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Social Shulk Social : Starting to feel it!

Wintropy

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If I'm thinking of the right data... all the Brawl characters had small amounts of data right...?
Time constraints is a very possible explanation, though Sakurai did say he didn't want the # of characters in check (I think we still ended up with more than he initially intended, lol). Copying data straight across from Brawl could be another.

Edit: On a different note, any advice for Shulk vs. ROB? I've only ever played two ROBs and ergh. Lasers, gyro, down-Smash. One beat me cleanly, the other ROB I got lucky; I was edgeguarding on the last stock and he recovered just low enough to run out of up-B fuel before hitting the ledge.
I'm a bit late here, but I sub R.O.B., if you want to hit me up for some friendlies I can give you some pointers~? :3
 

erico9001

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You might wanna put that last part in spoilers, lol.



The gameplay's basically a mash up genre known as an Action RPG. Another good example of this would be KIngdom Hearts for anyone who's heard of it.

I hate Diddy more than SHeik as banana makes it hard for me to get in IMO.
Now you need to spoiler your post because you quoted the spoilers >.>. Now if someone read your post they would really know the spoiler O.o

edit: all better :)
 
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GuyWithTheFace

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They used the Dunban palette instead of the Reyn one... does this mean...

DUNBAN CONFIRMED FOR A BUNCH OF JOKERS?!


~The Xenoblade story deepens and twists yet again~
I think it means Dunban and Reyn are the same person. Let me ask you this: ever see them in the same place at the same time?

If you have that's a horrible setup you don't need two tanks get Melia or Shulk in there or something.
 

Wintropy

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Oh wow this thread.

I laugh more than my poor little lungs can handle every time I come in here.
 

Kikkipoptart12

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I'm the only one that think buster mode is useless in smash, I don't get why everyone use it so much. I just build up damage in normal or speed mode and use smash.I only find it useful when fighting the master core and thats about it.
 

S.F.L.R_9

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I think it means Dunban and Reyn are the same person. Let me ask you this: ever see them in the same place at the same time?

If you have that's a horrible setup you don't need two tanks get Melia or Shulk in there or something.
But if you have to use Shulk or Melia..
Melia's AI: -walks off a cliff-
Shulk's AI: "MONADO BUSTER!" The party is on Bionis with no Mechon in sight.
I actually used AI Melia occasionally. WHY DOES SHE ALWAYS WALK OFF OF HIGH PLACES. Melia pls.

Edit:
I'm the only one that think buster mode is useless in smash, I don't get why everyone use it so much. I just build up damage in normal or speed mode and use smash.I only find it useful when fighting the master core and thats about it.
You can do ridiculouuuuus combos with it and easily get off like 40%.
 
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swordsman09

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I think it means Dunban and Reyn are the same person. Let me ask you this: ever see them in the same place at the same time?
But what about every cutscene they were together in? Or the HtHs they had together? They're literally are at the same place, at the same time, fighting the same battles, in the same war, with the same people.
 
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GuyWithTheFace

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But if you have to use Shulk or Melia..
Melia's AI: -walks off a cliff-
Shulk's AI: "MONADO BUSTER!" The party is on Bionis with no Mechon in sight.
I actually used AI Melia occasionally. WHY DOES SHE ALWAYS WALK OFF OF HIGH PLACES. Melia pls.

Edit:

You can do ridiculouuuuus combos with it and easily get off like 40%.
So throw 'em in the lead! A properly used Melia is definitely one of the best party members.
 

zippy3214

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But if you have to use Shulk or Melia..
Melia's AI: -walks off a cliff-
Shulk's AI: "MONADO BUSTER!" The party is on Bionis with no Mechon in sight.
I actually used AI Melia occasionally. WHY DOES SHE ALWAYS WALK OFF OF HIGH PLACES. Melia pls.

Edit:

You can do ridiculouuuuus combos with it and easily get off like 40%.
Shulk and Melia I think are some of the worst AI's. But let's not forget Sharla healing off the damage to herself and waiting until she's forced to use cool off, or Riki who won't use Ether arts because they are multi-target attacks when there is only one enemy.
So throw 'em in the lead! A properly used Melia is definitely one of the best party members.
A rather advantageous position. So much thunder and Starlight Kick.
 

Kikkipoptart12

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But if you have to use Shulk or Melia..
Melia's AI: -walks off a cliff-
Shulk's AI: "MONADO BUSTER!" The party is on Bionis with no Mechon in sight.
I actually used AI Melia occasionally. WHY DOES SHE ALWAYS WALK OFF OF HIGH PLACES. Melia pls.

Edit:

You can do ridiculouuuuus combos with it and easily get off like 40%.
The risk is too high for me to just get 40%. Faster characters will bulid damage on you faster than you will on them. Shulk got too much lag in his moves for me to do that with buster mode on.
 

Jae

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I love Melia, hate her as an AI ally so I often switched from using her and Shulk.

She has a fun set of skills!
 

AlvisCPU

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Oh yeah I certainly agree, when you control Melia (I often do) she's like the destroyer of all worlds. I just had to comment on her questionably programmed AI. :p
Other than Shulk using Buster right before a Vision, meaning I needed his Talent Gauge to save us, the only AI thing that frustrates me is watching everyone whale on this bad guy and seeing Melia just standing there and watching. If you wanna give us buffs then sure, but at least come closer and whack them with your stick or something...
 
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I'm the only one that think buster mode is useless in smash, I don't get why everyone use it so much. I just build up damage in normal or speed mode and use smash.I only find it useful when fighting the master core and thats about it.
Despite taking 13% more damage, your attacks become safer on shield which is huge. You can easily take back the game or gain the massive advantage if you keep on racking up the damage with buster. Landing grabs, b-air, and smash attacks can really net a lot of damage. It's not a rushdown art like speed though. It's basically all about maximizing range and playing at mid range/zoning

Buster is definitely more riskier than speed but the reward of buster is muuuch greater. I guess you can look at it that way
 
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Spazzy_D

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Other than Shulk using Buster right before a Vision, meaning I needed his Talent Gauge to save us, the only AI thing that frustrates me is watching everyone whale on this bad guy and seeing Melia just standing there and watching. If you wanna give us buffs then sure, but at least come closer and whack them with your stick or something...
I like when the AI continually stands in acid or other environmental hazards. Makes me feel like I am actually playing an MMO with a bunch of idiots.
 
D

Deleted member

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Long images, put in spoilers just to shorten the post:

Remember this going around last week?
It continues.
http://www.hejibits.com/comics/baked-brand/
"ok but let's talk about making Kirby a party member in Xenoblade Chronicles X"
You know, with the amiibos, we could use the Kirby amiibo to get a costume for Tatsu that looks like Kirby. That would be so cool!
...How about a Robin amiibo for Cross so that he/she gets his freaking awesome robe?

I just hope that nobody eats that Monado Cake... you know how he gets if you steal his food. He literally went on a massacre because his strawberry shortcake was stolen.
 

AlvisCPU

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I like when the AI continually stands in acid or other environmental hazards. Makes me feel like I am actually playing an MMO with a bunch of jokers.
Fixed.

This is the entire reason I found the Lorithia fight difficult. She kept just moving closer and pushing everyone in the acid. I'd revive them and they'd die before they got out.
 

LordTakeo

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Here. I main Shulk, Robin and Weegee.

Robin because she feels natural, Weegee because I he's my most adored hero ever, and shulk because I want to master him. Maybe we play Luigi because he combos so good?
 
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zippy3214

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Fixed.

This is the entire reason I found the Lorithia fight difficult. She kept just moving closer and pushing everyone in the acid. I'd revive them and they'd die before they got out.
Boss fights with environmental hazards are usually the most annoying. You can't keep wailing on them due to whatever the effect might do. It forces you to change tactics, which is good so that players can expand upon what they know.
The only example I could bring up, which I thought was clever, is the Fork Tower in Final Fantasy 5, where you're forced to split up your party on two towers, one where you must fight physically, and one where you must fight with magic. If you try to use the opposite type of fighting in the wrong tower, you're party is instantly killed. This make you look at your options for different jobs and try a really cool approach to each tower. Environmental hazards could also be done the completely wrong way like the artificial time limit created by the Dark Aether's atmosphere in the Boost Ball Guardian fight in Metroid Prime 2.
 

MarioFireRed

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I don't main Luigi, but I seen a few, I seen more Shulk/Robin main.
This pretty much. I noticed Shulk/Robin mains are popular in this board at least. I actually also main Marth along with those two in order to practice my spacing.
 

TechPowah

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<Dr. Mario, Dark Pit and Lucina> are the ones that won't come back. They're only here because of a special case.
To be fair to Doc, this is already his second Smash Bros. so it's not unheard of for the more obvious clones to come back given adequate time and resources.
 
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S.F.L.R_9

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Boss fights with environmental hazards are usually the most annoying. You can't keep wailing on them due to whatever the effect might do. It forces you to change tactics, which is good so that players can expand upon what they know.
The only example I could bring up, which I thought was clever, is the Fork Tower in Final Fantasy 5, where you're forced to split up your party on two towers, one where you must fight physically, and one where you must fight with magic. If you try to use the opposite type of fighting in the wrong tower, you're party is instantly killed. This make you look at your options for different jobs and try a really cool approach to each tower. Environmental hazards could also be done the completely wrong way like the artificial time limit created by the Dark Aether's atmosphere in the Boost Ball Guardian fight in Metroid Prime 2.
I like the idea of creative boss battles like using enviromental hazards, but the Boost Ball Guardian. Just why. /RAGE QUITS SO HARD
 

kenniky

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This is the entire reason I found the Lorithia fight difficult. She kept just moving closer and pushing everyone in the acid. I'd revive them and they'd die before they got out.
Pretty sure that's the hardest boss in the game anyway because of the ridiculous level gap that you go through from Mechonis Core to Bionis Interior. The fact that she has like 95% Physical Resist doesn't help - I ended up beating Lorithia with Melia-Riki-Sharla instead of my usual Shulk-Dunban-Riki because of those stupid Nebulae.

If anyone does a Xenoblade speedrun that's gonna be one of the huge time-sinks, leveling up enough to beat Lorithia.

On a completely unrelated note, has anyone here tried a Shulk-Melia-Sharla only run? I feel like that would be one of the hardest due to the fact that there are no tanks - Reyn, Dunban, Riki, and Seven can all be tanks if you build them right. Shulk has pretty low defense, Melia has no HP, and Sharla isn't the greatest defense-wise either, so the run would be just dying over and over, not to mention the fact that against enemies with high Ether Defense... *shudders*
 

swordsman09

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This is the entire reason I found the Lorithia fight difficult. She kept just moving closer and pushing everyone in the acid. I'd revive them and they'd die before they got out.
There were so many times where I was about to kill her then she decides to push Reyn deep into the acid after I'd use my chain attack. And even when I tried to call him back, Lorithia would be a bully and block his way. I really hated that fight too.
 

GuyWithTheFace

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The following is a list of my problems with Xenoblade:

  • The party AI
  • The one boss fight everyone's been talking about in spoilers
  • That's it
  • Literally the only problems with Xenoblade are those two things

This pretty much. I noticed Shulk/Robin mains are popular in this board at least. I actually also main Marth along with those two in order to practice my spacing.
We do love our JRPG pretty boys, apparently.
 

Sol0ke

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This is how Xenoblade usually goes for me:
Shulk: Light heal!
A second later
Sharla: Heal bullet!

what
 
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zippy3214

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Pretty sure that's the hardest boss in the game anyway because of the ridiculous level gap that you go through from Mechonis Core to Bionis Interior. The fact that she has like 95% Physical Resist doesn't help - I ended up beating Lorithia with Melia-Riki-Sharla instead of my usual Shulk-Dunban-Riki because of those stupid Nebulae.

If anyone does a Xenoblade speedrun that's gonna be one of the huge time-sinks, leveling up enough to beat Lorithia.

On a completely unrelated note, has anyone here tried a Shulk-Melia-Sharla only run? I feel like that would be one of the hardest due to the fact that there are no tanks - Reyn, Dunban, Riki, and Seven can all be tanks if you build them right. Shulk has pretty low defense, Melia has no HP, and Sharla isn't the greatest defense-wise either, so the run would be just dying over and over, not to mention the fact that against enemies with high Ether Defense... *shudders*
I believe someone in either this thread or the original Shulk hyper train thread made a really cool setup for a Sharla tank method. Here's the quote.
Ok, so in order to tank with Sharla you need to get her hp up. I set her up with full 50%+ hp with hp gems, and then gave her an additional +10% with a skill link to Reyn. Also gave her Dunban's 15% damage reduction and Melia 'heavy armor = good ether def' skill. She's also hooked up with max aggro up.

The arts I use are heal bullet, heal blast, heal round, cure bullet, cure round (though, I'm now realizing I should probably replace one of the two cures for heal counter), shield bullet, drive boost, and thunder bullet.

I haven't tried letting the ai use her, but I am guessing that they would not do a good job with it. For instance, the ai might decide to shield bullet somebody else instead of herself.

On activating the battle, run in and get the first auto attack or have the enemy see you, whichever comes first. Then use thunder bullet, shield bullet, and possibly heal round. Heal round produces the most aggro of all her attacks, so if the enemy is starting to switch target then that is the go to move. Use thunder bullet whenever possible... etc, you should get the idea.

edit: The thing to keep in mind is it is her healing arts that draw aggro. Shield bullet helps prevent aggro loss from enemies hurting you. But cure bullet, for instance, does not raise aggro I'm pretty sure

Using Sharla as a tank has its distinct advantages. First of all, you are not very susceptible to low tension. This is because you are not attacking as much as other tanks would be. You could also give Sharla heat bullet if you wanted, which would help even more with that. Because of this, allies won't be coming near you to encourage you, so you can keep attacks that hurt multiple people away from them (unless it's the ones that hurt a circle around the enemy).

Another great reason to use Sharla is the obvious, that she is both a healer and a tank. You can fill the other two roles with pure dps users.

Playing as the healer offers a great feeling of control, as does tanking, so being in the position of both tank and healer offers the ultimate feeling of control.

Her healing arts aren't effected by the heavy armor, so feel free to go all out with that. There's no risk of missing your healing arts due to low agility.

Healing arts draw in aggro from everyone attacking the party, not just the main focus of the party. There is not much worry of the other enemies starting to attack your allies.

Sharla's main disadvantage is her low hp. You can use shield bullet on yourself to prevent single high damage attacks from killing you though. The only other issues I can imagine are her low dps on some teams (I would recommend allies with high dps) and maybe her aggro (I have only tried a few uniques with her so far, but have not had issues with aggro yet)
@ erico9001 erico9001 this is a really cool twist on a character I thought who didn't have much of a role outside of healing.
 

Creo

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:link:
Nintendo Direct confirmed for Wednesday morning (EST state time), everyone. Focused games are through Spring 2015, so MM3D, Splatoon, N3DS, etc. XCX is planned for a Spring release in Japan, and we've been noted of coming information this month for it already, so here's to receiving new information and gameplay on that (and if we are lucky, anything Zelda Wii U)!
 

zippy3214

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:link:
Nintendo Direct confirmed for Wednesday morning (EST state time), everyone. Focused games are through Spring 2015, so MM3D, Splatoon, N3DS, etc. XCX is planned for a Spring release in Japan, and we've been noted of coming information this month for it already, so here's to receiving new information and gameplay on that (and if we are lucky, anything Zelda Wii U)!
Wow, that's really soon. Honestly, MM3D is more on my radar than anything else, but I still can't wait to hear all the information from this direct.
 

erico9001

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I believe someone in either this thread or the original Shulk hyper train thread made a really cool setup for a Sharla tank method. Here's the quote.

@ erico9001 erico9001 this is a really cool twist on a character I thought who didn't have much of a role outside of healing.
Thanks!
Note: I think Cure Round actually does give you decent aggro, just like heal round.
:link:
Nintendo Direct confirmed for Wednesday morning (EST state time), everyone. Focused games are through Spring 2015, so MM3D, Splatoon, N3DS, etc. XCX is planned for a Spring release in Japan, and we've been noted of coming information this month for it already, so here's to receiving new information and gameplay on that (and if we are lucky, anything Zelda Wii U)!
Oo, this could be good
 

AlvisCPU

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Reminder to you all.

If you want to get this thing and you have both the 3DS and Wii U versions of Super Smash Bros., you have to register them by today (January 13th). Edit: If you live in the US or Canada.

Europe, Australia and New Zealand have until January 20th.
(And Mewtwo's date is the end of March.)
 
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erico9001

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