was the only recruitable player in the setup. I also wasn't expecting Town to completely flip their **** because I thought people would realize I wasn't a ******* mod who would include a recruiter without a restriction of some kind. Town needed their mason clears, and I wouldn't **** that over. That's mod meta though.
**** I'd redesign:
Recruiter/Recruitee reworked entirely
Rework Vyse entirely.
I'm very happy with how everything else panned out in terms of night actions and setup interaction.
The idea behind Ramirez was a VERY powerful role for a background player. He knew one of the scum and could plan accordingly, looking for connections using his starting point. This gave him indirect control over the NK. I feel like it might be swingy based on the strength of the Galcian playerslot. If Orbo had been the recruiter, and Gheb as Galcian, he'd probably have been less likely to submit the NKs, giving Indy less control.
All things said, I'm aware the setup was swingy. Didn't expect the recruit to be as likely as it was. Rockin lynch doomed Town, that was one of the strongest roles they had.
I'll be happy to answer any questions.