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Social Shulk Social : Starting to feel it!

S.F.L.R_9

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So I guess instead of funny jump animations we get super jumps.
View attachment 35777
RIP weird jumping with awkward noises :'(
let's take a moment to remember the lines that have changed our lives:
HUH! HUHP! (Shulk)
HWEH! EHHH-AH! -repeated throwing up noises- (Fiora)
ALEHOUP! HAH! (Reyn)
-Awkward out of context noises- (Melia)

It's gonna be so weird hearing..NORMAL jumping noises and seeing regular animations. I'm gonna kind of miss jumping everywhere and making weird noises, but that super jump looks pretty awesome so that makes up for it
 
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zippy3214

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RIP weird jumping with awkward noises :'(
let's take a moment to remember the lines that have changed our lives:
HUH! HUHP! (Shulk)
HWEH! EHHH-AH! -repeated throwing up noises- (Fiora)
ALEHOUP! HAH! (Reyn)
-Awkward out of context noises- (Melia)

It's gonna be so weird hearing..NORMAL jumping noises and seeing regular animations. I'm gonna kind of miss jumping everywhere and making weird noises, but that super jump looks pretty awesome so that makes up for it
Just make the weird noises yourself, increase your immersion into the game.

Now we need a mod for this game to add in awkward jumping noises.
 

AlvisCPU

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RIP weird jumping with awkward noises :'(
let's take a moment to remember the lines that have changed our lives:
HUH! HUHP! (Shulk)
HWEH! EHHH-AH! -repeated throwing up noises- (Fiora)
ALEHOUP! HAH! (Reyn)
-Awkward out of context noises- (Melia)

It's gonna be so weird hearing..NORMAL jumping noises and seeing regular animations. I'm gonna kind of miss jumping everywhere and making weird noises, but that super jump looks pretty awesome so that makes up for it
Who else spent their time jumping up/down staircases so you can see your character leave the ground at one trajectory and then change when the ground flattens out?

I'm by no means a good Sheik player... I've only been playing her for... a week and a half? She's definitely fun in a somewhat unfair way. Coming from characters who don't do well with up close pressure (Mega, DK, Marth, Samus) it's a very weird change for me. Jab cancels and combos. Foreign stuff to me, which is why I thought it'd be good to learn her.

2 things regarding arts:
- If you can switch to smash at low %'s while getting combo'd, you could probably get out of the FAir chains.
- Don't go shield. A good sheik can carry you far off stage with FAirs and then gimp you with BF/NAir. By going shield at high %'s, you basically put your damage back down into her combo wheel house. Sure, you won't die to a BAir or vanish, but my eyes lit up with joy when Shulk went into shield.

Edit: I'm debating getting either Xenoblade (first one that came out for Wii) or Bravely Default (in preparation for getting the second, which I am definitely getting). Thouuughts?
I think it's been well-covered but if you've played Final Fantasy XII, the battles are (somewhat) reminiscent of that.
I've finished Xenoblade and have been religiously talking about it online since 2011, and am most of the way through Bravely Default, which I am currently playing through. (There's my bias laid out for you.) These are my opinions.

Xenoblade Chronicles
- Characterisation is fairly good. Heroes aren't bland, most of the villains are rotten to the core which makes them so good.
- Storyline is amazing. Lots of feels. The world setup feels very original.
- Battle system doesn't feel repetitive.
- Many "annoying RPG elements" aren't present, such as buying healing items. There are very few loading screens and you can warp to previously visited landmarks on command or when you die. Half the quests give you the reward the second it's completed so you don't have to re-find the person who offered the quest.
- Exploration is one of the best points. It's probably been said, but the idea that "if you see it, you can go there." Want to walk along the river to see how far it goes? Swim out to the waterfalls? The game actively encourages exploration by awarding EXP and such by finding "Secret Areas", usually secluded beautiful places. It's not infinitely huge of course, but it does feel enormous. There are no "invisible walls" barring travel. In the first town I decided to jump above a fence to watch myself hit and slide along the invisible wall - instead I jumped the fence and fell into the lake.
- Something I liked that I'd not seen done in this capacity is that enemy placement feels somewhat like a real ecosystem. In the game's first area, there are Lv.1-2 rabbit creatures so you can train up, but there are certain territories that are frequented by Lv.70 creatures. Walk through a herd of Lv.12, get stomped my the Lv.76 alpha male. It's not exactly annoying, but it makes the world feel more real and it gives you a lot of funny "war stories" about accidentally tumbling into bad situations. Everyone has one on Territorial Rotbart.
- Some monsters are aggressive, some aren't. Aggressive regular monsters won't pick fights if you out-level them by a certain amount.
- The "Vision" mechanic. I remember watching an interview with the developers, they said "Often games will have a character able to do one thing in a cutscene but then unable to do it in the actual game. So as Shulk's visions are important to saving his friends in the plot, it would be strange if they didn't occur during dangerous situations in gameplay. We thought long and hard about how we could do this and I think we came up with a good way to do it." So on occasion, if a dangerous attack is on its way, you'll see the attack play out. You see how much damage it will do, the area of effect and who the target is. You then jump back to the action and the timer starts counting down until it occurs. You've got to think quick - have someone else draw its attention, try to knock the enemy over, warn your teammates (tell them to perform a certain Art), put up Monado Shield, etc.
- Very long game. I think 80 hours is average completion time if you tackle a few sidequests and spend some time exploring. Can easily extend into the mid-100's.
- Soundtrack is one of my favourites from any game. Such a wide variety of styles, all of them are well-applied. (I wish Unfinished Battle played more than once.)
- Considering this is a Wii game, it pretty well pushed the console to its graphical limits. It uses a quite a few graphical tricks to make itself look nicer. People may complain about the Wii graphics, but honestly, who cares about graphics when you're running through locations that look like this? The artistic direction is fantastic.
- Sometimes the AI doesn't exactly do what you want.
- Enemies that "attack on sight" have really bad eyesight in my opinion.
- That's all I can think of. It's not perfect but it's damn close. If you look at the reviews Wikipedia lists, none are below 90%.

Bravely Default
- The artistic style of the locations is beautiful. You would've noticed in you stand in Ancheim for long enough, the screen zooms out and the get the scenic view of the area. Same deal for lots of other places.
- I quite like the "miniature" style of the characters instead of realistic models. It has charm.
- Voice acting is really frequent and consistent throughout.
- Brave/Default system works well.
- The boss fights (especially against the Asterisk holders, who you get jobs from) always feel enormously epic and climatic. Helps that they play to That Person's Name Is.
- Very long game.
- This could be good or bad, but there's lots of journal entries to read. Every item has a description, every character has a bio. Not to mention "D's Journal" if you want to read all of that. I attribute this to one of the main reasons I've hit 100 hours and I'm still not finished. Also that I tend to get distracted by TV while I'm playing.
- At first I thought the Job System wouldn't be good (I'd always want to stick with the defaults), but I've had a lot of fun mixing and matching.
- Whilst I'm not finished, I can safely say the storyline is very good. I was worried it's be some kind of generic "Oh no, four crystals need help, go and do that," but the characters they meet and obstacles they face make it so much better.
- Whilst I don't really use it apart from obtaining Nemeses, StreetPass works well enough. You can borrow abilities from other people, register a single attack to offer others, and use theirs in battle. You can also send boss monsters (called a Nemesis) to other people. Most of them are high-levelled though (most people only distribute Lv.99s now because people suck and more than half of the available nemeses are actually Lv.99). You can also use the Internet to simulate a StreetPass once per day if you have no one else.
- It gets grind-y, especially if you want to level up certain jobs.
- This might be more of a personal problem, but I find often the party will go through a dungeon and I just want to get to the end of it because it's tedious in comparison to the plot I know awaits me at the end. I could change the encounter rate down to -100% (completely off), but my gamer pride won't let me.
- If you tackle a subquest instead of the actual quest, sometimes you'll return to the main story overlevelled.
- As much as I love the soundtrack, some of the tracks get a little repetitive since they don't change. Whilst very good tracks, they're not good enough to get away with it for so long (Horizon of Light and Shadow (on the field), and the dungeon theme in particular.)
- I've heard the ending gets tedious. I'm not sure if I'm currently wading through the 'tedious' bit or not, but apparently that puts some people off, the ones who pushed through didn't regret it.
 
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Locke 06

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Thank you. You don't know how much I appreciate this. However, my dilemma has only worsened in that I was leaning towards Bravely Default before and now I'm more even.

I haven't played any Final Fantasy past 7, so I'm unfamiliar with the combat. However, it sounds great.
 
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@ Locke 06 Locke 06

If you haven't played any Final Fantasy game past 7, that's fine. Most of them were pretty bad anyway. Maybe except 9.

Also, Bravely Default is AMAZING. I'm honestly not sure as to which of the two is better. Xenoblade's GOTY material imo but eh. I don't know. Pick what you think will be good for you. Since you like Final Fantasy 6 (duh), you might like Bravely Default since it gives the Final Fantasy vibes. Except, well it's more of like FF 3 and 5 if anything
 

Locke 06

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I've heard 9 was good. I actually only played 7 this past summer. The Final Fantasy vibes were what got me hooked on Bravely Default, but Xenoblade sounds amazing and I had heard good things about that random game before Shulk was announced. Now I keep hearing about it and the sequel is coming out.

I'm going to replay the Bravely Default demo from scratch after I finish building my demo town (so that I can properly say I 100%'d the demo) and reliving my grinding of job xp. I think I spent over 20 hours on the demo, so I definitely think I'd enjoy the game. The only thing I've been worried about has been the plot/character development/dungeons which I've heard mixed things about. Some good, some bad. Which is why I'm really excited for Bravely Second, which apparently has patched up those problems.
 

erico9001

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Who else spent their time jumping up/down staircases so you can see your character leave the ground at one trajectory and then change when the ground flattens out?
Omg I'm so glad you asked!! This became an obsession of mine. Especially that one at Colony 6 going up to the food area. You know the one ;). I actually applied this to figure out a quick, fun, new way to go down Valak Mountain. Simply as you're running go for one of the rocks that stick out and jump off of it. Since it's a vertical drop after the rock, you jump horizontally rather than being dragged down with the slope. You actually jump pretty far - even take some damage. Worth trying out :).

Other than these, my favorite area to float up and slide down was this one area in
Sword Valley where there's this big area of ether and there's some of those tentacle mechon. It's a very steep slope you can walk up and down.
 
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I've heard 9 was good. I actually only played 7 this past summer. The Final Fantasy vibes were what got me hooked on Bravely Default, but Xenoblade sounds amazing and I had heard good things about that random game before Shulk was announced. Now I keep hearing about it and the sequel is coming out.

I'm going to replay the Bravely Default demo from scratch after I finish building my demo town (so that I can properly say I 100%'d the demo) and reliving my grinding of job xp. I think I spent over 20 hours on the demo, so I definitely think I'd enjoy the game. The only thing I've been worried about has been the plot/character development/dungeons which I've heard mixed things about. Some good, some bad. Which is why I'm really excited for Bravely Second, which apparently has patched up those problems.
.... OH RIGHT. Well, be prepared. Bravely Default gets grindy. Like, especially at the infamous second half. At least the pay off is grand but then again, imo

Xenoblade X looks amazing. I really wish it had an additional multiplayer.... That would be the icing on the cake
 

Locke 06

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Lol. I'm somewhat fine with grindy. I definitely didn't need to max out all jobs on the demo, but I did anyway.

blah I don't know. I think I'll flip a coin when I decide I'm ready for a new game to take some of my attention away from Smash. Legit, that's the only way I think I can decide right now between the two.
 
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Yeah :p

I'm also kinda getting the feeling that I might need some time off Smash too. Maybe play it less than usual because there are other games out there. Oh and, (modded) Skyrim/Morrowind is still fun.
 

AlvisCPU

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Omg I'm so glad you asked!! This became an obsession of mine. Especially that one at Colony 6 going up to the food area. You know the one ;). I actually applied this to figure out a quick, fun, new way to go down Valak Mountain. Simply as you're running go for one of the rocks that stick out and jump off of it. Since it's a vertical drop after the rock, you jump horizontally rather than being dragged down with the slope. You actually jump pretty far - even take some damage. Worth trying out :).

Other than these, my favorite area to float up and slide down was this one area in
Sword Valley where there's this big area of ether and there's some of those tentacle mechon. It's a very steep slope you can walk up and down.
THE EXACT SPOT I WAS THINKING OF
"Jumping off things" is like a favourite pasttime of mine. On Valak Mountain, especially the "ice physics jump", and off the ledge at the summit and seeing how long I can fall before I die. Besides those, I try jumping off Distant Fingertip and trying to land in water, and jumping from the top of Frontier Village and trying to land in the center hole of the shrine at the bottom. Mechonis Field does have the one location you can only reach by jumping down, some kind of fuel tank. I spent a lot of time jumping down levels in Frontier Village trying to talk to Nopon standing in inaccessible places, like houses embedded on the walls, so I could see what they said. They mostly tell you to leave their house alone or commend you on bravery. I died at least six times trying to talk to a Nopon who eventually told me he and I were standing in a dangerous position and I shouldn't be there.

Lol. I'm somewhat fine with grindy. I definitely didn't need to max out all jobs on the demo, but I did anyway.

blah I don't know. I think I'll flip a coin when I decide I'm ready for a new game to take some of my attention away from Smash. Legit, that's the only way I think I can decide right now between the two.
Assuming the EXP distribution and max levels are the same in the Ancheim area as in the real game, then you're insane.
Honestly, you can't go wrong with either. Both are very well made and are worth the time and money. Xenoblade's better tho
 
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Spirst

 
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Yeah :p

I'm also kinda getting the feeling that I might need some time off Smash too. Maybe play it less than usual because there are other games out there. Oh and, (modded) Skyrim/Morrowind is still fun.
Modded Elder Scrolls games are the best things ever. So many opportunities open up and you can spend years playing it after the initial high has lowered.
 
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Locke 06

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Assuming the EXP distribution and max levels are the same in the Ancheim area as in the real game, then you're insane.
Honestly, you can't go wrong with either. Both are very well made and are worth the time and money. Xenoblade's better tho
Level 4 (max) with 9 jobs. 4 characters each. Wasn't too bad and I really wanted to see what kind of job combos I could make. With what... 20 or so more jobs in the real game? I got really excited about the game until I heard some not so good things about it.

Also did the whole thing on hard, because I'm like that. The first few hours of the game were really hard in terms of surviving >.>

@ Berserker. Berserker. - I took about 2 weeks off from Smash (and games) for the holidays. Got back to playing it and I felt very refreshed and some of the things I had been working on in terms of improving my game before the break slid right into place. I suggest it, especially if Smash has taken up time that you normally spend doing other things (like listening/playing music, reading, or working out. Going back to the gym was one of the best things I could've done.)

Damn... I forgot how OP my characters were in this demo. 4 ninjas just wrecking through everyone.

So I spent 12 hours on the demo officially. At least 1 of those hours was just messing around with jobs after I had finished maxing everyone and building the streetpass town.
 
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erico9001

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THE EXACT SPOT I WAS THINKING OF
"Jumping off things" is like a favourite pasttime of mine. On Valak Mountain, especially the "ice physics jump", and off the ledge at the summit and seeing how long I can fall before I die. Besides those, I try jumping off Distant Fingertip and trying to land in water, and jumping from the top of Frontier Village and trying to land in the center hole of the shrine at the bottom. Mechonis Field does have the one location you can only reach by jumping down, some kind of fuel tank. I spent a lot of time jumping down levels in Frontier Village trying to talk to Nopon standing in inaccessible places, like houses embedded on the walls, so I could see what they said. They mostly tell you to leave their house alone or commend you on bravery. I died at least six times trying to talk to a Nopon who eventually told me he and I were standing in a dangerous position and I shouldn't be there.
Oh man me too dude. I've jumped off so many things and tested so many boundaries. It's what led to most of the clips in the top 10 xenoblade suicides video I made.
It's because I've always been an experimenter. I want to figure things out. We seem to have done a lot of similar things, so maybe we've got similar personalities lol.
 

AlvisCPU

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Oh man me too dude. I've jumped off so many things and tested so many boundaries. It's what led to most of the clips in the top 10 xenoblade suicides video I made.
It's because I've always been an experimenter. I want to figure things out. We seem to have done a lot of similar things, so maybe we've got similar personalities lol.
Aww yeah, we know where it's at.


Xenoblade defied so many of my expectations of how video games are; a lot of things took me by surprise, other things I tried out just to see if I could do it.
 
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lol. I went 3 ninjas/1 white mage through Bravely Default

The grind was painful though
Modded Elder Scrolls games are the best things ever. So many opportunities open up and you can spend years playing it after the initial high has lowered.
Vividly remember putting lightsabers and force powers in Elder Scrolls. That was beautiful.
 
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D

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Xenoblade Chronicles
- Sometimes the AI doesn't exactly do what you want.
- Enemies that "attack on sight" have really bad eyesight in my opinion.
- That's all I can think of. It's not perfect but it's damn close. If you look at the reviews Wikipedia lists, none are below 90%.
I agree with everything that you said about what it doesn't do well (and what it does well), but I want to add another flaw to Xenoblade.
If there is one thing I hate, it's Spike attacks. Enemies have them and you don't even know what kinds they have until you hit them. They don't have visual cues or have a marker saying what kind of Spike they have. As a result, I might lose some HP in the beginning of the battle because I didn't know that the enemy had a spike attack that hurts me whenever I hit them.
 
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FyrianFate

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I'm going to replay the Bravely Default demo from scratch after I finish building my demo town (so that I can properly say I 100%'d the demo) and reliving my grinding of job xp. I think I spent over 20 hours on the demo, so I definitely think I'd enjoy the game. The only thing I've been worried about has been the plot/character development/dungeons which I've heard mixed things about. Some good, some bad. Which is why I'm really excited for Bravely Second, which apparently has patched up those problems.
Honestly, I can't understand why people would dislike the characters in Bravely Default. They're all well developed and super likeable, pretty much everything you need. The plot for the first 4 chapters is excellent, and while it gets a bit repetitive later on, it sort of becomes like a mystery story, figuring out what happened and why, and the likeable characters make this part much less bad than I thought it would be.
If I was to give my opinion, buy both ^^
 
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I loved all the characters. Agnes takes a while but she really grows on you. The plot was a LOT more complex than I thought...

Second half was a bummer but I took the opportunity and grinded

Ninja is OP as F
 

LordTakeo

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I loved all the characters. Agnes takes a while but she really grows on you. The plot was a LOT more complex than I thought...

Second half was a bummer but I took the opportunity and grinded

Ninja is OP as F
I'd still say pirate ninja is the strongest with bravely second, doing an near infinite amount of damage if buffed correctly, but Ninjas just are inredible good as well.

And Vampires are fun.
 
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Vampires are the ultimate grind. You really need to go back to some bosses and get the genome abilities there. I don't use bravely second that much. Twice during my first playthrough iirc. First one was up against the sealed cave dragon boss (AKA: First incredibly difficult boss fight. Also, difficulty spike). Second was against the final boss

Also, important new thread for everyone to read: http://smashboards.com/threads/thread-directory-read-before-making-a-new-thread.386950/

Although it sounds nice, the actual translation is: Stop making a new thread and read before making a new one, dammit.
 
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TrueSapphire

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https://www.youtube.com/watch?v=W8HNLX7xpeM

Here's the gameplay footage of Xenoblade Chronicles 3D from GameXplain. There are two things I want to say.

1. Vision sequences actually look smoother than the Wii version.
2. First of all, ignore the amateurish gameplay (seriously, challenging red level enemies?)

Reyn: "How would you rate me in that battle?"
Dunban: "Amateurish!"
Sharla: "Yes. Amateurish."
Reyn: "Aw, man... After all my training..."

However, when the party loses completely, it loads back to the last landmark much faster than the Wii version.

Edit: According to Andre, the game runs pretty well, and there were no major hiccups.
 
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erico9001

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https://www.youtube.com/watch?v=W8HNLX7xpeM

Here's the gameplay footage of Xenoblade Chronicles 3D from GameXplain. There are two things I want to say.

1. Vision sequences actually look smoother than the Wii version.
2. First of all, ignore the amateurish gameplay (seriously, challenging red level enemies?)

Reyn: "How would you rate me in that battle?"
Dunban: "Amateurish!"
Sharla: "Yes. Amateurish."
Reyn: "Aw, man... After all my training..."

However, when the party loses completely, it loads back to the last landmark much faster than the Wii version.
Just what was he doing :facepalm:

Anyways, I wonder if that means loading screens will be faster in this version.

Reading the youtube comments, I see I'm not the only one who would prefer an HD remake of the game. I can't complain though; I think this is still a good thing.
 

LordTakeo

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Just what was he doing :facepalm:

Anyways, I wonder if that means loading screens will be faster in this version.

Reading the youtube comments, I see I'm not the only one who would prefer an HD remake of the game. I can't complain though; I think this is still a good thing.
More people got a 3ds than a wiiU.
With the added smash bros popularity and the "n3ds exclusive", it will sell better, and increase the hype for Xenoblade X.
 
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erico9001

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More people got a 3ds than a wiiU.
With the added smash bros popularity and the "n3ds exclusive", it will sell better, and increase the hype for Xenoblade X.
Well, since it's for the N3ds they have to buy that system before they can play Xenoblade 3d. Who knows how the New 3ds will compare to the Wii U in sales? The reason I view Xenoblade 3d as a good thing is it gives more people the opportunity to play the game. The other good thing about it is if the games are connected, it gives people the opportunity to play Xenoblade before buying the sequel. I don't really care how much games are hyped though.

The reason I want Xenoblade HD is the game is just asking for it. It has stunning environments but is held back by being on the Wii and the need for lower texture quality. Just imagine the game in HD and that limitation being gone. Fan are working hard to actually try to make this a reality.
https://forums.dolphin-emu.org/Thre...onicles-hd-texture-pack-v5-7-december-27-2014
It's only fan done though, so not the level of quality you would expect if Nintendo did an HD release.
 

LordTakeo

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Well, since it's for the N3ds they have to buy that system before they can play Xenoblade 3d. Who knows how the New 3ds will compare to the Wii U in sales? The reason I view Xenoblade 3d as a good thing is it gives more people the opportunity to play the game. The other good thing about it is if the games are connected, it gives people the opportunity to play Xenoblade before buying the sequel. I don't really care how much games are hyped though.

The reason I want Xenoblade HD is the game is just asking for it. It has stunning environments but is held back by being on the Wii and the need for lower texture quality. Just imagine the game in HD and that limitation being gone. Fan are working hard to actually try to make this a reality.
https://forums.dolphin-emu.org/Thre...onicles-hd-texture-pack-v5-7-december-27-2014
It's only fan done though, so not the level of quality you would expect if Nintendo did an HD release.
You can look at it this way:
Smash boosts the purchase of Xenoblade.
Xenoblade boosts the purchase of N3ds. (Hey, seen that game? It is so good/big, only the n3ds can handle it!)
Xenoblade boosts the purchase of Xenoblade X
Xenoblade X boosts the purchase of WiiU.

It is quite good struktured, and looking at it this way, it was the best move I could imagine, a HD remake would have added nothing, and maybe even hindered the popularity of Xenoblade X, since they could be compared to each other.
 
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I saw the trailer. I gotta say, the world is definitely an improvement from the last game. The enemies look really interesting. I especially like the giant worm. I wonder how that fight's gonna play out. This looks like a better exploration game then that one PS4 game.

https://www.youtube.com/watch?v=W8HNLX7xpeM

Here's the gameplay footage of Xenoblade Chronicles 3D from GameXplain. There are two things I want to say.

1. Vision sequences actually look smoother than the Wii version.
2. First of all, ignore the amateurish gameplay (seriously, challenging red level enemies?)

Reyn: "How would you rate me in that battle?"
Dunban: "Amateurish!"
Sharla: "Yes. Amateurish."
Reyn: "Aw, man... After all my training..."

However, when the party loses completely, it loads back to the last landmark much faster than the Wii version.

Edit: According to Andre, the game runs pretty well, and there were no major hiccups.
lol That guy tried to fight the level 77 Ardun.
 

Locke 06

Sayonara, bye bye~
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Ninja is OP as F
I only played the demo and I came to that conclusion almost instantly. Ninja + chivalry protects the ninja + white mage while you have a ninja + journeyman for scouting and one more ninja that can serve as a party booster, damage dealer, or black mage depending on what you want.

Ninja (utsusemi) + Turn Tables from red mage... just too good.

Xenoblade Chronicles is coming to 3ds? Should I wait for that instead of getting the wii version?
 

Virum

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Bravely Default for me was an odd game. One that I, for the most part, enjoyed but I feel is highly overrated and I believe Xenoblade to be a vastly superior game. My main issues are with the overall structure of the game, elements of the job and battle system and with the game's plot.

After about half way through the game it becomes an absolute drag. Once I was about 60-70% of the way through the game I just wanted it to end but it persisted on padding the game further. With Xenoblade, by comparison, I never wanted it to end. The experience was incredible the entire way through, whereas Bravely Default is only great for about 40% of the game. Furthermore, dungeons don't have all that much in the way of depth or content. They're just a series of corridors with a few diversions for goodies compared to the open worlds of Xenoblade. A lot of them feel kind of samey and some of them are an absolute chore to go through (I'm looking at you The Underflow).

With regards to the job and battle system, not only are the classes not particularly well balanced but there's also a lot of wastage in terms of abilities. For instance, offensive magic users pale in comparison to physical attackers as not only do they generally end up dealing less damage than physical attackers as you progress through the game but their attacks also spend MP while the physical attackers don't spend MP. Then of course you have the fact that all the status effect spells such poison, sleep and BP reduction don't work on bosses and since the regular on field enemies just require you to wail on them for one or two turns they're effectively worthless, leaving the only worthwhile magic really the healing and party support magic. Then there's the issue of support abilities where you get a lot of them for each class but you're always restricted to a small number even at the highest levels. Just seems like a waste.

Finally, issues with the plot though since I'm lazy I'm going to copy and paste an extract I read of an opinion I had read a while ago that I wholeheartedly agree with:

So, the game is named "Bravely Default" after the game mechanics, Brave and Default. I think it's pretty likely that the latter preceded the former. When you're giving a game a name like "Bravely Default," you have to make it plot-relevant as well, and frankly, there's not much you can do with a title like that. I get that. Certain aspects of the plot and your decisions as a player are set in stone by the need to have that title. The problem is that the game's morality is utterly broken and the entire story needs completely overhauling in order to make the lessons it's preaching and the critique it offers on its protagonists to be even remotely accurate or relevant.

If you're reading this, you're probably aware of the plot switcheroo, a classic - ho ho ho, you're actually working for the villains, the evil empire was good all along, now let's all hammer the protagonists relentlessly for being stupid enough to fall for this obvious trap. Except, like most times this plot gets used, there is absolutely no reason to believe, at least for the first four chapters, that you are doing anything but the right thing. I'll go further: Throughout the whole game, you aredoing the right thing.

What are the facts here. Are the crystals shrouded in darkness? Check. Is the lack of the crystals' influence destroying the world? Check. Are they being fed on by demons? Check. Is the Duchy of Eternia attacking the Crystallist Orthodoxy for no publicly stated reason? Check. Are they using evil methods such as starving and working people to death, drugging whole cities to destroy their pacifist culture, and prolonging civil wars which were begun on pride rather than policy? Check. These are the things the Warriors of Light set out to fix, every single one of these problems is accurately described, every single one of them is a real problem which is destroying the world, everything the Warriors of Light do is to remedy these problems, and everything the Warriors of Light do does remedy these problems. On what level are the Warriors of Light being foolish or villainous here?

Meanwhile! Something like three members of the Council of Six of Eternia know that an evil demon god is using an evil demon pawn to set the crystals to run wild and break down the barriers between worlds. Do they announce these facts to the Crystallist Orthodoxy? No. Do they announce these facts to individual Crystallist temples? No. Do they announce these facts to the public at large? No. Do they announce these facts to their own soldiers and officers? No. Do they announce these facts to their own family members? No. Do they announce these facts to the Warriors of Light? No. Do they announce these facts when confronted with the Evil One herself? No. Do they do anything to directly stop, oppose, or condemn the Evil One? No. Do they ever tell anyone, in fact, what's really going on, why the Warriors of Light are being tricked, what the implications of the Warriors' actions are, why the world is in more danger from Crystallism than Anticrystallism? No. Aside from the Earth Crystal in Eternia, do they actually capture any Crystallist temples? No. Do they place guards around the temples? No. Do they place guards around the crystals? No. Do they do anything to oversee the crystals and keep them out of danger of any kind? No.

In actual fact, the Duchy of Eternia are almost always evil, and actually always incompetent. They never do anything to safeguard the crystals or protect them from dark influences, and more than that, they never do anything to reveal the truth about the plot against the crystals, against reality, or against the Warriors of Light, even when the Warriors are right in front of them, with the Evil One. For no reason. There is literally no reason why the Duchy of Eternia couldn't publish and proclaim every single thing they know about the risks of awakening the crystals and the true identity and aims of the Evil One. But they never do! Nobody even fights the Evil One when she's right in front of them and they recognise her! There is really, totally no reason for them to be this reticent - except to actually cause the Evil One to succeed! There is no in-universe explanation which accounts for the nonsensical behaviour of the Duchy of Eternia and the likes of Braev, DeRosso, and Yulyana. The real reason they're that incompetent? Because the plot wants the Warriors of Light to be "tricked" by someone they had no reason to believe would trick them because even the people who know about it never say anything about it. It's incredibly poor, lazy writing which causes everyone to behave unbelievably and irresponsibly to secure a shock-value twist that makes no sense.

Let's also remind ourselves that, in the world the game starts in, the Anticrystallists have no qualms against torturing or murdering innocents for absolutely no reason. They didn't need to kill Agnes but were going to torture her to death forfun. And maybe that's only one world, but is there any world in which Fiore DeRosa, Profiteur, Qada, Khamer, are decent and reasonable people? No, they're always crooks and psychopaths, and nobody calls them out on it or does anything to stop them.

Let's return to the subject of the title. The premise of the "Bravely Default" title is that you're meant to have the courage to disobey what people simply tell you to do and to follow your own path. It's meant to encourage you to disbelieve Airy, take a stand against her, and shatter the crystals.

Er, excuse me? Doing that will irreparably damage the environment of the world. The game doesn't actually show it happening when you do do that, but that's because the game is lazy, not because you're lied to. Also, doing this - following the principles implicit in the title - leads you to the false ending. To get the true ending and destroy the villain behind everything and defeat their plan forever, you have to not bravely default. You have to follow Airy's words right to the end. Which is also the morally right thing to do in every single world, as it saves their ecosystem. Also, disobeying what people tell you to do and following your own path? Isn't that what Edea does at the start of the game when she defects from Eternia owing to its obvious evil?

The game fatally undermines its own morality on every level. It applies its principles inconsistently, constructs a nonsensical plot to rationalise its statements, fails to justify them even then, and requires you to ignore its philosophy in order to get the complete ending and save reality. It's a failure on every level, saved only by the comic banter in the Party Chat sequences, which have nothing to do with the plot and therefore manage to maintain a semblance of rationality and interest.

And you know what? I'm still looking forward to the sequel regardless. Despite my issues I still enjoyed the game.
 

Locke 06

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Bravely Default for me was an odd game. One that I, for the most part, enjoyed but I feel is highly overrated and I believe Xenoblade to be a vastly superior game. My main issues are with the overall structure of the game, elements of the job and battle system and with the game's plot.

After about half way through the game it becomes an absolute drag. Once I was about 60-70% of the way through the game I just wanted it to end but it persisted on padding the game further. With Xenoblade, by comparison, I never wanted it to end. The experience was incredible the entire way through, whereas Bravely Default is only great for about 40% of the game. Furthermore, dungeons don't have all that much in the way of depth or content. They're just a series of corridors with a few diversions for goodies compared to the open worlds of Xenoblade. A lot of them feel kind of samey and some of them are an absolute chore to go through (I'm looking at you The Underflow).

With regards to the job and battle system, not only are the classes not particularly well balanced but there's also a lot of wastage in terms of abilities. For instance, offensive magic users pale in comparison to physical attackers as not only do they generally end up dealing less damage than physical attackers as you progress through the game but their attacks also spend MP while the physical attackers don't spend MP. Then of course you have the fact that all the status effect spells such poison, sleep and BP reduction don't work on bosses and since the regular on field enemies just require you to wail on them for one or two turns they're effectively worthless, leaving the only worthwhile magic really the healing and party support magic. Then there's the issue of support abilities where you get a lot of them for each class but you're always restricted to a small number even at the highest levels. Just seems like a waste.

And you know what? I'm still looking forward to the sequel regardless. Despite my issues I still enjoyed the game.
And this is what I mean by mixed responses. Especially about that 2nd half and the dungeons being copy-pasty. As much fun as I had with the demo, that's what keeps me from going out and buying it.

I'm hoping the sequel patched up these issues. Attacking/status effect magic using MP is a common issue in RPG's that is hard to rectify, but is usually done by implementing elemental weaknesses as well as status effect weaknesses. There's a flash game series called Epic Battle Fantasy that does this incredibly well (totally recommend it to anyone who hasn't played them).
 

meleebrawler

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Bravely Default's story is also the classic Idiot Plot. It also seems to really expect
you to derive satisfaction from grinding job levels.

Now that we know that the plot of the game seems to involve a group of humans (Homs?)
becoming stranded on an alien world, maybe that mysterious man talking about exterminating
human life was an indigenous being not liking the new visitors? (It's Planet Of The Apes all over again,
except it actually is a different planet... OR IS IT???)

Also, did the space ship's "United States" logo's font seem familiar? Like what you'd see in a Wii Sports
or Fit game. Maybe it can be different based on you settings?
 

LasermasterA

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Heya people, first time coming to this thread to discuss some awesome Xenoblade Chronicles :)

THE EXACT SPOT I WAS THINKING OF
Besides those, I try jumping off Distant Fingertip and trying to land in water, and jumping from the top of Frontier Village and trying to land in the center hole of the shrine at the bottom.
I landed in water from the Distant Fingertip and died once... :confused:
 
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