Nammy12
Smash Lord
So I guess instead of funny jump animations we get super jumps.
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ALEHOUP!!!So I guess instead of funny jump animations we get super jumps.
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Monado Jump confirmed canon.So I guess instead of funny jump animations we get super jumps.
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RIP weird jumping with awkward noises :'(So I guess instead of funny jump animations we get super jumps.
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Just make the weird noises yourself, increase your immersion into the game.RIP weird jumping with awkward noises :'(
let's take a moment to remember the lines that have changed our lives:
HUH! HUHP! (Shulk)
HWEH! EHHH-AH! -repeated throwing up noises- (Fiora)
ALEHOUP! HAH! (Reyn)
-Awkward out of context noises- (Melia)
It's gonna be so weird hearing..NORMAL jumping noises and seeing regular animations. I'm gonna kind of miss jumping everywhere and making weird noises, but that super jump looks pretty awesome so that makes up for it
Who else spent their time jumping up/down staircases so you can see your character leave the ground at one trajectory and then change when the ground flattens out?RIP weird jumping with awkward noises :'(
let's take a moment to remember the lines that have changed our lives:
HUH! HUHP! (Shulk)
HWEH! EHHH-AH! -repeated throwing up noises- (Fiora)
ALEHOUP! HAH! (Reyn)
-Awkward out of context noises- (Melia)
It's gonna be so weird hearing..NORMAL jumping noises and seeing regular animations. I'm gonna kind of miss jumping everywhere and making weird noises, but that super jump looks pretty awesome so that makes up for it
I think it's been well-covered but if you've played Final Fantasy XII, the battles are (somewhat) reminiscent of that.I'm by no means a good Sheik player... I've only been playing her for... a week and a half? She's definitely fun in a somewhat unfair way. Coming from characters who don't do well with up close pressure (Mega, DK, Marth, Samus) it's a very weird change for me. Jab cancels and combos. Foreign stuff to me, which is why I thought it'd be good to learn her.
2 things regarding arts:
- If you can switch to smash at low %'s while getting combo'd, you could probably get out of the FAir chains.
- Don't go shield. A good sheik can carry you far off stage with FAirs and then gimp you with BF/NAir. By going shield at high %'s, you basically put your damage back down into her combo wheel house. Sure, you won't die to a BAir or vanish, but my eyes lit up with joy when Shulk went into shield.
Edit: I'm debating getting either Xenoblade (first one that came out for Wii) or Bravely Default (in preparation for getting the second, which I am definitely getting). Thouuughts?
Thank you. You don't know how much I appreciate this. However, my dilemma has only worsened in that I was leaning towards Bravely Default before and now I'm more even.-snip-
Omg I'm so glad you asked!! This became an obsession of mine. Especially that one at Colony 6 going up to the food area. You know the one . I actually applied this to figure out a quick, fun, new way to go down Valak Mountain. Simply as you're running go for one of the rocks that stick out and jump off of it. Since it's a vertical drop after the rock, you jump horizontally rather than being dragged down with the slope. You actually jump pretty far - even take some damage. Worth trying out .Who else spent their time jumping up/down staircases so you can see your character leave the ground at one trajectory and then change when the ground flattens out?
.... OH RIGHT. Well, be prepared. Bravely Default gets grindy. Like, especially at the infamous second half. At least the pay off is grand but then again, imoI've heard 9 was good. I actually only played 7 this past summer. The Final Fantasy vibes were what got me hooked on Bravely Default, but Xenoblade sounds amazing and I had heard good things about that random game before Shulk was announced. Now I keep hearing about it and the sequel is coming out.
I'm going to replay the Bravely Default demo from scratch after I finish building my demo town (so that I can properly say I 100%'d the demo) and reliving my grinding of job xp. I think I spent over 20 hours on the demo, so I definitely think I'd enjoy the game. The only thing I've been worried about has been the plot/character development/dungeons which I've heard mixed things about. Some good, some bad. Which is why I'm really excited for Bravely Second, which apparently has patched up those problems.
THE EXACT SPOT I WAS THINKING OFOmg I'm so glad you asked!! This became an obsession of mine. Especially that one at Colony 6 going up to the food area. You know the one . I actually applied this to figure out a quick, fun, new way to go down Valak Mountain. Simply as you're running go for one of the rocks that stick out and jump off of it. Since it's a vertical drop after the rock, you jump horizontally rather than being dragged down with the slope. You actually jump pretty far - even take some damage. Worth trying out .
Other than these, my favorite area to float up and slide down was this one area in
Sword Valley where there's this big area of ether and there's some of those tentacle mechon. It's a very steep slope you can walk up and down.
Assuming the EXP distribution and max levels are the same in the Ancheim area as in the real game, then you're insane.Lol. I'm somewhat fine with grindy. I definitely didn't need to max out all jobs on the demo, but I did anyway.
blah I don't know. I think I'll flip a coin when I decide I'm ready for a new game to take some of my attention away from Smash. Legit, that's the only way I think I can decide right now between the two.
Modded Elder Scrolls games are the best things ever. So many opportunities open up and you can spend years playing it after the initial high has lowered.Yeah
I'm also kinda getting the feeling that I might need some time off Smash too. Maybe play it less than usual because there are other games out there. Oh and, (modded) Skyrim/Morrowind is still fun.
Level 4 (max) with 9 jobs. 4 characters each. Wasn't too bad and I really wanted to see what kind of job combos I could make. With what... 20 or so more jobs in the real game? I got really excited about the game until I heard some not so good things about it.Assuming the EXP distribution and max levels are the same in the Ancheim area as in the real game, then you're insane.
Honestly, you can't go wrong with either. Both are very well made and are worth the time and money.Xenoblade's better tho
Oh man me too dude. I've jumped off so many things and tested so many boundaries. It's what led to most of the clips in the top 10 xenoblade suicides video I made.THE EXACT SPOT I WAS THINKING OF
"Jumping off things" is like a favourite pasttime of mine. On Valak Mountain, especially the "ice physics jump", and off the ledge at the summit and seeing how long I can fall before I die. Besides those, I try jumping off Distant Fingertip and trying to land in water, and jumping from the top of Frontier Village and trying to land in the center hole of the shrine at the bottom. Mechonis Field does have the one location you can only reach by jumping down, some kind of fuel tank. I spent a lot of time jumping down levels in Frontier Village trying to talk to Nopon standing in inaccessible places, like houses embedded on the walls, so I could see what they said. They mostly tell you to leave their house alone or commend you on bravery. I died at least six times trying to talk to a Nopon who eventually told me he and I were standing in a dangerous position and I shouldn't be there.
Aww yeah, we know where it's at.Oh man me too dude. I've jumped off so many things and tested so many boundaries. It's what led to most of the clips in the top 10 xenoblade suicides video I made.
It's because I've always been an experimenter. I want to figure things out. We seem to have done a lot of similar things, so maybe we've got similar personalities lol.
Vividly remember putting lightsabers and force powers in Elder Scrolls. That was beautiful.Modded Elder Scrolls games are the best things ever. So many opportunities open up and you can spend years playing it after the initial high has lowered.
I agree with everything that you said about what it doesn't do well (and what it does well), but I want to add another flaw to Xenoblade.Xenoblade Chronicles
- Sometimes the AI doesn't exactly do what you want.
- Enemies that "attack on sight" have really bad eyesight in my opinion.
- That's all I can think of. It's not perfect but it's damn close. If you look at the reviews Wikipedia lists, none are below 90%.
Honestly, I can't understand why people would dislike the characters in Bravely Default. They're all well developed and super likeable, pretty much everything you need. The plot for the first 4 chapters is excellent, and while it gets a bit repetitive later on, it sort of becomes like a mystery story, figuring out what happened and why, and the likeable characters make this part much less bad than I thought it would be.I'm going to replay the Bravely Default demo from scratch after I finish building my demo town (so that I can properly say I 100%'d the demo) and reliving my grinding of job xp. I think I spent over 20 hours on the demo, so I definitely think I'd enjoy the game. The only thing I've been worried about has been the plot/character development/dungeons which I've heard mixed things about. Some good, some bad. Which is why I'm really excited for Bravely Second, which apparently has patched up those problems.
I'd still say pirate ninja is the strongest with bravely second, doing an near infinite amount of damage if buffed correctly, but Ninjas just are inredible good as well.I loved all the characters. Agnes takes a while but she really grows on you. The plot was a LOT more complex than I thought...
Second half was a bummer but I took the opportunity and grinded
Ninja is OP as F
Just what was he doinghttps://www.youtube.com/watch?v=W8HNLX7xpeM
Here's the gameplay footage of Xenoblade Chronicles 3D from GameXplain. There are two things I want to say.
1. Vision sequences actually look smoother than the Wii version.
2. First of all, ignore the amateurish gameplay (seriously, challenging red level enemies?)
Reyn: "How would you rate me in that battle?"
Dunban: "Amateurish!"
Sharla: "Yes. Amateurish."
Reyn: "Aw, man... After all my training..."
However, when the party loses completely, it loads back to the last landmark much faster than the Wii version.
More people got a 3ds than a wiiU.Just what was he doing
Anyways, I wonder if that means loading screens will be faster in this version.
Reading the youtube comments, I see I'm not the only one who would prefer an HD remake of the game. I can't complain though; I think this is still a good thing.
Well, since it's for the N3ds they have to buy that system before they can play Xenoblade 3d. Who knows how the New 3ds will compare to the Wii U in sales? The reason I view Xenoblade 3d as a good thing is it gives more people the opportunity to play the game. The other good thing about it is if the games are connected, it gives people the opportunity to play Xenoblade before buying the sequel. I don't really care how much games are hyped though.More people got a 3ds than a wiiU.
With the added smash bros popularity and the "n3ds exclusive", it will sell better, and increase the hype for Xenoblade X.
You can look at it this way:Well, since it's for the N3ds they have to buy that system before they can play Xenoblade 3d. Who knows how the New 3ds will compare to the Wii U in sales? The reason I view Xenoblade 3d as a good thing is it gives more people the opportunity to play the game. The other good thing about it is if the games are connected, it gives people the opportunity to play Xenoblade before buying the sequel. I don't really care how much games are hyped though.
The reason I want Xenoblade HD is the game is just asking for it. It has stunning environments but is held back by being on the Wii and the need for lower texture quality. Just imagine the game in HD and that limitation being gone. Fan are working hard to actually try to make this a reality.
https://forums.dolphin-emu.org/Thre...onicles-hd-texture-pack-v5-7-december-27-2014
It's only fan done though, so not the level of quality you would expect if Nintendo did an HD release.
lol That guy tried to fight the level 77 Ardun.https://www.youtube.com/watch?v=W8HNLX7xpeM
Here's the gameplay footage of Xenoblade Chronicles 3D from GameXplain. There are two things I want to say.
1. Vision sequences actually look smoother than the Wii version.
2. First of all, ignore the amateurish gameplay (seriously, challenging red level enemies?)
Reyn: "How would you rate me in that battle?"
Dunban: "Amateurish!"
Sharla: "Yes. Amateurish."
Reyn: "Aw, man... After all my training..."
However, when the party loses completely, it loads back to the last landmark much faster than the Wii version.
Edit: According to Andre, the game runs pretty well, and there were no major hiccups.
I only played the demo and I came to that conclusion almost instantly. Ninja + chivalry protects the ninja + white mage while you have a ninja + journeyman for scouting and one more ninja that can serve as a party booster, damage dealer, or black mage depending on what you want.Ninja is OP as F
So, the game is named "Bravely Default" after the game mechanics, Brave and Default. I think it's pretty likely that the latter preceded the former. When you're giving a game a name like "Bravely Default," you have to make it plot-relevant as well, and frankly, there's not much you can do with a title like that. I get that. Certain aspects of the plot and your decisions as a player are set in stone by the need to have that title. The problem is that the game's morality is utterly broken and the entire story needs completely overhauling in order to make the lessons it's preaching and the critique it offers on its protagonists to be even remotely accurate or relevant.
If you're reading this, you're probably aware of the plot switcheroo, a classic - ho ho ho, you're actually working for the villains, the evil empire was good all along, now let's all hammer the protagonists relentlessly for being stupid enough to fall for this obvious trap. Except, like most times this plot gets used, there is absolutely no reason to believe, at least for the first four chapters, that you are doing anything but the right thing. I'll go further: Throughout the whole game, you aredoing the right thing.
What are the facts here. Are the crystals shrouded in darkness? Check. Is the lack of the crystals' influence destroying the world? Check. Are they being fed on by demons? Check. Is the Duchy of Eternia attacking the Crystallist Orthodoxy for no publicly stated reason? Check. Are they using evil methods such as starving and working people to death, drugging whole cities to destroy their pacifist culture, and prolonging civil wars which were begun on pride rather than policy? Check. These are the things the Warriors of Light set out to fix, every single one of these problems is accurately described, every single one of them is a real problem which is destroying the world, everything the Warriors of Light do is to remedy these problems, and everything the Warriors of Light do does remedy these problems. On what level are the Warriors of Light being foolish or villainous here?
Meanwhile! Something like three members of the Council of Six of Eternia know that an evil demon god is using an evil demon pawn to set the crystals to run wild and break down the barriers between worlds. Do they announce these facts to the Crystallist Orthodoxy? No. Do they announce these facts to individual Crystallist temples? No. Do they announce these facts to the public at large? No. Do they announce these facts to their own soldiers and officers? No. Do they announce these facts to their own family members? No. Do they announce these facts to the Warriors of Light? No. Do they announce these facts when confronted with the Evil One herself? No. Do they do anything to directly stop, oppose, or condemn the Evil One? No. Do they ever tell anyone, in fact, what's really going on, why the Warriors of Light are being tricked, what the implications of the Warriors' actions are, why the world is in more danger from Crystallism than Anticrystallism? No. Aside from the Earth Crystal in Eternia, do they actually capture any Crystallist temples? No. Do they place guards around the temples? No. Do they place guards around the crystals? No. Do they do anything to oversee the crystals and keep them out of danger of any kind? No.
In actual fact, the Duchy of Eternia are almost always evil, and actually always incompetent. They never do anything to safeguard the crystals or protect them from dark influences, and more than that, they never do anything to reveal the truth about the plot against the crystals, against reality, or against the Warriors of Light, even when the Warriors are right in front of them, with the Evil One. For no reason. There is literally no reason why the Duchy of Eternia couldn't publish and proclaim every single thing they know about the risks of awakening the crystals and the true identity and aims of the Evil One. But they never do! Nobody even fights the Evil One when she's right in front of them and they recognise her! There is really, totally no reason for them to be this reticent - except to actually cause the Evil One to succeed! There is no in-universe explanation which accounts for the nonsensical behaviour of the Duchy of Eternia and the likes of Braev, DeRosso, and Yulyana. The real reason they're that incompetent? Because the plot wants the Warriors of Light to be "tricked" by someone they had no reason to believe would trick them because even the people who know about it never say anything about it. It's incredibly poor, lazy writing which causes everyone to behave unbelievably and irresponsibly to secure a shock-value twist that makes no sense.
Let's also remind ourselves that, in the world the game starts in, the Anticrystallists have no qualms against torturing or murdering innocents for absolutely no reason. They didn't need to kill Agnes but were going to torture her to death forfun. And maybe that's only one world, but is there any world in which Fiore DeRosa, Profiteur, Qada, Khamer, are decent and reasonable people? No, they're always crooks and psychopaths, and nobody calls them out on it or does anything to stop them.
Let's return to the subject of the title. The premise of the "Bravely Default" title is that you're meant to have the courage to disobey what people simply tell you to do and to follow your own path. It's meant to encourage you to disbelieve Airy, take a stand against her, and shatter the crystals.
Er, excuse me? Doing that will irreparably damage the environment of the world. The game doesn't actually show it happening when you do do that, but that's because the game is lazy, not because you're lied to. Also, doing this - following the principles implicit in the title - leads you to the false ending. To get the true ending and destroy the villain behind everything and defeat their plan forever, you have to not bravely default. You have to follow Airy's words right to the end. Which is also the morally right thing to do in every single world, as it saves their ecosystem. Also, disobeying what people tell you to do and following your own path? Isn't that what Edea does at the start of the game when she defects from Eternia owing to its obvious evil?
The game fatally undermines its own morality on every level. It applies its principles inconsistently, constructs a nonsensical plot to rationalise its statements, fails to justify them even then, and requires you to ignore its philosophy in order to get the complete ending and save reality. It's a failure on every level, saved only by the comic banter in the Party Chat sequences, which have nothing to do with the plot and therefore manage to maintain a semblance of rationality and interest.
And this is what I mean by mixed responses. Especially about that 2nd half and the dungeons being copy-pasty. As much fun as I had with the demo, that's what keeps me from going out and buying it.Bravely Default for me was an odd game. One that I, for the most part, enjoyed but I feel is highly overrated and I believe Xenoblade to be a vastly superior game. My main issues are with the overall structure of the game, elements of the job and battle system and with the game's plot.
After about half way through the game it becomes an absolute drag. Once I was about 60-70% of the way through the game I just wanted it to end but it persisted on padding the game further. With Xenoblade, by comparison, I never wanted it to end. The experience was incredible the entire way through, whereas Bravely Default is only great for about 40% of the game. Furthermore, dungeons don't have all that much in the way of depth or content. They're just a series of corridors with a few diversions for goodies compared to the open worlds of Xenoblade. A lot of them feel kind of samey and some of them are an absolute chore to go through (I'm looking at you The Underflow).
With regards to the job and battle system, not only are the classes not particularly well balanced but there's also a lot of wastage in terms of abilities. For instance, offensive magic users pale in comparison to physical attackers as not only do they generally end up dealing less damage than physical attackers as you progress through the game but their attacks also spend MP while the physical attackers don't spend MP. Then of course you have the fact that all the status effect spells such poison, sleep and BP reduction don't work on bosses and since the regular on field enemies just require you to wail on them for one or two turns they're effectively worthless, leaving the only worthwhile magic really the healing and party support magic. Then there's the issue of support abilities where you get a lot of them for each class but you're always restricted to a small number even at the highest levels. Just seems like a waste.
And you know what? I'm still looking forward to the sequel regardless. Despite my issues I still enjoyed the game.
It kind of does. Interesting observation.Also, did the space ship's "United States" logo's font seem familiar? Like what you'd see in a Wii Sports
or Fit game. Maybe it can be different based on you settings?
I landed in water from the Distant Fingertip and died once...THE EXACT SPOT I WAS THINKING OF
Besides those, I try jumping off Distant Fingertip and trying to land in water, and jumping from the top of Frontier Village and trying to land in the center hole of the shrine at the bottom.