DMoogle
A$
I'm not sure what you're referring to. I don't really see anything out of the ordinary...I'm not 100% sure about this since I can't TAS. I'm pretty sure, though.
Example: http://www.youtube.com/watch?v=tbOCU5z5h1M#t=03m20s
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I'm not sure what you're referring to. I don't really see anything out of the ordinary...I'm not 100% sure about this since I can't TAS. I'm pretty sure, though.
Example: http://www.youtube.com/watch?v=tbOCU5z5h1M#t=03m20s
Ness still receives the knockback of the Giant Punch, despite being hit by the bumper afterwards.I'm not sure what you're referring to. I don't really see anything out of the ordinary...
Oh, right. DI produces weird effects.Ness still receives the knockback of the Giant Punch, despite being hit by the bumper afterwards.
Thank you for this. I have been trying to figure out for the longest time why my mario sh dair's occasionally come out as down smashes even with the stick barely down.If you hit A during the intial jumping frames of a jump it will be a usmash instead.
Odd cause Magnet looks like it sends you downward, so perhaps in the first couple of frames?Ness' down-B and probably up-B too cancel on the ledge, and seem to allow him to grab the ledge from further below. Yoshi's down-B apparently allows him to grab the ledge from further below as well. So, if you just barely miss the ledge, use the down-B and it might give you that extra require boost.
same with R alsoIf you hit A during the intial jumping frames of a jump it will be a usmash instead.
Just tested it in Training mode close-up with slow speeds. Ness sort of ducks when he uses it, but he doesn't go down, so you might be occasionally accidentally fastfalling right before you use it.Odd cause Magnet looks like it sends you downward, so perhaps in the first couple of frames?
Oh that's why this CPU often hit me twice with a single Falcon Kick.The yellow shockwave at the end of an aerial Falcon Kick into the ground has a hitbox.
Yes, S2J made one.I think somebody made a video on this.
I thought Kirby needed less percent to break? I remember being something like ~30. Haven't checked though.EDIT: Oh, and as for more facts some people may not know: both Fox's and Kirby's down-B moves can shatter like shields. IIRC, they need to reflect/be hit by as much "damage" as shields need, 55% or whatever.
I feel like I've seen it get hit randomly in matches but I'm not sure either.blaze3297 said:kirbies taunt releasing a special releasing a star.
that star is ACTUALLY a projectile that can only be hit by other hitboxes but will not effect a hurtbox.
Didn't know thiskirby star > star king said:You can do invisible shines on the ground of the **** tent by holding down and left and doing the standard fast shines (like for shine jabs and stuff). This doesn't work on the top of the **** tent. This makes me believe that the ground here is VEEEERY slightly sloped upwards to the left.
yup, that's why it always pokes if you don't angle your shield like a PRO.The yellow shockwave at the end of an aerial Falcon Kick into the ground has a hitbox.
- not holding B after pika's UpB makes you go farther
Which one holds more truth?Releasing the control stick and allowing it to snap back to the center during a horizontal dash of Pika's Up-B gets you extra distance.
EDIT: Oh, and as for more facts some people may not know: both Fox's and Kirby's down-B moves can shatter like shields. IIRC, they need to reflect/be hit by as much "damage" as shields need, 55% or whatever.
No, it was 38% for Kirby's stone. Probably 55% for Fox's shine.No, it's in the fifties. Otherwise giant punch would break
SK tested it with ness uairs and kirby utilts, took about 55 to break.
I remember this leading to another discovery that I personally didn't know - rolling to an edge and turning around brings you farther to the edge than teetering then doing a move. This trick doesn't work if you teeter -> pull bomb, but it does if you roll to edge -> turn around -> pull bomb.- Link: on zebes, top platform left corner: throwing a bomb weak down will not hit the left platform, but a strong throw down will.
Oh, I guess I forgot. I've never tried it myself, first time I heard about it was when you posted it a few months ago.And Kirby's stone doesn't shatter like a shield. If you reach 38%, Kirby gets knocked out of his stone and receives the remainder percent. i.e. If you deal 41% to Kirby's stone, Kirby receives the knockback of the last move you used on the stone and 3% damage.
what i meant was that having the stick in a neutral position increases distanceI'm asking which one allows for a longer recovery distance
Not holding B or releasing the analog stick to snap back to its neutral position. One of them has to be wrong if both of them claim to have the same results. I'm thinking it's both.
Oh yeah, can't believe that hasn't been posted yet. Ness' bat can reflect most if not all projectiles. I'm not sure about Samus' bomb.I think Ness can reflect Fox's lasers with his fsmash